Title Benefits for more titles
King_of_Eles
(srry if this has idea has already been presented but I searched and didn't find anything on it)
With the addition of nightfall title effects were introduced for some of the titles. This made me wonder why not add title effects for more if not all of the titles. Why should only the ppl that have the wisdom and treasure hunting titles have a benefit while cartography doesn't. If the pvp titles gave an effect couldn't the Kurzick/Luxon titles give an effect.
Here are some suggested benefits for different titles:
YOu can sign or not sign on various ones if you want.
Cartography: Character moves 5% faster per rank of cartography for the continent they have the title for.
Allegience Luxon/Kurzick: 2k extra faction space per rank. OR 5% increase in faction gains per rank.
Skill Hunter: cost of skills is -5%(or 10%) per rank of title.
Drunkard: Not to encourage drunks but, takes one less drink to get drunk per rank.
Edit: (Survivor: None. An emote or Aura.)
Mission completion track: NO current ideas.
KoaBD track: NO current ideas.
Well thats my proposal. THose are just some suggested bonuses for the respective title tracks but it would give more meaning to the titles. All benefits are just related to their use.
With the addition of nightfall title effects were introduced for some of the titles. This made me wonder why not add title effects for more if not all of the titles. Why should only the ppl that have the wisdom and treasure hunting titles have a benefit while cartography doesn't. If the pvp titles gave an effect couldn't the Kurzick/Luxon titles give an effect.
Here are some suggested benefits for different titles:
YOu can sign or not sign on various ones if you want.
Cartography: Character moves 5% faster per rank of cartography for the continent they have the title for.
Allegience Luxon/Kurzick: 2k extra faction space per rank. OR 5% increase in faction gains per rank.
Skill Hunter: cost of skills is -5%(or 10%) per rank of title.
Drunkard: Not to encourage drunks but, takes one less drink to get drunk per rank.
Edit: (Survivor: None. An emote or Aura.)
Mission completion track: NO current ideas.
KoaBD track: NO current ideas.
Well thats my proposal. THose are just some suggested bonuses for the respective title tracks but it would give more meaning to the titles. All benefits are just related to their use.
Cybergasm
/signed
My biggest gripe with GW is that everything is so pointless! It is a game all about show. I hate that it makes no difference if I have 20% of the map shown or 100% of the map shown in all regards except that I have a title 1/3 people will even glance over.
Your suggestions are good too, I just don't think Survivor should have such a great reward... it is a hard title, but that would definetly unbalance alot of things.
My biggest gripe with GW is that everything is so pointless! It is a game all about show. I hate that it makes no difference if I have 20% of the map shown or 100% of the map shown in all regards except that I have a title 1/3 people will even glance over.
Your suggestions are good too, I just don't think Survivor should have such a great reward... it is a hard title, but that would definetly unbalance alot of things.
King_of_Eles
Quote:
Originally Posted by Cybergasm
Your suggestions are good too, I just don't think Survivor should have such a great reward... it is a hard title, but that would definetly unbalance alot of things.
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Miss Glads
Maybe not something quite as powerful as what you have suggested, but maybe something special, liek the mini pets, for survivors, 100% map exploration. a special emote or somethign would sufice
Cybergasm
^^Yeah... or auras... auras are always nice. This game needs more auras.
mushi
Or make them pve only and slightly tone them down.
Alt F Four
Cartography and Survivor need to be changed, but I like that idea. People say every tilte should have an emote, I disagree. Every title should do something.
/signed
/signed
Isaac Lunoa
No... Then it would be pretty much required to grind for every title on every character. I already don't like that they've added benefits for any titles... They're meant to be a "status symbol" rather than a required grind.
On the other hand, I don't mind emotes/auras. Just nothing statistically beneficial.
On the other hand, I don't mind emotes/auras. Just nothing statistically beneficial.
Juicey Shake
benefits for things everyone can get, yes.
things like survivor should have no benefit as ppl would be forced to reroll 12 month old characters to be accepted into certain groups. nty!
things like survivor should have no benefit as ppl would be forced to reroll 12 month old characters to be accepted into certain groups. nty!
shadow ranger
Id agree with novelty things, if anything, like emotes for KoABD, But upping run speed, dmg resistence etc, nah i wouldnt go for that personally.
Skill hunter would be nice. :P
/Signed, and /notsigned. :\
Skill hunter would be nice. :P
/Signed, and /notsigned. :\
Bowstring Badass
This would throw the balance out of pvp unless all of it applys to pve.
Dalimoor_Kalkire
/notsigned
It would give an unfair advantage to those without titles that don't have/want to grind for them. What about characters made before Survivior? While you have an interesting idea, maybe the benefits could be something harmless, that gives no true fighting advantage like your drunkard example. Being able to get drunk from one ale after you maxed it out doesn't affect anyone; it just adds more fun to getting it I think.
It would give an unfair advantage to those without titles that don't have/want to grind for them. What about characters made before Survivior? While you have an interesting idea, maybe the benefits could be something harmless, that gives no true fighting advantage like your drunkard example. Being able to get drunk from one ale after you maxed it out doesn't affect anyone; it just adds more fun to getting it I think.
Neo Nugget
/signed. Great idea.
Death Omen
Well, i like the idea, Speed would be a great advantage. Especially for a runner. But having a survivor benefit would not be logical but an awesome aura would be cool
King_of_Eles
Okay So it seems most ppl disagree with the survivor one idea. I personally do to. So I will say that we not use the survivor benefit because it would unbalance things. ANd not everyone can get it. But other then that every thing else seems to have ppl going good.
Zui
/not signed
The Primeval King
Eh. You're idea for survival title is too strong. It should be "Once you are a survivor, you cannot die and you own your own tribal game show."
korcan
emotes would be awesome! i love emotes!
/signed 10x over for emotes
/signed 10x over for emotes
Faer
Quote:
Originally Posted by King_of_Eles
Cartography: Character moves 5% faster per rank of cartography for the continent they have the title for.
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Effects for titles is a great concept, but please, nothing that drastic.
King_of_Eles
The main point is effect for the titles. The individual suggestions that I placed for certain titles are just that. suggestions. The cartography title effect could be any of a number of things.
Heimdallw32
/unsigned
Titles are just that, titles. They're a way for other people to be able to recognize something you did. Anet was generous enough giving us benefits for a couple of them allready.
Titles are just that, titles. They're a way for other people to be able to recognize something you did. Anet was generous enough giving us benefits for a couple of them allready.
Halmyr
/Signe for The skill hunter Title, I have that title, and let me tell you, its long, anyoing and costly to achieve. a reduce price for skill is the least they ca do, this IS a title you have to earn.
Other then that /notsigned, title are more to show off.
Other then that /notsigned, title are more to show off.
Anryla
I was thinking since some titles gives some bonuses in game why not for these titles as well.
So far Wisdom/Treasure hunter gives some PvE bonus and Champion/Gladiator titles increases the limit on Balthazaar faction.
One idea was to increase the limit on Luxon/Kurzick faction to reflect the Champion/Gladiator title.
Another idea is to get a small discount from merchants in Jade Sea/Echovald for each tier in the title. Owning a town does give a good bonus but this would be smaller of course and since Factions is past Campaign this idea is just that, an idea.
What do you guys think? or you got any better ideas?
So far Wisdom/Treasure hunter gives some PvE bonus and Champion/Gladiator titles increases the limit on Balthazaar faction.
One idea was to increase the limit on Luxon/Kurzick faction to reflect the Champion/Gladiator title.
Another idea is to get a small discount from merchants in Jade Sea/Echovald for each tier in the title. Owning a town does give a good bonus but this would be smaller of course and since Factions is past Campaign this idea is just that, an idea.
What do you guys think? or you got any better ideas?
bigwig
I'm fairly certain the focus of the programmers is on future chapters, I doubt they'll go back to luxon/kurzick titles and towns and change things around when they can implement ideas like this for chapter 4.
Carth`
More max Kurz/Luxon faction would be nice, the same as Hero etc titles increase the cap on Balth faction.
It's not exactly "going back" and changing an old campaign, but rather changing the interface that affects all campaigns.
It's not exactly "going back" and changing an old campaign, but rather changing the interface that affects all campaigns.
Sophitia Leafblade
/signed
I think there should be more bonus's, the current title bonus's are only gained by farming a large amount, personally i dont like farming but i have worked to get the protector.. and Grandmaster explorer titles and yet i get nothing from it.
But i think your ideas should be queeked slightly like say Cartographer could be your radar can see a larger distance (since u know the land). Drunkard could reduced the cost of drinks, (cause if anythign u should need more drink to get drunk per level as ur body adapts to the increased drink levels) The protector titles could give u (and just u) a free moral boost at the start of missions, +2% for each protector title you have gained. (since your confidence grows with each campaign)
I think there should be more bonus's, the current title bonus's are only gained by farming a large amount, personally i dont like farming but i have worked to get the protector.. and Grandmaster explorer titles and yet i get nothing from it.
But i think your ideas should be queeked slightly like say Cartographer could be your radar can see a larger distance (since u know the land). Drunkard could reduced the cost of drinks, (cause if anythign u should need more drink to get drunk per level as ur body adapts to the increased drink levels) The protector titles could give u (and just u) a free moral boost at the start of missions, +2% for each protector title you have gained. (since your confidence grows with each campaign)
Anryla
The second idea I can agree is "going back" but I felt just throwing out the idea anyway.
The Silver Star
/unsigned
I feel there should be no bonus's for any titles, i have rank 5 treasure but why should i be given an advange because i grinded? Same with balthazar cap it should be eg 40k cap for everybody, because even though i have a 40k cap why shouldnt everybody else?
Titles are just titles for people who have nothing better to do to work towards and gain and to try and "brag" about them, a title is just a title and should have no reason for people to be sort of "forced" to grind for them.
I feel there should be no bonus's for any titles, i have rank 5 treasure but why should i be given an advange because i grinded? Same with balthazar cap it should be eg 40k cap for everybody, because even though i have a 40k cap why shouldnt everybody else?
Titles are just titles for people who have nothing better to do to work towards and gain and to try and "brag" about them, a title is just a title and should have no reason for people to be sort of "forced" to grind for them.
King_of_Eles
Silver Star the reason is not to force people to grind. The reason is to reward those that work hard fo rthe titles that they naturally want. This is not so much a discussion on whether any titles should have rewards cause some already do so we know that anet thinks there should. I am just suggesting that if we have some for a few why not for all? What could it hurt.
Thilarin
/signed for the suvivor emote or aura, most of the others are just too strong...as others have said...its for SHOW... and an emote or aura ARE show..good idea overall tho
Isaac Lunoa
This WOULD be a grind, though. If the titles gave combat benefits, imagine...
"GLF more for mission! Must have all three GMC and Protector titles as well as Survivor and Legendary Defender of Ascalon"
No thanks.
"GLF more for mission! Must have all three GMC and Protector titles as well as Survivor and Legendary Defender of Ascalon"
No thanks.
MMSDome
Cartography: Unlock special area (a new type of elite mission for cartogrophers only. No ability to ferry people either, you need the title to access the mission)
Allegience Luxon/Kurzick: 2k extra faction space per rank. OR 5% increase in faction gains per rank. (approved by me!)
Skill Hunter: cost of skills is -5%(or 10%) per rank of title. (approved by me!)
Drunkard: decrease ale cost
Survivor: increase in armor
Mission completion track: special armor
KoaBD track: the ability to echo mend
legendary Protector of Ascalon: +100 armor vs charr (not that you need it) special armor and ability to access a new campaign in Tyria where the searing never happened.
Allegience Luxon/Kurzick: 2k extra faction space per rank. OR 5% increase in faction gains per rank. (approved by me!)
Skill Hunter: cost of skills is -5%(or 10%) per rank of title. (approved by me!)
Drunkard: decrease ale cost
Survivor: increase in armor
Mission completion track: special armor
KoaBD track: the ability to echo mend
legendary Protector of Ascalon: +100 armor vs charr (not that you need it) special armor and ability to access a new campaign in Tyria where the searing never happened.
pingu666
small bonus, i like the moral boost, but for everyone in the party maybe...
or perhaps a small discount or bonus from merchant for people with protector title.
deffo the beer one, discount or something to help getting max rank
skill hunter title should give discount for new skills, say 10% per rank, realisticaly you will spend ATLEAST 290k on skill caps, for current max rank, which is abit mental..
the idea of bonuses is nice, but they should be small, or only useful for continueing in that area (skill caps/drunkard). the bonus shouldnt be large enough for that to become the reward, or even worse, must have :x
or perhaps a small discount or bonus from merchant for people with protector title.
deffo the beer one, discount or something to help getting max rank
skill hunter title should give discount for new skills, say 10% per rank, realisticaly you will spend ATLEAST 290k on skill caps, for current max rank, which is abit mental..
the idea of bonuses is nice, but they should be small, or only useful for continueing in that area (skill caps/drunkard). the bonus shouldnt be large enough for that to become the reward, or even worse, must have :x
Rera
One of the main draws of GW has been that grinding generally does not net practical benefits. Being rich doesn't make you a better player, and it doesn't get you better equipment - it just gets you better *looking* equipment. By giving treasure hunter and wisdom titles a practical benefit, Anet is setting a dangerous precedent.
The way I see it, the title *is* the reward. You get to stand in town and show everyone that you are Kind of a Big Deal, or a Protector of X.
The way I see it, the title *is* the reward. You get to stand in town and show everyone that you are Kind of a Big Deal, or a Protector of X.
Deleet
SKILL > TIME SPENT.
You're moving in the complete wrong direction.
No titles should have gameplay based "rewards". You're just forcing people to grind? Pointless. You shouldn't be working, you should be playing.
Lightbringer titles are bad enough, do not turn Guild Wars into a regular MMO.
-
Money based rewards are okay, money is useless for game-balance.
Visual rewards are okay, but keep it minimal.
Game-balance rewards are not okay, you should not be forced to work for the fun.
/notsigned
You're moving in the complete wrong direction.
No titles should have gameplay based "rewards". You're just forcing people to grind? Pointless. You shouldn't be working, you should be playing.
Lightbringer titles are bad enough, do not turn Guild Wars into a regular MMO.
-
Money based rewards are okay, money is useless for game-balance.
Visual rewards are okay, but keep it minimal.
Game-balance rewards are not okay, you should not be forced to work for the fun.
/notsigned
mr_groovy
/Signed
But if not For 1 Title, it could be just for the KOABD Title Track.
See "Emote for KOABD TitleTrack Petition".
But if not For 1 Title, it could be just for the KOABD Title Track.
See "Emote for KOABD TitleTrack Petition".
Bobbbo Ob
The Lightbringer title gives you a nice benefit, so why not other titles for when you are in PvE?
/signed
/signed
/and signed some more.
And I think that these titles should only work when you have it selected. no stacking benefits!
/signed
/signed
/and signed some more.
And I think that these titles should only work when you have it selected. no stacking benefits!
Clawdius_Talonious
I think that all the titles should have an inheirent affect on the player when worn, however 5% running speed per level of Cartographer seems a bit much, even if it's only in the PVE for that continent... That's 35% faster at GMC, better (albeit not by much) than a constant sprint...
Phoenix Ex
/signed
But...not to the extent that the OP suggested. BIG, FLASHY auras is a must, but overpowered effects, NO. There's a difference between slight bonus than a "too good to ignore" bonus. The current lightbringer/sunspear bonuses barely interesting enough that only the hardcore will bother to get them. The bonuses the OP suggested are the types that people pretty much HAVe to get, so no.
But...not to the extent that the OP suggested. BIG, FLASHY auras is a must, but overpowered effects, NO. There's a difference between slight bonus than a "too good to ignore" bonus. The current lightbringer/sunspear bonuses barely interesting enough that only the hardcore will bother to get them. The bonuses the OP suggested are the types that people pretty much HAVe to get, so no.
Rera
The first thing you guys have to explain is why a title should convey any practical benefit at all. Titles are, above all else, a sign of time investment. In GW, time investment gets you cosmetic effects like better looking armor and fancy titles. It's not supposed to get you a practical in-game benefit like +5% damage vs. X.
And for those of you that think Lightbringer is a trivial bonus, at r8 you do 40% more damage to Torment creatures. While you can argue that it's not required, it is a significant difference. Weapons come with, at most, +20% damage, and most people use +15%>50 or something similar. Customization only nets you 20%. But grinding out a Lightbringer title gets you double that, and it's not just limited to weapons.
And for those of you that think Lightbringer is a trivial bonus, at r8 you do 40% more damage to Torment creatures. While you can argue that it's not required, it is a significant difference. Weapons come with, at most, +20% damage, and most people use +15%>50 or something similar. Customization only nets you 20%. But grinding out a Lightbringer title gets you double that, and it's not just limited to weapons.