Domain Of Anguish
Lucifer PVP
Who cares about Razah .. i am wonder how much money i can make from a coffer of whispers
Sli Ander
Curiosity has struck. I assume they have enchant strippers, so has anybody tried doing a 55 with a second person to toss Spellbreaker on and do other damage? Aggro would be insanely hard to control I suppose, but I assume somebody out there has tried it. After all, we've had the 3 heroes 1 human trials already....
/instaedit forgot about the touch ranger section and life stealing, so change '55' to 'spirit bonder' or whatever the other build is. With someone to help against spike heals, and since you shouldn't have to remove any/much armor(because of massive 400 damage hits).. I don't know much about DoA, I'm just curious...
/instaedit forgot about the touch ranger section and life stealing, so change '55' to 'spirit bonder' or whatever the other build is. With someone to help against spike heals, and since you shouldn't have to remove any/much armor(because of massive 400 damage hits).. I don't know much about DoA, I'm just curious...
Lord Ra
dispair titans use chillblains and the dervishs use rendering touch, but yes some areas are 2 manable, but the quests for the most part are not. you might be able to do margonite tho, not sure about killing jodar or whatever his name is.
Etrik
Quote:
Originally Posted by Maria The Princess
^^ even tho my Rit is only lvl 15 you'll see her there VERY soon
With rit lord Shelter and Union might be more effective (more spamable) |
Vahn Roi
Shelter and Union go down fast...really fast
Maria The Princess
Quote:
Originally Posted by Etrik
If you only plan on spamming Union & Shelter - go Soul Twisting. It pwns RL.
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but even tho im a newbie in rit stuff i didnt say im planing "only spamming Union & Shelter" cuz i know theres more skills then those 2
if thats what you assumed then im sorry for you! lol
back on topic:
the 3 ele combo wouldnr be hard at all, as long as the eles can communicate between each other. all that will have to be done, is the water guy calling the shots.
1-draw a tiny circle on map.
EDIT>> obsid flesh tank goes in to take aggro
2-call your mind freese/deep freese cast --->"I'm using Mind freese on Margoile"
as soon as this is called the MS eles start casting echo+meteor shower (takes time to, heck MS is 5 seconds casting)
3-as soon as freese is on target the water guy casts maelstorms (or whatever that will interrupt/slow down)
4-as soon as MS are storming the target both eles spike with searing flames and other stuff
5- water guy does all he can to keep group frozen till they drop. if theres a dervish who is runing around the back lines, the monk (or whoever notices, except eles) calls it, so water guy concentrates on slowing him untill the fire guys are done with the poor struggling mob trying to get out of MS+freese
6- the protection and the healing is up to the monks and rit. rit should know WHEN to drop a spirit, not just spam them (ex: oh prot monk is down! quikly drop shelter or something!!!)
basiclly, all it needs is:
1- nobody calling weapons "I'm wielding super uber wand" cuz it will distract from targeting
2- all eles following the water guys targets, none else
3- nobody calls targets except the water ele
if all those guides are respected i dont see why this is hard. all we really need is coordination
noocoo
Quote:
Originally Posted by Vahn Roi
Shelter and Union go down fast...really fast
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The Shelter is exactly needed.
You can cast other useless spirits but can live longtime such as pain, bloodsong for sacrifice of Soul Twister.
Also, you need a BiP necro.
So, now, lets enjoy the forever shelter time.
At least, I can cast 4 shelter in a row with this build and full support of BiP.
Please, try Soul twist, not Rit lord, you may love it
MelechRic
Two builds I've run in DoA as a Rit... both do very well:
Communing 16
Spawning 13
Signet of Creation
Signet of Binding
Union
Shelter
Displacement
Boon of Creation
Ritual Lord
Flesh of my Flesh
------
Communing 16
Spawning 13
Signet of Creation
Signet of Binding
Union
Shelter
Empowerment
Ritual Lord {E}
Mighty was Vorizun
Flesh of my Flesh
-----
With the second build you have to be much more proactive about recasting Rit Lord, Empowerment and Vorizun. However, with these up I have 68 energy and 54% faster recharge on all my spirits.
The signets in both of these builds are to keep the spirits up for around 20-30 seconds. I use both signets on Shelter to give it +210hp and +6 regen. I usually stays up the entire 30 seconds. I time my cast of the next Shelter based on how much life the first one has.
Soul Twisting sounds interesting. If I incorporate it I'll drop Union for Pain (being careful to put it far from aggro so it doesn't draw any). You could then ST Pain just before Shelter drops. Redo your signets on Shelter and put another Pain down.
I can keep shelter up between 1-1.5 minutes. Any party worth it's salt should be able to take out a mob by then, or at the very least know that it's time to run away.
Communing 16
Spawning 13
Signet of Creation
Signet of Binding
Union
Shelter
Displacement
Boon of Creation
Ritual Lord
Flesh of my Flesh
------
Communing 16
Spawning 13
Signet of Creation
Signet of Binding
Union
Shelter
Empowerment
Ritual Lord {E}
Mighty was Vorizun
Flesh of my Flesh
-----
With the second build you have to be much more proactive about recasting Rit Lord, Empowerment and Vorizun. However, with these up I have 68 energy and 54% faster recharge on all my spirits.
The signets in both of these builds are to keep the spirits up for around 20-30 seconds. I use both signets on Shelter to give it +210hp and +6 regen. I usually stays up the entire 30 seconds. I time my cast of the next Shelter based on how much life the first one has.
Soul Twisting sounds interesting. If I incorporate it I'll drop Union for Pain (being careful to put it far from aggro so it doesn't draw any). You could then ST Pain just before Shelter drops. Redo your signets on Shelter and put another Pain down.
I can keep shelter up between 1-1.5 minutes. Any party worth it's salt should be able to take out a mob by then, or at the very least know that it's time to run away.
Count to Potato
As rit, the main concern for me is keeping shelter up i hope the signents work, even with the 30 second die time
MelechRic
Quote:
Originally Posted by Count to Potato
As rit, the main concern for me is keeping shelter up i hope the signents work, even with the 30 second die time
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pappayaponta
Noone got any info on the "new weapon aquisition" or what Mallyx drops?
Bankai
The ne weapon acquisition is in the form of the Armbraces of Truth (and, in a limited way, the coffer of whispers). I don't believe anyone has cleared the Mallyx quest yet, but some are very close.
Mogster
yea problem is your spirits last like 0.2 secs in anguish, was actually thinking of making my ranger R/rit or vice vursa.
Cebe
Quote:
Originally Posted by Maria The Princess
3- nobody calls targets except the water ele
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Perhaps if an instant-casting glyph was used...seems a bit of a waste though.
Hyaon
Quote:
Originally Posted by Bankai
The ne weapon acquisition is in the form of the Armbraces of Truth (and, in a limited way, the coffer of whispers). I don't believe anyone has cleared the Mallyx quest yet, but some are very close.
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Antheus
Quote:
Originally Posted by Lucifer PVP
Who cares about Razah .. i am wonder how much money i can make from a coffer of whispers
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stamenflicker
Quote:
Originally Posted by MelechRic
The signets do work, but they aren't invincible. Your team needs to be careful with the aggro. The tank should be fully bonded and running something like obsidian. Shelter is the safety net that helps take some of the burden off the monks catching spike damage. Still, it won't always last the full 30 seconds, but it will last longer than 3 seconds (which is about how fast it goes when you don't use signets).
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I know I will probably never see this happen because there are so few Ritualists in the game, fewer still Ritualists who have completed NF, but I would love to see a team of three or four Rits go in with some BiP necro, tank, trapper, and maybe one general monk support player.
I think you could get Shelter to stay up indefinately if you had a team of Rit's with channeling magic timing their spirit boon strikes. Since spirit boon strike gives all spirits in the area around 80-90 health, the other spirits like dissonance and shadowsong, and displacement might actually become useful. Of course, placement would be huge factor.
aohige
Woot! Just beat Foundry.
That completes all four quests...
However, I used my Ranger for Stygian and not my main Monk character,
so I don't have all four completed on the same character.
Gonna go do Stygian again this time with my Monk tomorrow.
Are we the first for Foundry on this board?
Will post images later.
It took us seven hours. *dies*
That completes all four quests...
However, I used my Ranger for Stygian and not my main Monk character,
so I don't have all four completed on the same character.
Gonna go do Stygian again this time with my Monk tomorrow.
Are we the first for Foundry on this board?
Will post images later.
It took us seven hours. *dies*
natuxatu
Many people are unhappy with the Coffers it seems... because they get a random gold but so far most of them got like a gold scroll and one with a high requirement :\
Eclair
Quote:
Originally Posted by natuxatu
Many people are unhappy with the Coffers it seems... because they get a random gold but so far most of them got like a gold scroll and one with a high requirement :\
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Bankai
That makes no sense. The guy that exchanges the Armbraces says they can only be found by guys who killed Whisper guys. It'd make no sense for them to have some special mythical coffer with an armbrace of their dead friend.
But then again, such things happen.
But then again, such things happen.
aohige
The infamous Foundry conquered.
I've done the stygian with my ranger trapper, not with this monk.
Well, I'm sure we can complete Stygian in 3 hours or so this time.
There were some trials and error, and learning the map last time, so being familiar with the map this time around, I'm sure we can cut down the time spent. Less time kiting, more time killing.
Then, we head off to go face-to-face with Mallyx himself.
Can't wait to see what kind of hell awaits us there! XD
I've done the stygian with my ranger trapper, not with this monk.
Well, I'm sure we can complete Stygian in 3 hours or so this time.
There were some trials and error, and learning the map last time, so being familiar with the map this time around, I'm sure we can cut down the time spent. Less time kiting, more time killing.
Then, we head off to go face-to-face with Mallyx himself.
Can't wait to see what kind of hell awaits us there! XD
The Lich Ranger
Lol congrats and judging by how hard the quest is i say the actual elite mission will be very hard OO
Bankai
Massive congratulations.
Just wondering, what are the stats on the green?
Just wondering, what are the stats on the green?
CustoMeX
Ah the domain of anguish. Seems this thread is separated into those who succeed, who are acting extremely elitist and putting down the players who cannot manage to win. I find it rediculous how many times someone has repeated something along the lines of "this is an elite area. dont play it." To those of you saying this, you are taking the meaning of the word elite far too literally in this context. As far GW is concerned, "elite" simply means any player who has managed to succeed in playing through the game and gained a decent base of experience with their profession by doing so. Keep in mind that the deep, urgoz, underworld, and fissure are all considered elite areas, and any average player can have plenty of success here with a good leader.
However, for the new elite area, this is not the case. I have been able to succeed in several parts of the mallyx quest with my usual group of good friends. We have all been playing for a long time, and it is safe to say we are probably more "elite" than 95% of the playerbase. Even though I've had success in Anguish, I find it to be quite poorly made.
First off, it really limits a player to certain builds and discriminates against other classes that dont fit the ideal team build. In any other elite area (lets assume as a warrior), you could go in with a fairly basic build and do alright. From there you would work on it and refine it to the point where you have a very functional build. The key part here is that you were having fun doing it, where as in Anguish, if you don't got it, you're toast in seconds.
Second of all, as it is right now, each of these quests takes a VERY long time to complete. I know with time, people will succeed faster and faster, but my main problem with Anguish is the HUGE waiting times between pulls due to the patrol formations (that is unless, you pull like a moron and enjoy making things much harder for yourself). I know I sure as hell don't like spending 4 hours and feel like I'm hardly making any progress. At least in the other elites, 4 hours would get you somewhere, thus making it more fun.
Last but not least, it seems most of the battles are just completely redundant. With a good team like mine, it isn't challenging as long as we put in the time to do things carefully, but the way Anguish is laid out, this becomes a VERY tedious task.
To wrap things up, I don't think DoA is too hard. I just think Anet was trying so hard to make it difficult for average players that they just made it repetitive and boring. I know I sure didnt have any fun in my run through foundry last night. I guess I might as well get on vent with my buddies and we can just all watch paint dry... it would at least be more fun than the DoA.
Once the novelty of this place wore off... I started questioning whether if it was even worth this boring grind to even get to the elite mission. Hell if i wanted hours upon hours of pointless slow grind, I'd go buy WoW... and I know I'm not the only one.
GG Anet, you really let us down with this elite area.
However, for the new elite area, this is not the case. I have been able to succeed in several parts of the mallyx quest with my usual group of good friends. We have all been playing for a long time, and it is safe to say we are probably more "elite" than 95% of the playerbase. Even though I've had success in Anguish, I find it to be quite poorly made.
First off, it really limits a player to certain builds and discriminates against other classes that dont fit the ideal team build. In any other elite area (lets assume as a warrior), you could go in with a fairly basic build and do alright. From there you would work on it and refine it to the point where you have a very functional build. The key part here is that you were having fun doing it, where as in Anguish, if you don't got it, you're toast in seconds.
Second of all, as it is right now, each of these quests takes a VERY long time to complete. I know with time, people will succeed faster and faster, but my main problem with Anguish is the HUGE waiting times between pulls due to the patrol formations (that is unless, you pull like a moron and enjoy making things much harder for yourself). I know I sure as hell don't like spending 4 hours and feel like I'm hardly making any progress. At least in the other elites, 4 hours would get you somewhere, thus making it more fun.
Last but not least, it seems most of the battles are just completely redundant. With a good team like mine, it isn't challenging as long as we put in the time to do things carefully, but the way Anguish is laid out, this becomes a VERY tedious task.
To wrap things up, I don't think DoA is too hard. I just think Anet was trying so hard to make it difficult for average players that they just made it repetitive and boring. I know I sure didnt have any fun in my run through foundry last night. I guess I might as well get on vent with my buddies and we can just all watch paint dry... it would at least be more fun than the DoA.
Once the novelty of this place wore off... I started questioning whether if it was even worth this boring grind to even get to the elite mission. Hell if i wanted hours upon hours of pointless slow grind, I'd go buy WoW... and I know I'm not the only one.
GG Anet, you really let us down with this elite area.
Maria The Princess
Quote:
Originally Posted by Celestial Beaver
This is the only thing I have a problem with. If I were playing water I would have to be (the first to get) in range of them. so while I'm casting DF they have a couple of seconds pwning time.
Perhaps if an instant-casting glyph was used...seems a bit of a waste though. |
ill edit my post
Antheus
Quote:
Originally Posted by CustoMeX
First off, it really limits a player to certain builds and discriminates against other classes that dont fit the ideal team build. In any other elite area (lets assume as a warrior), you could go in with a fairly basic build and do alright. From there you would work on it and refine it to the point where you have a very functional build. The key part here is that you were having fun doing it, where as in Anguish, if you don't got it, you're toast in seconds.
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Organized groups/guild groups will run completely different builds, which are also at least twice as fast. They do rely on team play, strategy, tactics, positioning, and optimal gear. The last isn't even required, but it helps a lot.
The builds that are currently accepted and sought after are slow, but somewhat reliable and simple to play. But they aren't even remotely the best.
aohige
CustoMeX, the builds are NOT limited.
We did not want to force our members (all friends, no PuG) to use a diffrent character or build, one of them only had a Warrior for example. (which was hard to contribute in gloom, but he did great spamming draw condition off our geotank, essence bond for infinite ene )
There are certain builds that works better than others, but I'm telling you, your character's movement and positioning, and kiting is far more important than minor details of your build.
A lot of people are horrible at managing aggro off them, and getting into the correct position. This is far, far, FAR more important than builds.
I know many PuGs discriminate builds, but do you see them beating the quests? No.
No grinds are required. Just proper understanding of the PvE behavior, and what skills enemies have.
Lightbringer Rank? Not important.
Minor details and diffrence in build? Only slightly important.
Your teamwork and ability to understand PvE AI, and control your characters? VERY IMPORTANT.
We did not want to force our members (all friends, no PuG) to use a diffrent character or build, one of them only had a Warrior for example. (which was hard to contribute in gloom, but he did great spamming draw condition off our geotank, essence bond for infinite ene )
There are certain builds that works better than others, but I'm telling you, your character's movement and positioning, and kiting is far more important than minor details of your build.
A lot of people are horrible at managing aggro off them, and getting into the correct position. This is far, far, FAR more important than builds.
I know many PuGs discriminate builds, but do you see them beating the quests? No.
No grinds are required. Just proper understanding of the PvE behavior, and what skills enemies have.
Lightbringer Rank? Not important.
Minor details and diffrence in build? Only slightly important.
Your teamwork and ability to understand PvE AI, and control your characters? VERY IMPORTANT.
Avarre
Quote:
Originally Posted by aohige
Lightbringer Rank? Not important.
Minor details and diffrence in build? Only slightly important. Your teamwork and ability to understand PvE AI, and control your characters? VERY IMPORTANT. |
aohige
Quote:
Originally Posted by Bankai
Massive congratulations.
Just wondering, what are the stats on the green? |
When he's online, I'll ask him if I can take a look, and screenshot it
The skin was pretty cool. It's a translucient staff, much like the eternal gears.
Bankai
Quote:
Originally Posted by CustoMeX
Ah the domain of anguish. Seems this thread is separated into those who succeed, who are acting extremely elitist and putting down the players who cannot manage to win. I find it rediculous how many times someone has repeated something along the lines of "this is an elite area. dont play it."
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Kijik Oni Hanryuu
agh I still wanna give a run at this "Mystic Tank Derv LFG- I TANK FOR JOO!" lol well gj pimp slapping dem monsta hoes out there guys.
manitoba1073
WooT got my first margomite gem last night, after 7 days of pugs and soloing. Still havent gotten a group able to finish any quests yet though, very sad. Only need 71 more gems for my 18 chars.
Kijik Oni Hanryuu
18 wtf? mules much lol, meh I just wanna kill something that can actually kill me.. all the other monsters can't take down my mystic tank...
halbatross
Quote:
Originally Posted by CustoMeX
In any other elite area (lets assume as a warrior), you could go in with a fairly basic build and do alright.
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Anarkii
Quote:
Originally Posted by halbatross
In Urgoz you can't even join a team with a Warrior, in The Deep you need a very specific build and you need to be either a Warrior, Monk, Elementalist or Necro. In these missions, getting past even the first rooms with a random PuG is hardly possible, so I don't see how DoA is more "limiting".
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Deleet
I never played any of the canthan elite areas, but DoA isn't that much limiting, teamwork and communication beats most problems without relying on builds.
manitoba1073
Quote:
Originally Posted by Kijik Oni Hanryuu
18 wtf? mules much lol, meh I just wanna kill something that can actually kill me.. all the other monsters can't take down my mystic tank...
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Volitar
Quote:
Originally Posted by aohige
The infamous Foundry conquered.
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Quote:
Lightbringer Rank? Not important. Minor details and diffrence in build? Only slightly important. Your teamwork and ability to understand PvE AI, and control your characters? VERY IMPORTANT. |
Hauki
Well, after you've cleared all the rooms and made it to the final area, rescued the 3 Forgotten, you then run towards the back exit and kill a miniboss followed by The Fury and his mob.
By the way, I know of at least 2 groups that completed The Foundry 2 or 3 days ago - I finally ran through it yesterday afternoon.
By the way, I know of at least 2 groups that completed The Foundry 2 or 3 days ago - I finally ran through it yesterday afternoon.