Build a Skill!
The Mad Man
Warrior:
Victory Stance(elite stance-tactics)- For 12...30 seconds, every time you kill a foe you gain 30% of your max health and energy.
5 energy; 45 recharge
"For Freedom!"(elite shout-tactics)- For 8...17 seconds, all allies within earshot move and attack 25% faster.
10 energy; 30 recharge
"For My People!"(elite shout-tactics)- For every ally within earshot, dead or alive, you deal 3 more damage (Maximum 15) in melee and attack 25% faster for 3 seconds (maximum 15 seconds). This skill is disabled for 30 seconds after use.
8 adrenaline
Death's Blow(elite attack skill-strength)- Strike for 3 times the base damage of your attack. If the target foe is killed by Death's Blow, you gain 30% of your max health and energy.
7 adrenaline
"You Cannot Break Me!"(elite shout-strength)- For 5...12 seconds, your health cannot drop below 10%. This affect ends if your health rises above 50%.
15 energy; 45 recharge
Rage From Within(stance-no attribute)- For 10 seconds, you attack 25% faster
6 adrenaline
And for my joke skill:
"Fight Me Like A Man!"(intimidating shout-no attribute)- For 10 seconds, target foe cannot cast spells and can only attack in melee. Take that, casters!
5 energy; no recharge
Warriors ftw! What do you think?
Victory Stance(elite stance-tactics)- For 12...30 seconds, every time you kill a foe you gain 30% of your max health and energy.
5 energy; 45 recharge
"For Freedom!"(elite shout-tactics)- For 8...17 seconds, all allies within earshot move and attack 25% faster.
10 energy; 30 recharge
"For My People!"(elite shout-tactics)- For every ally within earshot, dead or alive, you deal 3 more damage (Maximum 15) in melee and attack 25% faster for 3 seconds (maximum 15 seconds). This skill is disabled for 30 seconds after use.
8 adrenaline
Death's Blow(elite attack skill-strength)- Strike for 3 times the base damage of your attack. If the target foe is killed by Death's Blow, you gain 30% of your max health and energy.
7 adrenaline
"You Cannot Break Me!"(elite shout-strength)- For 5...12 seconds, your health cannot drop below 10%. This affect ends if your health rises above 50%.
15 energy; 45 recharge
Rage From Within(stance-no attribute)- For 10 seconds, you attack 25% faster
6 adrenaline
And for my joke skill:
"Fight Me Like A Man!"(intimidating shout-no attribute)- For 10 seconds, target foe cannot cast spells and can only attack in melee. Take that, casters!
5 energy; no recharge
Warriors ftw! What do you think?
-Deviance-
"I Won Halls" (elite shout-no attribute)- You keep this enchantment up for 10:00, if you win a battle in the Hall of Heroes while maintaining this enchantment you gain 50 Celestial Sigils and gain 5,000 fame.
Energy Cost: 10 fame; Recharge: 15:00
Hammer Stomp (elite hammer attack-hammer mastery)- This attack deals 12...36 damage to target touched foe. If foe is on the ground he cannot get up for 3...10 seconds and you cannot use any attack skills for 3...10 seconds.
10 energy; 10 seconds
Shank (elite dagger attack-shadow mastery)- Teleport behind target foe. Target foe is dazed, crippled, and weakened for 1...10 seconds.
5 energy; 25 seconds
Destroyed Location (elite earth spell-earth magic)- Target foe and other foes in the area are struck for 65...125 earth damage every second; 125...225 damage every 5 seconds; 225...300 damage every 10 seconds. After 10 seconds foe that is on a previously destroyed location suffers -2 energy degeneration. Destroyed Location cannot be used more than one time in a single match.
"You have to nerf me before you nerf my build!" (joke shout-Anet attribute)- The next time Anet nerfs a build you have created to where it does not work the way you intended they pay you 50,000,000,000 platinum.
0 energy; 0 recharge
Energy Cost: 10 fame; Recharge: 15:00
Hammer Stomp (elite hammer attack-hammer mastery)- This attack deals 12...36 damage to target touched foe. If foe is on the ground he cannot get up for 3...10 seconds and you cannot use any attack skills for 3...10 seconds.
10 energy; 10 seconds
Shank (elite dagger attack-shadow mastery)- Teleport behind target foe. Target foe is dazed, crippled, and weakened for 1...10 seconds.
5 energy; 25 seconds
Destroyed Location (elite earth spell-earth magic)- Target foe and other foes in the area are struck for 65...125 earth damage every second; 125...225 damage every 5 seconds; 225...300 damage every 10 seconds. After 10 seconds foe that is on a previously destroyed location suffers -2 energy degeneration. Destroyed Location cannot be used more than one time in a single match.
"You have to nerf me before you nerf my build!" (joke shout-Anet attribute)- The next time Anet nerfs a build you have created to where it does not work the way you intended they pay you 50,000,000,000 platinum.
0 energy; 0 recharge
Saphrium
Ranger skill
"Boom!" (Shout/Wilderness survival)
5e 1/2c 5r
Scares target foe, that foe is interrupted, this skill has half the normal range.
"Idiots!" (Shout/Wilderness survival)
5e 1/2c 10r
Insult foes in the area, if a foe is casting a spell, that foe is interrupted and dazed for 3 seconds, all attacking foe gains 3 adrenaline.
Noob's arrow(bow attack/marksmanship)
5e 2r
If Noob's arrow hit, it deals +15 damage and that foe gains 1 adrenaline, if Noob's arrow misses, your attack is 20% slower for 5 seconds..
"Boom!" (Shout/Wilderness survival)
5e 1/2c 5r
Scares target foe, that foe is interrupted, this skill has half the normal range.
"Idiots!" (Shout/Wilderness survival)
5e 1/2c 10r
Insult foes in the area, if a foe is casting a spell, that foe is interrupted and dazed for 3 seconds, all attacking foe gains 3 adrenaline.
Noob's arrow(bow attack/marksmanship)
5e 2r
If Noob's arrow hit, it deals +15 damage and that foe gains 1 adrenaline, if Noob's arrow misses, your attack is 20% slower for 5 seconds..
Helcaraxe
Can we please be serious guys? I'd like the devs to take this thread seriously... not just a bunch of idiots posting overpowered skills with retarded names...
MithranArkanere
"Look! Behind you!"
10 Energy 30Reload.
Shout. Target foe is interrupted and turns around (like hitting x). Next attack deal to target foe will always hit and be dealt with -20 armor, and -40 armor if she was melee attacking.
(Attribute: Tactics)
10 Energy 30Reload.
Shout. Target foe is interrupted and turns around (like hitting x). Next attack deal to target foe will always hit and be dealt with -20 armor, and -40 armor if she was melee attacking.
(Attribute: Tactics)
Crom The Pale
Ranger Skill
Stealth : 15energy 1sec 30sec - Your agro bubble is reduced by 10..70% for 5..25seconds, Stealth ends if you attack or use a skill.(this applies to pet as well) - Expertise
Stealth : 15energy 1sec 30sec - Your agro bubble is reduced by 10..70% for 5..25seconds, Stealth ends if you attack or use a skill.(this applies to pet as well) - Expertise
MithranArkanere
Shadow Clones
Energy cost: 15, Cast:5 Recharge:30
Spell. You create 1..5 clones of yourself that will last 10..30 seconds. Next 1..5 hits dealt to you of any of the clones will deal 0 damage and make one of the clones disapperar.
(Attribut: Shadow arts)
Notes:
- On casting this skill, user is teleported to an adjacent random position, and a clone is put in his last position, and all clones appear with a ¡teleport' animation, so, the more clones you make, the harder is to find the original.
- Clones would be just illusions that will deal 0 damage, they 'attack' the same target the caster is attaking, and follow the caster like minions.
- If you make X clones and you hit the player or ANY of the clones, for each 'negative red number' on the screen to any of you or the clones you lose one 'hit save' (one clone).
- An AoE dealt to all the clones and the player will make them all disappear, but the user will still save from one hit. (Like a fireball or a cyclone axe.)
- If the attack is a life stealing attack:
*If the target is one of the clones, the clone disappears and there is no life stealing.
*If the target is the user, a clone disappears and there will be life stealing.
- Allies will not be able to target clones for healing, enchantment or nay other allied action and will see then in the radar as triangles.
-Enemies will be able to target both clones and the user for offensive actions, but will se them all as red dots.
Energy cost: 15, Cast:5 Recharge:30
Spell. You create 1..5 clones of yourself that will last 10..30 seconds. Next 1..5 hits dealt to you of any of the clones will deal 0 damage and make one of the clones disapperar.
(Attribut: Shadow arts)
Notes:
- On casting this skill, user is teleported to an adjacent random position, and a clone is put in his last position, and all clones appear with a ¡teleport' animation, so, the more clones you make, the harder is to find the original.
- Clones would be just illusions that will deal 0 damage, they 'attack' the same target the caster is attaking, and follow the caster like minions.
- If you make X clones and you hit the player or ANY of the clones, for each 'negative red number' on the screen to any of you or the clones you lose one 'hit save' (one clone).
- An AoE dealt to all the clones and the player will make them all disappear, but the user will still save from one hit. (Like a fireball or a cyclone axe.)
- If the attack is a life stealing attack:
*If the target is one of the clones, the clone disappears and there is no life stealing.
*If the target is the user, a clone disappears and there will be life stealing.
- Allies will not be able to target clones for healing, enchantment or nay other allied action and will see then in the radar as triangles.
-Enemies will be able to target both clones and the user for offensive actions, but will se them all as red dots.
Jecht Scye
Ritualist:
Soul Release(Spawning Power) - Energy: 10 Recharge: 1 Cast: 3
Spell. Closest non-Exploited corpse spawns a level 20 spirit of the monster. This lasts for 30...45 seconds. If corpse was that of an enemy, the spirit is an enemy. This skill ends if target is ressurected.
This skill would basically raise that person as an AI in a "spirit form"(all teal and see-through like normal spirits.)
Soul Release(Spawning Power) - Energy: 10 Recharge: 1 Cast: 3
Spell. Closest non-Exploited corpse spawns a level 20 spirit of the monster. This lasts for 30...45 seconds. If corpse was that of an enemy, the spirit is an enemy. This skill ends if target is ressurected.
This skill would basically raise that person as an AI in a "spirit form"(all teal and see-through like normal spirits.)
MithranArkanere
Steel point arrows
E:5 C:2 R:12
Preparation. For 24 seconds, your arrows move 5 times faster, in a completely straight trayectory to the target, dealing 1...15 extra damage, traspasing the target and hitting any enemy in their way before and after hitting the target. But have a 50% chance of missing.
(Attribute: Marksmanship)
This will only hit multiple enemies on a straight line from the user to the
Arrows will move in a straight horizontal line defined with User and target points, but will go through the target and fly for all the bow's range.
The chance of missing is per arrow, not per target, so if the arrow misses the first target, it will miss all the enemies on its way.
If this is combined with Called Shot, only the target will be always hit.
E:5 C:2 R:12
Preparation. For 24 seconds, your arrows move 5 times faster, in a completely straight trayectory to the target, dealing 1...15 extra damage, traspasing the target and hitting any enemy in their way before and after hitting the target. But have a 50% chance of missing.
(Attribute: Marksmanship)
This will only hit multiple enemies on a straight line from the user to the
Arrows will move in a straight horizontal line defined with User and target points, but will go through the target and fly for all the bow's range.
The chance of missing is per arrow, not per target, so if the arrow misses the first target, it will miss all the enemies on its way.
If this is combined with Called Shot, only the target will be always hit.
Lord Sojar
The Judge:
Elite Summon
Smiting Prayers
Energy: 25
Cast Time: 5 Seconds
Recharge: 15 seconds.
You summon a lvl 9...30 Holy Chimera. The Chimera deals holy damage. After 30.....95 seconds, the Chimera dies. All foes in the area are hexed with Chimera's Blood, losing 10 health per second while not moving for 10 seconds. This skill is disabled for 145 seconds.
Elite Summon
Smiting Prayers
Energy: 25
Cast Time: 5 Seconds
Recharge: 15 seconds.
You summon a lvl 9...30 Holy Chimera. The Chimera deals holy damage. After 30.....95 seconds, the Chimera dies. All foes in the area are hexed with Chimera's Blood, losing 10 health per second while not moving for 10 seconds. This skill is disabled for 145 seconds.
Kriel Drache
Here's one
Arrow of Achilles
Ranger/Marksmanship
Elite Bow Attack: 25 Energy, 25 Second Recharge Time - If this attack hits, target foe is knocked down for 3 seconds and is Crippled and begins Bleeding for 3-15 seconds
I'm thinking the picture would be an arrow hitting someone in the heel area, since that's where the Achilles tendon is located
Arrow of Achilles
Ranger/Marksmanship
Elite Bow Attack: 25 Energy, 25 Second Recharge Time - If this attack hits, target foe is knocked down for 3 seconds and is Crippled and begins Bleeding for 3-15 seconds
I'm thinking the picture would be an arrow hitting someone in the heel area, since that's where the Achilles tendon is located
Mike_version2
Volatile Confusion (Illusion Magic, 10 energy, 1/2 cast, recharge 30) For 10...22 seconds, target foe is hexed with Volatile Confusion. When ever another hex is applied to target foe, that foe suffers from burning for 4 seconds.
Deafness (Inspiration Magic 5 energy, 1 cast, recharge 20) Target foe is hexed with Deafness. For 15.....30 seconds, no shouts, chants or echoes can effect them.
Exhausting Sacrifice (no attribute 10 energy, 1 cast, recharge 20) For 20 seconds target foe is hexed with Exhausting Sacrifice. The next spell target foe uses causes exhaustion, and the next spell you use causes exhaustion.
Deafness (Inspiration Magic 5 energy, 1 cast, recharge 20) Target foe is hexed with Deafness. For 15.....30 seconds, no shouts, chants or echoes can effect them.
Exhausting Sacrifice (no attribute 10 energy, 1 cast, recharge 20) For 20 seconds target foe is hexed with Exhausting Sacrifice. The next spell target foe uses causes exhaustion, and the next spell you use causes exhaustion.
Giddeanx
Mesmer:
Historical Development (Elite) 10E 4C 30R
For 2...10 seconds. On the other ally's next attack spell double damage. But you lose the cost of the spell as well. Causes exauhstion.
Historical Development (Elite) 10E 4C 30R
For 2...10 seconds. On the other ally's next attack spell double damage. But you lose the cost of the spell as well. Causes exauhstion.
LiamR
Quote:
Originally Posted by The Mad Man
Warrior:
Victory Stance(elite stance-tactics)- For 12...30 seconds, every time you kill a foe you gain 30% of your max health and energy. 5 energy; 45 recharge "For Freedom!"(elite shout-tactics)- For 8...17 seconds, all allies within earshot move and attack 25% faster. 10 energy; 30 recharge "For My People!"(elite shout-tactics)- For every ally within earshot, dead or alive, you deal 3 more damage (Maximum 15) in melee and attack 25% faster for 3 seconds (maximum 15 seconds). This skill is disabled for 30 seconds after use. 8 adrenaline Death's Blow(elite attack skill-strength)- Strike for 3 times the base damage of your attack. If the target foe is killed by Death's Blow, you gain 30% of your max health and energy. 7 adrenaline "You Cannot Break Me!"(elite shout-strength)- For 5...12 seconds, your health cannot drop below 10%. This affect ends if your health rises above 50%. 15 energy; 45 recharge Rage From Within(stance-no attribute)- For 10 seconds, you attack 25% faster 6 adrenaline And for my joke skill: "Fight Me Like A Man!"(intimidating shout-no attribute)- For 10 seconds, target foe cannot cast spells and can only attack in melee. Take that, casters! 5 energy; no recharge Warriors ftw! What do you think? |
Highstorm
Elementalist
All Or Nothing - (Energy Storage, 10 Energy, 1 Cast, 60 Recharge)
Spell. Your energy is completely refilled but every skill causes exhaustion. The exhaustion effect lasts for 60...30 seconds.
Ranger
Keen Claws - (Beast Mastery, 10 Energy, 2 Cast, 30 Recharge)
Preperation. For 24 seconds your animal companion deals +3...12 damage per attack.
All Or Nothing - (Energy Storage, 10 Energy, 1 Cast, 60 Recharge)
Spell. Your energy is completely refilled but every skill causes exhaustion. The exhaustion effect lasts for 60...30 seconds.
Ranger
Keen Claws - (Beast Mastery, 10 Energy, 2 Cast, 30 Recharge)
Preperation. For 24 seconds your animal companion deals +3...12 damage per attack.
MithranArkanere
I'd like to add to elementalist one of those 'Column of light from heavens' effect, one of the possible skills that would fit to this could be... something... very easy to interrupt, but deadly if not. I mean, something with a 'Ahoooooowa'
Ultimate Energy Discharge.
E:5 C:5 R:Instant.
Elite Spell. For 10...30 seconds, you move 90% slower, you can't attack, block, evade or use skills, have -40 armor and have a -12 energy degeneration. After that time or if your energy reaches 0, if you are alive, the spell ends and enemy target receives 2..7 damage points and nearby enemies to target receive 1..3 damage points for each energy point you lost this way.This skill ignores armor.
(Attribute: Energy Storage)
Notes:
The only and sole damage-dealing spell of this attribute!
Target enemy will have a pale light column over her while this skill is active, the colum will turn bigger and brigter when the damage triggers.
For an elementalist with Energy Storage 12 and 90 Energy points, that would be: 90-5: 85*7=595 damge points and 255 to adjacent enemies. after...
12-4= -8 Energy degen... 3 energy points per second... 85/3= ~28 seconds.
XD
That is, once the mad elementalist uses this skill, you have 5 seconds to interrupt her. If you can't you have around 30 seconds to kill him or receibe 595 damage, XD.
Thorn is nothing by my side! I'm a genuis! I'm eviler than Rodgort! XD
Ultimate Energy Discharge.
E:5 C:5 R:Instant.
Elite Spell. For 10...30 seconds, you move 90% slower, you can't attack, block, evade or use skills, have -40 armor and have a -12 energy degeneration. After that time or if your energy reaches 0, if you are alive, the spell ends and enemy target receives 2..7 damage points and nearby enemies to target receive 1..3 damage points for each energy point you lost this way.This skill ignores armor.
(Attribute: Energy Storage)
Notes:
The only and sole damage-dealing spell of this attribute!
Target enemy will have a pale light column over her while this skill is active, the colum will turn bigger and brigter when the damage triggers.
For an elementalist with Energy Storage 12 and 90 Energy points, that would be: 90-5: 85*7=595 damge points and 255 to adjacent enemies. after...
12-4= -8 Energy degen... 3 energy points per second... 85/3= ~28 seconds.
XD
That is, once the mad elementalist uses this skill, you have 5 seconds to interrupt her. If you can't you have around 30 seconds to kill him or receibe 595 damage, XD.
Thorn is nothing by my side! I'm a genuis! I'm eviler than Rodgort! XD
Kriel Drache
Insanity
Mesmer/Illusion
Elite Hex Spell, 10 Energy, 20 Second Recharge Time
For 8-20 seconds, target foe/ally's attack speed is tripled and hits for +15...+3 damage. Target foe/ally cannot "block" or "evade" attacks and any damage taken is doubled.
Dementia
Mesmer/Domination
Elite Hex Spell, 15 Energy, 30 Second Recharge Time
For 10-22 seconds, target foe has a 22%...56% chance to miss with their attacks and and a 30%...60% chance to fail their Spells. When Dementia ends, target foe takes 10...22 damage for every missed attack and failed Spell
Mystifying Gaze
Mesmer/Inspiration
Elite Enchantment Spell, 20 Energy, 45 Second Recharge Time
For 6-12 seconds, all Hexes cast by target ally last twice as long
Mesmer/Illusion
Elite Hex Spell, 10 Energy, 20 Second Recharge Time
For 8-20 seconds, target foe/ally's attack speed is tripled and hits for +15...+3 damage. Target foe/ally cannot "block" or "evade" attacks and any damage taken is doubled.
Dementia
Mesmer/Domination
Elite Hex Spell, 15 Energy, 30 Second Recharge Time
For 10-22 seconds, target foe has a 22%...56% chance to miss with their attacks and and a 30%...60% chance to fail their Spells. When Dementia ends, target foe takes 10...22 damage for every missed attack and failed Spell
Mystifying Gaze
Mesmer/Inspiration
Elite Enchantment Spell, 20 Energy, 45 Second Recharge Time
For 6-12 seconds, all Hexes cast by target ally last twice as long
JMUN23
Monk: Fallen Ally - Resurect ally with 25% health and 0% energy No attribute 10 energy 6sec cast 3sec recharge
I believe that allies can mean success or defeat and it would be nice to get those meat shields back up for more combat. I'm not trying to ruin a mission by saying you can revive Kormir after she has been killed because that definitely should result in failure of the mission, but those allies that usually come as a package deal with her would be nice to keep around.
I think my version of the skill should be tweaked as far as cast time and recharge, but I think this skill has potential, even as an elite.
I believe that allies can mean success or defeat and it would be nice to get those meat shields back up for more combat. I'm not trying to ruin a mission by saying you can revive Kormir after she has been killed because that definitely should result in failure of the mission, but those allies that usually come as a package deal with her would be nice to keep around.
I think my version of the skill should be tweaked as far as cast time and recharge, but I think this skill has potential, even as an elite.
exiled mat
Pain is power!
elite shout - 10 - 0 - 45 Strenght
For 2 - 25 seconds, for every 1% health your are below your max health you deal 1% more melee damage (max 50% more)
Heroes delight
skill - 20 - 3 - 0 non linked (every proffesion can use it)
Sac 50% health, bring back target death ally with full health and 60% energy.
(i hate res siggy's in pve due to the 1 time usage (except if you kill a boss offcourse ))
elite shout - 10 - 0 - 45 Strenght
For 2 - 25 seconds, for every 1% health your are below your max health you deal 1% more melee damage (max 50% more)
Heroes delight
skill - 20 - 3 - 0 non linked (every proffesion can use it)
Sac 50% health, bring back target death ally with full health and 60% energy.
(i hate res siggy's in pve due to the 1 time usage (except if you kill a boss offcourse ))
Crom The Pale
Quote:
Originally Posted by MithranArkanere
Shadow Clones
Energy cost: 15, Cast:5 Recharge:30 Spell. You create 1..5 clones of yourself that will last 10..30 seconds. Next 1..5 hits dealt to you of any of the clones will deal 0 damage and make one of the clones disapperar. (Attribut: Shadow arts) |
Good skill.
Here is another!
Blood for Blood : Elite War Skill - 10adren 0sec 60sec - If your health is below 50% your next attack deals +5..20damage and inflicts bleeding, deep wound and dazed, your target is knocked down for 1 second. chance of failure with strength less than 6. All of your attack skills are disabled for 10 seconds. - Strength
Not A Fifty Five
Berserk. Elite Hex 10 energy 2 cast 30 regen. Target foe is blacked out for 1...6...7 seconds and cannot control his character. He attacks the nearest foe for the duration
MithranArkanere
Irruption
E:25 C:5 R:30
Elite Spell. You and any adjacent allies are teleported to target foe location. Then you, and any teleported allies are knoked down and take 40...20 earth damage, and target foe and any nearby enemies will be knoked down for 1...4 seconds and receive 40...80 earth damage. Enemies inmune to knockdown will take double damage.
E:25 C:5 R:30
Elite Spell. You and any adjacent allies are teleported to target foe location. Then you, and any teleported allies are knoked down and take 40...20 earth damage, and target foe and any nearby enemies will be knoked down for 1...4 seconds and receive 40...80 earth damage. Enemies inmune to knockdown will take double damage.
Not A Fifty Five
"Get Over Here!" Elite Shout 10 E 20 Recharge. Target Foe shadow steps to you.
MithranArkanere
Last Sacrifice
E: 5 C: 1/2
Elite Spell. At the corpse location of any party member on sight will appear Last Sacrifice spirit at the same level than his designated ally. After 15...5 seconds, each Last Sacrifice spirit will resurrect its designated ally, giving her 75% his remaining health and energy and you die. (Attribute: Restoration)
Notes: This will affect any ally within radar radius.
The only way to prevent the spirits resurrect their corpses is to kill them first.
Any damage dealt to the spirits will be transfered to their corresponding allies: an spirit raise from a Lvl 20 character will have 480 HP+Spawning Power bonusans 20 energy. Make it 200 damage points and will resusrrect its ally with 210 health points+Spawning Power bonus and 15 energy.
There is no way to prevent death when using this spell even if the enmy kills all the spirits you will die. Use it and you are dead.
E: 5 C: 1/2
Elite Spell. At the corpse location of any party member on sight will appear Last Sacrifice spirit at the same level than his designated ally. After 15...5 seconds, each Last Sacrifice spirit will resurrect its designated ally, giving her 75% his remaining health and energy and you die. (Attribute: Restoration)
Notes: This will affect any ally within radar radius.
The only way to prevent the spirits resurrect their corpses is to kill them first.
Any damage dealt to the spirits will be transfered to their corresponding allies: an spirit raise from a Lvl 20 character will have 480 HP+Spawning Power bonusans 20 energy. Make it 200 damage points and will resusrrect its ally with 210 health points+Spawning Power bonus and 15 energy.
There is no way to prevent death when using this spell even if the enmy kills all the spirits you will die. Use it and you are dead.
Not A Fifty Five
^^ Kinda stealing above poster's idea.
Dwayna's Sacrifice (elite)
5 energy 1/4 cast Cooldown:Special. Divine Favor
Sacrifice yourself to heal your entire Party. This Spell cannot be recharged without a morale boost. You may not be resed for 60..30..20 seconds
Dwayna's Sacrifice (elite)
5 energy 1/4 cast Cooldown:Special. Divine Favor
Sacrifice yourself to heal your entire Party. This Spell cannot be recharged without a morale boost. You may not be resed for 60..30..20 seconds
Sli Ander
Conjure Earth: for 60 seconds if you are wielding an earth weapon,your attacks do an additional 1-17 damage.
I was very surprised not to see this on the wiki page, since they have one for every other element. Maybe it could extend blindness a couple seconds or something....
I was very surprised not to see this on the wiki page, since they have one for every other element. Maybe it could extend blindness a couple seconds or something....
Not A Fifty Five
^ How about conjure ebony, since they're modeling it after the upgrades
Spader
They might not want to have a conjure earth because of earth based sycths.
Got a few skills this time.
Minerail Springs or Warm Springs: -wilderness servivlal- elite trap- 25 E 3 cast
Nearby allies gain 1-3 energy every 2 seconds. Trap lasts ten secends
Nut Cracker- hammer mastery- 6 adren
Deals 1-25 damage. Target is interupeted and loses current stance.
Animation for it: Hammer is moved left over right so the head is downward where it hits opponet.
Running dead -death- 10 E 1c
sacerfice 10% health all undead allies move 25% faster for the next 15 seconds.
Got a few skills this time.
Minerail Springs or Warm Springs: -wilderness servivlal- elite trap- 25 E 3 cast
Nearby allies gain 1-3 energy every 2 seconds. Trap lasts ten secends
Nut Cracker- hammer mastery- 6 adren
Deals 1-25 damage. Target is interupeted and loses current stance.
Animation for it: Hammer is moved left over right so the head is downward where it hits opponet.
Running dead -death- 10 E 1c
sacerfice 10% health all undead allies move 25% faster for the next 15 seconds.
Lampshade
Quote:
Originally Posted by Crom The Pale
Ranger : Elite Skill - Melandru's Favor - You can tame (0-16)animals on a map. Each new pet gains armor and health equal to your existing pet and is affected by all pet skills. This skill ends when you enter a portal - Beast Mastery Preparation 15energy 2sec cast 60sec recharge
|
Cataclysm
Necromancer- Grenth's Call
E:25 C:3 R:30
Sacrifice 75% Maximum Health. For 30...120 seconds all hostile and masterless minions become bound to you and your minion cap is removed. When this ends all minions you control become masterless
Elemantalist- Nuclear Fission
E:25 C:5 R:60
Create a nuclear fission reaction at target foe's location. All foes nearby take 100...200 fire damage and become blinded and suffer from burning for 1...4 seconds. This skill causes double exhaustion
Warrior- Signet of Ridiculous Strength
E:0 C:3 R:60
For 10...20 seconds you deal +5...15 damage and have 25% armor penetration
E:25 C:3 R:30
Sacrifice 75% Maximum Health. For 30...120 seconds all hostile and masterless minions become bound to you and your minion cap is removed. When this ends all minions you control become masterless
Elemantalist- Nuclear Fission
E:25 C:5 R:60
Create a nuclear fission reaction at target foe's location. All foes nearby take 100...200 fire damage and become blinded and suffer from burning for 1...4 seconds. This skill causes double exhaustion
Warrior- Signet of Ridiculous Strength
E:0 C:3 R:60
For 10...20 seconds you deal +5...15 damage and have 25% armor penetration
Highstorm
Somewhat similar to Not A Fifty Five's Dwayna's Sacrifice
Along the same lines:
Your Life For Mine (Elite) - (No Attribute, -1 Energy Regen, 10 Energy, 3 Cast, 60 Recharge)
Enchantment Spell. If target other ally dies while under the effect of this enchantment the damage is negated and he is healed by your current health to his health maximum. You die in his place.
Along the same lines:
Your Life For Mine (Elite) - (No Attribute, -1 Energy Regen, 10 Energy, 3 Cast, 60 Recharge)
Enchantment Spell. If target other ally dies while under the effect of this enchantment the damage is negated and he is healed by your current health to his health maximum. You die in his place.
TheBaron82
Warrior: Last Strike- Sword Elite-10 adrenaline You Lose all energy and your skills are disabled for 5 seconds. you deal +1...30 more damage and cause Bleeding and Deep Wound for 5...20 seconds. This damage is doubled if your target was below 50% Health. Last Strike cannot be Blocked or Evaded.
MithranArkanere
Hammer Toss
E:10 C: 3 R:30
Skill. If you are yielding a hammer, target foe receives 10..30 damage and gets dazed for 5..10 seconds. For 5..1 seconds, you can't use hammer mastery attack skills and suffer weakness. This skill can be used only on foes in the area or farther.
(Attribute: Hammer mastery)
Notes:
This skill can be used only with enmies that are in the last of the 'training circles' or farther.
Animation: Character turns around three times (one per second) with the hammer in one hand, like a scyte hitting animation. Then a hammer flyes from him to the
E:10 C: 3 R:30
Skill. If you are yielding a hammer, target foe receives 10..30 damage and gets dazed for 5..10 seconds. For 5..1 seconds, you can't use hammer mastery attack skills and suffer weakness. This skill can be used only on foes in the area or farther.
(Attribute: Hammer mastery)
Notes:
This skill can be used only with enmies that are in the last of the 'training circles' or farther.
Animation: Character turns around three times (one per second) with the hammer in one hand, like a scyte hitting animation. Then a hammer flyes from him to the
Not A Fifty Five
Avatar of abbadon
Hell just use your imagination for this skill
Edit: This would even fit with Nightfall, as Abbadon becomes benevolent at the end.
Hell just use your imagination for this skill
Edit: This would even fit with Nightfall, as Abbadon becomes benevolent at the end.
MithranArkanere
Quote:
Originally Posted by Not A Fifty Five
Avatar of abbadon
Edit: This would even fit with Nightfall, as Abbadon becomes benevolent at the end. |
2. Abaddon becomes... well.. REPLACED. Soy you should not call it call it 'of abaddon'. And making it have another nae would b an ingame spoiler, I dont care about spoilers, but some people are very annoying about them.
Avatar of the Great Dwarf
E:15 C:2 R:10
For 15...63 seconds, you gain +20 armor, become inmune to knock down, weakness and speed changes and deal fire damage, but you move 15%slower. This skill is disabled for 120 seconds.
(Attribute: Mysticism)
A Leprechaun
Warrior:
strength
8adren 2.5cast
skill
you run forward 3...6 steps , no foe can obstruct you, foes that would have been obstructing you are knocked down and take 20...45 dmg.
~A Leprechaun~
strength
8adren 2.5cast
skill
you run forward 3...6 steps , no foe can obstruct you, foes that would have been obstructing you are knocked down and take 20...45 dmg.
~A Leprechaun~
PanGammon
Avatar of Gwen
For (10-9154197) seconds your attacks deal +55 damage and cause all conditions for 2 minutes. Whenever you cast a spell all nearby foes gain -20 degen for 2 minutes and can't cast spells. When ever you are attacked shadowstep to a random foe and all enemies are knocked down for 3 hours.
(ATT: Mystism)
For (10-9154197) seconds your attacks deal +55 damage and cause all conditions for 2 minutes. Whenever you cast a spell all nearby foes gain -20 degen for 2 minutes and can't cast spells. When ever you are attacked shadowstep to a random foe and all enemies are knocked down for 3 hours.
(ATT: Mystism)
Alleji
Quote:
Originally Posted by Lampshade
Can't be used in PvP.
|
MithranArkanere
What about...
Nature call
E:20 C:5 R: 60
Elite Spell. 3 level 1...15 neutral animals appear within radar range of the user.
(Attribute: Beast Mastery)
Notes:
After appearing, they'll move to 'within earshot range' of the caster, and then just wander around like any other neutral pet.
The creatures called will depend only in the area, so there will never appear creatures that are not in that area. E.g.: Black Moa, will never appear herever you use it, Phoenixes will only appear when used in Raisu Palace. In Plains of Jarin will only appear Flamingos, in Shiverpeaks only Snow Wolves and Bears, in PvP only Wolves, and so on.
The animals appeared will respond to Otyugh's Cry.
The animals called will not be charmable over level 5. But if the skill is used so level 5(or less) animals are spawned, they will be charmable.
They will never appear 'evolved'.
Nature call
E:20 C:5 R: 60
Elite Spell. 3 level 1...15 neutral animals appear within radar range of the user.
(Attribute: Beast Mastery)
Notes:
After appearing, they'll move to 'within earshot range' of the caster, and then just wander around like any other neutral pet.
The creatures called will depend only in the area, so there will never appear creatures that are not in that area. E.g.: Black Moa, will never appear herever you use it, Phoenixes will only appear when used in Raisu Palace. In Plains of Jarin will only appear Flamingos, in Shiverpeaks only Snow Wolves and Bears, in PvP only Wolves, and so on.
The animals appeared will respond to Otyugh's Cry.
The animals called will not be charmable over level 5. But if the skill is used so level 5(or less) animals are spawned, they will be charmable.
They will never appear 'evolved'.
Former Ruling
Quote:
Originally Posted by MithranArkanere
Hammer Toss
E:10 C: 3 R:30 Skill. If you are yielding a hammer, target foe receives 10..30 damage and gets dazed for 5..10 seconds. For 5..1 seconds, you can't use hammer mastery attack skills and suffer weakness. This skill can be used only on foes in the area or farther. (Attribute: Hammer mastery) Notes: This skill can be used only with enmies that are in the last of the 'training circles' or farther. Animation: Character turns around three times (one per second) with the hammer in one hand, like a scyte hitting animation. Then a hammer flyes from him to the |