Little Known Guild Wars Facts

Flash Sp

Lion's Arch Merchant

Join Date: Jul 2006

League of Epic Tyrians

To Former Ruling, and everyone: I appreciate your putting that on this page, however, I already stated this in my original post. All you are doing is putting what I said on a different page. Please actually READ my original post.
To Clawdius and everyone:All games take after some other game(s) in one or more ways...the same way Windows Vista is taking after Apple with their scrolling menu thingamagig. And how almost every RPG takes a LOT from D&D...there is, of course, people taking from others, especially with the cost of actually making the games, they don't want a high risk of the game sucking. Seriously, you are basing your question off of a thread that is basically a laughing stock. Why is that sort of question even in a thread like this?

valtonray

Frost Gate Guardian

Join Date: Oct 2005

Nashville TN

LFG

N/

this may have been useful had it of been posted ooo last year maybe.

Harold

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by valtonray
this may have been useful had it of been posted ooo last year maybe.
On the other hand, there is no point in time where your post will ever have any use.

Flash Sp

Lion's Arch Merchant

Join Date: Jul 2006

League of Epic Tyrians

I'm guessing that all the people that said they found this thread useful were just lying? And are you expecting that I post a thread before I get the game? Because a year ago, I still played Runescape. If it was posted a year ago, it wouldn't be facts, it would be the future. If YOU don't find them useful or already knew them, so what? Not everyone knows everything, as seen in people in ascalon or pre going ?dance because they don't read the emote list or bother asking anyone. Besides, it's JUST Guild Wars facts, not Useful Hints. Some of these facts aren't USEFUL, but then again, what is the USE of playing Guild Wars at all? The same reason some of those facts are there: they interest us. Guild Wars isn't my diploma, it isn't my degree, it isn't my job, it's what I do for fun. Thanks for the free bump, even if your post wasn't exactly accurate or well thought out. Nice display of ignorance.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Flash, just ingore the naysayers and keep on

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
To Former Ruling, and everyone: I appreciate your putting that on this page, however, I already stated this in my original post. All you are doing is putting what I said on a different page. Please actually READ my original post.
No, your post said (and still says): "If you switch from a regular bow to a different bow, the arrow that hits from attacking with the first bow will be considered as if it was from the bow you switch to."

Which is really only 1 peice of what the whole point was about bows...So my post added on the (Frankly More Important) fact that ALL situations pan out at the time of arrow hit - including Conditions/etc on your ranger that effect the hit, most important of which probably is Blindness.

----------------

You might also like to add about Rangers:
At Nightfall release the Primary Attribute "Expertise" was reworked and reworded. It used to effect any Non-spell skill in the game. Many still assume it works like this. [From threads here on the forum, and posts on the Wiki many assume the new workings of Expertise are a "bug" in certain skills because of how expertise used to work]

Expertise now only effects what is SPECIFICALLY mentioned in its wording. Which for reference (not part of the fact) is: All attack skills, All Rituals [both nature and binding], any skill with touch range (more on this in a minute), and ALL ranger skills no matter type.

Meaning it no longer effects most of other profession's skills (only the before mentioned attack skills, rituals, and touch range skills), and now can effect SOME Spells (One's that are Touch Range of course like Mending Touch, Restore Life, and Starburst).

I'm surprised how many people DON'T realize that Expertise is changed now, given the number of edits to the Wiki calling it a bug that Expertise effects Mending Touch (a spell), or doesn't effect plain "skills" from other classes now.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

you were never allowed to bring candycanes/ghsot in abox, snowmen to pvp.

it is impossible to be at hells precipice at lvl1. this is because the least amount of xp you can get to post is 230 i think, then assuming you rage quit the pvp arena and go back in to post, you get ran to THK there is 1,000xp for mission. since it only takes 2kxp to get lvl2, youd be lvl2 right after the compleastion of ring of fire mission

Flash Sp

Lion's Arch Merchant

Join Date: Jul 2006

League of Epic Tyrians

Ok, so I missed a little bit of the message. Didn't register the condition/hexes part I suppose, so i changed the original post to make it all-encompassing. Added Stig Figger's little piece of info.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Transmogrifier Potions don't stop. They last so long as you don't change the district or go to an explorable.

Flash Sp

Lion's Arch Merchant

Join Date: Jul 2006

League of Epic Tyrians

Transmogrifier Tonics last for 30 minutes, unless inturrupted by the mentioned methods.

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

Quote:
Originally Posted by Flash Sp
To Clawdius and everyone:All games take after some other game(s) in one or more ways...the same way Windows Vista is taking after Apple with their scrolling menu thingamagig. And how almost every RPG takes a LOT from D&D...there is, of course, people taking from others, especially with the cost of actually making the games, they don't want a high risk of the game sucking. Seriously, you are basing your question off of a thread that is basically a laughing stock. Why is that sort of question even in a thread like this?
Exactly, having a new idea is completely dangerous on any martket. How ever this idea could possibly make a good stand, or just suck. So when it comes to ideas, you need to take ideas which are well known and approved by the general users of the product. Which is why i'd like to see things from WoW and Oblivion and so on in Guild Wars.

Quote:
Originally Posted by Valtonray
this may have been useful had it of been posted ooo last year maybe.
"If you don't have anything nice to say, don't say it anything."
-Grandma

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Quote:
Originally Posted by Jeff Highwind
If a Necro uses a ranger preparation, he will do his normal casting animation then clap for 3 seconds at the end.
OMFG,, i tought you were just kidding

Quote:
Originally Posted by SirJackassIII
Using /dancenew followed by /dance on a NF CE, you'll do the character specific dance but with the special effects from the CE dance (any infinte loop emote would has this effect)
If you do the Faction CE dance and shadow step away your dance will stay in there place.

Flash Sp

Lion's Arch Merchant

Join Date: Jul 2006

League of Epic Tyrians

Added some interesting information about Grognard and his misnamed green drops.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Quote:
Originally Posted by Shadow Kurd
OMFG,, i tought you were just kidding
Oh no, Eldred used to farm Zelnehun back during the glitch as a N/R

I could not stop laughing when he did that.

Ansgar Two Hand

Ascalonian Squire

Join Date: Dec 2006

FWE

W/R

As a noob, I've learned some neat things in here.

One that I haven't seen mentioned, that a lot of my guildies didn't know, was about runes. Most people ID them then salvage them; however, if you then ID them a second time after salvage, you can get a better price from the rune trader for them.

As for cutscene shenannigans...

In one of the Factions missions, where you see Shiro's ghost, we killed the last afflicted before we killed the last of the enemy minions. The last afflicted dying triggered the cutscene. Also, several people had minis. Someone didn't want to skip. So while the cutscene went on and on and on, we were all frozen in place while a couple of minions attacked some of our party, a mini Shiro and a seige turtle wandered around, and a mini jungle troll kept interrupting the dialogue with RAAAWWWWWRR!!!!. It was probably the silliest thing I've seen in GW yet.

Flash Sp

Lion's Arch Merchant

Join Date: Jul 2006

League of Epic Tyrians

Is it ranger PREPARATIONS, or are you talking about nature rituals? Cuz my Necro as an N/R used RTW, and nothing unusual happened.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Yes it is preparations. You have to stand still while doing the prep though, don't move for about 3 seconds.

Windstriker

Windstriker

Academy Page

Join Date: Apr 2006

Missouri

The Torrencians

R/

Mini-pets area affected by Varesh's Frost Vortex. This can be seen by getting the mini-pet close enough when Varesh activates the skill. The mini-pet will have the skill animation caused by Frost Vortex but shows no signs of it being affected of slowness or damage.

All Ascalon Guards in Old Ascalon will have the dialog of a male even if it is a female who you speak to. Gets very odd when the female guards talk about their children and wife.

During the Sunspears in Kryta quest, recently added are the town npc's being attacked by the Torment creatures while you close the rifts. While most of the NPC's are warriors, some like Jiaju Tai are Mesmers.

Lamont Shadow

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by Ansgar Two Hand
One that I haven't seen mentioned, that a lot of my guildies didn't know, was about runes. Most people ID them then salvage them; however, if you then ID them a second time after salvage, you can get a better price from the rune trader for them.
This is true - however, be cautious! Check and see what the trader will give you BEFORE IDing the rune a 2nd time because the trader will give you the ID amount instead of the last paid amount. I Learned this the hard way. I IDed the wrong rune and it dropped from last paid of 2k to the IDed price of 56g.

black_mamba

black_mamba

Academy Page

Join Date: Feb 2006

In the Deep elite mission, after u clear first 2-3 areas, there is a gate that closes, and if u have 2 necros (one with bip and the other consume corpse), u can have the bip sac himself, and when they monk on the other side of the gate uses rebirth, the other necro can ride the necro to the other side. which is pretty fun to do but requires very very good timing

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Figured this was the most appropriate place to put this.
I just used the reconnect feature for the first time today. You know how everyone was saying it was like a Christmas present from Anet?
When I reconnected(had to restart my comp and the program), the symbol next to the paragraph (asking if I wanted to attempt to rejoin my group) was a red christmas present.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I heard getting drunk before a cutscene will result in players falling down repeatedly throughout the cutscene.

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by Lamont Shadow
This is true - however, be cautious! Check and see what the trader will give you BEFORE IDing the rune a 2nd time because the trader will give you the ID amount instead of the last paid amount. I Learned this the hard way. I IDed the wrong rune and it dropped from last paid of 2k to the IDed price of 56g.
This is incorrect. The rune merchant will give whatever price is higher.

Ex 1: You have a superior rune of healing prayers. Price quote at Rune merchant says 3.5k. You use an id kit on it and it says that the gold value is 105. Rune merchant will still give 3.5k. The regular merchant will give 105.

Ex 2: You have a superior rune of fast casting. Price quote at Rune merchant says 100 gold. You use an id kit on it and it says that the gold value is 150. Rune merchant will now give 150 gold. Regular merchant will also give 150 gold.

Quote:
Xunlai Agent is the only NPC that you can talk to, move away, and still be working with.

Unidentified armors are often worth more than the rune itself...If you get an unidentified armor, ID it, check the trader price for buying that armor, compare it to the ID'd armor price, see if it is worth salvaging.
The merchant windows work when you move away from them. Works for me most of the time though occasionally it won't and I'll have to open up the window again. I have noticed though that if you open up the merchant window, then move away, it will still work most of the time but then if you do anything involving the storage (ie opening storage, depositing/withdrawing gold, moving items in and out) will disable the trade window afterwards. I use this to quickly sell golds back to the merchant after transferring from other characters and iding them. I also use this when I'm trading materials. I'll open the materials trader window and then move to a more centrally located area in the town. This way, I can easily track the updated prices when selling or buying materials.

As for the armors being more than the rune, you can double dip. Salvage the rune out, id that, and sell both the rune and the armor (if it wasn't destroyed) back. This, of course, works better with higher levels in the chest and/or wisdom titles.

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by Flash Sp
I'm guessing that all the people that said they found this thread useful were just lying? And are you expecting that I post a thread before I get the game? Because a year ago, I still played Runescape. If it was posted a year ago, it wouldn't be facts, it would be the future. If YOU don't find them useful or already knew them, so what? Not everyone knows everything, as seen in people in ascalon or pre going ?dance because they don't read the emote list or bother asking anyone. Besides, it's JUST Guild Wars facts, not Useful Hints. Some of these facts aren't USEFUL, but then again, what is the USE of playing Guild Wars at all? The same reason some of those facts are there: they interest us. Guild Wars isn't my diploma, it isn't my degree, it isn't my job, it's what I do for fun. Thanks for the free bump, even if your post wasn't exactly accurate or well thought out. Nice display of ignorance.
Relax a bit...

Flash Sp

Lion's Arch Merchant

Join Date: Jul 2006

League of Epic Tyrians

I am usually calm, even if it seems like I am pissed off. During most "Arguments", I just try to prove a point. People think they are pissing me off, while in real life, I am laughing. I shouldn't have been so harsh in proving my point, though... those free bumps from complainers and responses are nice
-Flash

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

Bring
Back
this
Thread
from
the
Dead


Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Prowlinger
Bring
Back
this
Thread
from
the
Dead


No.
1212121212

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

did you notice that there's a pig on a chopping board ?



that's my pet bear, and thats dinah with the exclamation mark over her. i was wall hugging in tyria, and wasn't really trying to finished the mission, and then i see it, the pig on the chopping board with an axe in the neck. the axe must have belong to the giants, its bigger then my bear....

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

I'm betting this could go another two pages with people who don't notice this is a necromancy piping in here to tell the OP that he's wrong about so many things.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Spazzer
I'm betting this could go another two pages with people who don't notice this is a necromancy piping in here to tell the OP that he's wrong about so many things.
Like me : P Woot!

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Spazzer
I'm betting this could go another two pages with people who don't notice this is a necromancy piping in here to tell the OP that he's wrong about so many things.
Either that or how some of the things he's mentioned are almost common knowledge now.

Ludo

Ludo

Academy Page

Join Date: May 2007

But the IDS was blue, and was "perfect"... At the time it was a blue that had a req 9, max damage with 15^50 and could be modded. What's not perfect about that? Besides the color, you snobs.

And all the thread necromancy is Guru's fault for adding similar threads at the bottom. But you all know that. Learn to deal, or get rid of it.

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by Ludo
But the IDS was blue, and was "perfect"... At the time it was a blue that had a req 9, max damage with 15^50 and could be modded. What's not perfect about that? Besides the color, you snobs.

And all the thread necromancy is Guru's fault for adding similar threads at the bottom. But you all know that. Learn to deal, or get rid of it.
Not only Gurus fault, many users will yell at someone to "use search!" but then get upset when someone necros a thread. Jerks...

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

At least in this case it was a good thread, still contains good information, and the Necromancer did it on purpose. There is no reason that new information could not be added and later people find the thread useful, I would even add that there are *still* a few things in that list that are relatively unknown. I would also add that it is probably better to rebirth this thread instead of simply starting a new one if you were wanting a "little known GW facts" thread. Probably too early to do so, but hey this *is* a community forum and only the mods can really say.

True high level thread necromancy is when someone points out that you can not use both Illusionary Weaponry and Hundred Blades at the same time as they are both elites. In this example the Thread Necromancer doesn't even remotely notice that the original post was from one of the beta's. The thread is reborn with no new information and, actually, confuses people who were not around from way back then - why is this idiot (a name they may even now recognize as a main GWG poster) complaining about it being unbalanced?

Karia Mirniman

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by fenix
all if this information is either useless or already known...

The tips on Team iQ's site are better, they have heaps of things not normally known about PvP.
Little know fact: Press M in game and click on the image of a ship. Some PvP players have discovered that there is another game hidden inside GW.

just kidding.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Did anyone mention how if you have high enough casting speed you can cast 1/4 second spells without stopping your emote animations.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by strcpy
At least in this case it was a good thread, still contains good information, and the Necromancer did it on purpose. There is no reason that new information could not be added and later people find the thread useful, I would even add that there are *still* a few things in that list that are relatively unknown. I would also add that it is probably better to rebirth this thread instead of simply starting a new one if you were wanting a "little known GW facts" thread. Probably too early to do so, but hey this *is* a community forum and only the mods can really say.
The person should have created a new thread with a similar title. And the ranger shouldn't have posted a screenshot to stretch my page. D<

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

Quote:
Originally Posted by Prowlinger
Bring
Back
this
Thread
from
the
Dead


You shouldn't bump an incredibly old thread without at least having something useful to add.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Redfeather1975
Did anyone mention how if you have high enough casting speed you can cast 1/4 second spells without stopping your emote animations.
News to me. /rollmesmer

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I just want to mention you could do any emote and "skate" or do none at all and skate in Grotto before they removed it (worst nerf ever) by typing Q+W (or the other equivalent).

Also to spin around all you have to do is hold A and press ESC.

Also Rhedd I casted some 1/2 spells without even doing the casting animation for them. They were that fast. All that happens is the visual animation shows I can't even tell I've done anything usually haha.