Energy Bar Discussion
Thanas
Hello there,
Just a quick suggestion. I think energy bars for allies and enemies as well as the health bars should be implemented into the HUD. Personally I don't understand why we are without such information. Since player energy plays a large part in the game strategy. Some classes are even designed to hamper enemy players through there maniplulation of energy i.e. Mesmers. Therefore dissallowing them this vital information puts them at an disadvantage. Please feel free to post constructive comments on this subject. No going off topic or flaming please....
Just a quick suggestion. I think energy bars for allies and enemies as well as the health bars should be implemented into the HUD. Personally I don't understand why we are without such information. Since player energy plays a large part in the game strategy. Some classes are even designed to hamper enemy players through there maniplulation of energy i.e. Mesmers. Therefore dissallowing them this vital information puts them at an disadvantage. Please feel free to post constructive comments on this subject. No going off topic or flaming please....
D31337
I totally agree with this suggestion!
If the allys (especially the warriors) could see the enegry level of the others, they this would maybe prevent them of running all the time (and later shouting about missing support from the back!). Therefore it would really increase the teamwork.
If the allys (especially the warriors) could see the enegry level of the others, they this would maybe prevent them of running all the time (and later shouting about missing support from the back!). Therefore it would really increase the teamwork.
spikydude
Agreed.
They should implement a bar showing allies and foes energy. A tiny blue one underneath their health bar perhaps.
They should implement a bar showing allies and foes energy. A tiny blue one underneath their health bar perhaps.
Night Raven
That's the downside of being an elementalist (or other heavy energy using class) in a group.
All the big, buff warriors running around and aggroing everything in sight and not waiting for your energy to recharge before attacking another group.
Example:
Me : "Please wait a sec. I need some time to recharge my Energy!"
Warrior: "Elem are such dead weight. Why don't you just GTFO!"
Unfortunately, this happens most of the time.
I usually Ctrl-Click on my energy bar to inform everyone about the status of my Energy reserves.
But i agree with you completely.
All the big, buff warriors running around and aggroing everything in sight and not waiting for your energy to recharge before attacking another group.
Example:
Me : "Please wait a sec. I need some time to recharge my Energy!"
Warrior: "Elem are such dead weight. Why don't you just GTFO!"
Unfortunately, this happens most of the time.
I usually Ctrl-Click on my energy bar to inform everyone about the status of my Energy reserves.
But i agree with you completely.
Zell Murasame
No, definitely not. Enemies, never, I mean how the hell would you know it anyways? You think the enemy would tell you? I'm pretty sure Arena.net is going for something practical and actually possible here...
Allies can tell Warriors not to run off... or perhaps Warriors need to be smarter? If you have 1 Elementalist and you see 3 Meteor Showers dropping (Echo Nuking), they should realize the Elementalist's Energy is a bit low. And besides, that's what Control-Click is for...
Allies can tell Warriors not to run off... or perhaps Warriors need to be smarter? If you have 1 Elementalist and you see 3 Meteor Showers dropping (Echo Nuking), they should realize the Elementalist's Energy is a bit low. And besides, that's what Control-Click is for...
Rulke
I agree.
Playing an energy regen necro, I randomly hit BiP and BR on our monks and elementalists when I
a) notice they've stopped healing/nuking (frequently because we're not hurt or all their skills are recharging)
b) notice they're casting lots of high energy skills (this is generally a better indicator. Pity I forget that extra regen wont help get rid of exhaustion)
c) see that someone has told us how much energy they have left. I hit BiP then read the message. Often consisting of "My Energy is 42 of 42!"
d) have lots of health regen. I just give BiP to every caster on the screen.
e) feel like it (my thoughts would be along the lines of: "Hmm, I haven't given them any energy recently. Let's cast BiP on them. And everyone else on the screen. I'll hit the monk first so he can heal me.")
I would prefer to see how much energy they have, so I don't waste my energy and health giving the elementalist with a minute left before their skills recharge, 4 lots of exhaustion and max possible energy 10 points of energy regen.
Playing an energy regen necro, I randomly hit BiP and BR on our monks and elementalists when I
a) notice they've stopped healing/nuking (frequently because we're not hurt or all their skills are recharging)
b) notice they're casting lots of high energy skills (this is generally a better indicator. Pity I forget that extra regen wont help get rid of exhaustion)
c) see that someone has told us how much energy they have left. I hit BiP then read the message. Often consisting of "My Energy is 42 of 42!"
d) have lots of health regen. I just give BiP to every caster on the screen.
e) feel like it (my thoughts would be along the lines of: "Hmm, I haven't given them any energy recently. Let's cast BiP on them. And everyone else on the screen. I'll hit the monk first so he can heal me.")
I would prefer to see how much energy they have, so I don't waste my energy and health giving the elementalist with a minute left before their skills recharge, 4 lots of exhaustion and max possible energy 10 points of energy regen.
Night Raven
They could probably modify the group window in a way that it will show 2 bars for each player.
The actual red for Health and a smaller blue one right under.
Just an idea.
The actual red for Health and a smaller blue one right under.
Just an idea.
Rajamic
There shouldn't be any way to tell how much energy or health an opponent has.
And Control+Click your mana bar when low works just fine. It doesn't take any real effort to do.
And Control+Click your mana bar when low works just fine. It doesn't take any real effort to do.
Thanas
Quote:
Originally Posted by Zell Murasame
No, definitely not. Enemies, never, I mean how the hell would you know it anyways? You think the enemy would tell you? I'm pretty sure Arena.net is going for something practical and actually possible here...
Allies can tell Warriors not to run off... or perhaps Warriors need to be smarter? If you have 1 Elementalist and you see 3 Meteor Showers dropping (Echo Nuking), they should realize the Elementalist's Energy is a bit low. And besides, that's what Control-Click is for... |
Thanas
Quote:
Originally Posted by Rulke
I agree.
Playing an energy regen necro, I randomly hit BiP and BR on our monks and elementalists when I a) notice they've stopped healing/nuking (frequently because we're not hurt or all their skills are recharging) b) notice they're casting lots of high energy skills (this is generally a better indicator. Pity I forget that extra regen wont help get rid of exhaustion) c) see that someone has told us how much energy they have left. I hit BiP then read the message. Often consisting of "My Energy is 42 of 42!" d) have lots of health regen. I just give BiP to every caster on the screen. e) feel like it (my thoughts would be along the lines of: "Hmm, I haven't given them any energy recently. Let's cast BiP on them. And everyone else on the screen. I'll hit the monk first so he can heal me.") I would prefer to see how much energy they have, so I don't waste my energy and health giving the elementalist with a minute left before their skills recharge, 4 lots of exhaustion and max possible energy 10 points of energy regen. |
Rulke
Quote:
Originally Posted by Zell Murasame
No, definitely not. Enemies, never, I mean how the hell would you know it anyways? You think the enemy would tell you?
|
However, it's a very useful feature and not as hard to implement as some of the other suggestions (such as the Auction house. And this is probably, not certainly)
EDIT: I've never been in a group where it was a common occurence for someone to say how much energy they had left, maybe once or twice when they reach zero in a fight (but not at all the zeros, of course).
Has anyone ever been in a group where people would always helpfully spam their energy levels when appropriate?
Thanas
Quote:
Originally Posted by Rajamic
There shouldn't be any way to tell how much energy or health an opponent has.
And Control+Click your mana bar when low works just fine. It doesn't take any real effort to do. |
Gedscho
ctrl click on energy bar is NOT enough in a battle, where things happen fast.
sometimes i dont have the time to watch the chat log.
there are situations when the calls for the BiPper clog up TS.
just implementing a blue bar for your allies would make things run a lot smoother, and its as realistic as havin healthbars.
or to be funny: make the face look more exhausted when they are low on mana lol
sometimes i dont have the time to watch the chat log.
there are situations when the calls for the BiPper clog up TS.
just implementing a blue bar for your allies would make things run a lot smoother, and its as realistic as havin healthbars.
or to be funny: make the face look more exhausted when they are low on mana lol
Night Raven
Quote:
Originally Posted by Rulke
Has anyone ever been in a group where people would always helpfully spam their energy levels when appropriate?
|
And i just recently found out about the Ctrl-Click "spam".
Quote:
Originally Posted by Gedscho
or to be funny: make the face look more exhausted when they are low on mana lol
|
spikydude
Quote:
Originally Posted by Gedscho
ctrl click on energy bar is NOT enough in a battle, where things happen fast.
sometimes i dont have the time to watch the chat log. there are situations when the calls for the BiPper clog up TS. just implementing a blue bar for your allies would make things run a lot smoother, and its as realistic as havin healthbars. or to be funny: make the face look more exhausted when they are low on mana lol |
Kiiron
Quote:
No, definitely not. Enemies, never, I mean how the hell would you know it anyways? You think the enemy would tell you? I'm pretty sure Arena.net is going for something practical and actually possible here... |
Quote:
Originally Posted by Thanas
? What are you trying to say here. Please write something a little more coherent and I will reply. Thankyou.
|
Mavrik
Yeah I agree, I'm always yelling "WAIT, Need to recharge!" but fortunatly everyone appreciates my heavy dealing damage and doesn't complain heh... for now.
DeLuux
This would really be something worth thinkin' about.. A lot of low-energy type of players don't even realise that it's a vital part of the game. Warriors go bitchin' around when fights are entered with them not at full health and still you get flamed when you ask them to wait to let your energy refill.. Enemy energy is less important i guess, but still worth the attention..
Thanas
Quote:
Originally Posted by Night Raven
Never.
And i just recently found out about the Ctrl-Click "spam". My Elem would look totally depressed most of the time! |
Thanas
Quote:
Originally Posted by Kiiron
-shrug- seemed pretty coherent to me. However, I do agree that we should get to see the energy levels of at least our allies, and probably our enemies too. Ctrl-clicks aren't the most efficient way to manage a group's energy.
|
JoDiamonds
I believe it would be helpful (and a relatively small change) to be able to see your allies energy levels.
I agree that there is no need to automatically be able to see enemy energy levels. That should be something discovered through gameplay. (Currently difficult, but a fine thing to possibly add in the future ...)
I agree that there is no need to automatically be able to see enemy energy levels. That should be something discovered through gameplay. (Currently difficult, but a fine thing to possibly add in the future ...)
Night Raven
Sure hope the Devs find this thread.
Born
It would be nice to see party energy bars but in fairness, enemy energy bars shouldnt be shown.
Even if it was just a number by there names in the party bar would be good enuff.
Even if it was just a number by there names in the party bar would be good enuff.
Thanas
Quote:
Originally Posted by Born
It would be nice to see party energy bars but in fairness, enemy energy bars shouldnt be shown.
Even if it was just a number by there names in the party bar would be good enuff. |
p.s. ENDING would it possible to add this thread to your ideas post???
Rulke
Quote:
Originally Posted by Born
but in fairness, enemy energy bars shouldnt be shown.
|
In fairness, therefore, we shouldn't show their health, either.
But then we'd have all the nukers and tanks complaining when they wasted their high cost skills on them.
As it is, we now waste potentially all of our energy draining skills on them, as we can't tell what effect, if any, they have.
Thanas
Quote:
Originally Posted by JoDiamonds
I believe it would be helpful (and a relatively small change) to be able to see your allies energy levels.
I agree that there is no need to automatically be able to see enemy energy levels. That should be something discovered through gameplay. (Currently difficult, but a fine thing to possibly add in the future ...) |
Thanas
Quote:
Originally Posted by Rulke
Why not?
In fairness, therefore, we shouldn't show their health, either. But then we'd have all the nukers and tanks complaining when they wasted their high cost skills on them. As it is, we now waste potentially all of our energy draining skills on them, as we can't tell what effect, if any, they have. |
JoDiamonds
Quote:
Originally Posted by Thanas
Why IYHO do you belive seeing enemy energy levels is not necessary? I feel that it would be very useful and as a gameplay feature it shouldn't be something you aquire. Thanks for your comments!
|
- It is unrealistic. Sure, this is a magical world, but even in most fantasy settings, it's obvious when someone is hurt (you see blood, for one thing), but not obvious how much magical energy they have.
- Because it's a better gameplay feature when you don't know.
- You can find out to some extent now by using the correct skills. Skills such as Energy Tap will show you when the enemy is out of energy, because you don't get it if they don't have it. There's numerous skills that can do that.
- A fine future skill would be something that shows you enemy energy with a skill. This could potentially even be a passive skill, in that loading it onto your bar automatically grants you the ability all the time.
- A possible future mod would include more innate skills for character classes; maybe Elementalists or Mesmers have the innate ability to see enemy energy (due to training), but other classes don't. (By that count, maybe only Warriors should be able to see enemy health bars. I don't see that as strictly bad.)
- Seeing their energy bar isn't the same as seeing their energy. 100% doesn't tell you if it's 20 or 80 energy.
- In short, it limits the possible future gameplay if it's just out there for everyone to see. I'd rather open up more gameplay possbilities.
- You can find out to some extent now by using the correct skills. Skills such as Energy Tap will show you when the enemy is out of energy, because you don't get it if they don't have it. There's numerous skills that can do that.
Snuk the Great
Seeing allys energy levels good.
Seeing enemys energy levels bad.
Of course it is usefull to see how much mana your group has. It saves a lot of time.
The enemys mana should not be shown because its not real and takes away the element of surprise. Think its more of an oppinion but I would not want to know what the enemys energy is.
Seeing enemys energy levels bad.
Of course it is usefull to see how much mana your group has. It saves a lot of time.
The enemys mana should not be shown because its not real and takes away the element of surprise. Think its more of an oppinion but I would not want to know what the enemys energy is.
zehly
Add the energy bar thingy! And as a UI improvement, give the ability to display numerically the current/max status of the other teammates energy! But not enemies.. I mean, you don't get a sidebar to see your enemies health on your UI, do you? Adding the feature for the party = good.. for the enemies... PvE it's not necessary. PvP might make it a little unfair... kinda like seeing if the grass is cut or clean before you get to the house *snicker*
Thanas
Quote:
Originally Posted by zehly
Add the energy bar thingy! And as a UI improvement, give the ability to display numerically the current/max status of the other teammates energy! But not enemies.. I mean, you don't get a sidebar to see your enemies health on your UI, do you? Adding the feature for the party = good.. for the enemies... PvE it's not necessary. PvP might make it a little unfair... kinda like seeing if the grass is cut or clean before you get to the house *snicker*
|
BTW you can see enemy health. If you select an enemy their health is dispalyed in the uppermost bar. I believe information on energy should be also placed here.
Ristaron
I'm all for energy bars in the party window being shown, and I don't really care if the enemy energy bar is shown. I mostly play monk, it would matter little to me unless the person is a mesmer...
Veripare
/Signed
I'm a Monk / Water Elementalist and I can run out of Energy fast... So with this content implemented, the Necromancers with 'Well of power' or 'Blood ritual' could see that im low on mana and 'recharge' me =D
~Veripare
I'm a Monk / Water Elementalist and I can run out of Energy fast... So with this content implemented, the Necromancers with 'Well of power' or 'Blood ritual' could see that im low on mana and 'recharge' me =D
~Veripare
Thanas
Quote:
Originally Posted by JoDiamonds
|
Firstly I would just like to make a point about realism. This argument is completley flawed. You are looking at this from the point of someone who lives in a world where magic is not present. Yes I completely agree that the state of someones health may be gauged from looking at their physical appearance, thus displaying a health bar is realistic (although the characters show no outward signs of damage in the game, which is unrealistic). However living in a world permeated by magic would give you certain new senses and thus being adept in magic you would most likely be able to gauge the energy fatigue of a give magical character. Therefore displaying an energy bar is perfectly realsitic in this setting. Also I'd like to make the point that we are talking about fantasy, which in itself is unrealistic.
Secondly you've made a statement as your second point. My question to you is why is it a better gameplay feature?
Thirdly why should you have to gauge an enemies energy by using energy draining skills of your own. This wastes time and is a clusmy method of determining enemy energy levels. By the time you recast that enemy may have an energy regen on them, which you cannot detect through stealing energy. In observing their energy you could counter this. This visual aid does not reduce strategies but increases them since it motivates players to attack a players energy as well as their health. A team with no energy is less likely to win a fight than a team on full energy. Therefore attacking energy is a valid form of offence, which needs for be given more attention. As I mentioned this would increase the number of strategies we see being used. Currently mesmers and necros have a bad time cause they concentrate more on skills of this nature and thus are overlooked. Energy warfare is currently not considered. However there are so many time where I have aided my team through energy regen!
Fourthly why make it an attainable skill. This is unrealistic! It just alienates those characters who concentrate on manipulating energy.
Fifthly when you attack a players health you don't require exact information, just a gauge on their current health status. Whether its low, high, whether they have been healed, regen, degen, conditions, hexes etc etc. In the same way this info is useful for a character who attacks energy, exact number aren't needed. For example you see a monk with high energy, you attack that monks energy to reduce his healing capability. You reduce this energy and then you find it regens. You find the character providing the regen and attempt to disrupt them. Or you counter that through energy degen. With no energy bar you are none the wiser to that monks energy and its status. Thus it is unlikely you will attack its energy and the monk is free to heal. Currently energy stealing tactics are pretty much a grey area. Thus as I said earlier allowing a visible energy gauge would expand tactics that could be used and this only helps improve the game.
Finally, your final comment has no relation whatsoever to the rest of your points. It is in no way a conclusion and is fact an isolated statement. As I have gone to show you, the implementation of an energy bar will only go to improve gameplay, not hinder it. It need not appear above a players head but in the status bar at the top of the screen. Introducing such a feature would also go to balance gameplay. Since Necros and Mesmers would be more widely used and be better implamemted into player groups.
JoDiamonds
Quote:
Originally Posted by Thanas
Thanks for those points!
|
Quote:
Firstly I would just like to make a point about realism. This argument is completley flawed. You are looking at this from the point of someone who lives in a world where magic is not present. |
Saying something is "completely flawed" requires a far more convincing, logical argument than you present. I conceded points to you when making my original statements, yet you seem to believe that you must entirely refute anyone disagreeing with you.
Quote:
Secondly you've made a statement as your second point. My question to you is why is it a better gameplay feature? |
Yes, I made a statement. Then I proceeded to back it up. It's not good writing to write it as one long sentence.
Quote:
Thirdly why should you have to gauge an enemies energy by using energy draining skills of your own. This wastes time and is a clusmy method of determining enemy energy levels. By the time you recast that enemy may have an energy regen on them, which you cannot detect through stealing energy. In observing their energy you could counter this. |
Quote:
This visual aid does not reduce strategies but increases them since it motivates players to attack a players energy as well as their health. |
Besides that, "motivating players" has nothing to do with adding strategy.
This statement makes no sense, and is simply wrong.
Quote:
A team with no energy is less likely to win a fight than a team on full energy. |
Quote:
Therefore attacking energy is a valid form of offence, |
Quote:
which needs for be given more attention. |
This is obviously a matter of opinion, but you present it in parallel with other obviously true statements. A clever and terrible debate technique.
I disagree completely.
Quote:
As I mentioned this would increase the number of strategies we see being used. |
Quote:
Currently mesmers and necros have a bad time cause they concentrate more on skills of this nature and thus are overlooked. |
Quote:
Energy warfare is currently not considered. |
Quote:
However there are so many time where I have aided my team through energy regen! |
Quote:
Fourthly why make it an attainable skill. This is unrealistic! It just alienates those characters who concentrate on manipulating energy. |
I don't think any characters are particularly alienated. I disagree with this completely.
Quote:
Fifthly when you attack a players health you don't require exact information, just a gauge on their current health status. Whether its low, high, whether they have been healed, regen, degen, conditions, hexes etc etc. In the same way this info is useful for a character who attacks energy, exact number aren't needed. |
As you say, when you attack a player's health you don't require exact information. This is also true for energy. It just so happens that the information is even less exact. But you can still attack it, even though you earlier stated no one does this.
Quote:
For example you see a monk with high energy, you attack that monks energy to reduce his healing capability. You reduce this energy and then you find it regens. You find the character providing the regen and attempt to disrupt them. Or you counter that through energy degen. With no energy bar you are none the wiser to that monks energy and its status. |
Quote:
Thus it is unlikely you will attack its energy and the monk is free to heal. |
Quote:
Currently energy stealing tactics are pretty much a grey area. Thus as I said earlier allowing a visible energy gauge would expand tactics that could be used and this only helps improve the game. |
Quote:
Finally, your final comment has no relation whatsoever to the rest of your points. It is in no way a conclusion |
Quote:
and is fact an isolated statement. |
Quote:
As I have gone to show you, the implementation of an energy bar will only go to improve gameplay, not hinder it. |
Quote:
It need not appear above a players head but in the status bar at the top of the screen. Introducing such a feature would also go to balance gameplay. |
Quote:
Since Necros and Mesmers would be more widely used and be better implamemted into player groups. |
My apologies for being so harsh, but it seems you only listen to counterarguments enough to attempt to entirely discredit them. It also does not seem like your arguments are necessarily being made in the interests of making Guild Wars a better game. It much more seems like you want to "win" this topic of discussion utterly and completely, and discredit anyone who disagrees with you.
I should probably have done what I was initially going to do, which was make a brief reply stating that I simply disagree with everything you said. But I couldn't see that accomplishing anything positive. Then again, this might not either.
Thanas
Quote:
Originally Posted by JoDiamonds
You are welcome. However, I seriously object to the rest of your post. Your manners and methods of debate have little to do with logic. I disagree with nearly everything you've said.
Yes, much like yourself. You have no more authority to say what is realistic here than anyone else. Which means it comes down to game design. Saying something is "completely flawed" requires a far more convincing, logical argument than you present. I conceded points to you when making my original statements, yet you seem to believe that you must entirely refute anyone disagreeing with you. This makes me wonder (without trying to be offensive) if you are merely not a native English speaker. I'm introducing the next few points, which I indented to make that clear. Yes, I made a statement. Then I proceeded to back it up. It's not good writing to write it as one long sentence. It does not currently waste time, it gives you information you cannot get otherwise, as you've stated. I do not believe that players need motivation to attack an enemy player's energy. Players already do that. Besides that, "motivating players" has nothing to do with adding strategy. This statement makes no sense, and is simply wrong. Yes. Yes. No. This is obviously a matter of opinion, but you present it in parallel with other obviously true statements. A clever and terrible debate technique. I disagree completely. I disagree. I believe it reduces the space of gameplay available to the developers for future expansions and skills, and does not enhance current gameplay at all. I disagree. I think most experienced players understand all of these things fine, and that mesmers and necromancers do not "have a bad time" in any way. You really don't even say what "have a bad time" means. Untrue. Maybe you don't consider it, but that seems unlikely, and I know many other players "consider" it. I know because they actively engage in energy warfare, as you call it. So? What does this have to do with seeing enemy energy bars? Your argument makes no sense. How is making it an attainable skill unrealistic? You made several points saying that this is all fantasy yourself! I don't think any characters are particularly alienated. I disagree with this completely. Being useful is not a good reason to give a player something. It would be useful for me if my character in Guild Wars had a magical wand I could point at enemies and they simply died, but that doesn't mean such a thing should exist. As you say, when you attack a player's health you don't require exact information. This is also true for energy. It just so happens that the information is even less exact. But you can still attack it, even though you earlier stated no one does this. I suggest you play more. All of the actions you state are things that players already do. I don't know what game you've been playing, but attacking the monk's energy is something I see many players already doing. I have no idea where you get the idea that "it is unlikely you will attack its energy". Players do this already. This is the crux of the argument. I disagree with this completely. Of course it is a conclusion. You even obviously recognize it as a concluding statement! This isn't changed merely because you don't like what I'm saying. So you didn't read all of the earlier statements that you replied to? I believe you have only shown that you either don't understand fighting with energy denial in Guild Wars, possibly English (in which case I apologize for mistaking your tone as purely attacking what I've said in ways to discredit me), and certainly the use of logic in debate. I don't understand this at all. Whether or not there are energy bars, this is true for you and your enemy. The game is clearly already fair and balanced in this manner. I do not see a problem with Necromancers and Mesmers. I don't see a reason we need to change things so they will be more widely used. You make this statement as if it is a goal, and maybe it is your goal, but you didn't even state it anywhere. My apologies for being so harsh, but it seems you only listen to counterarguments enough to attempt to entirely discredit them. It also does not seem like your arguments are necessarily being made in the interests of making Guild Wars a better game. It much more seems like you want to "win" this topic of discussion utterly and completely, and discredit anyone who disagrees with you. I should probably have done what I was initially going to do, which was make a brief reply stating that I simply disagree with everything you said. But I couldn't see that accomplishing anything positive. Then again, this might not either. |
For the record I am English. However your conclusion made no sense to me probably because I am coming from entirely the different end of the spectrum with regards to this argument. For that reason it is understandable that we entirely disagree with one another.
Thanas
*bump*
Esprit
The energy bar issue has been brought up before, but it still worth to remind people again.
Energy status bars for allies would be good. I could see energy bars for enemies going either way. As for enemy health bars, in real life you could technically tell if someone is hurt, whether they are bleeding or limping or whatever, the health bar in game just compensates.
Plus, if they put energy bars for enemies, think how deperessed we'd get when we fight enemy bosses and their energy bar seems to have twice or thrice the regen rate as ours.
But, try keeping track of your allies energy usage, it's pretty difficult, you have to be familiar with all the skills to know their energy usage, and you also have to focus on your allies and enemies, which makes it more tedious. Plus, I doubt energy renewal necros don't want to wait until they see their allies with 0 energy. They'd rather throw on an energy renewal skill when allies are aroun 50% energy, so that there is a constant flow of damage dealing. That's why energy status bars are useful.
People don't always listen or realize to why you are spamming your energy,
You: "I have 3 of 67 energy."
Other player 1 thinks, "I will spam my energy too."
Other player 1, "I have 30 of 42 energy."
Rest of allies, "OOO STATUS SPAMMING ALL AROUND!!!"
*for a minute people spam their health and energy*
I've seen the above happen all too many times, because all I was trying to do was to indicate that I need to recharge, but a good percentage of that time it either ends up like how I described above, or I am just simply ignored.
Energy status bars for allies would be good. I could see energy bars for enemies going either way. As for enemy health bars, in real life you could technically tell if someone is hurt, whether they are bleeding or limping or whatever, the health bar in game just compensates.
Plus, if they put energy bars for enemies, think how deperessed we'd get when we fight enemy bosses and their energy bar seems to have twice or thrice the regen rate as ours.
But, try keeping track of your allies energy usage, it's pretty difficult, you have to be familiar with all the skills to know their energy usage, and you also have to focus on your allies and enemies, which makes it more tedious. Plus, I doubt energy renewal necros don't want to wait until they see their allies with 0 energy. They'd rather throw on an energy renewal skill when allies are aroun 50% energy, so that there is a constant flow of damage dealing. That's why energy status bars are useful.
People don't always listen or realize to why you are spamming your energy,
You: "I have 3 of 67 energy."
Other player 1 thinks, "I will spam my energy too."
Other player 1, "I have 30 of 42 energy."
Rest of allies, "OOO STATUS SPAMMING ALL AROUND!!!"
*for a minute people spam their health and energy*
I've seen the above happen all too many times, because all I was trying to do was to indicate that I need to recharge, but a good percentage of that time it either ends up like how I described above, or I am just simply ignored.
Thanas
The only reason I see enemy energy bars as useful is so it is possible to observe the effects of energy based spells. What would be the point for example in stealing energy from a character with no energy. Also how do I know to counter enemy energy regen if I don't know this is occuring. I sort of understand peoples oversion to having energy bars for enemies, because it effectively make them more vunerable to attack. However it can be used against opponents to wreak havoc. I play a character with the potential to do massive amounts of energy damage. However I rarely use these skills because simply spamming energy steal when I don't know what effect it is having seems quite pointless.
Esprit
I agree that it is hard to accurately determine energy of an enemy. I've used energy drain spells on enemies that had none, and so I effectively wasted the spell. Though, had I been paying attention I would have realized that an enemy that is at 1/3 health probably has no energy to cast Troll Ungent, Healing Spring, Life Siphon, etc... I think to an extent you can be aware of what spells are being used, and that's what makes the difference between a good player and a great player, in my opinion, if you can be aware of the enemies energy status.
Maybe ANET figures, that if you know the skills, and you know the class you can make a educated guess on energy status of an enemy.
I guess you could say the same for your allies, but I'd rather focus on the enemy than trying to see what my group is casting all the time.
Maybe ANET figures, that if you know the skills, and you know the class you can make a educated guess on energy status of an enemy.
I guess you could say the same for your allies, but I'd rather focus on the enemy than trying to see what my group is casting all the time.