130 HP Boss Farming Dervish
t3dw4rd0
Ok here's some possible problems:
1. Farming route: Anything that removes enchantments is bad. Anything that steals life or causes direct life loss is bad.
2. Keep up ALL enchants, that includes Mystic vigor. Spam attacks as much as possible and ONLY renew the enchantments when they get low.
3. Just because you die does not mean that you are done. You can be ressurected at a shrine and just switch out armor to gain back HP. Death penalty can make it easier.
4. Don't forget balthazar's spirit and Essence bond. They are important to energy management.
If you are doing all that, then I have no way to help you >.<
1. Farming route: Anything that removes enchantments is bad. Anything that steals life or causes direct life loss is bad.
2. Keep up ALL enchants, that includes Mystic vigor. Spam attacks as much as possible and ONLY renew the enchantments when they get low.
3. Just because you die does not mean that you are done. You can be ressurected at a shrine and just switch out armor to gain back HP. Death penalty can make it easier.
4. Don't forget balthazar's spirit and Essence bond. They are important to energy management.
If you are doing all that, then I have no way to help you >.<
Snoblind
I find I get into a rhythm with the build in a big fight:
7,8 on entering the zone... run to the boss
1,2,3 before aggro range... run to healer/rit/ whatever annoyance that aids the boss's healing
1,2,4,5,6,3,4,5,6,1,2,4,5,6... ect till everyone is dead...
7,8 on entering the zone... run to the boss
1,2,3 before aggro range... run to healer/rit/ whatever annoyance that aids the boss's healing
1,2,4,5,6,3,4,5,6,1,2,4,5,6... ect till everyone is dead...
Coloneh
whenever someone who understands the build, but isnt having success with it posts here everyone jumps on them and tells then to check for enchantment removal without listening to the problem. Running at 130hp is just to high to survive melee mobs that are worth farming. 13 damage per attack easily outweighs your healing. how do you fight ANYTHING without your healing being overpowered slowly by mass damage?
Joe L.
Quote:
Originally Posted by Coloneh
whenever someone who understands the build, but isnt having success with it posts here everyone jumps on them and tells then to check for enchantment removal without listening to the problem. Running at 130hp is just to high to survive melee mobs that are worth farming. 13 damage per attack easily outweighs your healing. how do you fight ANYTHING without your healing being overpowered slowly by mass damage?
Agreed. At full health, even three beast sworn heckets with their pets can overwhelm you when they buff up with rampage as one. Gets ugly quick if you are not on the ball.
phreek
I understand lots of people like this build, but I do feel there has to be a certain amount of luck involved. I'm gonna try this again tonight, if it doesn't work this time I might just have to keep farming Zel. Slower cash flow, but works fine for me.
Don't mean to go off topic but anyone here tried the FoW Dervish farmer build?
P.S Thanks for the tips guys. Dunno what else to try though
Don't mean to go off topic but anyone here tried the FoW Dervish farmer build?
P.S Thanks for the tips guys. Dunno what else to try though
m4rk6
Luck? There's only luck involved if you're trying to kill anything that strips enchantments, otherwise, luck has nothing to do with it.
To answer your question:
I use armor from Kamadan (I'm cheap) and put sup runes on all of them. I run with 3 scythes, Sundering xx Enchanting, Vampiric xx Enchanting, and Zealous xx Enchanting.
And like other people said, it gets easier when you die.
Quote:
To answer your question:
I use armor from Kamadan (I'm cheap) and put sup runes on all of them. I run with 3 scythes, Sundering xx Enchanting, Vampiric xx Enchanting, and Zealous xx Enchanting.
And like other people said, it gets easier when you die.
Quote:
RebelHero
Quote:
master of cookies
the avicara and trolls outside droks kill me eventually. they use interrupting skills and every so often hit prot spirit with them resulting in my death. any ways for avoiding interruption of key skills? mebee an enchant that means u cant be interrupted or a short lasting evasion stance?
Coloneh
interruption shouldn't be a problem with 1/4sec skills. the problem is that the health is way to high.
Kcp
There's nothing wrong with 130 Health. Position your foes properly so your aways nailing 3 enemies to get the heal. That means when they scatter, back up so the remaining enemies ball up on you, then continue attacking. Also as stated multiple times get DP if need be.
Enchantment removal isn't that scary unless your facing multiple copies of the same skill, mass removal, or 2+ enchant removals on their bar. Learn your recharge times and protect vital enchants accordingly. Protecting against enchantment removal should be common knowledge into the 3rd campaign.
Enchantment removal isn't that scary unless your facing multiple copies of the same skill, mass removal, or 2+ enchant removals on their bar. Learn your recharge times and protect vital enchants accordingly. Protecting against enchantment removal should be common knowledge into the 3rd campaign.
t3dw4rd0
Quote:
Originally Posted by Coloneh
interruption shouldn't be a problem with 1/4sec skills. the problem is that the health is way to high.
Don't say anything about the high health until you've used this. If you keep up MV you will get a healing bonus that helps A LOT. If there are too many enemies, just die once. 58 hp right there.
Coloneh
Quote:
Originally Posted by t3dw4rd0
Don't say anything about the high health until you've used this. If you keep up MV you will get a healing bonus that helps A LOT. If there are too many enemies, just die once. 58 hp right there.
actually, if ou read my post a little higher up the page and the one on the last page, i did try the build and was destroyed because it isnt "invincible". you can die easily from around 6 enemies, all melee. and the only advice people who claim the build is effective give is that you should gather dp(which goes away when you solo things, and takes to long to be an effective farmer), and to make sure things are not removing your enchantments.
m4rk6
If you decide to run this build at the full 130 hps then you need to know WHEN to use your attacks. Mystic Vigor becomes very important then. You need to know how to line up your attackers to get the most benefit from Mystic Sweep. You need to know how to pull mobs so that they'll line up for you. If you're being mobbed by more than 3, then you should already know that they will scatter, you need to keep moving to line them up.
I guess it takes more work than a 55 monk. But I'm bored with my 55 farmer, so I'll stick with this one until something else catches my attention.
I guess it takes more work than a 55 monk. But I'm bored with my 55 farmer, so I'll stick with this one until something else catches my attention.
sumasage
do we need starter/low level armor for this build?
m4rk6
No. I'm just cheap. :P
Some people will say that using armor with higher ac helps you survive a few hits when you fail to cast your enchantments.
I prefer dying and getting dp.
Some people will say that using armor with higher ac helps you survive a few hits when you fail to cast your enchantments.
I prefer dying and getting dp.
Discount Bob
A key factor to keep in mind, even though some people have already mentioned it, is not just keeping your enchantments up. If you have a ton of aggro on you (I'll take one entire side of the first room in Hidden city), you're getting hit a LOT. Mystic Regen can't keep up with that, and Protective Spirit guarantees that 10 hits would kill you (10% of your health X 10).
Maintaining Mystic Vigor and hitting as many mobs as possible at once will be what keeps you alive. If you cast PS, MR, and MV as often as you can, you're taking a few seconds of what you could have spent attacking/healing. When you're not getting the direct healing from MV, all those mobs will take you down very quickly. Try (once you've cast them the first time before you go in) to stagger your recast of them. I believe PS is a 16 second enchantment, MR is 20 seconds, and MV is 25(?). With a scythe of enchanting (I just use the pre-order bonus one) these last a good deal of time, and you'll be able to get your attacks in between these with no problem at all.
Along with the idea of constantly attacking, you've gotta keep in mind your two non-elite attack skills. They weren't chosen just because they're fast-recharging, low energy attacks. They have a brief activation time, which means no matter what you will swing your scythe when you cast it: thus ignoring the slow swing speed of a scythe. If you're in such a large group of enemies, you need to time these appropriately. For instance, many times, the damage spikes come in waves. If you're chugging along at close to full health, then are dropped quickly and recover, and at full health for a few seconds, then are dropped low again, pay attention to the timing of their spikes. Don't use your attack skills when you're staying at full, use them to spike your own healing when they are spiking you.
Learning this has made me a much more successful farmer on my Dervish. It's not always fool-proof, but very few things are. It all goes back to knowing your character and your enemies, and how your skills work.
Maintaining Mystic Vigor and hitting as many mobs as possible at once will be what keeps you alive. If you cast PS, MR, and MV as often as you can, you're taking a few seconds of what you could have spent attacking/healing. When you're not getting the direct healing from MV, all those mobs will take you down very quickly. Try (once you've cast them the first time before you go in) to stagger your recast of them. I believe PS is a 16 second enchantment, MR is 20 seconds, and MV is 25(?). With a scythe of enchanting (I just use the pre-order bonus one) these last a good deal of time, and you'll be able to get your attacks in between these with no problem at all.
Along with the idea of constantly attacking, you've gotta keep in mind your two non-elite attack skills. They weren't chosen just because they're fast-recharging, low energy attacks. They have a brief activation time, which means no matter what you will swing your scythe when you cast it: thus ignoring the slow swing speed of a scythe. If you're in such a large group of enemies, you need to time these appropriately. For instance, many times, the damage spikes come in waves. If you're chugging along at close to full health, then are dropped quickly and recover, and at full health for a few seconds, then are dropped low again, pay attention to the timing of their spikes. Don't use your attack skills when you're staying at full, use them to spike your own healing when they are spiking you.
Learning this has made me a much more successful farmer on my Dervish. It's not always fool-proof, but very few things are. It all goes back to knowing your character and your enemies, and how your skills work.
WarKaster
I have been running this build for about 1 month now and I love it....I have even taken it UW a few times and can do fairly well until I lose all DP....it can probably be counteracted with the -50 cesta to get me down to 80 HP (80 is alot more managble than 130) and Totem axe or Razajan's Ferver subbing out Reapers for Vow Of Silence..and of course a trusty SS necro.
As far as farming in NF the one thing you need to remember is that DP is your best friend..try to keep it at anywhere between 15-30 and you can take out most mobs with out a hitch. I have taken out all the Djinn in the Hidden City, the best way to get rid of the ethers is to aggro about 3-4 Djinn stack them behind you and take out the same ether until the rest (assuming there are more around) have used their Res Sig. Diamond Djinn all you have to do is stack everything around them like you do with monks they will bond anything around them taking damage and will go do very quick....in groups with more than 1 Diamond stack both of them together they will bond with each other and negate the damage reduction. I have cleared out Marga Coast, troll farm with 16 health piece of cake. And like Bob said it is important that you stack enemies in front of you to be able to strike 3 at time and heal your self for 75 with each swing. If you do that and keep track of your enchantments you shouldn't have any problems taking out large mobs of course the only exception to that rule is enchantment shattering or rending in which case we are all screwed no matter what we do.
As far as farming in NF the one thing you need to remember is that DP is your best friend..try to keep it at anywhere between 15-30 and you can take out most mobs with out a hitch. I have taken out all the Djinn in the Hidden City, the best way to get rid of the ethers is to aggro about 3-4 Djinn stack them behind you and take out the same ether until the rest (assuming there are more around) have used their Res Sig. Diamond Djinn all you have to do is stack everything around them like you do with monks they will bond anything around them taking damage and will go do very quick....in groups with more than 1 Diamond stack both of them together they will bond with each other and negate the damage reduction. I have cleared out Marga Coast, troll farm with 16 health piece of cake. And like Bob said it is important that you stack enemies in front of you to be able to strike 3 at time and heal your self for 75 with each swing. If you do that and keep track of your enchantments you shouldn't have any problems taking out large mobs of course the only exception to that rule is enchantment shattering or rending in which case we are all screwed no matter what we do.
Coloneh
@discound bob: prot spirit makes 11 hits kill you, not 10.
t3dw4rd0
Quote:
Originally Posted by Coloneh
@discound bob: prot spirit makes 11 hits kill you, not 10.
It would seem that if somehow you were hit 10 times simultaneously, you would die. Thats pretty hard to have done to yourself.
Keithark
OK..I admit I am a farming noob, but how do you ever kill a monk beetle thingy? I get in place to where I am hitting it and the termites and all the termites die and the monk remains then we are at a stalemate. Can anyone take me on a run with them so I can watch or something cause I can't figure it out (granted I only just got the build made and tried it for about an hour with same result, killed everything but monks)
memnock deathwalker
Quote:
Originally Posted by Keithark
OK..I admit I am a farming noob, but how do you ever kill a monk beetle thingy? I get in place to where I am hitting it and the termites and all the termites die and the monk remains then we are at a stalemate. Can anyone take me on a run with them so I can watch or something cause I can't figure it out (granted I only just got the build made and tried it for about an hour with same result, killed everything but monks)
Sure catch me in game and I will be happy to show you..IGN:Anaya Mcbride
I on in the evening starting around 6pm EST until 11pm
Trick is to only attach the monk until it is dead let the others beat on you .
if you happen to die more the better it drops your health to 58 and you can withstand more damage.
I on in the evening starting around 6pm EST until 11pm
Trick is to only attach the monk until it is dead let the others beat on you .
if you happen to die more the better it drops your health to 58 and you can withstand more damage.
Sora267
I'm having macho problems with this build.
I'm farming in The Floodplain of Mahnkelon, BTW.
Anyways, I find myself spontaneously dying with all my enchants up. It takes me like 10 minutes to kill a group of Heket, so I run up to a group of 3 Beast Sword Heket and die in like 5 seconds, with every enchant on me. I can't even get to the bosses!
So, I tried farming in Marga Coast. I make it past the first groups of insects, and, after 30 mins of 130'ing my way through, I make it to Admiral Chiggen. Okay, some more Skale pop up, no biggie, I can take em. Admiral Chiggen's group comes over too...All enchants up, BAM I'm dead.
Finally, I often find myself without energy by the time Mystic Regen and Prot Spirit are recharged and need recasting. I'm using Radiant Insignias.
Please help?
I'm farming in The Floodplain of Mahnkelon, BTW.
Anyways, I find myself spontaneously dying with all my enchants up. It takes me like 10 minutes to kill a group of Heket, so I run up to a group of 3 Beast Sword Heket and die in like 5 seconds, with every enchant on me. I can't even get to the bosses!
So, I tried farming in Marga Coast. I make it past the first groups of insects, and, after 30 mins of 130'ing my way through, I make it to Admiral Chiggen. Okay, some more Skale pop up, no biggie, I can take em. Admiral Chiggen's group comes over too...All enchants up, BAM I'm dead.
Finally, I often find myself without energy by the time Mystic Regen and Prot Spirit are recharged and need recasting. I'm using Radiant Insignias.
Please help?
Levi Garett
Quote:
Originally Posted by Sora of the Divine
I'm having macho problems with this build.
I'm farming in The Floodplain of Mahnkelon, BTW.
Anyways, I find myself spontaneously dying with all my enchants up. It takes me like 10 minutes to kill a group of Heket, so I run up to a group of 3 Beast Sword Heket and die in like 5 seconds, with every enchant on me. I can't even get to the bosses!
So, I tried farming in Marga Coast. I make it past the first groups of insects, and, after 30 mins of 130'ing my way through, I make it to Admiral Chiggen. Okay, some more Skale pop up, no biggie, I can take em. Admiral Chiggen's group comes over too...All enchants up, BAM I'm dead.
Finally, I often find myself without energy by the time Mystic Regen and Prot Spirit are recharged and need recasting. I'm using Radiant Insignias.
Please help? Sounds like lifestealing damage to me? Any vamp/lifestealing damage ignores Protective Spirit.
Either that or something is removing your enchants. Otherwise there's no logical explanation for this behavior.
Watch your screen and see what's going on. Are you hexed? What kind of damage are you taking, and from what skills?
Have you checked www.guildwiki.org to see what skills the monsters you are fighting are using?
Knowing your enemy is 99.9% key to efficient farming!
I'm farming in The Floodplain of Mahnkelon, BTW.
Anyways, I find myself spontaneously dying with all my enchants up. It takes me like 10 minutes to kill a group of Heket, so I run up to a group of 3 Beast Sword Heket and die in like 5 seconds, with every enchant on me. I can't even get to the bosses!
So, I tried farming in Marga Coast. I make it past the first groups of insects, and, after 30 mins of 130'ing my way through, I make it to Admiral Chiggen. Okay, some more Skale pop up, no biggie, I can take em. Admiral Chiggen's group comes over too...All enchants up, BAM I'm dead.
Finally, I often find myself without energy by the time Mystic Regen and Prot Spirit are recharged and need recasting. I'm using Radiant Insignias.
Please help? Sounds like lifestealing damage to me? Any vamp/lifestealing damage ignores Protective Spirit.
Either that or something is removing your enchants. Otherwise there's no logical explanation for this behavior.
Watch your screen and see what's going on. Are you hexed? What kind of damage are you taking, and from what skills?
Have you checked www.guildwiki.org to see what skills the monsters you are fighting are using?
Knowing your enemy is 99.9% key to efficient farming!
Coloneh
Quote:
Originally Posted by t3dw4rd0
It would seem that if somehow you were hit 10 times simultaneously, you would die. Thats pretty hard to have done to yourself.
no, if you take 11 hits simultaneously, you would die. prot spirit forces rounding. thats why every good spike has at least 11 packets.
SephyXIII
I just made a 130 dervish but i didn't notice that i needed 2 skills from prophecies. I think they are essence bond and Balthazar's spirit. One of them is not required because it just aids other party members but essence bond i need to keep energy high. Anyone have suggestions on what i can put in place of those 2 skills?
I am thinking of faithful intervention and another protection spell but none help with my energy problem.
Thanks in advance
I am thinking of faithful intervention and another protection spell but none help with my energy problem.
Thanks in advance
master of cookies
firstly both are needed for energy and none help team mates becoz as a SOLO farmer u have no team mate! u really need alot of energy fo rthis build and the skills from prophecies are the best for e-management.
battle
you can put yammirvu, ether guardian on the list, die twice + equip 30 hp scythe, a bit of patience and he goes down
http://gw.gamewikis.org/wiki/Yammirvu%2C_Ether_Guardian
http://gw.gamewikis.org/wiki/Yammirvu%2C_Ether_Guardian
Zerbean
Not sure if it's just me, but I can't seem to take any monk mobs. The dmg output just doesn't seem to be constant enough. Using the 3 attack skills I have will bring most to half or a little less, but then they just heal and are back near full before the skills are recharged.
Might be because I have to recast my enchantments sooner because I don't have a 20% enchant mod yet... but I wouldn't think that would cause this much of a problem, would it?
Might be because I have to recast my enchantments sooner because I don't have a 20% enchant mod yet... but I wouldn't think that would cause this much of a problem, would it?
m4rk6
I try to isolate the monk mob so that the other mobs keep hitting me and maxing my energy while I spam my attacks on the monk.
battle
you can put Chidehkir, Light of the Blind at the list
http://gw.gamewikis.org/wiki/Chidehk...t_of_the_Blind
tip to take monks out, when they are below health, use reaper's sweep, then the other two, then do the other 2 when recharged, then do the first combo again it will work, I can take on light of the blind with ease
http://gw.gamewikis.org/wiki/Chidehk...t_of_the_Blind
tip to take monks out, when they are below health, use reaper's sweep, then the other two, then do the other 2 when recharged, then do the first combo again it will work, I can take on light of the blind with ease
Amraliane
Can this build be done with only skills from Nightfall? Please forgive the ignorance as I am still fairly new.
memnock deathwalker
Quote:
Originally Posted by Amraliane
Can this build be done with only skills from Nightfall? Please forgive the ignorance as I am still fairly new.
Nope your need Prophecies for Balthazar's Spirit and Essence Bond.
Amraliane
Quote:
Originally Posted by memnock deathwalker
Nope your need Prophecies for Balthazar's Spirit and Essence Bond.
Thank you.
Anhgon
Build is cool.
However i've got problems with coming to bosses - fe. moving to Jerneh Nightbringercan be really pain in the arse. Same in situation is in many other areas - Terob Roundback.
However i've got problems with coming to bosses - fe. moving to Jerneh Nightbringercan be really pain in the arse. Same in situation is in many other areas - Terob Roundback.
ArKaiN
Quote:
Originally Posted by Anhgon
Build is cool.
However i've got problems with coming to bosses - fe. moving to Jerneh Nightbringercan be really pain in the arse. Same in situation is in many other areas - Terob Roundback. From crossroads, exit north. When you reach a bisection, head left, go through the heket, and just keep running in the direction of the shrine. Die along the way, after the shrine is activated. Now you'll respawn at that shrine with 58 life. Recast enchants, spawn nightbringer and kill him.
However i've got problems with coming to bosses - fe. moving to Jerneh Nightbringercan be really pain in the arse. Same in situation is in many other areas - Terob Roundback. From crossroads, exit north. When you reach a bisection, head left, go through the heket, and just keep running in the direction of the shrine. Die along the way, after the shrine is activated. Now you'll respawn at that shrine with 58 life. Recast enchants, spawn nightbringer and kill him.
Craero
Quote:
Originally Posted by Amraliane
Can this build be done with only skills from Nightfall? Please forgive the ignorance as I am still fairly new.
Zealous Vow can replace the two prophecies skills... just makes it a lot harder.
infamous16
Can anyone help me with this? Got a few questions.
Ign: Safari Rummy
edit: oops this is old.
Ign: Safari Rummy
edit: oops this is old.
l3lueMage
Okay now this is getting kind of annoying lol, I use this build and its great, but if I get even 4 enemies on me I will be dead, and the problem with this run is all the bosses I run into ALWAYs has like 4-5 guys around it, and pulling just pulls everyone >.>
myname
I'm having trouble killing the death bringer. Every time i try the mesmers or something around me removes my enchants. Any suggestions?
ArKaiN
Quote:
Originally Posted by myname
I'm having trouble killing the death bringer. Every time i try the mesmers or something around me removes my enchants. Any suggestions?
Two, actually:
1) Farm something else, DB sucks.
2) Kill everything around him with heroes and henchmen, then flag them away.
1) Farm something else, DB sucks.
2) Kill everything around him with heroes and henchmen, then flag them away.