[Dev Update]: Domain of Anguish

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by unienaule
Somebody correct me if I'm wrong, here, but as far as I know, you don't get 1 gem for completing an area, you get 2, one from the quest and one from the chest, correct? Meaning, if you can get an area done in 3-4 hours, you then require only (60/2)*(3 or 4) 90-120 hours to get a Torment weapon, which is certainly much less than the time it would take to farm materials for a set of FoW armor. If I'm wrong, then it's 180-240 hours, still, less time than it would take to farm 120 ecto and shards. Do it yourself = win. Buy it from other people = lose.
You must complete the entire Mallyx mission to recieve the gemstone as a reward of the quest. However, each part of the quest rewards you with a chest with gemstones in it.

So you're guaranteed for just 1 gemstone per City/Foundry/Gloom/Stygian run.
However, usually 3~5 gems drop per run also, and A.net has announced they will be upping the drop rate... it should come out to average of 7~8 gems drops a run for the team or so.

Meaning, you are guaranteed to have 1 gemstone from a completed run, and most likely another from drops.
In average, each run should net you 2 gemstone, unless you're immensely unlucky.

If you complete the entire Mallyx quest, including the FIFTH part and defeating of Mallyx, you will recieve 1 gemstone of each kind.

So to sum it up, 1 run through the entire Mallyx quest should net you 3 of each type of gems.
Five runs through the Mallyx quest will most likely net you enough stones for a Tormented Weapon.

Broken down like that, it doesn't seem THAT impossible now, hmmm?
(directed at those who are crying OMG IMPOSSIBLE NERF)

Marvel M

Ascalonian Squire

Join Date: Nov 2005

N/Me

Quote:
Originally Posted by luinks

ROFL - Ok that made me laugh ...


Take Care..

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by aohige
You must complete the entire Mallyx mission to recieve the gemstone as a reward of the quest. However, each part of the quest rewards you with a chest with gemstones in it.

So you're guaranteed for just 1 gemstone per City/Foundry/Gloom/Stygian run.
However, usually 3~5 gems drop per run also, and A.net has announced they will be upping the drop rate... it should come out to average of 7~8 gems drops a run for the team or so.

Meaning, you are guaranteed to have 1 gemstone from a completed run, and most likely another from drops.
In average, each run should net you 2 gemstone, unless you're immensely unlucky.

If you complete the entire Mallyx quest, including the FIFTH part and defeating of Mallyx, you will recieve 1 gemstone of each kind.

So to sum it up, 1 run through the entire Mallyx quest should net you 3 of each type of gems.
Five runs through the Mallyx quest will most likely net you enough stones for a Tormented Weapon.

Broken down like that, it doesn't seem THAT impossible now, hmmm?
(directed at those who are crying OMG IMPOSSIBLE NERF)
Nobody stated it was impossible...

point has been from start that it was boring, unfun and longwinded. You do it once and don't ever wanna come back, ever. Ever...

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Renegade ++RIP++
Nobody stated it was impossible...

point has been from start that it was boring, unfun and longwinded. You do it once and don't ever wanna come back, ever. Ever...
There has been numerous posts on how the gemstone requirements are outrageous.
Which is very odd, since the FoW armor has been around in the game ever since the start.

I'm merely stating a fact, and not stating an opinion.
Whether you enjoy DoA or not, is your opinion, and although you are entitled to it, it is yours and yours alone.
There may be others that agrees with you, and there may be others that disagrees.

Basically, what I'm saying is, speak for yourself, I'm enjoying doing this area.
But our preference has nothing to do with difficulty of obtaining the prize, which is no less or more than a FoW Armor.

Now, Rt hero is totally diffrent issue together.
I actually agree on having a diffrent Rt hero available, as I personally think the rewards for an off-the-scale difficult Elite, or the reward for grinding, should be a cosmetic one, and not an essential one.
Torment Weapons are perfect as rewards for this area.
The only Rt hero in the game, however, is not.

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by Bastian
That's why you can create PvP only characters.

Think before you speak please.
Good God, are all you PvP'ers this thick-headed?
PvE and PvP characters should be at equal foot at all times. You were complaining about PvE'ers being able to recive odd weapons like dual -2 damage shield and the likes until you finally got them yourselves. Now YOU get the advantage of easy access to a Rit hero vs a PvE'er spending ~200k PER CHARACTER and everything is fine?
I already spent enough gold on PvP ready gear, runes and armor only to spend another 200k just to be on equal foot while it should be easier. Norgu and Goren and I dunno who) cost 6000 Balth Faction as well but are far easier gotten then Razah.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by aohige
There has been numerous posts on how the gemstone requirements are outrageous.
Which is very odd, since the FoW armor has been around in the game ever since the start.

I'm merely stating a fact, and not stating an opinion.
Whether you enjoy DoA or not, is your opinion, and although you are entitled to it, it is yours and yours alone.
There may be others that agrees with you, and there may be others that disagrees.

Basically, what I'm saying is, speak for yourself, I'm enjoying doing this area.
But our preference has nothing to do with difficulty of obtaining the prize, which is no less or more than a FoW Armor.

Now, Rt hero is totally diffrent issue together.
I actually agree on having a diffrent Rt hero available, as I personally think the rewards for an off-the-scale difficult Elite, or the reward for grinding, should be a cosmetic one, and not an essential one.
Torment Weapons are perfect as rewards for this area.
The only Rt hero in the game, however, is not.
By saying that there were sufficient posts that stated that obtaining gemstones was outrageous your proving my point. Outrageous is NOT impossible, it is similar to unfun, longwinded and boring.

Nor did I convey your opinion, I was however conveying the general feeling i received from all the different threads on multiple boards, on top of the declining userpool for these quests within the area of doa.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Vel
understood that... but, lost you here:

Pray tell how do you solo these areas? Maybe if you reveal and contribute your tactics, a lot of us may actually end up enjoying DoA. I believe by "solo" you did not mean chest running the areas. (No flames or Pun intended)

/agreed.
Full geo tank for city. E/Mo: Armor of earth, obsidian flesh, stoneflesh aura, earth atunement, aura of restoration, balthazar's spirit, sliver armor + another skill. 16 earth of course.

Why does this work? Well, the margonites are nice enough to drop quickening zephyr, allowing you to keep obs flesh up permanently.

Of course, you can bring a hero with QZ and make sure of it, but most of the time isn't necessary as long as you pay attention. . For extra skill, something for Kis is usefulGale, or something to just to put them out of commision while sliver armor does its magic. And make sure you have enough mobs attacking you all the time for energy managament. 1.5 - 2.5 groups is good. With enough mobs attacking you, positioning yourself near a Ki to have sliver hitting them will kill them.

It's not walk in the park. It's not [email protected], and it's not a 15 minute run.

But it's funny, watching the squishy ele tank those horrible horrible unbalanced level 28 mobs.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by SirJackassIII
Good God, are all you PvP'ers this thick-headed?
PvE and PvP characters should be at equal foot at all times. You were complaining about PvE'ers being able to recive odd weapons like dual -2 damage shield and the likes until you finally got them yourselves. Now YOU get the advantage of easy access to a Rit hero vs a PvE'er spending ~200k PER CHARACTER and everything is fine?
I already spent enough gold on PvP ready gear, runes and armor only to spend another 200k just to be on equal foot while it should be easier. Norgu and Goren and I dunno who) cost 6000 Balth Faction as well but are far easier gotten then Razah.
I don't think you read the original posts...

1. Yes, PvP and PvE character should have the chance to be equal. And they do. You can do DoA and get Razah - or you can spend 6,000 faction and get him as well.

2. I can understand why you want to equip your PvE character to PvP; however, it isn't necessary. Also why do you need to spend that much gold to do it? Why do you need to spend that much gold to unlock Razah? I could probably have a PvE character PvP ready with 4 weapon sets, armor, and skills for less than what you spent. Additionally, it is extremely easy to just roll a PvP character in 5 - 10 minutes without spending 1 gold. That is why its there - use it if you don't feel like getting Razah.

3. I agree, that there should be a ritualist hero available somewhere else that is easier to get. However, this is in no way limiting you from a PvP perspective, which was the intent of the orginal post. Razah unlocks with 6,000 faction. If you do PvP, this is so easily attainable.

If you think this is being thick-headed, then I imagine you have difficulty in the real world - especially when people don't agree with you, or you don't get your way. Try to look for a solution to a problem before you write if off please.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by mqstout
what good it is a ritualist hero -after you've completed the game-.
Heroes are useful, even after you finished NF content

I use Heroes in *all 3 chapters* be it helping friends or other stuff

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Bastian
1. Yes, PvP and PvE character should have the chance to be equal. And they do. You can do DoA and get Razah - or you can spend 6,000 faction and get him as well.
both PVE and PVP have the opportunity to get Razah for their respective realms
-but-
the DOA task of obtaining PVE Razah vs 6k PVP Razah is lopsided


I would have liked to have Razah for my 10+ chars but I have no interest in going to an elite area for my 10+ characters

I'm not unhappy tho -- I'll live

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by Bastian
I don't think you read the original posts...

1. Yes, PvP and PvE character should have the chance to be equal. And they do. You can do DoA and get Razah - or you can spend 6,000 faction and get him as well.

2. I can understand why you want to equip your PvE character to PvP; however, it isn't necessary. Also why do you need to spend that much gold to do it? Why do you need to spend that much gold to unlock Razah? I could probably have a PvE character PvP ready with 4 weapon sets, armor, and skills for less than what you spent. Additionally, it is extremely easy to just roll a PvP character in 5 - 10 minutes without spending 1 gold. That is why its there - use it if you don't feel like getting Razah.

3. I agree, that there should be a ritualist hero available somewhere else that is easier to get. However, this is in no way limiting you from a PvP perspective, which was the intent of the orginal post. Razah unlocks with 6,000 faction. If you do PvP, this is so easily attainable.

If you think this is being thick-headed, then I imagine you have difficulty in the real world - especially when people don't agree with you, or you don't get your way. Try to look for a solution to a problem before you write if off please.
You are constantly saying "go roll a PvP char to PvP". I should NOT be FORCED to do that. I said thick-headed because all you do is say "go roll a PvP char". I want to PvP with my PvE char, so that doesn't solve my problem that I like to be on equal foot with any PvP char. So PvP'ers get him for 6k? Well that's swell but it doesn't help my chars one bit, now does it?
I need a certain weapon? One I don't have yet? craft at merchant and buy some mods or buy a green (not expensive usually). I got most armor sets covered and can run any build, with some spare Skill points should I need a normal skill I don't have yet. Thing is, Razah would cost me 200k. Per character. So times 7. As opposed to a 5k weapon and some mods (which is highly unlikely I don't have yet). I am trying to look for a solution. How to Razah the hell out of the DoA and available to players that don't have time to grind stupid double damage AI for several hours. I wouldn't mind getting the gems if the area wasn't so MINDNUMBINGLY BORING. Seriousy, SF was a thousand times more fun then this PoS.
Placing the only Rit hero in there is the biggest failure of the DoA.

TheYangg

TheYangg

Academy Page

Join Date: Aug 2006

None

Mo/Me

Quote:
Originally Posted by http://guildwars.com/support/gameupdates/
Update - Wednesday December 13

* Fixed bugs and made improvements to the Domain of Anguish mission.
* Fixed bugs and made improvements to the Mallyx the Unyielding quest.
* Reduced the number of gems needed to purchase the Armbrace of Truth from 25 of each type to 15 of each type.
* Increased the quantity of some of the rewards produced by opening a Coffer of Whispers.
* Increased the chance of finding gemstones in the Domain of Anguish.
* Added slash commands for emotes in the following languages: French, Italian, German, Spanish, Chinese (Simplified), Chinese (Traditional), and Polish.
* Updated the font used to display the Polish language.
* Improved Polish translations.
Already done....

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

I would just like to have Razah to experiment a bit with a Ritualist hero and leave Domain of Anguish to the so-called elite who enjoy it.

It's kind of ironic that after so much ritualist bashing and discrimination, when people would actually want to use them and add them to their party, most of them can't allocate the time and effort for the grind / fun (however you prefer) it takes.

Mourne

Mourne

Wilds Pathfinder

Join Date: Aug 2006

North Carolina, US

The Arctic Marauders [TAM]

W/

Heroes shouldn't have a place in PvP at all anyway, so what's all the fuss.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Ohhh now I finally have a slight reason to even try DoA... Thanks A-Net


Hmmm but I still can't find a party :P

Well, I guess I'll wait till gemstones are cheap, and just buy my way to Razah... And of course the Coffer, I guess. When my non-warrior characters are at DoA as well, I can play there myself (Since about every team I wanna join already has 5 warriors :P).

Well, at least this, before the update, sucky place has a good reward - more gemstones and better chance at the Torment Weapons (What was so good about these, anyway :S)

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by SirJackassIII
You are constantly saying "go roll a PvP char to PvP". I should NOT be FORCED to do that. I said thick-headed because all you do is say "go roll a PvP char". I want to PvP with my PvE char, so that doesn't solve my problem that I like to be on equal foot with any PvP char. So PvP'ers get him for 6k? Well that's swell but it doesn't help my chars one bit, now does it?
1. You're not forced to roll a PvP character for PvP. However, its an easy solution to your so called "problem"

2. You're not forced to take a ritualist hero into PvP.

3. You're not forced to PvP.

4. You're not forced to do anything in this game.

5. Your PvE character CAN be on equal footing with any PvP character. The only problem is YOU are UNWILLING to go the extra mile. Its not Anets fault, or anyone else's. So please, stop the whining, it doesn't make you look good.

HzzB

HzzB

Ascalonian Squire

Join Date: Oct 2006

Vancouver, BC

Just my 2 cents about DoA:

0.1% Cookie Cutter farmers for gems at DoA is not a GW community yet. So, your understanding of the fun in the game does not necessarily reflect even minority opinion about the game. I understand your approach, but look at the other side. I am not going to discuss how hard or how easy DoA is, but it should be fun for as many ppl as ANet could make it.

- Razah. Hmmm, it is just the matter of collector to get this last hero. I have no idea why ANet placed so discussible reward at elite area. IMHO it is just a mistake and hopefully they will fix it later on.

- I have 12 "One of Each" characters. All of them completed Prophesy and Faction, but only dervish completed Nightfall. All quests and most of the mission was bitten with heroes. It was fun and sometimes a great challenge. I have no doubts, when my monk or nuker come to DoA I will get access to this area. But IT IS NOT a fun to be waiting for "balanced group" when nobody need some classes like dervish (it is not about builds or skillbar). ANet - GIVE US HENCHES !!! in DoA! Or, may be you think it will be too easy for some team buids? LOL. I am sure heroes+henches are superior here then most of PUG.

- Farming, drop rate, prices. I did not find new weapon more attractive then 8 Factions +10 Nightfall end game free green weapons. Let ppl farm for the rare skin, sell it, and collect tons of useless gold until they still have fun to do it.

Dart The Eternal

Pre-Searing Cadet

Join Date: Jun 2006

Shiverpeak Construction Company/SCC

W/Mo

Just wanted to say thanks for the info, I love the challenge, have not made it yet, but will. And now rewards being better just increases the drive to get it done.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Now a torment item will cost at least: 1.5 million in Titan gems, ~450k in Stygian gems, ~750k in Torment gems, ~375k in Margonite gems. 3mil75k. Or if you eBay it, $175. Still more than a set of FoW armor. (And don't even pretend that some of the first people to get torment items haven't/won't eBay the gold to get it. It's pretty rampant.)

Venus was her name

Frost Gate Guardian

Join Date: Feb 2006

Cornwall, UK

W/N

this is a load of utter rubbish.

how many people have completed FoW/UW/Deep/Urgoz 100%? about 0.5% of GW's gaming population? i dont see people complaining about those.

you can't make DoA easier just becuase a few kids on some forum moan about it..LOL

i say make DoA harder, up the cost of the torment weapons to 300 gems and tell the noobs to bugger off back to pre.

woah :S had a WoW moment there!!!!!!!!!!

ty Anet nice changes keep it up.

(a half sarcastic post)

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by Venus was her name
this is a load of utter rubbish.

how many people have completed FoW/UW/Deep/Urgoz 100%? about 0.5% of GW's gaming population? i dont see people complaining about those.

you can't make DoA easier just becuase a few kids on some forum moan about it..LOL

i say make DoA harder, up the cost of the torment weapons to 300 gems and tell the noobs to bugger off back to pre.

woah :S had a WoW moment there!!!!!!!!!!

ty Anet nice changes keep it up.

(a half sarcastic post)
I think you've outlined the problem in your rant. More than 0.5% of the players are getting sick of seeing Anet spend time on content geared to 0.5% the players.

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

Quote:
Originally Posted by Clone
I think you've outlined the problem in your rant. More than 0.5% of the players are getting sick of seeing Anet spend time on content geared to 0.5% the players.
Although I'm confused by your use of percentages I think you're trying to say that the majority of players are upset Anet is spending time on content for 0.5% of the players, and to that my response is...

RPG's without a solid hardcore fanbase won't live long. Hardcore players are often the most knowledgable, helpful, and dedicated people in the game. Sometimes there can be jerks in the bunch too, but don't hate the whole bunch cause of a few bad apples. It's really sad that only ~1.0% of the player base is hardcore. So many hardcore players that could've offered so much to Guild Wars have quit a long time ago, when they felt Anet neglected them. Maybe just maybe DoA will bring some of them back, but not when Anet nerfs the rewards within the first 2 weeks.

Stop being such a selfish bastard. You still have 99% of the Guild Wars world. DoA is essentially 1 explorable area split into 10 quests and 1 mission. It's probably something they whipped together in 1 night, when they were all piss drunk on whiskey.

For the record I've never complained once that everything before DoA is too easy. I had fun with all the easy stuff (not as much fun as I'm having with DoA), but I'll never whine and bitch to Anet not to make any more easy stuff. I like playing through the story when the difficulty is easy to moderate, and I like my repeatable end-game to be hard, excruitiatingly hard.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Venus was her name
this is a load of utter rubbish.

how many people have completed FoW/UW/Deep/Urgoz 100%? about 0.5% of GW's gaming population? i dont see people complaining about those.

you can't make DoA easier just becuase a few kids on some forum moan about it..LOL

i say make DoA harder, up the cost of the torment weapons to 300 gems and tell the noobs to bugger off back to pre.

woah :S had a WoW moment there!!!!!!!!!!

ty Anet nice changes keep it up.

(a half sarcastic post)
Hell yes!

And make all the mobs level 99 with resistance to all conditions and permanent hexbreaker stance with a monster only 1000 HP life steal ability with no recharge time!

That will make elite weapons truly elite!

/tongue in cheek

Kenagalaz

Frost Gate Guardian

Join Date: Mar 2006

Servite Nostrum Animus [SNA]

E/Me

Quote:
Originally Posted by generik
Hell yes!

And make all the mobs level 99 with resistance to all conditions and permanent hexbreaker stance with a monster only 1000 HP life steal ability with no recharge time!

That will make elite weapons truly elite!

/tongue in cheek
and you know some nutcase will still come up with a build and strategy to beat them.

Kenagalaz

Frost Gate Guardian

Join Date: Mar 2006

Servite Nostrum Animus [SNA]

E/Me

Quote:
Originally Posted by Venus was her name
how many people have completed FoW/UW/Deep/Urgoz 100%? about 0.5% of GW's gaming population? i dont see people complaining about those.
I think that's because alot of the good players who got to the elite mission early had already posted tons of walkthroughs, builds, and screenshots by the time the average "majority" got to the elite mission that they didn't need to do the work, someone else had already done it for them. coughRTcough

DaS_BrOt_2MaL

Ascalonian Squire

Join Date: Aug 2005

E/Me

first of all, thx. The Gemstone-droprate was hardly needed.

now to my humple thoughts about the doa itself:
- as some people mentionend, the costs for an Anguish-Weapon WAS too high, and in my opinion, it still is. Remember a Titan Gemstone, which is at Prices beyond the Gold cap: 100k + XX ectos. i doubt, the price would change significantly, even not with the double drop.
why? well, there are some paralisms in the double drop events at past weekends. to me, those events just had a VERY small influence in Item prices. At least my eye didn't catch one single rapid pricedrop due to those increased droprates.
Plus, i onlz finished the city yet, and tried a couple of times in finishing the Veil and Ravenheart. All i got was 2(!) Margonite Gemstones. approx. 30+ tries (only counted the 3+hours tries). So im definatly "pro-price-to-5-gems-each"
- Razahs Region should be Gemstone-independent. Im not a casual player in its sense, but spending multiple hours just to get the entrance to a region, where i ONLY can get a hero, is, by FAR, not my motivation..

all in all, im not very motivated about Death on Arrival atm. People are arguing about the lil word "Elite", but most ppl forget, it is still a game. The Elite mission at itself is still the most hardest part in GW-PvE, and, asuuming i played the mallyx-Q, i would have 2 Gemstones each after that Q (inc the Questreward). just 2(!). Assuming ill get on Gem extra everytime i finish a Quest, i STILL would have to play all areas 7 times to get 14 (+1 each for the mallyx-q-reward).

well, elite or not, playing such a hard-ass-mission is the one site. The other is, playing it 7 times without even having a big reward (no, green items are not a reward to me, exspeciallz with those crappy stats) is not ELITE. Thats Farming.

Thx for ur attention

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

For the record, resurrecting a thread that still has a point is fine. Spleelign yuor wurdsli ke this and not spacing the mcorrect lyand not caring is not. It's not that we'll jump on you if you're not a native speaker, but when it's obvious you typed really fast and then hit send without even looking it over.... you will get deleted.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

Quote:

And every "elite" player has either done the mission and given up or is farming it now. There will be no "new people." If DoA made both Savio and Racthoh flinch, I fear for its longevity.
...............lol, made me flinch as well

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

DoA is now populated by farmers and those that will try a few times and either beat all the missions with a good team or just give up, and most will just give up fast.

The cost of buying Rahaz is down to about 200k, so I'll probably be able to afford him in a week or 2.

Nice skill based reward there............

Rawraslan1121

Rawraslan1121

Ascalonian Squire

Join Date: May 2006

Hall of the Necronomican

P/R

Quote:
Originally Posted by Zinger314
Not enough. Not even close enough.

I think you misinterpret how much the DoA Gemstones actually cost, Gaile. I'm assuming you know that some gemstones are expensive, even about 100k each. Therefore at 15 of each stone, an Armbrace of Truth would still cost 2+ Million! That's twice as much as FoW armor for a subpar-skinned weapon! (on a related note, why even design Torment Focus!? Who in their right mind would spend 2 million on a Focus?!) Is that the designers' wish?

I suggest that you adjust the price for an Armbrace of Truth all the way down to 5 of each Gemstone. That way, more than one person will actually be able to afford one...

And no, the double gem drops will not dramatically neuter the prices to a reasonable level. Keep in mind that very few people are even doing the mission, therefore the double drops have a significantly less impact!
Well you also have to add in that Elona is STILL fairly new, many people waited to get it until christmas so it will take them some time to beat the game. As time goes by more people will get down there, there will be more groups and prices will drop gradually. If you want to buy it just wait, but if you want it now then I would work for it.

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

Quote:
Originally Posted by Rawraslan1121
Well you also have to add in that Elona is STILL fairly new, many people waited to get it until christmas so it will take them some time to beat the game. As time goes by more people will get down there, there will be more groups and prices will drop gradually. If you want to buy it just wait, but if you want it now then I would work for it.
DOA is not for those people. DOA is for those who live and breathe the game. There MAY be a few new ones, but considering that 'elite players' comprise an infinitessemally small percent of the population, there won't be that many. (NB: Not everyone who bought it opening weekend are even half way through Elona yet. I know myself and plenty others who are just arriving into Vabbi.)