- Factions sucked, or at least it wasn't up to the standard of Prophecies
- Nightfall was a significant improvement, perhaps even as good as Prophecies
The problem with the next campaign
Mr_Cynical
OK, this post makes the following assumptions that (I hope) most people on here agree with:
Bankai
We all know.
Every time someone comes onto these forums, people will say "Only buy the odd chapters, the even ones suck, except if you're going to pvp hardcore".
Every time someone comes onto these forums, people will say "Only buy the odd chapters, the even ones suck, except if you're going to pvp hardcore".
getalifebud
The real problem with factions is that it was kind of a new direction, some of the features have stayed and some got the boot. Nightfall took the more popular parts from factions and from prophecies. I think the deciding factor in the next chapter is its direction, how radical will the change be and will it pay off?
The Ernada
The only problem here is all the assumptions being made about a Chapter we know ZIP about. We dont know what setting it's going to be in, when it's coming out or even what name it's going to be under. So what's the point in worrying when NOTHING is known?
Kakumei
Edit by Ashleigh McMahon: Please do not make fun out of peoples opinions. If you disagree, then say so politefully and state a point.
Thank-you.
Thank-you.
Sli Ander
The good thing about Anet is that they seem to learn from their mistakes. Factions let them try some new tactics, some of which did not pay off. As you can see, those that did not pay off did not make their way into Nightfall. There will probably be some new stuff in C4 as well, but who can possibly guess whether we will like it or not? Just wait and see.
But that's just my two cents
But that's just my two cents
Mr_Cynical
The reason people are worrying (even without info on the new campaign) is that every chapter the Prophecies team has done has been good, while every chapter the Factions team has done has sucked, therefore the Factions team have a higher chance of producing a poor chapter than the Prophecies team.
Tide to Go
you cant say that, theres always a bad chapter in a book but you know that these guys dont sit there for a week and think this stuff out, its already planned. So the first chapter is always good but not the best the second chapter always gets you alittle boared and third chapter maybe it got a little exciting but you cant really blame it on one group because everyone there had to have an agreement on how to do this chapter 4 will be good and i think chapter 6 will be the best (if there will be one).
Vermilion
Quote:
Originally Posted by Sli Ander
The good thing about Anet is that they seem to learn from their mistakes. Factions let them try some new tactics, some of which did not pay off. As you can see, those that did not pay off did not make their way into Nightfall. There will probably be some new stuff in C4 as well, but who can possibly guess whether we will like it or not? Just wait and see.
|
And btw, I like factions over both Proph/NF. I don't think one is significantly better/worse than other, just that they tailor to different groups. I pvp mostly, so getting through a storyline fast is good to me.
Keep on keepin on.
Renegade26
I found that the problem with factions is that the new classes were stupid and placed in an environment asking somehting that they couldnt offer! An assassin in an area FULL of EXPLODING monsters guarantuees noobs will die so many times. The assassin is a great class in many Tyrian and Elonian areas and I have seen that first hand. They sucked in Cantha because Cantha had overwhelming numbers that exploded on death. No sense at all.
It also added the Ritualist, which was a terrbile idea. 3 second casts was standard, even low, and 5 second casts was also normal. Then when people abused its easy protection to the whole team they nerfed it out of existance. Suddenly, instead of nerfing Ritual Lord, the necessary skill behind Spirit Spamming, they nerfed the Spirits themselves so that they couldn't be used often at all. Two new classes that sucked in the world they were created for. That was why factions sucked.
It also added the Ritualist, which was a terrbile idea. 3 second casts was standard, even low, and 5 second casts was also normal. Then when people abused its easy protection to the whole team they nerfed it out of existance. Suddenly, instead of nerfing Ritual Lord, the necessary skill behind Spirit Spamming, they nerfed the Spirits themselves so that they couldn't be used often at all. Two new classes that sucked in the world they were created for. That was why factions sucked.
RSGashapon
This sounds like the same kind of argument about Star Trek movies. Even movies were good, odd movies sucked.
But so what? I like all the Guild Wars campaigns and I like all the Star Trek movies (except 5 XD), and I have high hopes that Campaign Four will be just as good as the previous three.
But so what? I like all the Guild Wars campaigns and I like all the Star Trek movies (except 5 XD), and I have high hopes that Campaign Four will be just as good as the previous three.
Shadowfox1125
Quote:
Originally Posted by Mr_Cynical
The reason people are worrying (even without info on the new campaign) is that every chapter the Prophecies team has done has been good, while every chapter the Factions team has done has sucked, therefore the Factions team have a higher chance of producing a poor chapter than the Prophecies team.
|
My god, some people will complain about anything...
Somebody close this thread.
=HT=Ingram
yea I'm willing to give the 2nd team another chance. I think they just got surprised by the reaction of the players to their rendition of the game. I have to see a second offering from them before labeling them like the Star Trek movie Cycle.
NeHoMaR
Will you buy 4th chapter if people start to say it sucks? I think I will buy it anything people say, I don't care, I love GW and I love expansions of the games I love, so ... I will buy 4th chapter obviously.
I don't think Factions sucks, the problem is (and this will offend someone) assassins are NOT for noobs, is now when I am seeing good assassins out there, in the beginning of Factions 99% of assassins sucked, and "everybody" was assassin like "everybody" is dervish now, fortunately dervishes ARE very good for noobs, you can go out there with 3 skills and be successful, and you don't need make "combos" for kill. Anyway, a LOT of people deleted assassins and ritualists of their accounts, now, people is starting to delete dervishes and paragons; Only the people that really loves and learn how to play this 4 classes will NOT delete (or refuse to play) it, that's will be the pros of the future of that 4 classes; Pros like some assassins right now that just amaze me.
I don't think Factions sucks, the problem is (and this will offend someone) assassins are NOT for noobs, is now when I am seeing good assassins out there, in the beginning of Factions 99% of assassins sucked, and "everybody" was assassin like "everybody" is dervish now, fortunately dervishes ARE very good for noobs, you can go out there with 3 skills and be successful, and you don't need make "combos" for kill. Anyway, a LOT of people deleted assassins and ritualists of their accounts, now, people is starting to delete dervishes and paragons; Only the people that really loves and learn how to play this 4 classes will NOT delete (or refuse to play) it, that's will be the pros of the future of that 4 classes; Pros like some assassins right now that just amaze me.
Lysander Freeman
I enjoyed Factions immensely, it's my favorite of the three.
IMO you take the game for what it is, if you don't like the game then don't play it but it's a bit much when you're saying that the Faction team "sucked." Most people think it "sucked" because they either don't like to or can't learn new professions and whine and complain about things like "exploding monsters" that are quite easy to handle if you play well.
I think the reaction against Factions was because people expected the same as Prophecies but instead Anet tried a few new tricks and a lot of players didn't expect change. They'd grown so used to being able to kill everything in sight and knowing every little trick and quirk in Prophecies because they'd played it for a year or more. I know many players who simply lost their "edge" - after the first exploding monster, don't you think you'd take better precautions? When Nightfall came out, they knew to expect something that might be a bit different than either of the previous, so the shock wasn't near as bad.
Enjoy the next chapter as a game in its own right and you'll enjoy it that much more!
IMO you take the game for what it is, if you don't like the game then don't play it but it's a bit much when you're saying that the Faction team "sucked." Most people think it "sucked" because they either don't like to or can't learn new professions and whine and complain about things like "exploding monsters" that are quite easy to handle if you play well.
I think the reaction against Factions was because people expected the same as Prophecies but instead Anet tried a few new tricks and a lot of players didn't expect change. They'd grown so used to being able to kill everything in sight and knowing every little trick and quirk in Prophecies because they'd played it for a year or more. I know many players who simply lost their "edge" - after the first exploding monster, don't you think you'd take better precautions? When Nightfall came out, they knew to expect something that might be a bit different than either of the previous, so the shock wasn't near as bad.
Enjoy the next chapter as a game in its own right and you'll enjoy it that much more!
freekedoutfish
Quote:
Originally Posted by Mr_Cynical
OK, this post makes the following assumptions that (I hope) most people on here agree with:
|
That will probably incourage them to do a better job next time.
I expect Factions was so bad, because they didnt do enough market research on what the users/players wanted and made assumptions.
Which is the usual down fall of most software.
I expect the next one will take all the good stuff from all 3 games and hopefully atleast be decent. But what you have to appreciate is that some people liked factions.
It is a good game if all you want to do is rush in, get everything and do some mindless fighting. Which probably meets the needs of some players.
If you an intelligent storyline then you have the other two. In a way all 3 games meets the needs of select players.
dargon
Quote:
Originally Posted by Shadowfox1125
Seriously, the Factions team has only produced ONE chapter, that isn't enough to say that the games it makes suck. Make your judgments after the team's second game. But what is your point? That the game will stink? So are you not going to play it or something? Good for you.
My god, some people will complain about anything... Somebody close this thread. |
Bankai
By the way, a common misconception: Nightfall team is NOT the team that worked on Proph. The team that worked on Proph was formed by both the NF team and the Factions team. After Proph, NF team started to work on SF, and FA team started to work on Factions.
IIRC.
IIRC.
SilentAssassin
Quote:
Originally Posted by Mr_Cynical
OK, this post makes the following assumptions that (I hope) most people on here agree with:
|
Quote:
Originally Posted by Mr_Cynical
nightfall was a significant improvement, perhaps even as good as Prophecies
|
Quote:
Originally Posted by Mr_Cynical
The problem we now have is that the next campaign will suck.
|
Quote:
Originally Posted by Mr_Cynical
Why?
That means that NF was done by the Prophecies team (therefore it was good) and the next campaign will be done by the Factions team (therefore, unless they've learned lessons, it will suck). |
1) prophecies was made by ALL teams together
2) sry to say, but imo your a waste of time, atleast I had a laugh today, ty for that
Kais Unduli
We've only had 3 chapters to base our opinions off of, which isn't enough to make a solid judgment. Why don't we actually wait until the next campaign is released before we start making our proclamations.
If you think the next chapter is going to suck so badly, then just don't buy it and keep the whining to yourself.
If you think the next chapter is going to suck so badly, then just don't buy it and keep the whining to yourself.
natuxatu
See that's the problem.. it doesn't matter how good the chapter is. It doesn't matter if the people on the team have are any different.. people already hate it and are now going to find every little reason not to like it.
I'm excited about Chapter 4. I don't think there is anything yet that makes chapter 4 good or bad. I would just wait... and frankly I'm looking foward to it.
As someone said Factions tried something different.. it didn't work as well as they hoped... and Guild Wars listens to it's players far more than any game I've played so I'm sure it won't be bad.
I'm excited about Chapter 4. I don't think there is anything yet that makes chapter 4 good or bad. I would just wait... and frankly I'm looking foward to it.
As someone said Factions tried something different.. it didn't work as well as they hoped... and Guild Wars listens to it's players far more than any game I've played so I'm sure it won't be bad.
EatMoreCarbs
Quote:
Originally Posted by Kakumei
rofl
rooooooooofl Haha are you serious? Can you predict my future too? What will I eat tomorrow? |
floppinghog
education is essential when it comes to these people trying to predict the future... eesh
Hand of Ruin
This thread is beyond worthless really...
Thorondor Port
Mr Cynical, your self appointed name is quite suiting.
Sooty
So if we follow the logic and opinions of the op and others (which i don't):
Proph = good = a
Factions = bad = b
NF= good = a
The pattern thus far is a...b...a...?...?...?...?
Therefore based on analysis of this pattern with only 3 data points we can conclude without any shadow of a doubt that the 4th point can only be b = bad? This is ridiculous even in pure statistical terms.
Each team will build upon the experience and expertise of the other. Nightfall wasn't better because it was a different team, but because anet was better at what they do with Factions under their belt. IMO because Nightfall was such an improvement over Factions, the next chapter will be better than Nightfall, and hopefully each one will improve upon the last all the way up to ch15+. I will REALLY need some more storage by then though...but that's another thread.
Proph = good = a
Factions = bad = b
NF= good = a
The pattern thus far is a...b...a...?...?...?...?
Therefore based on analysis of this pattern with only 3 data points we can conclude without any shadow of a doubt that the 4th point can only be b = bad? This is ridiculous even in pure statistical terms.
Each team will build upon the experience and expertise of the other. Nightfall wasn't better because it was a different team, but because anet was better at what they do with Factions under their belt. IMO because Nightfall was such an improvement over Factions, the next chapter will be better than Nightfall, and hopefully each one will improve upon the last all the way up to ch15+. I will REALLY need some more storage by then though...but that's another thread.
knives
Well, if its true, tell the factions team to do the armor design for the next chapter. NF armors lose miserably compared to Factions ones.
RTSFirebat
People complain about Factions, but remember Nightfall would have never been if it wasn't for Factions.
That and many features that did work in Factions were moved over to Nigthfall and improved upon.
That and many features that did work in Factions were moved over to Nigthfall and improved upon.
ElinoraNeSangre
Another thing is that it's not like the teams are so creatively separate that there's zero overlap. Sure, there's some people that work on one or the other, but there's a lot that work all across the board, too, and in the end, any major decisions go through a higher authority regardless of which "team" is developing.
Also on this topic, the search feature would have worked wonders, as I think this has been discussed a number of times already. :P
Also on this topic, the search feature would have worked wonders, as I think this has been discussed a number of times already. :P
=HT=Ingram
Yea by no means would I have given factions a failing grade. it was a top rate game in and of it self. its just the people that played the first chapter and came to chapter 2 expecting more, ended up getting more of the same, and if they were not expecting that they were disappointed. Nightfall has so much new going on in it that it really is a expansion on top of a story progression. Plus its a larger map size and larger general campaign. But even still people are not happy with it in some ways I hear.
IDK... At its worst Factions was still a good game, Prophecies was a great game, and Nightfall is also a great game. I tend to buy the GW titles the day of release, and will continue to do so. I enjoy the game for what it is too much. So I'll be one that buys it either way. BUT I don't think its fair to the teams involved to jump to any conclusions on Chapter 4 based of the chapter 2 result. Because it really was not Bad it was just not what some expected I think... thats all. I think the multi path design works fine but it gives the illusion of less missions. I still know people that have only played the Kurzick side and have never gone back to finish the game on the Luxon side. Which is silly... thats a good 1/3 of the game right there... anyways... I don't know, this time around so its going to be interesting I'm sure.
IDK... At its worst Factions was still a good game, Prophecies was a great game, and Nightfall is also a great game. I tend to buy the GW titles the day of release, and will continue to do so. I enjoy the game for what it is too much. So I'll be one that buys it either way. BUT I don't think its fair to the teams involved to jump to any conclusions on Chapter 4 based of the chapter 2 result. Because it really was not Bad it was just not what some expected I think... thats all. I think the multi path design works fine but it gives the illusion of less missions. I still know people that have only played the Kurzick side and have never gone back to finish the game on the Luxon side. Which is silly... thats a good 1/3 of the game right there... anyways... I don't know, this time around so its going to be interesting I'm sure.
Andy_M
And remember you can't spell 'analyse' without using.....well, you know.
warriorsmiley
The real problem with Factions to me was alliance battles. They couldve taken it and made it so much better then it is now was a huge let down to me. I agree on the factions armors looking better then the Nightfall armors as I personally dont like any of the NF armors. What I would like to see in the 4th chapter is no new classes and better and more useful skills for the current classes. We cant judge chapter 4 until its released so until then think what you want.
Tactical-Dillusions
Underwater campaign.
Your ship gets sucked down a whirlpool and you discover....
Orr survived the cataclysmic explosion and is protected under magical airtight domes!
From there they started carving out huge undersea caverns and awakened dark forces that have been dormant for a millenia. The undead now fight alongside these powerful awakened nightmares.
Just when you thought that losing your ship was bad enough, not only do you come face to face with your old enemies from Kryta, but you are faced with the prospect of fighting a new evil too.
Mission 1 - establish a beachhead in one of the domes.
Blah blah **fill in the blanks Anet**
Last mission - capture the portal to make your escape to the surface.
GENIUS!!
Your ship gets sucked down a whirlpool and you discover....
Orr survived the cataclysmic explosion and is protected under magical airtight domes!
From there they started carving out huge undersea caverns and awakened dark forces that have been dormant for a millenia. The undead now fight alongside these powerful awakened nightmares.
Just when you thought that losing your ship was bad enough, not only do you come face to face with your old enemies from Kryta, but you are faced with the prospect of fighting a new evil too.
Mission 1 - establish a beachhead in one of the domes.
Blah blah **fill in the blanks Anet**
Last mission - capture the portal to make your escape to the surface.
GENIUS!!
Fallen Hunter
Quote:
Originally Posted by Tactical-Dillusions
Underwater campaign.
Your ship gets sucked down a whirlpool and you discover.... Orr survived the cataclysmic explosion and is protected under magical airtight domes! From there they started carving out huge undersea caverns and awakened dark forces that have been dormant for a millenia. The undead now fight alongside these powerful awakened nightmares. Just when you thought that losing your ship was bad enough, not only do you come face to face with your old enemies from Kryta, but you are faced with the prospect of fighting a new evil too. Mission 1 - establish a beachhead in one of the domes. Blah blah **fill in the blanks Anet** Last mission - capture the portal to make your escape to the surface. GENIUS!! |
But seriously, just because Factions wasn't quite as good as prophecies doesen't mean Chapter 4 will be the same. Factions was an experiment - one that, in the eyes of many, just didn't pay off. When you think about it, NF introduced just as many new concepts - but they were more fun. Now that A-Net has seen what works and what doesen't, their campaigns will (hopefully) continue to climb in quality.
manitoba1073
Well lets hope chp 4 has no more of the annoying quests and area effects like NF has. seems like every time i turn around in NF they add something to annoy people. If u dont know what im talking about take a new non elonian char to NF from Tyria.
trobinson97
Quote:
Originally Posted by RTSFirebat
People complain about Factions, but remember Nightfall would have never been if it wasn't for Factions.
That and many features that did work in Factions were moved over to Nigthfall and improved upon. |
Hand of Ruin
Quote:
Originally Posted by Tactical-Dillusions
Underwater campaign.
Your ship gets sucked down a whirlpool and you discover.... Orr survived the cataclysmic explosion and is protected under magical airtight domes! From there they started carving out huge undersea caverns and awakened dark forces that have been dormant for a millenia. The undead now fight alongside these powerful awakened nightmares. Just when you thought that losing your ship was bad enough, not only do you come face to face with your old enemies from Kryta, but you are faced with the prospect of fighting a new evil too. Mission 1 - establish a beachhead in one of the domes. Blah blah **fill in the blanks Anet** Last mission - capture the portal to make your escape to the surface. GENIUS!! |
Kijik Oni Hanryuu
First... Factions was pretty dang good IMO atleast for it's sexy armor. For two, Mr Cynical you said Assume... Assume makes an @$$ outta u and me, and ima go ahead na leave me out. I think you can predict the rest with your magical psychic skillz(gamer title pun intended). So in conclusion this thread eats it, kthxbai
alarico511
stop this arugment already, is pointless, factions team only made one game, who knows, in one year, they might hire some new people that have good ideas(plz skip teh exploding).
Such as the ahhhhh,*brain overload*
Quote:
Quote: Originally Posted by RTSFirebat People complain about Factions, but remember Nightfall would have never been if it wasn't for Factions. That and many features that did work in Factions were moved over to Nigthfall and improved upon. Such as? |
Such as the ahhhhh,*brain overload*
Muk Utep
That's really, really dumb. Wow. So dumb.