Day / Night Cycles
Thunderbolt300
This is something that's been mentioned sporadically on other forums but has never really gotten any true attention- and this has bothered me somewhat as well, being how the world of Guild Wars looks so awesome yet it lacks one rather essential thing to it that really brings out another look to Tyria- the addition of a day and night cycle. Morrowind, for instance, was very well known at the time it came out for amazing detail, and it was very evident in the day and night cycles, stars, the moon, and so on- something Guild Wars truly lacks.
This isn't just for atmosphere either:
Consider this for a moment, if you will. Each server runs on its own standard real-time day and night cycle- if it's dark outside where you live, it's dark in the game. Night in the world here is night in Tyria- and the same with day. Aggro circles would be smaller during night (allowing for stealth, which has been mentioned on other suggestion posts), and open up new approaches to some missions. Perhaps different monsters come out at night as well, or mobs are found to be "asleep?"
Possibilities for this are limited only by imagination. But it's something I'd really like to see in a future Guild Wars update.
As a designer note, and taking this from the experience I have as a computer scientist, I think it may be a bit difficult to do this, so it might be something to release in Chapter 2 (or even 3, if and when it comes out).
This isn't just for atmosphere either:
Consider this for a moment, if you will. Each server runs on its own standard real-time day and night cycle- if it's dark outside where you live, it's dark in the game. Night in the world here is night in Tyria- and the same with day. Aggro circles would be smaller during night (allowing for stealth, which has been mentioned on other suggestion posts), and open up new approaches to some missions. Perhaps different monsters come out at night as well, or mobs are found to be "asleep?"
Possibilities for this are limited only by imagination. But it's something I'd really like to see in a future Guild Wars update.
As a designer note, and taking this from the experience I have as a computer scientist, I think it may be a bit difficult to do this, so it might be something to release in Chapter 2 (or even 3, if and when it comes out).
Banebow
A simple change from day to night, changing based on a time zone in the area of the world that server is based, would be a simple thing (though they would need some new sprites/models ) and would add a bit more to the game.
The other things. . .well, I can see those being problems for people who could only play at night (say, you work during the day) But, they would still add some interesting things to the game.
/signed
The other things. . .well, I can see those being problems for people who could only play at night (say, you work during the day) But, they would still add some interesting things to the game.
/signed
Shimus DarkRaven
I miss day-to-night. When it's light or dark all the time, I get a feeling like I'm trapped in the arctic circle.
//Signed <--Doublesigned.
--The Shim
//Signed <--Doublesigned.
--The Shim
actionjack
I did wrote a thead on this issue before too.
no day-night cycle in Missions, but yet in Exploration area and town. I don't think it should follow the real time cycle, but maybe a 10hour game day cycle. Of couse, one thing to keep in mind is that the light effect (shadow, color, etc) in game right now seem to be very much set to max the beauty. To add a day-night cycle might be a bit more harder than expect (so I guess) Other than that... I will /sign
no day-night cycle in Missions, but yet in Exploration area and town. I don't think it should follow the real time cycle, but maybe a 10hour game day cycle. Of couse, one thing to keep in mind is that the light effect (shadow, color, etc) in game right now seem to be very much set to max the beauty. To add a day-night cycle might be a bit more harder than expect (so I guess) Other than that... I will /sign
TheGuildWarsPenguin
/signed
Night time in lions arch=halloween flashback.
Night time in lions arch=halloween flashback.
Amontillado
I like this idea, however, I can't help but thinking of problems with it.
The whole purpose of the International Districts, for instance, is for people from different regions to meet and fight together. If the day/night cycle applies to your region, won't there be some problems if you are playing during the day cycle, and your Korean or European friends are playing at night? If there's different monsters, it'd be impossible to fight.
Korean dude: I'm attacking a Bog Skale!
American dude: What skale?
Korean dude: The one thats killing you...
American dude: What the... I just got killed by a Tengu, not some skale...
Korean: Look out behind you!
American: I only see you.
See what I mean?
The whole purpose of the International Districts, for instance, is for people from different regions to meet and fight together. If the day/night cycle applies to your region, won't there be some problems if you are playing during the day cycle, and your Korean or European friends are playing at night? If there's different monsters, it'd be impossible to fight.
Korean dude: I'm attacking a Bog Skale!
American dude: What skale?
Korean dude: The one thats killing you...
American dude: What the... I just got killed by a Tengu, not some skale...
Korean: Look out behind you!
American: I only see you.
See what I mean?
TheGuildWarsPenguin
Good point. Then maybe they should base it on a fake GW time. Not PST or EST, etc.
actionjack
Thats why I would go with just a 10 or 8 hour day. That way it will roate to differnt time, and not base on what time you play or what is your regional time. Else a person who can only play at night would never see the light of the day (pun inteneded)
Could even also change the exploration area depend on time. So you have one kind of monster out in day, another kind in night. Would certainly add on more randomness.
Could even also change the exploration area depend on time. So you have one kind of monster out in day, another kind in night. Would certainly add on more randomness.
Arturo02
it's great at first but the d/n cycles get very old fast. Be careful what you wish for.
Tactical-Dillusions
Quote:
Originally Posted by Arturo02
it's great at first but the d/n cycles get very old fast. Be careful what you wish for.
|
Garumn
Actually the Frog mentioned that day/night cycle might be implemented in the second chapter
Thunderbolt300
Quote:
Originally Posted by Garumn
Actually the Frog mentioned that day/night cycle might be implemented in the second chapter
|
Symeon
Definitely would be a wonderful thing
/signed
/signed
Darksun
/signed x10
I would LOVE to see this. Although I agree it should not be realtime. It's more fun (and useful) to have it change more often. I think the whole world should be on the same cycle just so that it feels unified.
I would LOVE to see this. Although I agree it should not be realtime. It's more fun (and useful) to have it change more often. I think the whole world should be on the same cycle just so that it feels unified.
chris_nin00
/not signed
I play guild wars so I can get aways from my crappy life, not to replay the life cycle.
*Starts to cry*
Just fooling y'all
/signed
I play guild wars so I can get aways from my crappy life, not to replay the life cycle.
*Starts to cry*
Just fooling y'all
/signed
Maxiemonster
/not signed
Most people have one time of the day they usually play (mostly evening), and then it basicly comes to playing in either dark or light too. The concept day and night is fine with me, but I don't really like playing in the dark all the time (like I do when I used to play World of Warcraft).
Most people have one time of the day they usually play (mostly evening), and then it basicly comes to playing in either dark or light too. The concept day and night is fine with me, but I don't really like playing in the dark all the time (like I do when I used to play World of Warcraft).
The Primeval King
I think that would be a great idea, except for a few things.. The day/night cycle should only have day for say, 2 hours, and night for 2 hours, and it would have to be the same for all districts. It would make much more sense too, because the west of the US is less populated than the east, so there would be too many players in the east and not enough in the west. See what I mean?
Ensabah Nur
4 hour D/N cycles sounds good.
/Signed
/Signed
Cymmina
This is not a virtual world. It is a strictly linear game (you can do things out of order if you want, but it doesn't change the linear nature of the story). The choice of day or night for any given area is that way for a particular reason, since time of day actually has an impact on the storyline.
Take Riverside Provence. You're supposed to be slinking around in the dark in an attempt to slip past the White Mantle (the mission was actually a bit darker in beta). In Borlis Pass, you're attempting to reach Grooble's Gulch before nightfall so that your fellow Ascalonian refugees don't freeze.
Day and night changes would break existing storyline elements. And quite frankly, I see no reason to add it other than "well this other game has it".
Take Riverside Provence. You're supposed to be slinking around in the dark in an attempt to slip past the White Mantle (the mission was actually a bit darker in beta). In Borlis Pass, you're attempting to reach Grooble's Gulch before nightfall so that your fellow Ascalonian refugees don't freeze.
Day and night changes would break existing storyline elements. And quite frankly, I see no reason to add it other than "well this other game has it".
Haroldo
haha good point Cymmina
jesh
While those missions might depend on the cover of darkness, they said they'd already implement this, for which I am very grateful. I can't help but think of the incredibly beautiful skies in Morrowind.. It was a joy just to look up at the sky. I hope they put the same kind of effort into this.
Good job ANet on this.
Good job ANet on this.
twicky_kid
Quote:
Originally Posted by Cymmina
This is not a virtual world. It is a strictly linear game (you can do things out of order if you want, but it doesn't change the linear nature of the story). The choice of day or night for any given area is that way for a particular reason, since time of day actually has an impact on the storyline.
Take Riverside Provence. You're supposed to be slinking around in the dark in an attempt to slip past the White Mantle (the mission was actually a bit darker in beta). In Borlis Pass, you're attempting to reach Grooble's Gulch before nightfall so that your fellow Ascalonian refugees don't freeze. Day and night changes would break existing storyline elements. And quite frankly, I see no reason to add it other than "well this other game has it". |
KANE OG
Quote:
Originally Posted by Maxiemonster
/not signed
Most people have one time of the day they usually play (mostly evening), and then it basicly comes to playing in either dark or light too. The concept day and night is fine with me, but I don't really like playing in the dark all the time (like I do when I used to play World of Warcraft). |
Kai Nui
I'm opposed to D/N. It serves no purpose, I'd rather have the developers of the game working on things that I can actually use and have fun with. Having the atmosphere changing from light to dark isn't really anything I can have fun with at all.
/notsigned.
/notsigned.
Mo/R9
/signed as long as they make it say, a 10 hour cycle.
Jas
/signed
I liked Morrowwind's D/N-cycle (still do) and I think it would just make the PvE-environment a lot more realistic. And that would allow ANet to add some new spells for Eles... different kind of lights.
And imagine all those glowing weapons shining in the dark, imagine all those with collector's set doing the dance when it's dark
I liked Morrowwind's D/N-cycle (still do) and I think it would just make the PvE-environment a lot more realistic. And that would allow ANet to add some new spells for Eles... different kind of lights.
And imagine all those glowing weapons shining in the dark, imagine all those with collector's set doing the dance when it's dark
TheSonofDarwin
Unless it was an extremely small cycle (1hr/1hr) I think this would PO alot of the playerbase who would end up still only playing in one time of day. 2hrs a day is alot for many people during the week who would end up having to wait until weekends to do things if light-dependent elements were added to the game.
Jas
Quote:
Originally Posted by Amontillado
I like this idea, however, I can't help but thinking of problems with it.
The whole purpose of the International Districts, for instance, is for people from different regions to meet and fight together. If the day/night cycle applies to your region, won't there be some problems if you are playing during the day cycle, and your Korean or European friends are playing at night? If there's different monsters, it'd be impossible to fight. Korean dude: I'm attacking a Bog Skale! American dude: What skale? Korean dude: The one thats killing you... American dude: What the... I just got killed by a Tengu, not some skale... Korean: Look out behind you! American: I only see you. See what I mean? |
I think there should be like certain Tyrian time (like proposed 10 hr cycle)
And I think it would look most cool having a UW/FoW-weaponry glowing in almost total darkness... And then we could have some new spells for Eles, something to create light with (or then just use Firestorm ).
And then there could be somekind of new weapon mods that would create certain amount of light to its surroundings.
And wouldn't it look nice having those with Collector's Set to have their special glow show.
Sorry if I sound bit flaming, didn't mean to
ignis
I wouldn't like day/night in GW to cycle at the same rates as in real world because it would would create a lot of problems for many players. me for instance, I live in europe but play on US servers so I wouldn't really like to play in the dark all the time.
but all in all, the idea is very nice.
/signed
but all in all, the idea is very nice.
/signed
Zakarr
If
1. Day / Night cycles disabled at least in Chapter 1 missions and other events which require certain daytime.
2. No real-time cycles. Make it shorter. Maybe 12 hours for full cycle instead 24 hours or something.
Then /signed
Else /not signed
1. Day / Night cycles disabled at least in Chapter 1 missions and other events which require certain daytime.
2. No real-time cycles. Make it shorter. Maybe 12 hours for full cycle instead 24 hours or something.
Then /signed
Else /not signed
BBoy_Manchild
/unsigned
that would be a HUGE patch they would have to work on, and i would prefer them to concentrate on chapter 2 and balancing and AI
that would be a HUGE patch they would have to work on, and i would prefer them to concentrate on chapter 2 and balancing and AI
Symeon
Quote:
Originally Posted by BBoy_Manchild
/unsigned
that would be a HUGE patch they would have to work on, and i would prefer them to concentrate on chapter 2 and balancing and AI |
lord pun|shment
agreed it would be easy & a simple way to change the look & feel of missions.
Thrawn Foxheed
Quote:
Originally Posted by bumbledust
Something also to consider... if weather effects are implemented, would they have any effect on your interaction with the world?
A snowstorm so bad that you get -1 health/energy degen and are slowed 75% (unless someone was wise enough to bring along a one-time use campfire, a nice little gold sink available from merchants for that rare, horrible storm). The rare sandstorm that's so bad that your movements are slowed 50%, and you have a 75% chance of missing when you attack (unless, of course, you were wise enough to bring along lovely little gold sink #2... a one-time use tent). Rain so strong that the damage done by fire magic is halved (but, naturally, water magic is boosted). |
Weather effects could screw farm bots pretty bad by having to waste money on tents and such =].
Also this would only be effective if based on a seperate virtual time which exists just in Tyria.
/signed
Gildor Took
/signed
More depth to the pve experience is needed and day/night cycle would only add to that depth.
But it would feel wierd playing on American servers at night time while its really day time in Australia.
Could possibly be on a 48 hour cycle so that if always play at a certain time you could have a day time one day and a night time another day.
More depth to the pve experience is needed and day/night cycle would only add to that depth.
But it would feel wierd playing on American servers at night time while its really day time in Australia.
Could possibly be on a 48 hour cycle so that if always play at a certain time you could have a day time one day and a night time another day.
heavy metal rules
man to have d/n cycles isn't too hard to pull off, they had it in everquest, it was nice to see the dusk, dawn and nite, it had no effect on combat or anything, who cares where you live its just a game. I for one hope that they do empliment a d/n cycle
Valdaran Longfoot
I've thought of this since those long months ago I started playing. I would be awsome. Incredable and give us an edge on WoW fans for bragging rights (atleast making a fair playing field).
However, from my computer science experience it would be a HUGE overhall. Timing day and night would not be that hard, and making new monsters come out too would be very easy.
New movement patterns for monsters and different behaivor would be a daunting task. Not only would you have to program that correctly, but you would have to screw with the whole code on how things act. Once you got it right, it would take months of testing to see if it really is correct. And one slip could leave the whole system for how NPCs act so bugged it could never work with the current system.
It would have to be in a new update (like chapter 2) to work well. Changing a system like this with out a new installment is risky at best, stupid at worse.
Computer Scientists go with a saying "If it works correctly, don't touch it." GW would be awsome with something like this and I hope it happens. But GW works without this too, so other than coolness there is no reason to do this. Best shot right now is Chapter 2 to have something like this come into the GW world.
However, from my computer science experience it would be a HUGE overhall. Timing day and night would not be that hard, and making new monsters come out too would be very easy.
New movement patterns for monsters and different behaivor would be a daunting task. Not only would you have to program that correctly, but you would have to screw with the whole code on how things act. Once you got it right, it would take months of testing to see if it really is correct. And one slip could leave the whole system for how NPCs act so bugged it could never work with the current system.
It would have to be in a new update (like chapter 2) to work well. Changing a system like this with out a new installment is risky at best, stupid at worse.
Computer Scientists go with a saying "If it works correctly, don't touch it." GW would be awsome with something like this and I hope it happens. But GW works without this too, so other than coolness there is no reason to do this. Best shot right now is Chapter 2 to have something like this come into the GW world.
Eldin
This would be very interesting. However, if it's in real time, I'm not sure how well it would go since people get their own "individual copies" of combat zones. Perhaps there could be areas/npcs/enemies accessible only at a certain time (night or day)? That'd be interesting, too.
/signed
/signed
neoteo
becose its instanced , everything should be random . after it starts there could be a cicle for night day , i would say 6 hours day 6 hours night or even 3 hours day 3 hours night , becose many people dont play for more then 3 hours , it would be nice to have that feeling in a short time of play , it doesnt have to be like real life , its a fantasy world. for rain and sun , storm , snow etc , also random .. being random means , dist 1 could be raining and dist 2 could be sunny. i think this would save server space. also possible in town day sunny then go out and its storm rain night.
maybe a fixed day/night cicle on towns , then instaced zones start their cicles from there.
and also , this could make computer hardware requirements go up , more memory needed at least.
anyway
/totaly signed
maybe a fixed day/night cicle on towns , then instaced zones start their cicles from there.
and also , this could make computer hardware requirements go up , more memory needed at least.
anyway
/totaly signed
EnigmaticAnomaly
/signed
There must be balance, in all worlds...
There must be balance, in all worlds...