11 Dec 2006 at 15:58 - 58
I wouldn't want a role-player in DoA. Whether they use voicecom or not. Stay in grotto, and role-play your heart out. DoA is serious gameplay. What's next: "I don't kill torment creatures since they are my soulmates?" Immersion is all fine and dandy, as long as it doesn't affect team and gameplay.
Vent/TS are both free downloads.
Vent/TS groups rarely if ever require members to use mike. I never do, I've never been rejected because of it.
Vent/TS groups generally include more dedicated/experienced players. While they are no guarantee, they are just another notch towards better teams. Just like various ranks, armors, etc.
Vent/TS groups in general are much more moderate, and tend to be solid. The worst vent groups I've experienced are the ones hosted by higher-ranked GvG guilds. Once again, not a rule, but those were the only exceptions. It has something to do with them not caring even in slightest about PvE. Voicecom groups will generally be more patient, and will take more time to coordinate skills and roles, increasing their chances of success.
Unlike Factions missions, where the one and only reason to do it is loot, DoA currently requires different goals.
Vent/TS makes it more likely for inexperienced members of the group to be productive.
Voicecom is also a measure of overall proficiency. Inviting someone who turns out to be unable to set it up is a big warning mark.
Being unable to run voicecom is another indication. Dial-up is fine, but much more likely to suffer from lag issues. Having a computer unable to run GW and voicecom also isn't too desirable.
Lastly: DoA is not pre-searing. Be prepared, and be dedicated. Those are too often associated with hardcore, although they have absolutely nothing to do with that. You cannot run your custom role-playing build, you cannot frolick around, you cannot be an ass.
On the record. Of all the voicecom groups I've been in DoA, not one has wiped, not one has had a bad seed, not one has had any kind of teamplay issues. Although we didn't finish entire mission most of the times, either to err7, simply not bringing enough dps, or group starting to lose focus after several hours, those are DoA related issues. So that's over 10 groups, and 20-30 hours of playtime without any PUG-related incident.