[[*ahem* Topic addressed a few weeks ago, at length. Please: Search engine!]]
As you can tell if you do that search, we've had this discussion before, and the concerns and opinions in this thread truly have been passed along to the design team. Your opinions are greatly valued, particularly from those of you who give clear examples in a neutral tone. However, player reports of what they perceive as errors, problems, changes, or improvable design will not always result in the dev team making a change to the game. So report != change in every instance, which I'm sure you can appreciate. If there's a bug, or if there is an unexpected/unintended change, then of course the designers are going to make changes.
I appreciate that some of you perceive problems. That you feel that things are not operating as they once did. That things are not operating as you would have them operate. And you could be right! I can understand what you're saying, and I confess that some of it sounds like unusual behavior to me. But with all due respect, you and I are not the experts, the
designers are the experts. And honestly, I passed this along a few weeks ago and certain members of the design team did review player comments and concerns then, and they tested and had QA test this situation extensively. The last I heard, they did not feel that a bug exists and they see the behaviors involving mob attraction, monster range and persistence, etc., are as intended.
I will ask the designers about this again. But please, I ask everyone to strive to keep the tone positive and constructive, to provide practical examples with facts, like Pillie citing the mobs involved, like Navaros giving both location and monster class, like ericdanie's example of the "A/B cross party member aggroing" (which I agree seems more like an intended strategic option rather than a bug or design error). Those players' posts, and others like them, are very helpful, and the more professions, locations, mob types, and other details we can get, the better!
Once the designers have had a chance to take another look and then share info with me, I'll get back to you. But remember to keep an open mind about the fact that changes to gameplay are made with intent, that designs are amended, and that strategies do need to be adjusted, sometimes, as time goes on. (Remember the fracas with AOE changes back months ago? Those changes were intended, we players modified gameplay, and it worked. Dang I love close-in Firestorm or Meteor Shower for strategic "Get off my back, chump!" monster removal now!

)
So, keep in mind that after an initial review this was not seen as an issue. But I know that we'll keep an open mind about whether the things you relay represent a bug or an intended change. I feel sure that the designers will take a second look for you. If things are not not working as intended, they will be fixed. If all is working as it should be, well, I'm confident we'll learn to work with it.
[[And please, using callouts in the thread subjects is a little "shoutish" and I'd ask that posters not do that. We will read and response, as we're able, but callouts are a little much. Thank you for that courtesy.]]