[Dev Update]: Domain of Anguish

Gli

Forge Runner

Join Date: Nov 2005

Spending 6000 faction doesn't add Raza to any of your PvE characters.

Oh, and hero battles are only the first thing that comes to mind regarding PvP with heroes.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by Gli
Spending 6000 faction doesn't add Raza to any of your PvE characters.

Oh, and hero battles are only the first thing that comes to mind regarding PvP with heroes.
That's why you can create PvP only characters.

Think before you speak please.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Gli
Seen every nook and cranny of the new world. I got those new titles, I have every title introduced by Nightfall maxed. I could take some cash from my storage and get one of every armor Nightfall offers, but that's kind of pointless is it? Same goes for weapons. I don't know what to make of the crafting materials bit. Yeah, I got crafting materials. Had them for ages? What's your point?

Yes, and every protector title too, and 291 elites capped, Holy Lightbringer, Sunspear Castellan and Incorrigible Ale Hound.
Quote:
No, I'm complaining on my own behalf. I'd like some fun new content. I've always found 8 man groups in those places a little too easy, but our 3 to 6 man guild groups still have a hoot going there once in a while. Sure, I bet DoA is a nice enough challenge, but I don't have enough hours to waste on pugging the place. I've tried, and by the time I find a group and before that group is ready to go, I've burnt up more than half my gaming hours for the day. Not worth it.
Dude, not only do you have enough time, you have too much time.

Quit GW and do something productive. You're done with this game.

Geez, 19 months playing, and I don't even have UAX. And I even thought that having 5 protector titles total (not 5 characters) was hardcore. They are also the only titles I've managed to max out.

But above all, if with all this you still find DoA hard or even remotely challenging, then you're simply not up to this and never will be. Someone with that much experience should be able to breeze through that place, not to mention have zero problem finding pro groups.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Antheus
Dude, not only do you have enough time, you have too much time.

Quit GW and do something productive. You're done with this game.
None of that takes any ridiculous amount of time. I just spent a lot of my playing time on one character, doing only PvE, and spending no more than a few minutes per playing session in outposts. When I play I play, I don't muck about.

Quote:
Originally Posted by Antheus
But above all, if with all this you still find DoA hard or even remotely challenging, then you're simply not up to this and never will be. Someone with that much experience should be able to breeze through that place, not to mention have zero problem finding pro groups.
I don't do 'finding groups', I play with guildies or I play solo. That precludes me from playing DoA and I don't have any problem with that! I'm not complaining DoA is too hard or too whatever. It's great that GW has an area like this. I just have a problem with Nightfall not offering anything else than a storyline and a single hardcore high-testosterone area. They sell this game as a stand-alone game, you know. They damn well better deliver a stand-alone game and don't refer me to SF, UW and FoW to get my endgame kicks.

And speaking of stand-alone games, I'd like to see a group solve those DoA quests with core and Nightfall skills only. That would really impress me.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Gli
I don't do 'finding groups', I play with guildies or I play solo. That precludes me from playing DoA and I don't have any problem with that! I'm not complaining DoA is too hard or too whatever. It's great that GW has an area like this. I just have a problem with Nightfall not offering anything else than a storyline and a single hardcore high-testosterone area. They sell this game as a stand-alone game, you know. They damn well better deliver a stand-alone game and don't refer me to SF, UW and FoW to get my endgame kicks.

And speaking of stand-alone games, I'd like to see a group solve those DoA quests with core and Nightfall skills only. That would really impress me.
Like I said, you're done with this game. You've exhausted all the content. Nothing can provide any challenge to you anymore. No ammount of content added will provide any challenge for you anymore. You don't even realize how much effort it takes to do what you did with all the titles, and all the other areas. And as such, you're way past the viable audience, and simply cannot be catered to. You simply belong into the tiny percentile of hardcore for whom the content cannot be provided fast enough, no matter how much of it.

Simply put:

You have beaten Guild Wars in 3125 hours and 17 minutes with a #5 high-score of 17,511. Please enter your initials: _ _ _

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

I agree. You win. Go away.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by Gli
I just have a problem with Nightfall not offering anything else than a storyline and a single hardcore high-testosterone area. They sell this game as a stand-alone game, you know. They damn well better deliver a stand-alone game and don't refer me to SF, UW and FoW to get my endgame kicks.

And speaking of stand-alone games, I'd like to see a group solve those DoA quests with core and Nightfall skills only. That would really impress me.
1. Why can't we refer you to UW or FoW for your endgame kicks? They are accessible through NF areas, so I can only assume they are there for NF only owners. That means they count as end-game content. What more are you looking for? If you wanted more of a sand-box experience, you should have chosen that type of game. This is why many companies give you trial periods before you buy a game. Do some research if you don't like the endgame content of GW.

2. I would like to repeat myself because I think a lot of people missed it. Look at the name of the game "Guild Wars". Even if you didn't research what game you were spending money on, the name alone should convey some kind of message that this game has a strong PvP basis to it. Guess what, PvP is an obvious choice for end-game content. There are no references to guilds warring in PvE. The only place where there are guild wars is in PvP. This game was designed with PvPer's in mind. ANet, however, also ended up with a very nice PvE design and content. One which, I find, to be very expansive.

3. I'm sure there are ways to finish DoA with just core + NF skills - but, yeah, its probably gonna be a little harder. By the way, ANet is most likely also in the busienss of making money. If they give everyone who bought NF the same thing as they got in Prophecies or Factions, what incentive do people have to buy these campaigns? Please don't forget that we live in a capitalist society.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Bastian
There are no references to guilds warring in PvE. The only place where there are guild wars is in PvP.
thats incorrect

if you read the Prophecies manual, you will see "Guild Wars" refers to a time in Tyrian history

the name is based on historical lore
http://www.guildwars.com/gameplay/manuals.php

page 34 of the PDF manual describes the Tyrian timeline

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Antheus
Like I said, you're done with this game. You've exhausted all the content. Nothing can provide any challenge to you anymore. No ammount of content added will provide any challenge for you anymore. You don't even realize how much effort it takes to do what you did with all the titles, and all the other areas. And as such, you're way past the viable audience, and simply cannot be catered to. You simply belong into the tiny percentile of hardcore for whom the content cannot be provided fast enough, no matter how much of it.

Simply put:

You have beaten Guild Wars in 3125 hours and 17 minutes with a #5 high-score of 17,511. Please enter your initials: _ _ _
Spending a year in Prophecies, then six months in Factions, that's a heck of a long time to get a few pathetically easy explorer and protector titles on a single character. It doesn't take a lot of effort, nor does it take an excessive amount of time, it just takes some dedication. When started I filling in the Prophecies map (because there suddenly was a title for doing so), it took me all of 2 hours to map every nook and cranny between Camp Rancor and Beacon's moving through with a few guildies and hench monks, and that's one of the largest most challenging explorables in Prophecies. And the protector title? I had all the bonusses months before Factions came out. You're grossly overestimating what it takes to get these titles. I don't feel I'm done with Guild Wars. I'm not bored with it yet, I still find plenty of stuff to entertain me, but it happens to be in areas I paid for more than 1 1/2 year ago.

Unfortunately, Nightfall only added six weeks worth. If it had offered the same content as Prophecies, or even fun stuff like FA, I wouldn't be complaining. I paid the same money for all 3 games and I just don't think Nightfall is worth it. It doesn't deliver like the other games.

Quote:
Originally Posted by Bastian
1. Why can't we refer you to UW or FoW for your endgame kicks?
Because I paid for those areas 18 months ago. I'd like some value for money from the game I bought less than 2 months ago as well.

Vandal2k6

Vandal2k6

Lion's Arch Merchant

Join Date: Sep 2006

Manchester, UK

The Manchester Marauders

W/Rt

I've said this before and I'll say it again. Anet have NO obligation to provide you with entertainment for the rest of your life. If you hammer GW and get it finished in no time, you can't blame Anet. I bought a film last week for £15, watched it and thought it was shite. I didn't contact Warner Bros and tell them to release an update with more footage and to change this that and the other. Why people think game producers owe them something I'll never know.

If the game was plop from the get-go then fair enough. Something should be done. But it doesn't crash, has provided entertainment for the most part then we should be grateful of any extras. End of. The mere fact Anet are willing to add FREE extra content is enough for me.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

DoA is lot like Hero's Ascent now it’s all about flavor of the month builds that are no more challenging then solo farming but with eight people and it takes no real skill all. Guess Anet had to make a place for the jerry’s kids players who know nothing about skill and balance.

Cygnus_Zero

Krytan Explorer

Join Date: Aug 2005

N/Me

Aside from the gem requirement for Razah, I cant figure out why so many people want a ritualist hero so bad. Am I missing something?

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

I'm going to thank Anet in advance for the DoA changes.

When I first saw the area was opening, I thought "I'd better hurry and get my (Elonian) ranger through the game". I'm sure my other girls from Tyria and Cantha would also like to visit DoA but they'll have to wait. Then Sanura got stuck at Ruins of Morah, and I began reading the whining tirades about how "un-fun" DoA was and how unreasonably awful Anet had made it to 'beat'. I thought on the matter and decided to play my other 'toons for a bit.

Now I think Sanura will have to brush the dust of Morah off her ancient armor (at last! Female rangers have a version of the duster!) and make her way to the Domain. It may prove frustrating, irritatingly hard and downright momentarily un-doable, but in the end, it too will be overcome. Isn't that what we "Protectors of <fill in the continent>" do?

Besides, the definition of "Anguish" is NOT "fun". It's how you deal with anguish that makes the difference .

Cherrie

Cherrie

Krytan Explorer

Join Date: Jun 2006

Echowald

Marked by [Fury]

Me/

Thanks for taking our oppinions into consideration!

but still... what about Razah? Please dear Devs, think about this hero again - a hero without counterpart, and belonging to other chapter, shouldn't be placed in a quest he is now.

Kylista

Ascalonian Squire

Join Date: Nov 2005

Quote:
There should be more areas where there are no henchies. Go Go teamwork.

Yes, there are stupid people that play the game. That can be said about every aspect of life. Make a guild of friends and go have fun.
Exactly why once I finish Nightfall I retire from the GW.....That is such a one-sided statement...remember some of us have lives and should not be limited to joining a guild or a PUG.....

1.) I have a slow connection so people get "excited" about my slow load times.
2.) I have 4 kids so I frequently have to stop playing in a safe area of a map while I tend to issues. With a PUG the MM gets very anxious with long delays....
3.) My connection / Err7 issues happen once a while so having to find yet another group of people to join with is not that easy.
4.) Because family comes first, I cannot get to the PC at normal times and seem to be in the game at either very early hours in the morning or very late hours in the evening so some of these non-henchie areas are barren.
5.) With henchies I do not have to worry about Rage-Quit which seems to happen a lot in elite areas.

Hopefully ANet will get rid of ALL non-henchie areas before I finish the game.....

Just for the record, the hardness of the mission and the lack of drops I am indifferent on, however, I just want to enjoy it at my own pace......

Lavindathar

Krytan Explorer

Join Date: Aug 2005

Manchester, England

The Monstrous Fangs (fang)

N/Mo

Hate to say this Gli, but UW/FoW are included in Anets stand alone policy of Nightfall. It can be access, through NF, even if you dont have other chapters. But you do, and you got it early.

The DoA was built, with requirments, and it will have been tested by the Devs, and I do believe they will have finished it.

So, it's possible. We've seen screenies on here of people completing the quests, within 2 weeks. So why the nerf?

It should of been left as it was, for us people that want a challenge. It's the most fun area in GW, I play with my guildies, and we laugh are tits off over TS as we get raped. And when we do well, we're happy. Either way, the challenge makes it fun AND rewarding.

And the torment weapons etc, they were nice to have. When they would of been rare, like I said, rivalling that of Crystalines. But not anymore.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Gli
Aw, jeez. I know I shouldn't be expecting too much on an internet forum, but did you actually read my complete post you quoted a little part from?

This was in there too:
You keep going on and on about how you paid for content and how you paid for content back then and all that.

So all you care about is money, not the game.

$50 gave you 20 months of entertainment. Find better value for money. Because everyone will confirm that this you get so much for this money.

And apparently, passing the 3 mil mark in sold copies means that either lots of people are getting ripped off, or that so many people consider NF to be good value for money.

You're making an issue out of something that nobody cares even remotely about.

$35,000 in taxes = Now that's bad value for money. $50 on a game that lasts 20 months = Good value for money. $98,000 on medical bills for ER treatment covered by insurance at $480 a month medical insurance fee - good value for money. $22,000 yearly salary for 12 hour workshifts - bad value. See the relation here...

Lavindathar

Krytan Explorer

Join Date: Aug 2005

Manchester, England

The Monstrous Fangs (fang)

N/Mo

I've been playing games for Donkeys years, and GW is the best value I've ever had for money.

Apart from maybe the £20 spent to buy Half Life 2, just for CSS.

Gli

Forge Runner

Join Date: Nov 2005

I don't give a rats ass about the $50 bucks I spent. I'm just unhappy that I didn't get any good stuff for it. I like Guild Wars, I'd have liked some good new fun endgame areas. They could do it with Prophecies, it's just sad they can't do a repeat performance.

50 bucks for 20 months, that's great. 50 bucks for 6 weeks is just sadly underachieving.

And that's the last I'll say about it.

Tauren Arcanist

Academy Page

Join Date: Nov 2006

Vanquishers Island

Jenns Ungulating Glory Globes[JuGG]

E/Mo

Perhaps drastically changing the way DoA plays. Making it like FoW or UW where a balanced group can go out without worry'ing about getting 1 hitted by an enemy caster.
The monsters there are insanely overpowered.

LB6 MoF TANK LFG Veil FTW : (

Anghardel

Anghardel

Frost Gate Guardian

Join Date: Oct 2006

Raging Seraphim

Rt/

Wow

When I saw the title of this thread and read the bit on listening to the players around the Domain of Anguish my heart suddenly dropped, because I was sure that Anet was intending on making the missions much easier to get through - as I've seen more folks complaining about their level of difficulty than anything financially-related, save, perhaps, for those ambraces of truth (tormented weapons? Yeah, more like demented :P) - which would really be a kick in the teeth for someone like me who literally enjoys getting trashed, since I've always found that most of the PvE world has been a breeze to get through.

I'd just like to take a second to sincerely thank Anet for removing henchmen from the Domain of Anguish/Gate of Anguish. It really brought back the necessity for human contact in a game - Nightfall - where AI seemed to rule, due to the level of controllability of heroes (I literally had to hench/hero every single mission in the game because it took so long to find groups, which I didn't always have due to work, school, etc.). You folks did really well with the new area, ESPECIALLY in that respect!

Also, let it be known to those complaining of the difficulty level of these quests that, with a certain adeptness at controlling your hero and a very cooperative other partner with their heroes you can complete, or nearly complete, most of areas of the elite center.

The one thing I might like to request of Anet, though I doubt it'll be implemented, are some "waypoints" of sorts around DoA. While I LOVE the level of difficulty there, I don't always have 2-3-4 hours to kill, especially when at the end of them I slip up and get killed myself, hahah XD.

All in all, the update sounds good. I've only gotten one coffer, and in it I was given a Miniature Mallyx pet, which I'm keeping because the bugger looks so darned cool ^_^.

GG Anet!

Pashark

Pashark

Pre-Searing Cadet

Join Date: May 2006

Modena, Italy

Cavalieri Del Destino

Mo/Me

I can't undestand how a team can enjoy DoA, playing hours with the only 2-3 builds that works in this area... so boring..
Althought surviving high level mobs is tricky, for the first times...

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Quote:
Originally Posted by Cygnus_Zero
You're sooooo leet dude. When I grow up I want to be just like you. You should be proud of being so awesome at a videogame. lol

On a more serious note, I highly suggest you find something productive to do with your life instead of arguing with people about a videogame which will do nothing to move your life forward. All your doing is wasting personal time. Congrats. It's just a game bro. Relax a little. I'll bet you're sitting in a dark room right now crying and cutting yourself because you're angry about FotM builds and DoA.

The new emo is people crying about what's going on in videogames. Pathetic. Seriously, that post you just made blows my mind. You must be the most popular kid in school. lol. And if you aren't in school, then you have serious problems being a grown adult and complaining about something like this.
me thinks you got asshurt with the truth.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Lavindathar
Hate to say this Gli, but UW/FoW are included in Anets stand alone policy of Nightfall. It can be access, through NF, even if you dont have other chapters. But you do, and you got it early.
I think most people forget that.

UW/FoW is Nightfall's End Game content, just as it is for all the other chapters.

.-.

People take that place for granted now...meh.

DoA is pretty much equivalent to Sorrow's Furnace but much much harder/annoying.

waarph

Ascalonian Squire

Join Date: May 2006

My own personnal comment after reading the posts is how easy it is for some to use various different terms as being equivalent.

As if "elite" means "hardcore" means "grind" etc...

I always though that Guilwars option was to reward quality over quantity, thus better players over players that are willing to do the same thing over and over. Being good at playing over grinding in a word.

This is why in my opinion DoA rewards are dead wrong. No reward linked to quality but only to quantity, to time spent.

Thanks for listing to customers (DoA must be a real disaster ) but as far as I am concerned no matter how DoA is changed the magic is gone for this place. I'll go in places where my skills, and not my lost time, can shine

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

While this is nice for some people, I don't really believe it covers most of the complaints I've seen on the place. It may help the people that are still playing it get rewards slightly faster, it doesn't give people who have already abandonded it much incentive to come back. A good share of complaints I've seen are about Razah. Lessen the burden here, and a lot of the complaints will end, as I think Razah is the primary goal of a fair number of people trying the area out. And the price for Razah could be easily changed.

The other I've seen wouldn't be so easy to fix, and that is the simple brute force nature of the area. People just don't like how the area was designed. And, yes, I know that the area wasn't designed for your "average" player. But, this begs the question, "Why are you spending time on things such a small percentage of players are interested in when there are other improvements that have been requested since chapter 1 that would benifit all?" Anyone else want an auction system here? I think the constant decline in the district count since day one goes to show how appropriate DoA was as an acronym for this area.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by waarph
I always though that Guilwars option was to reward quality over quantity, thus better players over players that are willing to do the same thing over and over. Being good at playing over grinding in a word.

This is why in my opinion DoA rewards are dead wrong. No reward linked to quality but only to quantity, to time spent.
FoW armor. /Rank.

Time spent, not skill.
DoA is not mandatory.
Its optional.

The optional things are not based on skill.

Even DOA, imo is not skill based, since these are "skills" any PvEr should know. It's not elite in any sense, other than the whole "How long can you sit there?" deal.

luinks

luinks

Frost Gate Guardian

Join Date: May 2006

Purple Ravens

Mo/E

blastm

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Gli
I don't give a rats ass about the $50 bucks I spent. I'm just unhappy that I didn't get any good stuff for it. I like Guild Wars, I'd have liked some good new fun endgame areas. They could do it with Prophecies, it's just sad they can't do a repeat performance.(..)
And a lot of players think like you.
Most of my guildmates hardly play more than 2 or 3 hours straight at once, they were attracted with guildwars cause it had the "casual-player-friendly" sticker on it.
Most of them never finished Urgoz because it was too time-consuming. They look at the deep like an unrewarding challenge that you'll only finish once for the sake of it.
Now, I’m afraid most of them won't really look forward chapter 4;
as they didn't really had anything with high replay-value in Faction and Nightfall, since the area where we can all go and have fun quickly (without waiting 1/2h for a ferry, spending 1h checking builds, with the end-game feeling and a possible reward) where already there in prophecies, and are more than one year old.

Vel

Vel

Lion's Arch Merchant

Join Date: Mar 2006

W/

Thanks Gaile. But in all honesty, the whole idea of GW was "NO GRIND...MORE FUN". From Factions, the game philosophy deviated. The gemstone idea at DoA is so bogus that it really hurts. Ambrace must not cost more than 5 gemstones. 2 million gold for a weapon in a game that discourages farming, what are you thinking??

I did not find DoA challenging. I found it frustrating; it is pretty lame and bogus implementation of a poor idea. Make monsters harder, pack 'em up and lets see how things go. Sorry, don't work that way and we have seen the demise of Diablo II. You need to bring balance and find out what is possible for a person to do. Spending 5 hours to do a quest is not challneging or a proof of competency; it is merely a sad display of game addiction. Also, isn't it an irony that during the same DoA quest you get multiple ANET messages asking you to take a break as you are playing for multiple hours?

Unless that area becomes reasonable and interesting, I don't think I would like to go back there. And also an FYI... it took me several hours to form a group and upon some investigation, I figured a lot of folks there are simply idling. And some folks are trying to scam others with Titan gemstones. And the rest are probably staring at monitor mindlessly. Heck, if it were allowed, I can actually get you the toon names of the people who you will always see in DoA population...<lol>. They are just standing there or running around or just amusing themselves with useless banter.

Quote:
Originally Posted by lyra_song
Even DOA, imo is not skill based, since these are "skills" any PvEr should know. It's not elite in any sense, other than the whole "How long can you sit there?" deal.
Quote:
Originally Posted by Tauren Arcanist
LB6 MoF TANK LFG Veil FTW : (
Hehe....sooo true.

Sorry, DoA sucked and it still does. And ANET you better know it.

- Vel

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Vel
I figured a lot of folks there are simply idling..... And the rest are probably staring at monitor mindlessly.
Haha. You just described me to the letter. I have a rit, ranger, and dervish in Gate of Anguish. I will usually try for about 10-15 minutes to get in a group. Unfortunately, most groups don't want any of these classes although I occasionally see someone asking for a trapper for Stygian.

After that, I tend to minimize and do something productive. I'm convinced that half the make-up of district one is AFK at least half the time. Or they are there checking to see if gem prices have dropped, or if someone is willing to announce a new green they found or the reward from the coffer. I don't think there are as many trying to actively find groups as it appears.

ETA: forgot to mention all the chest runners too... there's almost as many of them as people wanting to do the mish.

midnight caretaker

Frost Gate Guardian

Join Date: Jan 2006

3/4 on my update wish list isnt bad at all more than i hoped for.

Reconecting after err 7= awesome
A LFG System= awesome
Gems dropping more often= awesome

The other one I was looking for was 12 man in DoA so as having enough time to get through the whole mission when i sit down to play.

Here come the flames now and if you quote me fine, try to flame go ahead if it makes you feel better I could care less. Flamers on this website have seem to gone unchecked, just use this thread as an example. Gli tried to make a point that he/she would like a less elite endgame content/quest/mission and this person gets bashed on for everything under the sun. There was even a person who claimed not to have beaten the game but thinks they can give quality input on DoA (you need to get there and at least try it before you can give advise on how to fix or not fix it) and bash the above named person while trying to . This wasnt the only person bashed in this thread but seems to be one that got the most of it.

My comment on the GW stand alone bit. The first one is the only stand alone game, The others are not exactly expansion or stand alone. They have the crutch of being "linked" to the original. I say this because if you could not link them to the original they would be flops plus like it has been stated in this thread it even puts uw/fow in the expansions endgame crutch for the expansions.

Admins please ban the flamers make the rules for getting banned a little more strict, also there are plenty of people in this thread that seen tto need a little break

dwc89

Frost Gate Guardian

Join Date: Dec 2005

earth

Quote:
Originally Posted by Antheus
And apparently, passing the 3 mil mark in sold copies means that either lots of people are getting ripped off, or that so many people consider NF to be good value for money.

If I'm wromg I'm sure I'll be corrected , believe this is all chapters not NF alone. Before NFs release the sales were 2 million. It is still a big number and gratz to Anet - again.

Though I'm sure I'm not in the majority I know I'm not alone, I have 2 accounts for all 3 chapters. If a character on my 2nd account had not had Obsidian armor I would not have bought a second copy of NF - my main char is on the other account - as the extra char slots given by adding a new chapter would be enough. Would have been nice to have had the ability to buy extra char slots a year ago - but was not the case and I do like my little Necro in her Obsidian, so I will have 2 copies of chap 4 as well.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Somebody correct me if I'm wrong, here, but as far as I know, you don't get 1 gem for completing an area, you get 2, one from the quest and one from the chest, correct? Meaning, if you can get an area done in 3-4 hours, you then require only (60/2)*(3 or 4) 90-120 hours to get a Torment weapon, which is certainly much less than the time it would take to farm materials for a set of FoW armor. If I'm wrong, then it's 180-240 hours, still, less time than it would take to farm 120 ecto and shards. Do it yourself = win. Buy it from other people = lose.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

unienaule, you only get a gem from the chest. none from the quest reward. but you do have a small chance of one dropping from a creature. soloing in the areas didnt always give good rewards either. as i am missing a titen gemstone to get razah for 1 of my 18 chars. then i need the rest for the other 17.

NOW for the morons out there, they have NOT NERFED DOA. get that out of your heads NOW. all they did was increase the drop rates of gems. NOW whats that MEANS is ANET UPPED THE REWARDS to play in the AREA. that is all they did. NOTHING MORE AND NOTHING LESS.

Do i feel DOA needs a nerf, YES. is it hard for me to do DOA, um let me see since i solo some areas there, NO. Now is it fun for me to solo there? YES. Is it fun to get a group there and do all the quests? NO, for the most part. as most people dont have the time to do it right.

Vel

Vel

Lion's Arch Merchant

Join Date: Mar 2006

W/

Quote:
Originally Posted by manitoba1073
Do i feel DOA needs a nerf, YES.
understood that... but, lost you here:
Quote:
Originally Posted by manitoba1073
is it hard for me to do DOA, um let me see since i solo some areas there, NO.
Pray tell how do you solo these areas? Maybe if you reveal and contribute your tactics, a lot of us may actually end up enjoying DoA. I believe by "solo" you did not mean chest running the areas. (No flames or Pun intended)
Quote:
Originally Posted by manitoba1073
Now is it fun for me to solo there? YES. Is it fun to get a group there and do all the quests? NO, for the most part. as most people dont have the time to do it right.
/agreed.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Vel
understood that... but, lost you here:

Pray tell how do you solo these areas? Maybe if you reveal and contribute your tactics, a lot of us may actually end up enjoying DoA. I believe by "solo" you did not mean chest running the areas. (No flames or Pun intended)

/agreed.
Mentioned here and there how its soloable. i will say one of my builds is a version infamous 55 BUILD,(for those who say i copy pasted it, try again, 3 days after release of prophs i came up with mine.) with 135 HP. Another is heavy nuker build in Veil. now i dont post builds i make up anymore havent done so in awhile for certain reasons. however when im not usually busy i do show a few people from time to time. there are also some builds in the farming section too of others soloing.

Marvel M

Ascalonian Squire

Join Date: Nov 2005

N/Me

Increase the Gem Drop Rate ???

How about the important item of moving the RT Hero out of DoA.

It's fine if you want to make this an elite area for only Cookie Cutter Classes. It's been brought up by the community some professions will not be needed in DOA. That part alone is just wrong - So why not allow Henchies. At least listen to the community and Remove the RT Hero/Razah and let those who trully want the DOA challenge have it.

As a matter of fact let me put that on the GuildWars Christmas Wish list.

As it stands for me - DOA is just a waste of my personal time and a area I perfer to stay out of (Unless Chest Running).

So sorry that I'm not attempting to Flirt with U to get on your good side. Rather I will say - Just give the Community what it wants Razah / And give the 3% at best their DOA.

IMO...

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

This STILL doesn't answer to the inability for most players ever to be able to get a Ritualist hero, and that those who are able to complete the elite content getting a booby prize of a hero.

Quote:
Originally Posted by Kelson
The changes are much appreciated, but I have to agree: please remove the gem requirement from getting Razah. Do that and I think you remove 75% of the complaints.
Not really. It still doesn't answer for the people who can't otherwise get a ritualist hero; nor does it address what good it is to get a ritualist hero -after you've completed the game-.

(FYI: Never been to FoW or UW; nor Faction's elite missions; did most of whatever that is next to Glint's Lair once; went to SF a couple of times and did a quest or two. This stuff doesn't appeal to me. Playing the game with heroes.)

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

Pff the changes still don't adress the inherent problems of the area. Most people don't have x time to dedicate to a game... i for example work 14 - 16 hours a day... i can't spend 4 hours on an area just to get past it, i still got householdchores to do you know...

add safeareas.

Now, i am getting a bit tired of the increasing level of the mobs as being thrown at us, all it has done is making prot spirit a staple on every bar... would it be that hard to just make something that would increase a certain skillbranch of some professions so people would be more intent on using those. Ergo domain of anguish would really speak to me as illusionmagic does double dmg, or curses recharge faster,offensive shouts have twice the range or only need half activationcost, signets don't work, etc etc etc etc... In stead of the dumb negative inclinations they have now.