Title Benefits for more titles

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K
King_of_Eles
Ascalonian Squire
#1
(srry if this has idea has already been presented but I searched and didn't find anything on it)

With the addition of nightfall title effects were introduced for some of the titles. This made me wonder why not add title effects for more if not all of the titles. Why should only the ppl that have the wisdom and treasure hunting titles have a benefit while cartography doesn't. If the pvp titles gave an effect couldn't the Kurzick/Luxon titles give an effect.

Here are some suggested benefits for different titles:
YOu can sign or not sign on various ones if you want.

Cartography: Character moves 5% faster per rank of cartography for the continent they have the title for.

Allegience Luxon/Kurzick: 2k extra faction space per rank. OR 5% increase in faction gains per rank.

Skill Hunter: cost of skills is -5%(or 10%) per rank of title.

Drunkard: Not to encourage drunks but, takes one less drink to get drunk per rank.

Edit: (Survivor: None. An emote or Aura.)

Mission completion track: NO current ideas.

KoaBD track: NO current ideas.

Well thats my proposal. THose are just some suggested bonuses for the respective title tracks but it would give more meaning to the titles. All benefits are just related to their use.
Cybergasm
Cybergasm
Frost Gate Guardian
#2
/signed

My biggest gripe with GW is that everything is so pointless! It is a game all about show. I hate that it makes no difference if I have 20% of the map shown or 100% of the map shown in all regards except that I have a title 1/3 people will even glance over.

Your suggestions are good too, I just don't think Survivor should have such a great reward... it is a hard title, but that would definetly unbalance alot of things.
K
King_of_Eles
Ascalonian Squire
#3
Quote:
Originally Posted by Cybergasm
Your suggestions are good too, I just don't think Survivor should have such a great reward... it is a hard title, but that would definetly unbalance alot of things.
Ya I know that it could unbalance things a little but achieving Survivor is a good accomplishment so I thought it should have a similar benefit. But like I said its just an idea for a benefit
Miss Glads
Miss Glads
Ascalonian Squire
#4
Maybe not something quite as powerful as what you have suggested, but maybe something special, liek the mini pets, for survivors, 100% map exploration. a special emote or somethign would sufice
Cybergasm
Cybergasm
Frost Gate Guardian
#5
^^Yeah... or auras... auras are always nice. This game needs more auras.
mushi
mushi
Academy Page
#6
Or make them pve only and slightly tone them down.
A
Alt F Four
Academy Page
#7
Cartography and Survivor need to be changed, but I like that idea. People say every tilte should have an emote, I disagree. Every title should do something.

/signed
Isaac Lunoa
Isaac Lunoa
Frost Gate Guardian
#8
No... Then it would be pretty much required to grind for every title on every character. I already don't like that they've added benefits for any titles... They're meant to be a "status symbol" rather than a required grind.

On the other hand, I don't mind emotes/auras. Just nothing statistically beneficial.
Juicey Shake
Juicey Shake
Jungle Guide
#9
benefits for things everyone can get, yes.

things like survivor should have no benefit as ppl would be forced to reroll 12 month old characters to be accepted into certain groups. nty!
shadow ranger
shadow ranger
Frost Gate Guardian
#10
Id agree with novelty things, if anything, like emotes for KoABD, But upping run speed, dmg resistence etc, nah i wouldnt go for that personally.

Skill hunter would be nice. :P

/Signed, and /notsigned. :\
Bowstring Badass
Bowstring Badass
Forge Runner
#11
This would throw the balance out of pvp unless all of it applys to pve.
D
Dalimoor_Kalkire
Frost Gate Guardian
#12
/notsigned

It would give an unfair advantage to those without titles that don't have/want to grind for them. What about characters made before Survivior? While you have an interesting idea, maybe the benefits could be something harmless, that gives no true fighting advantage like your drunkard example. Being able to get drunk from one ale after you maxed it out doesn't affect anyone; it just adds more fun to getting it I think.
Neo Nugget
Neo Nugget
Site Contributor
#13
/signed. Great idea.
D
Death Omen
Ascalonian Squire
#14
Well, i like the idea, Speed would be a great advantage. Especially for a runner. But having a survivor benefit would not be logical but an awesome aura would be cool
K
King_of_Eles
Ascalonian Squire
#15
Okay So it seems most ppl disagree with the survivor one idea. I personally do to. So I will say that we not use the survivor benefit because it would unbalance things. ANd not everyone can get it. But other then that every thing else seems to have ppl going good.
Z
Zui
Desert Nomad
#16
/not signed
The Primeval King
The Primeval King
Lion's Arch Merchant
#17
Eh. You're idea for survival title is too strong. It should be "Once you are a survivor, you cannot die and you own your own tribal game show."
korcan
korcan
noobalicious
#18
emotes would be awesome! i love emotes!

/signed 10x over for emotes
Faer
Faer
La-Li-Lu-Le-Lo
#19
Quote:
Originally Posted by King_of_Eles
Cartography: Character moves 5% faster per rank of cartography for the continent they have the title for.
Aren't there six levels of that title? If so, that's a constant 30% faster movement speed... You'd be able to run to Droknar's Forge without the aid of any running skills. You'd never have to worry about kiting, because you could take a single step and aggro would break. Warriors could get into battle quicker, only to leave their team in the dust and get killed in mere moments because they have no support.

Effects for titles is a great concept, but please, nothing that drastic.
K
King_of_Eles
Ascalonian Squire
#20
The main point is effect for the titles. The individual suggestions that I placed for certain titles are just that. suggestions. The cartography title effect could be any of a number of things.