Searing Flames Nerf Possibility
Gimme Money Plzkthx
@ enko: The reason why everyone is running SF at this point is because it outstrips other fire ele builds. Beforehand, people used fire eles (except hardly ever in 6v6 HA because it's hosed...). So yea, fire eles aren't seen that often in PvP atm other than searing flames for two reasons: searing flames wtfomgpwns all the other fire ele skills, and HA, their most common environment, took the big one from behind. If (hopefully, when) anet returns HA to 8v8, you will see a lot of fire eles (if past trends continue). I admit I kind of forgot that you wouldn't see them much in HA lately (a FEW people use them, but of course, SF) but no one really cares about HA any more so that is fine.
That was my point xploitor, you just don't run two SS or two MMs, but you sometimes do for eles. The unbalanced problem is in large part due to the burning duration, let me clarify. I have one SF ele in a PvE or PvP environment, take your pick. I am spamming SF all over the place like usual, but the other team actually has semi-adequate time to remove burning, it might wear off on certain people, etc. The problem with multiple SFs is the fact that the burning *should* almost never wear off or be removed. This allows multiple SF ele teams to basically use the skill as a large scale nuke, and not a conditional one as it was intended. You essentially have one ele that's like 50/50 burning and damage (random number) and the other eles are all almost 100% damage. IMO, it wasn't really meant that way.
That was my point xploitor, you just don't run two SS or two MMs, but you sometimes do for eles. The unbalanced problem is in large part due to the burning duration, let me clarify. I have one SF ele in a PvE or PvP environment, take your pick. I am spamming SF all over the place like usual, but the other team actually has semi-adequate time to remove burning, it might wear off on certain people, etc. The problem with multiple SFs is the fact that the burning *should* almost never wear off or be removed. This allows multiple SF ele teams to basically use the skill as a large scale nuke, and not a conditional one as it was intended. You essentially have one ele that's like 50/50 burning and damage (random number) and the other eles are all almost 100% damage. IMO, it wasn't really meant that way.
Enko
Quote:
Originally Posted by Gimme Money Plzkthx
@ enko: The reason why everyone is running SF at this point is because it outstrips other fire ele builds. Beforehand, people used fire eles (except hardly ever in 6v6 HA because it's hosed...). So yea, fire eles aren't seen that often in PvP atm other than searing flames for two reasons: searing flames wtfomgpwns all the other fire ele skills, and HA, their most common environment, took the big one from behind. If (hopefully, when) anet returns HA to 8v8, you will see a lot of fire eles (if past trends continue). I admit I kind of forgot that you wouldn't see them much in HA lately (a FEW people use them, but of course, SF) but no one really cares about HA any more so that is fine.
And you don't find it odd that currently fire eles have nothing else on par with SF? other professions have plenty of choices that they can take to be competitive in PvP and these isn't one single build that's the best. If they are going to nerf SF, they better be buffing up pretty much every other ele skill . ..
byteme!
Half this entire thread is written by 2 individuals desperately seeking the last word and trying to prove each other wrong. I see similar arguments over and over and over again. Do you guys have anything better to do?
*waits 5 minutes*
Someone's gonna have a rebuttal for me soon enough. Tends to happen alot in these forums when people have nothing better to do then to nitpick through quotes looking for something to argue about.
*waits 5 minutes*
Someone's gonna have a rebuttal for me soon enough. Tends to happen alot in these forums when people have nothing better to do then to nitpick through quotes looking for something to argue about.
BenO_Under
From reading this entire thread, I'm pretty sure that nerfing Searing Flames will bring the end of the entire world as we know it.
Thom Bangalter
So will nerfing it. It's really a win-win situation. For SATAN.
Priest Of Sin
*Deep Voice*
Just you shut your mouth....
Just you shut your mouth....
BenO_Under
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Originally Posted by Thom Bangalter
So will nerfing it.
isnt that what i said?
ArianeB
Not going to bother reading this entire thread. From playing a SF Ele who plays mostly solo PvE, I do not see this as being a so l33t it must be nerfed power. It is the equivalent of Barrage on my Ranger.
I guess the primary problem is that in PvP you have teams of SF Ele's all spamming it.
So why not "nerf" it this way:
Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 7...91 fire damage and are no longer on fire. Foes not already on fire begin Burning for 1...6 seconds.
For the solo SF Ele, this power would remain essentially the same, but it would reduce damage from group spams from:
1. set fire 2. HUGE AoE Damage 3. HUGE AoE Damage 4. HUGE AoE Damage
to
1. set fire 2. HUGE AoE Damage 3. set fire 4. HUGE AoE Damage
thoughts?
I guess the primary problem is that in PvP you have teams of SF Ele's all spamming it.
So why not "nerf" it this way:
Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 7...91 fire damage and are no longer on fire. Foes not already on fire begin Burning for 1...6 seconds.
For the solo SF Ele, this power would remain essentially the same, but it would reduce damage from group spams from:
1. set fire 2. HUGE AoE Damage 3. HUGE AoE Damage 4. HUGE AoE Damage
to
1. set fire 2. HUGE AoE Damage 3. set fire 4. HUGE AoE Damage
thoughts?
Xpl0iter
Quote:
Originally Posted by Gimme Money Plzkthx
*Snip*
That was my point xploitor, you just don't run two SS or two MMs, but you sometimes do for eles. The unbalanced problem is in large part due to the burning duration, let me clarify. I have one SF ele in a PvE or PvP environment, take your pick. I am spamming SF all over the place like usual, but the other team actually has semi-adequate time to remove burning, it might wear off on certain people, etc. The problem with multiple SFs is the fact that the burning *should* almost never wear off or be removed. This allows multiple SF ele teams to basically use the skill as a large scale nuke, and not a conditional one as it was intended. You essentially have one ele that's like 50/50 burning and damage (random number) and the other eles are all almost 100% damage. IMO, it wasn't really meant that way. But you do run multiple FoC necros.
SS is not the end for Curses line. But aparently, SF is for the fire line until skills in fire are buffed properly.
Necros have viable elite options available for situations.
Eles, how ever, don't.
To Byteme!:
Very constructive Post. IMHO Had alot of INFO !!! /Sarcasm
To Arian:
Excellent Nerf Batting! Destroyed the Spiking Ability and made it a 30 energy skill which sets on fire, and does conditional dmg if foe is ON FIRE. You just destroyed single ele.
30 energy fireball with "Setting on fire ability" Bravo
You do realize this OPTION of urs forces me to use Glowing Gaze Before i can Spam Second SF..... right?
That was my point xploitor, you just don't run two SS or two MMs, but you sometimes do for eles. The unbalanced problem is in large part due to the burning duration, let me clarify. I have one SF ele in a PvE or PvP environment, take your pick. I am spamming SF all over the place like usual, but the other team actually has semi-adequate time to remove burning, it might wear off on certain people, etc. The problem with multiple SFs is the fact that the burning *should* almost never wear off or be removed. This allows multiple SF ele teams to basically use the skill as a large scale nuke, and not a conditional one as it was intended. You essentially have one ele that's like 50/50 burning and damage (random number) and the other eles are all almost 100% damage. IMO, it wasn't really meant that way. But you do run multiple FoC necros.
SS is not the end for Curses line. But aparently, SF is for the fire line until skills in fire are buffed properly.
Necros have viable elite options available for situations.
Eles, how ever, don't.
To Byteme!:
Very constructive Post. IMHO Had alot of INFO !!! /Sarcasm
To Arian:
Excellent Nerf Batting! Destroyed the Spiking Ability and made it a 30 energy skill which sets on fire, and does conditional dmg if foe is ON FIRE. You just destroyed single ele.
30 energy fireball with "Setting on fire ability" Bravo
You do realize this OPTION of urs forces me to use Glowing Gaze Before i can Spam Second SF..... right?
Francis Crawford
Quote:
Originally Posted by ArianeB
So why not "nerf" it this way:
Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 7...91 fire damage and are no longer on fire. Foes not already on fire begin Burning for 1...6 seconds. Terrible idea. The enemies would only be burning half the time, and even so only half the SFs would hit for damage.
And it would COMPLETELY nerf multiple SFer builds. I'm enjoying my Three Nuketeers group in PvE very much right now, thank you.
Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 7...91 fire damage and are no longer on fire. Foes not already on fire begin Burning for 1...6 seconds. Terrible idea. The enemies would only be burning half the time, and even so only half the SFs would hit for damage.
And it would COMPLETELY nerf multiple SFer builds. I'm enjoying my Three Nuketeers group in PvE very much right now, thank you.
Ulivious The Reaper
how about "If target foe is attacking target foe and all nearby foes are set aflame for 1..5 seconds Foes already aflame are struck for 4...75 fire damage." or keep the skill as is and increase recharge
balancing is key(hell without it people would complain more than they do about things getting nerfed) and that seems like somthing Anet would do to the skill
balancing is key(hell without it people would complain more than they do about things getting nerfed) and that seems like somthing Anet would do to the skill
Xpl0iter
Reaper, you nerfed the skill into oblivion. Could u make it any more conditional with that creativity of urs :P ?
Ulivious The Reaper
Quote:
Originally Posted by Xpl0iter
Reaper, you nerfed the skill into oblivion. Could u make it any more conditional with that creativity of urs :P ?
lol not really i tried my best but you know my creativity is like that of Anets when it comes to "nerfs" XD
cause you know they'd make it simple on themselves and do somthing like that eh
cause you know they'd make it simple on themselves and do somthing like that eh
Pwny Ride
Quote:
Originally Posted by Xpl0iter
But you do run multiple FoC necros.
SS is not the end for Curses line. But aparently, SF is for the fire line until skills in fire are buffed properly.
Necros have viable elite options available for situations.
Eles, how ever, don't.
To Byteme!:
Very constructive Post. IMHO Had alot of INFO !!! /Sarcasm
To Arian:
Excellent Nerf Batting! Destroyed the Spiking Ability and made it a 30 energy skill which sets on fire, and does conditional dmg if foe is ON FIRE. You just destroyed single ele.
30 energy fireball with "Setting on fire ability" Bravo
You do realize this OPTION of urs forces me to use Glowing Gaze Before i can Spam Second SF..... right? How about you just say off people for a change ffs. At least Arian is TRYING, we dont see YOU coming up with anything spectacular.
Not every post is attacking you, give some people a chance to properly express their oppinions. If you havent got anything nice to say, dont say anything at all
SS is not the end for Curses line. But aparently, SF is for the fire line until skills in fire are buffed properly.
Necros have viable elite options available for situations.
Eles, how ever, don't.
To Byteme!:
Very constructive Post. IMHO Had alot of INFO !!! /Sarcasm
To Arian:
Excellent Nerf Batting! Destroyed the Spiking Ability and made it a 30 energy skill which sets on fire, and does conditional dmg if foe is ON FIRE. You just destroyed single ele.
30 energy fireball with "Setting on fire ability" Bravo
You do realize this OPTION of urs forces me to use Glowing Gaze Before i can Spam Second SF..... right? How about you just say off people for a change ffs. At least Arian is TRYING, we dont see YOU coming up with anything spectacular.
Not every post is attacking you, give some people a chance to properly express their oppinions. If you havent got anything nice to say, dont say anything at all
Riotgear
The problem with SF is that it gains efficiency as copies of it are added, with fewer casts being spent on reapplying burning.
While it would change the usage of it a bit, I think the best solution to SF would be to simply reduce the damage by 10-20% and make it reapply the burning condition regardless of whether it deals damage. Then it can still be run as a viable damage option, without the overkill, and without requiring 3 copies to hurt.
While it would change the usage of it a bit, I think the best solution to SF would be to simply reduce the damage by 10-20% and make it reapply the burning condition regardless of whether it deals damage. Then it can still be run as a viable damage option, without the overkill, and without requiring 3 copies to hurt.
Xpl0iter
Quote:
Originally Posted by Pwny Ride
Not every post is attacking you, give some people a chance to properly express their oppinions. If you havent got anything nice to say, dont say anything at all
Quote:
Originally Posted by Riotgear
The problem with SF is that it gains efficiency as copies of it are added, with fewer casts being spent on reapplying burning.
While it would change the usage of it a bit, I think the best solution to SF would be to simply reduce the damage by 10-20% and make it reapply the burning condition regardless of whether it deals damage. Then it can still be run as a viable damage option, without the overkill, and without requiring 3 copies to hurt. By the way Excellent Solution Riotgear! Pwny Ride
Quote:
Originally Posted by Xpl0iter
if only you coulkd read before blabbering against me, you would know that i have said multiple times to reduce SF dmg to 105 from, 119. But then, you never had time to read all my posts, had you ?
By the way Excellent Solution Riotgear! You know mate, the truth is that i really dont care any of your posts, because frankly they dont matter to me. My oppinion is based off of the original statement by the OP, so you have my apologies if you may have got the impression that i was targeting my oppinion at you. Xpl0iter
Quote:
Originally Posted by Pwny Ride
Not every post is attacking you, give some people a chance to properly express their oppinions. If you havent got anything nice to say, dont say anything at all |
Quote:
Originally Posted by Pwny Ride
[b]You know mate, the truth is that i really dont care any of your posts, because frankly they dont matter to me. [b]
My oppinion is based off of the original statement by the OP, so you have my apologies if you may have got the impression that i was targeting my oppinion at you. A sign of an ignorant person who thinks he can ignore every other opinion and give his opinions while thinking that they will be accepted. If your opinion is specifically to that of the Op's after 150 posts, i suggest you PM him and convey. Pwny Ride
Quote:
Originally Posted by Xpl0iter
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Originally Posted by Gimme Money Plzkthx When did I mention a spike? I simply meant overall team coordination, I honestly don't know where you guys got the idea about a spike. There are two types of coordination. One, Overall coordination where you hgave every one doing things according to a certain PLAN and Procedure. Second: Spike Coordination where team spikes dmg in order to take a foe Out. I was speaking of Spike Coordination, and i see where you are coming form. Quote: Originally Posted by Gimme Money Plzkthx xploitor, you keep referring to the 2 and a half hours as one battle, it wasn't. It was about 15 battles, and the fire ele worked beautifully. In HA, a lot more than 2% of the community ran it. When you get down to the balanced line of HA, at least 50% of them ran it, maybe more. One simple thing as i said before, Running an ELE to DO the dmg, and Actualy Inflicting Dmg are two different things. I am not sure where your comging up with that 50% number from. Definetly not what i see going on in PVP. Numerous people have said the same thing, So it is not like i am Making something up. Quote: Originally Posted by Gimme Money Plzkthx And seriously, if your monks are even halfway decent, one second does not matter in PvE (I never used awaken the blood btw =P). I am not sure what kinda pve your talking about. The PVE areas i play need both decent and proper monks. I don't do childish areas. Quote: Originally Posted by Gimme Money Plzkthx I said many other professions, I did not say the fire ele was more valuable in a PvE PUG environment than those others. If I have a choice between a w/mo, or a fire ele, even though the w/mo could potentially deal more damage, I'm taking the fire ele as it is a lot easier to run. Warriors are Easy to Run, so are fire eles and a necro. I have every single of those classes. I really do not think that "your Average PUG Fire ELE" is as GOOD as a proper Ele Either. I know because i have seen the difference between the ones (ELES with ANY attribute, not just fire) i trained in my guild and the PUGs that i have to take sometime cause of the lack of availability sometime. Quote: Originally Posted by Gimme Money Plzkthx Also, if you were to run multiple MMs or SS, you need more coordination so you don't stack your hexes, steal bodies, etc. Multiple eles are a lot easier to use and require a lot less coordination in PvE than those. Also, MMs are sort of area specific depending on whether or not you will have bodies. Why are you running more than 1 MM or SS any way? After 2 years of my GW expereince, I have yet to see the usage of 2 MM or SS in a PVE team. One is more than enough from each class. A major example is your AVG Sorrows Furnace Group which WONT take an ELE but would Love to take an SS OR MM ( Which is a MUST ) Necros Atleast have a CHOICE to move between Blood, Death or Curses. Can this be said for eles in PVE? I don't think so. It is not as if PEOPLE CHOOSE to be Fire ele at some point. It is as if your FORCED to play fire ele. Reason for why i said that? Because of 2 simple things. First: When you raise a character, you are given fire skills in spefic. Second: People are so used to seeing Fire eles that they don't even want to see you doing any other attribute, hence forcing you to go fire ele. ( i for one, can play any attribute ) Quote: Originally Posted by Pwny Ride omg...serious? IF they nerf SF, people are going to have to be..CREATIVE?! God forbid that! OMGWTFBBQ - end of the world... Shush up. You don't know what your talking about. Quote: Originally Posted by Pwny Ride seriously people...there are 3 other elements besides fire. It's not as if elementalists didnt have amazing damage capabilities BEFORE searing flames was introduced. I will repeat, you don't know what your talking about. If you need me to elaborate on it, ask for it. If you can't ask for it, go and read the description of those attribute lines before you say any thing to me. Quote: Originally Posted by Pwny Ride HOWEVER - Every single elementliast for the past two weeks i have encountered in Alliance Battles and PvE gameplay, all are Searing Flamers. Me (being a Hydromancer) find that thousands of people using the same build as each other gives elementliasts a bad name (if thir name was bad enough already). Because SF at this point IS THE ONLY SKILL THAT ALLOWS An ELE TO PUT FORTH PRESSURE! Read the last 4 pages and other threads before you comment on this. Quote: Originally Posted by Pwny Ride Hopefully with time this, like all 'trends' will fade. Until then, suck it up,because moaning over ONE SKILL isnt helping anybody, its just adding to the problem. You don't know what your talking about. Quit it. When i will reply to you, you will know exactly where you stand at this point in terms of knowledge and situation awareness. But then, that is IF i will reply you. To GImme: No, its not the burning duration, its the Dmg Reduction that is needed. With your suggestion, your hurting one SF ele more than 2+ Sf eles. Stating that, it is hurting PVE more than it hurts PVP since you will rarely encounter a team with 1 SF ele. PVE on the other hand, One SF Ele is fine at this point in basic areas. Darkest Elemantal I was talking about that post ^ Xpl0iter
let me know when u properly quote it, not going to waste time on readin that crap that u posted above.
Edit: Actualy i am going to simply ignore your posts now. Your way off the topic. S_Serpent
This is my final post in this thread, because off the bs about SF being overpowered.
Only two viable solutions exist: 1* Nerf SF but buff every single other fire skill so the FIRE line is decent enough for pvp (personnally this is my favorite off the two - makes more builds available to run instead of single minded builds with no alternative for it) 2* Don't' nerf SF and keep it as the only viable skill in the FIRE line, like it is atm for pvp I sincerely hope A.net will see they can't put the fire ele back under the rock off oblivion it was before Nightfall. Dark Interception
I really dont see the point in nerfing it anymore .. i hardly ever run into sf teams anymore, well allot less then in the beginning and i never lose to it anymore i think the scream for nerf was to soon and now people know what to do against it its not really a threat anymore, well at least not to me.
DvM
They shouldent nerf SF imo, they should buff ''Kiting'' and ''Positioning (E)''
random.name
Or maybe buff other Fire skills to that not everyone runs SF. Variety would be nice.
Xpl0iter
issue is, according to ANET, searing flames IS going to be adjusted in mid january. What's done is done.
Not sure if they will fix any thing in fire line. Gimme Money Plzkthx
Seeing as they're revamping GvG and they're looking into HA later in January, I'm guessing we're going to see HUGE skill balances....
Solus_the_Deadly
Why make a good fire skill useful, then useless again. I reckon its fine how it is.
random.name
Fire isnt fine as it is. On the one hand we have SF. Everyone is screaming that it is overpowered. Not because it is really overpowered against other classes, but because its overpowered compared to other fire ele skills. We are all so used to subpar spells, that when something powerfull comes along we automatically assume it has to be overpowered. I mean, god forbid that an ele does more damage than another class.
Tachyon
Let me guess, some PvPers moaned about SF and it get's nerfed (sorry meant to say balanced).
Xpl0iter
You guessed it right.
jesh
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Originally Posted by Gimme Money Plzkthx
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Quote: Originally Posted by Phades I wouldnt call a character that spent 20 minutes doing next to nothing, only to use meteor shower and rodgort's invocation on NPCS (hmm pve application of fire, who would have thought?) a justification for a balanced skill set in both formats. Seriously, just look at the domination line for examples of direct nukes that are more effective at all targets, not just soft targets, that also happen to have useful bonus effects like enchantment removal or energy denial. You can also observe other fubar cross skill comparisons like [skill=Conjure Phantasm]Conjure Phantasm[/skill] against [skill=Immolate]Immolate[/skill] and tell me which one is more efficient. QFT. If you read what Ensign wrote on the ele build he ran, his reason for taking MS was that there was nothing else better to put there, and he already had the glyph for a res.
Quote:
Only profession that comes to mind that could be considered less useful overal would be the mesmer in pve. Then again, mesmers are the strongest single target shutdown making bosses easy even with amplified stats.
Mesmers have Spiritual Pain in PvE now, remember?
Idiots who cried at first, and steped back later on just to take the blame off your head for getting it nerfed, Cheers to you.
We know quite well what "Balancing" In Anet is meant.
Quote:
Quote:
Welcome back Heal party, B-Flash eles.
Originally Posted by Xpl0iter
issue is, according to ANET, searing flames IS going to be adjusted in mid january. What's done is done.
Not sure if they will fix any thing in fire line. All Gaile said was that it will be taken care of. We can still be optimistic and hope she means that all other skills we be buffed so awesomely good that SF won't be the only option anymore. Honestly I don't think this skill needs a nerf at all. Mantra of Recovery Diversion spammers ftw. Or even better - don't bunch up like a flock of geese. /omg I can't believe there are even threads that discuss why this skill should be nerfed. Like I've stated before, if this skill is indeed nerfed, we'd better see every single other offensive elementalist skill buffed. Phades
Quote:
Originally Posted by jesh
Mesmers have Spiritual Pain in PvE now, remember?
Havent seen too many rit spirit nests in pve. Actually, i dont think ive ever seen npcs do that outside of HvH. Recharge is a little slow for a spike group vs npcs, but it could work.
jesh
Spirits like Favorable Winds/Infuriating Heat also count. I think it was LightningHell that used a build with Arcane Echo, Spiritual Pain, Mistrust and Assassin's Promise to spam the crap out of it. It doesn't matter to much if there's a spirit at that rate.
Phades
The favorable winds helps kill stuff, if it doesnt scatter, but the infuriating heat isnt a high enough level to really make it useful.
Milky Goodness
Quote:
Originally Posted by Gimme Money Plzkthx
I cannot seriously belive you just said that. You obviously have never PvPed. The objective is not always to kill something, so maybe a bunch of SF eles isn't the greatest idea? And some people don't like the idea of using overpowered skills, we have this thing called ethics. Sure, it's available to everyone, but it isn't always best according to situation, and some people don't like running around like ostriches with their heads in the sand. Also, if something is so overpowered everyone is using it, it clearly outstrips the other skills. This means that to make those skills worth something again, the overpowered skill needs to be nerfed or the underpowered ones need to be buffed. 99.9% of the time, nerfing is the way to go.
Ethics my butt. We're playing a game centered around stealing, dominating and killing. Where you not only hunt down people who run for their digi-lives but take their home(base). Searing Flames is only over powered if the team is unprepared for it. But that is the same for most other skills. Not trying to single you out, but don’t really agree that it’s over powered. What makes searing flames fun, is like what makes playing necro fun, it's efficient and time saving. I for one don't like hitting like a chump, and scuffling like a pack rat tryign to do something. Heaven forbid a skill be actually useful. Nerfing in general is bad in my opinion. It's a staple crop for breeding mediocrity. Don't ever let something be good or useful or they’ll make sure that they'll nerf it and make you so disgusted that you'll stop. I agree with counters. Don't nerf searing flames, its a beautiful skill, if anything make more skills to kill eles. They keep making everyone go to a knife fight with plastic knives. Give you a bazooka then put a freaking nerfball rocket. YAAAAAAY! Don’t have to only buff defense, but hell put some anti spells in there for ele specific. Maybe something like reversing condition skills. So the ele will burn like they just had the clap or something. And yes.... signet of humility can make them very... if not extremely humble... *cough* speed degen and maelstrom too... that's how I bloody capped the thing. Yes in pve it is usually a great skill to use. But it isn’t invincible, and in many instances I switch from it. It gave me a shot from using meteor shower all the bloody time. Not to mention on a$$ out missions like arborstone, I could get off a cast. Finally as far as locking out other skills, well not all things are equal. Some skills suck. Unnatural signet in the before times rings a bell. Buffing the crappy skills sounds better. pvp can be fast and furious, or we can sit around shooting at each other with nerf dart guns. I might be speaking out of me bum, but the s**t I say has some merit. Anet has a pretty decent game here. Just don’t go about shooting your selves in the foot. Granted, can’t keep everyone happy. Honestly, I do see things that need nerfs at times, but this isn't one of them. It's not a super ownage skill, and other ele skills do still carry value. Just give something to punish those spammers out there(mesmers), and things that null burning, or if anything increase the recharge time to 3 or 4, but even then that would suck badly. Hopefully they are just upping the stuff on other fire skills. I’m for balancing skills but this seems a little unnecessary. This reminds me a lot of people first crying about touch rangers. Thom Bangalter
rock/paper/scissors in a game like this is crappy game design, Milky, and that's basically what you're suggesting is 'ok' for competitive PvP. It's not.
Originally Posted by Jesh
Quote: All Gaile said was that it will be taken care of. We can still be optimistic and hope she means that all other skills we be buffed so awesomely good that SF won't be the only option anymore.
.
Yes, it's being balanced--According to Izzy, the only person that talks to the community that I have respect for. How he'll change the rest of fire I'm unsure, but I doubt he'll make SF unplayable, and eles will continue to fill the niche of midline support caster (or 1/2 a monk). Sorry if this news crushes the hopes of pve carebears. pingu666
eles need a big spike elite, or damage over time, like a elite meteor shower.
SF is like barrage but mildly less mindless Xpl0iter
Quote:
Originally Posted by Thom Bangalter
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Idiots who cried at first, and steped back later on just to take the blame off your head for getting it nerfed, Cheers to you.
We know quite well what "Balancing" In Anet is meant.
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Originally Posted by Thom Bangalter
Sorry if this news crushes the hopes of pve carebears.
Could you get any more ignorant than that Thom? I don't think so. An elitist PVPer attitude, like always. And don't ask me why i said that either, you can scroll above and read.
Milky Goodness
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Originally Posted by Thom Bangalter
rock/paper/scissors in a game like this is crappy game design, Milky, and that's basically what you're suggesting is 'ok' for competitive PvP. It's not.
. Yes, it's being balanced--According to Izzy, the only person that talks to the community that I have respect for. How he'll change the rest of fire I'm unsure, but I doubt he'll make SF unplayable, and eles will continue to fill the niche of midline support caster (or 1/2 a monk). Sorry if this news crushes the hopes of pve carebears. True, it was not said that they will nerf it, but would like to show that it would be greatly displeasing if they did. err... actually a lot of the skills do exactly that, rock paper scissors. The good thing is that not one skill can dominate all, and you have many choices to pick from to varey your counters and attacks. maybe you misunderstood what i was implying. basically that is why they give the 8 skill use thing anyway am i right. so that a person must think of the situation that they will face and how to counter it. Avatar of Melandru, Fridged Armor > Searing Flames, In which case the ele would do NO damage with sf. just a quick example of the number of skills that already kick sf's butt. Maelstrom, Daze, choking gas and Dwarven Battle Stance come to mind as well. All of which are attacks/conditions so the idea of turtling is unrealistic. Honestly searing flames is not dangeorus enough to even make one special build to go against it. It is just a simple ele spell like any other, and can and was already countered ages ago. what i was suggesting was maybe a few (less than hand full of skills) that attack burning or spamming which to my knowledge they already do. As i said at times nerfing is a need. i hate to say this but someone told me during the preview that dervishes could hit ALL adjacent targets, had darn near infinite energy and hp with different skills, including COP, and what not. Well ja... as bad as it sounds that was a good nerf. It would have made darn near every other melee profession unusuable. Maybe make different versions for pvp and pve. but even in pvp most sf eles seem childish at best. with a few who can put the pressure on people. Honestly searing flames was/is the 2nd and one of the only 3 spells i liked in the fire line. Rotgort invoction, Liquid Flame, and Searing flames. The rest take too long to cast and recharge, and usually can just be walked away from. Its... really disgusting to cast meteor/shower and see creatures/people just straight out walk from under it before it hits, or fireball hit behind people. This way I can just light their butts on fire, and blammo. But i still thoroughly enjoy my other firebuilds, ice, air, and even earth. Of which many times searing flames is not even a reasonable skill to apply to it. to nerf searing flames (or glowing gaze) in damage, recharge, recast time, would just make it another mundane fire spell, where you spend most of your time yawning, waiting and hoping that people dont just kill you before you finish casting. (i know i know, not all spells are like that.) Thom Bangalter
it'll probably just get hit on the damage end, because as so many people have mentioned, in competitive pvp, once you have 3+, the damage gets nuts and more than two prot monks and a hp and/or LoD spammer can deal with.
The only reason it isn't more popular is because eurospike was/is so popular, and 3 mesmers will rape them if they're good. However, that requires a team to carry 3 mesmers. If a skill is such a force that you are forced to bring hard counters for it then it becomes problematic because that limits variety in builds since you either run rock (searing flames) or paper (buncha diversion spammers, melandru's dervishes). It's the same problem for other skills such as blinding surge, avatar of grenth, and avatar of melandru. Since blinding surge is so powerful, you're forced to run avatar of melandru because he can't be blinded. Avatar of grenth, which is insanely powerful, is countered by blinding surge. It's why so many pvpers are crying about the game right now, because while technically there's balance in this rock/paper/scissors approach to gameplay, build choice is limited and that provides for boring gameplay. No one enjoys having Anet be so heavy-handed on what skills are used now that the competitive part of the game has matured to the point it's currently at. While it certainly sucks that eles only have a few good skills for PvP and they're mostly in Air (read: gale, blinding flash) not touching a skill that is devastating up and down the ladder (particularly down the ladder where It can quickly dominate teams that aren't that good) The skill doesn't improve as you move up the ladder, and when something can be such a mindless, powerful skill that anyone can run and have success with, the skill becomes too powerful and thus is subjected to balance in order to improve the game from a pvp standpoint. While I empathize with the pve players who really enjoy the skill and don't want to see it changed, I'm sure it will be left in a condition that won't make it unplayable, just less devastating against real teams. |