Searing Flames Nerf Possibility
Gimme Money Plzkthx
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Originally Posted by Diddy bow
SF kinda annoys me in hero battles cus any idiot can do it -.- but im fine with it the way it is because it ownes spirit spam so less people play spirit spam
Last time I tried bringing a SF ele to counter spirit spam, I found that Searing flames does not affect spirits, which is a ridiculous bug and needs to be fixed. There were eles in PvP that could put out pressure. As to those who say MS sucks, It does have its uses. I seem to remember that the last world championship was clenched with some nice trapping, smiting, and a GLYPH OF SAC MS (pretty sure I remember this, could be wrong).
TLLOTS
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Originally Posted by Gimme Money Plzkthx
Last time I tried bringing a SF ele to counter spirit spam, I found that Searing flames does not affect spirits, which is a ridiculous bug and needs to be fixed.
It's not a bug, spirits are immune to conditions, as such you can never damage a spirit with Searing Flames.
Gimme Money Plzkthx
Hmmm, we managed to deal damage (thus assuming I set them on fire) when we targeted someone near the spirits as opposed to the spirits themselves. *shrug* good point that they can't be affected by conditions, idk I wasn't paying that much attention at the time.
S_Serpent
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Originally Posted by Gimme Money Plzkthx
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Originally Posted by Gimme Money Plzkthx
As to the people who continually say that you never saw eles in PvP before SF, you obviously do not PvP at all.
ah eles as damagedealer, don't make laugh, they where created as the mass dmg dealer and have never been seen the true daylight they where supposed to be (ok they have other lines for other specific things: wards, snares, and all non ele specifec pvp things: heal party spammer, runner, and what more) so the ele primary as dmg would better disappear that is what all you just want to see happening! FOOLS just open you damn manual and read the description for the eles, in all there existance they have never lived up to there names unless at the very beginning before all the multiple ele hate = idiotic nerfs that where ment good in overall profession balance but just shut down the entire ele mass dmg which gave the ele there existance in the first place as a class!
I already see the next whining thread coming to nerf X (not gonna tell which ones) ele skill after SF is nerfed, just because people again won't be willing to adapt. Eles have been adapting since forever basicly. SF would be overpowered if in pve the aoe would still be as what is was in the beginning before the aoe nerf, so pvp'er should learn to use positioning (and adapt with multiple counters available) too and then dmg output off SF is drasticly reduced to a mediocore skill! Thats why I don't even run SF in HA its a one way ticket to NOT win HoH ever. shmek
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Originally Posted by Enko
Gaile Grey mentioned that Searing Flames would be "dealt with" and a skill balance update would be coming in Mid-January.
Personally, I feel that there's plenty of ways to beat Searing Flames that a nerf isn't needed. Pretty much every build in the game has a counter to it. Is it really SF eles' fault that no one runs the counters to them? Great news.... they must considering UNNERFING warriors from their near obsolescence? GAYLE, incase you read this..... how about considering building up other skills instead of screwing things into the ground as a way of "balance." Things really are fine as they are if you read this thread. It's a simple psychological fact that people get turned off by continual nerf (taking away options)... but "adding" new things incorporates variety, and "variety is the spice of life." Please take a lesson from SWG Devs.... nerfs on continual rebalance = dead game life of exasperated players. One nerf leads to another - How about one counter leading to another, and giving people time to come up with them (many already have). Gimme Money Plzkthx
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Originally Posted by S_Serpent
Your starting to contradic yourself, first SF is overpowered and now only 1% of the SF teams know what they do in HA. If SF is overpowered it would win HoH repeatedly and leave all other build in the dust = that is an overpowered skill then. And no there are so many non SF counters available its makes SF just an "on par" skill with other elites.
ah eles as damagedealer, don't make laugh, they where created as the mass dmg dealer and have never been seen the true daylight they where supposed to be (ok they have other lines for other specific things: wards, snares, and all non ele specifec pvp things: heal party spammer, runner, and what more) so the ele primary as dmg would better disappear that is what all you just want to see happening! FOOLS just open you damn manual and read the description for the eles, in all there existance they have never lived up to there names unless at the very beginning before all the multiple ele hate = idiotic nerfs that where ment good in overall profession balance but just shut down the entire ele mass dmg which gave the ele there existance in the first place as a class! I already see the next whining thread coming to nerf X (not gonna tell which ones) ele skill after SF is nerfed, just because people again won't be willing to adapt. Eles have been adapting since forever basicly. SF would be overpowered if in pve the aoe would still be as what is was in the beginning before the aoe nerf, so pvp'er should learn to use positioning (and adapt with multiple counters available) too and then dmg output off SF is drasticly reduced to a mediocore skill! Thats why I don't even run SF in HA its a one way ticket to NOT win HoH ever. No, I am not contradicting myself. I said that they do not know wtf they are doing, not that SF isn't an overpowered skill. The one time I ever ran searing flames with a real group, we got to halls really easily, because we're not a bunch of retards. If the people running searing flames in HA knew what they were doing, they would win more. Plus searing flames isn't going to win against mass defense builds like spirit spam, but that just came about in the last few weeks or so, beforehand anyone knowing what they were doing with SF could win. Damage eles were run in PvP. Back in 10 minute HA, I've seen a group with a dual attunement fire ele hold for 2.5 hours (would've been on the team if I hadn't had to go to dinner). In 8v8, I occasionally ran starbursters and/or dual attunement eles. They were used for damage in PvP, the end. pingu666
whats nerfed about wammos?
ensoriki
Pingu.... a sin/derv/Para > warriors
Good sin> any warrior Good derv> Good warrior Good paragon>good warrior S_Serpent
Its simple, if you not willing to accept that SF is currently in the meta game and deal with it (more then enough tools are available), best thing is to start asking to nerf spiritspam, bloodspike, ..., and what more ... maybe a.net should start buffing PVP to a non-whiners community!
Peace, live with it. Maybe we all could start to strike when we face SF eles in HA, then they would actually be owning in HA! Kristyl Meth
Rather than nerf SF, I think they should reduce the energy returned by Glowing Glaze. Maybe 7-8 instead of 10... SF would be much more balanced if you had energy problems to continually think about.
You can't run an elite energy management skill (thank god no dual attune SF eles) so it'd seriously cut down on the n00bs who spam SF + GG ad infinitum. Even a really lousy player won't have energy problems doing that currently, while putting out incredibly high damage and DoT. Gimme Money Plzkthx
GG is not the problem. There are a million mesmer skills and a few other profession skills eles can use as a secondary to easily gain energy back.
Speedy Lunar
I never rly cared for SF, I prefer Dual Attunement. But it's true, the nerfs in Ele are getting worse. First AoE was a lot weaker all of a sudden, now this...I don't like the way this is going...
Symbol
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Good sin> any warrior | Good derv> Good warrior Good paragon>good warrior You have no idea what you're talking about. Keithark
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Originally Posted by Etcetera
so please. dont cry about Searing Flames, if it's owning you too hard in RA, dont play RA.
I agree...but then I say why nerf anyting???? If it is sooooo overpowered then stop bitching about it and use it yourself. If SF team is so great then everyone use SF build and then we see who is actually more skilled right? Isn't that the point of PvP anyway, to see who is the better player? In short NOTHING EVER NEEDS A NERF IF IT IS AVAILABLE TO EVERYONE!! Gimme Money Plzkthx
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Originally Posted by Keithark
I agree...but then I say why nerf anyting???? If it is sooooo overpowered then stop bitching about it and use it yourself. If SF team is so great then everyone use SF build and then we see who is actually more skilled right? Isn't that the point of PvP anyway, to see who is the better player? In short NOTHING EVER NEEDS A NERF IF IT IS AVAILABLE TO EVERYONE!!
I cannot seriously belive you just said that. You obviously have never PvPed. The objective is not always to kill something, so maybe a bunch of SF eles isn't the greatest idea? And some people don't like the idea of using overpowered skills, we have this thing called ethics. Sure, it's available to everyone, but it isn't always best according to situation, and some people don't like running around like ostriches with their heads in the sand. Also, if something is so overpowered everyone is using it, it clearly outstrips the other skills. This means that to make those skills worth something again, the overpowered skill needs to be nerfed or the underpowered ones need to be buffed. 99.9% of the time, nerfing is the way to go.
Enko
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Originally Posted by Gimme Money Plzkthx
Also, if something is so overpowered everyone is using it, it clearly outstrips the other skills. This means that to make those skills worth something again, the overpowered skill needs to be nerfed or the underpowered ones need to be buffed. 99.9% of the time, nerfing is the way to go.
well that may be the case except not everyone uses SF in PvP so your comment doesn't even apply to this situation.
Xpl0iter
yep... ethics
thoe long lost memorable moments where people spammed dervish skills with assasin mix to slaughter foes in 10 seconds or less. Yep, lotsa ethics there. For a person who claims to have seen ele fire line being used in PVP before NF came out, i am sure you have seen every thing. You are continuously claiming that Fire line is FINE and SF is overpowered. First, give a proof of fire line being FINE and well used in PVP please. I will say it again. Support your views on fire line by actualy providing us with some numbers and its viability in PVP at this point. Since you claim to have more knowwledge of PVP when compared to others, i bet clearing that to US won't be that big of a deal. Kristyl Meth
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And some people don't like the idea of using overpowered skills, we have this thing called ethics.
I don't see how ethics come into play by any stretch of the imagination. It's a video game, you know? |
Anyone can use SF it it's that godlike. If you feel it cheapens the game, and don't want to use it, that's fine and dandy. How the ---- do ethics apply here? jesh
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Originally Posted by Wretchman Drake
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Quote: Originally Posted by S_Serpent if SF is nerved then for the sake of balance every single fire skill will need a buff! QFT.
Quote: Originally Posted by Gimme Money Plzkthx Even if they do go completely overboard and nerf it to hell and gone (which I hope they won't), eles will get along just fine. Believe it or not, they managed to kill things quite well before searing flames came along. Quoted For not Truth. There isn't anything that kills slower than an elementalist with no Nightfall skills. NOTHING. SF and other skills gave elementalists the boost in power that they desperately needed. If there is a nerf in store for them, the elementalist will become the utility whöres once again.
Quote: Originally Posted by Gimme Money Plzkthx Also, if nukers suck so much, I would like to know why people take them into high level areas instead of warriors which apparently wtfpwn them (PvE of course). Nukers don't suck for PvE, and they have their uses for PvP. Get over it.
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I still do not see any justification of why this skill should get nerfed because this game is called "Guild Wars". I Say this skill shouldn't be nerfed UNTIL Fire line is properly Fixed and Buffed. Fire line, i Repeat, is NOT balanced, so kindly don't repeat that chant. If you wish to do so, please list the skills and comment on each and every single of them along with their viability. I will reply on that.
Originally Posted by Gimme Money Plzkthx
I've done it numerous times. Fire kills just fine. If eles are so underpowered, why does almost every balanced PvE group known to mankind take one or more?
Because a lot of people that play GW are very, very bad at math. "Nukers" suck, and yes, that includes Meteor Shower. Learn some math. Then do more than "skim" a thread written by Ensign, you might learn something.
There are more PvE players than PvP. This does not change the fact that the game is called Guild Wars. The skills need to be balanced across both forms of play.
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To be honest, i don't like gimmick builds either.
I just don't like the fact that eles don't have proper elites available in fire line, and the only one that IS available is going to be nerfed. simple as that. Quote: |
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It's true there is no such thing as overpowered in PvE, but again, they have to be balanced across the board. Monsters have a higher AL and all, but this affects all the other (non-degen) professions equally. You're just gonna have to deal with it.
I definetly agree that game has to be balanced across the board, which.. it is Not at thie moment.
Like i said gimme, there are a huge number of threads, existing in guru which have been crying for a buff until NF came out. There was a reason behind that cry, was there not?
that 250 minutes thing was a sarcasm. I did not make a mistake in quoting numbers. i never quited your time. I know how much 2 and a half hour battle is in minutes.
How many times are u going to rant the very same thing that your pvp knowledge is higher than mine, yet u simply fail in doing one thing that i have asked from u a while back. SUPPORT your argument about FIRE LINE BEING USED OFTEN. Not one freakin match, until then, quit arguing with same ol stuff. 2 hrs 30 min prooves Nothing to me with fire ele being in that battle. it doesn't happen often and that remains a fact.
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Originally Posted by Gimme Money Plzkthx
I said he held halls for two and a half hours, which is 15 times (at the ten minute rate back then) using a fire ele. This is not including matches he played to get there. As for now, I ran a build with a fire ele last night (admittedly it was searing flames, atm that is the best there is in that line) and won halls twice.
i dont care how much time it takes in hall. the point is, fire eles are not used often, and there is areason to it. Simple.Like i said gimme, there are a huge number of threads, existing in guru which have been crying for a buff until NF came out. There was a reason behind that cry, was there not?
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I simply meant one thing when i said Spike Dmg. Coordination is What that is needed to make SPIKE DMG happen. I believe that is the term that we use for coordinated dmg. do we not?
Originally Posted by Gimme Money Plzkthx
EDIT: One last time. Fire eles were used in PvP, and PvE, before searing flames. They were quite successful in PvP (see previous post). What I meant was that while they do not understand the difference, a fire ele requires a lot less of a player and a lot less coordination than a group of warriors. This is why it is still viable in PvE. Also, depending on the mob, there are situations where I would take a fire ele any day over a warrior. Of course, I would take them any day over a warrior because 95% of PvE warriors are complete morons.
I very much like this part of your post.
What i don't agree with you is over fire ele usage in PVP aspect. I can't agree with you until you justify this aspect with the fire skills in usage in PVP SUre a fire ele requires less coordination in PVE atleast, but that could be said for every other profession (until we hit DoA ofcourse). And i definetly agree with you about the warrior comment *sigh* This is why i say, MAKE MENDING WARRIOR ELITE! Gimme Money Plzkthx
Check post 143. I gave two prime examples of how fire eles worked fine, and can give more if needed, but honestly it isn't worth the time. What I meant by reiterating that the game is called Guild Wars was that while PvE has many more players, PvP is still of immeasurable importance, so skills need to be balanced across the board.
Requiring less coordination cannot be said of every other profession. If you felt like running a load of meleers to do damage, you'd need more coordination. Mesmers require a bit more coordination, necros (if there are multiple ones at least) as well, same with monks, the list goes on (somewhat). There aren't really many other professions where you can lock onto one target and click all your skills and hit everything in a nearby or in the area area (I'm aware some fire skills are adjacent, don't start...). My simple point is that eles are a viable option for PvE groups, especially PUGs, more viable than many other professions. Xpl0iter
your talking about spike dmg i assume
As far as your post #143 goes, i told u, that alone is not enough to support the theory of "fire line being good" How often was that fire line used in pvp and NOT the last match alone? A Sac MS proves me nothing. a 250 min battle proves me Nothing. What i ask is, how OFTEN are these fire builds Used Gimme? How many fire skills do you see in pvp ? and how often? i just want that answer first. Until then, i see no point in discussing any thing further cause we will go round and round., selber
Does it make a difference if it takes 7 instead of 6 seconds to kill a PvE-mob?
Just wondering. Gimme Money Plzkthx
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Originally Posted by Xpl0iter
your talking about spike dmg i assume
As far as your post #143 goes, i told u, that alone is not enough to support the theory of "fire line being good" How often was that fire line used in pvp and NOT the last match alone? A Sac MS proves me nothing. a 250 min battle proves me Nothing. What i ask is, how OFTEN are these fire builds Used Gimme? How many fire skills do you see in pvp ? and how often? i just want that answer first. Until then, i see no point in discussing any thing further cause we will go round and round., I do not understand what you mean by the spike comment. First off, two and a half hours would be 150 minutes. Second off, no offense here, but this shows your lack of understanding of PvP. I said he held halls for two and a half hours, which is 15 times (at the ten minute rate back then) using a fire ele. This is not including matches he played to get there. As for now, I ran a build with a fire ele last night (admittedly it was searing flames, atm that is the best there is in that line) and won halls twice. Before 6v6, I ran fire eles in a lot of the balanced builds I ran (say,50%+) and they were quit successful. I also saw many other balanced teams run fire eles. Again, I will admit, you don't see a fire ele that often in GvG. In short, they were and are used quite often in PvP, with plenty of success. EDIT: Selber has a bit of a point lawl. Xpl0iter
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Originally Posted by Gimme Money Plzkthx
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that 250 minutes thing was a sarcasm. I did not make a mistake in quoting numbers. i never quited your time. I know how much 2 and a half hour battle is in minutes.
How many times are u going to rant the very same thing that your pvp knowledge is higher than mine, yet u simply fail in doing one thing that i have asked from u a while back. SUPPORT your argument about FIRE LINE BEING USED OFTEN. Not one freakin match, until then, quit arguing with same ol stuff. 2 hrs 30 min prooves Nothing to me with fire ele being in that battle. it doesn't happen often and that remains a fact.
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Beside SF eles can't do enough dmg with fire line. and that is why SF is used. Now there is something wrong with the line it self. I have said quite a few times before already. How many times do u want me to repeat that?
congratulation on the win by the way!
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I wouldnt call a character that spent 20 minutes doing next to nothing, only to use meteor shower and rodgort's invocation on NPCS (hmm pve application of fire, who would have thought?) a justification for a balanced skill set in both formats. Seriously, just look at the domination line for examples of direct nukes that are more effective at all targets, not just soft targets, that also happen to have useful bonus effects like enchantment removal or energy denial. You can also observe other fubar cross skill comparisons like [skill=Conjure Phantasm]Conjure Phantasm[/skill] against [skill=Immolate]Immolate[/skill] and tell me which one is more efficient.
Originally Posted by Gimme Money Plzkthx
Before 6v6, I ran fire eles in a lot of the balanced builds I ran (say,50%+) and they were quit successful. I also saw many other balanced teams run fire eles. Again, I will admit, you don't see a fire ele that often in GvG. In short, they were and are used quite often in PvP, with plenty of success.
I am amazed that you did, cause you probably belong to the 2% pvp community who ran it.
As i said, Why nuking Sucks took birth because of this argument on PVP before NF was released. People like Ensign created such thread for a reason. His view on fire line before NF is the basis of my argument and justification as well to support the fact that NUKING SUCKED before NF. You can sugar quote fire eles in which ever way u feel like gimme. You and I have been arguing with same reasons Gimme. We both have had our share of people supporting the similar views over which we have been arguing. As far as i see, they are not going to be changed. Sellber, yes it does, depending on the area. I rarely play any thing in GW beside elite areas. Rest is just too easy. In elite areas, 1 second matters ALOT. If you need me to elaborate, i will do so. Secondly, where did you come up with that "1 second" theory related to SF ? Just wondering. What was the reason of people using Awaken the Blood with SS in Duo farming? saving a second? Yep. Sure did. Gimme, u get happy at even smallest hint which supports ur idea ... regardless how childish it is. PS" Sorry too slow in replying posts rght now. Busy doing City of Torqua all again. Phades
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Originally Posted by Gimme Money Plzkthx
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(I'm aware some fire skills are adjacent, don't start...).
The majority of the fire skills that are aoe capable are adjacent.
One, Overall coordination where you hgave every one doing things according to a certain PLAN and Procedure.
Second: Spike Coordination where team spikes dmg in order to take a foe Out.
I was speaking of Spike Coordination, and i see where you are coming form.
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Originally Posted by Gimme Money Plzkthx
xploitor, you keep referring to the 2 and a half hours as one battle, it wasn't. It was about 15 battles, and the fire ele worked beautifully. In HA, a lot more than 2% of the community ran it. When you get down to the balanced line of HA, at least 50% of them ran it, maybe more.
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There are two types of coordination.
Originally Posted by Gimme Money Plzkthx
My simple point is that eles are a viable option for PvE groups, especially PUGs, more viable than many other professions.
Er, how do you figure since the damage is worse than physical and a minion master or spiteful spirit user will easily out damage a ele in the same time frame. Only profession that comes to mind that could be considered less useful overal would be the mesmer in pve. Then again, mesmers are the strongest single target shutdown making bosses easy even with amplified stats.
mrlopes
Finally when Eles got a skill that gives them the ability to do what is suppose them to do (damage), they will be nerfed again.
From Official Site "Fire magic is often considered the most purely destructive form, inflicting searing pain and damage on multiple enemies" Yeah, right!!!! The nerf of Ele's keep going... Great, just great!!! Gimme Money Plzkthx
When did I mention a spike? I simply meant overall team coordination, I honestly don't know where you guys got the idea about a spike. xploitor, you keep referring to the 2 and a half hours as one battle, it wasn't. It was about 15 battles, and the fire ele worked beautifully. In HA, a lot more than 2% of the community ran it. When you get down to the balanced line of HA, at least 50% of them ran it, maybe more. And seriously, if your monks are even halfway decent, one second does not matter in PvE (I never used awaken the blood btw =P). I said many other professions, I did not say the fire ele was more valuable in a PvE PUG environment than those others. If I have a choice between a w/mo, or a fire ele, even though the w/mo could potentially deal more damage, I'm taking the fire ele as it is a lot easier to run. Also, if you were to run multiple MMs or SS, you need more coordination so you don't stack your hexes, steal bodies, etc. Multiple eles are a lot easier to use and require a lot less coordination in PvE than those. Also, MMs are sort of area specific depending on whether or not you will have bodies.
Pwny Ride
omg...serious?
IF they nerf SF, people are going to have to be..CREATIVE?! God forbid that! OMGWTFBBQ - end of the world... seriously people...there are 3 other elements besides fire. It's not as if elementalists didnt have amazing damage capabilities BEFORE searing flames was introduced. HOWEVER - Every single elementliast for the past two weeks i have encountered in Alliance Battles and PvE gameplay, all are Searing Flamers. Me (being a Hydromancer) find that thousands of people using the same build as each other gives elementliasts a bad name (if thir name was bad enough already). Hopefully with time this, like all 'trends' will fade. Until then, suck it up,because moaning over ONE SKILL isnt helping anybody, its just adding to the problem. Thom Bangalter
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Originally Posted by Pwny Ride
It's not as if elementalists didnt have amazing damage capabilities BEFORE searing flames was introduced.
No, they didn't.
The problem with searing flames is it's grossly overpowered in PvP when 3 or more crop up in a build, but PvE wise it's perfectly balanced. Which is where the arguments come from. Gimme Money Plzkthx
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Originally Posted by Thom Bangalter
No, they didn't.
The problem with searing flames is it's grossly overpowered in PvP when 3 or more crop up in a build, but PvE wise it's perfectly balanced. Which is where the arguments come from. Which is due entirely to its reliance off of the burning condition... *hint anet...* Enko
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Originally Posted by Pwny Ride
Me (being a Hydromancer) find that thousands of people using the same build as each other gives elementliasts a bad name (if thir name was bad enough already).
They had a bad name before because they weren't fulfilling their role on a team which was to be a damage dealer. plenty of other professions did more damage and were more survivable. This was one of the reasons why I pretty much only play with henchies and heroes now since I didn't want to have to wait around in a town to be able to get accepted to a team. Now I just got used to it and I do fine with henchies and heroes so just never went back to PUGs. While I did fine using my pre NF build to get through all of Prophecies and Factions, the fact remains that eles just weren't one of the main staples of a PUG team.
Btw, how many other professions do you think have thousands of players running the same builds? I see plenty of other players who run the same build in the other professions as well. Do you think similar builds are unique to just eles? Only reason why people are complaining about the eles now is that they're actually able to kill something in pvp semi-consistently now (if the other team isn't running any of the numerous counters to SF) Sure, there's other types of eles and the other lines are fairly fun to play but in pve how often do you see anyone asking for a water ele? with NF's release, Eles became desirable once again for the average team. Gimme, you're still basing your statements that eles are used a lot in pvp on just that one series of HoH battles and this win with a Sac MS? If this was the case, people would still be using those builds a lot as they're shown to work well. Give us some other examples of non SF eles being widely used in pvp. Perhaps, SF eles are numerous now just because eles finally have something that works well? Xpl0iter
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Originally Posted by Gimme Money Plzkthx
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One, Overall coordination where you hgave every one doing things according to a certain PLAN and Procedure.
Second: Spike Coordination where team spikes dmg in order to take a foe Out.
I was speaking of Spike Coordination, and i see where you are coming form.
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I am not sure where your comging up with that 50% number from. Definetly not what i see going on in PVP. Numerous people have said the same thing, So it is not like i am Making something up.
Quote: Originally Posted by Gimme Money Plzkthx And seriously, if your monks are even halfway decent, one second does not matter in PvE (I never used awaken the blood btw =P). I am not sure what kinda pve your talking about. The PVE areas i play need both decent and proper monks. I don't do childish areas.
Quote: Originally Posted by Gimme Money Plzkthx I said many other professions, I did not say the fire ele was more valuable in a PvE PUG environment than those others. If I have a choice between a w/mo, or a fire ele, even though the w/mo could potentially deal more damage, I'm taking the fire ele as it is a lot easier to run. Warriors are Easy to Run, so are fire eles and a necro. I have every single of those classes.
I really do not think that "your Average PUG Fire ELE" is as GOOD as a proper Ele Either. I know because i have seen the difference between the ones (ELES with ANY attribute, not just fire) i trained in my guild and the PUGs that i have to take sometime cause of the lack of availability sometime.
Quote: Originally Posted by Gimme Money Plzkthx Also, if you were to run multiple MMs or SS, you need more coordination so you don't stack your hexes, steal bodies, etc. Multiple eles are a lot easier to use and require a lot less coordination in PvE than those.
Also, MMs are sort of area specific depending on whether or not you will have bodies. Why are you running more than 1 MM or SS any way? After 2 years of my GW expereince, I have yet to see the usage of 2 MM or SS in a PVE team.
One is more than enough from each class.
A major example is your AVG Sorrows Furnace Group which WONT take an ELE but would Love to take an SS OR MM ( Which is a MUST )
Necros Atleast have a CHOICE to move between Blood, Death or Curses.
Can this be said for eles in PVE? I don't think so.
It is not as if PEOPLE CHOOSE to be Fire ele at some point. It is as if your FORCED to play fire ele.
Reason for why i said that? Because of 2 simple things.
First: When you raise a character, you are given fire skills in spefic.
Second: People are so used to seeing Fire eles that they don't even want to see you doing any other attribute, hence forcing you to go fire ele. ( i for one, can play any attribute )
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omg...serious?
IF they nerf SF, people are going to have to be..CREATIVE?! God forbid that!
OMGWTFBBQ - end of the world... Shush up. You don't know what your talking about.
IF they nerf SF, people are going to have to be..CREATIVE?! God forbid that!
OMGWTFBBQ - end of the world... Shush up. You don't know what your talking about.
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Originally Posted by Pwny Ride
seriously people...there are 3 other elements besides fire. It's not as if elementalists didnt have amazing damage capabilities BEFORE searing flames was introduced.
I will repeat, you don't know what your talking about. If you need me to elaborate on it, ask for it. If you can't ask for it, go and read the description of those attribute lines before you say any thing to me. Quote:
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