List Of Skills That Should Be Changed

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

Searing Flames
Increase Energy Cost
OR
Casues Exhaustion
OR
Reduce Burning Time
OR
Increase Skill Recharge


Storm Dijin Haste
Increase The Amount Of Energy Lost While Moving(losing 1 energy each time is nothing)


Offering Of Blood
Increase Energy Cost(if so,decrease sac health)
OR
Increase Skill Recharge

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Not to hijack, but incase the devs actually read this.

Caltrops: Change to a Skill.
It doesn't require magic to throw pointy thingies under your enemies feet...why is this a spell? For that matter, why do I have to stop moving to perform it? Open the little pocket, grab pointy thingies, throw pointy thingies behind me. Huzzah, I don't lose my last 20 hp because I had to stop and cast a spell. (Sorry this has always bothered me.)

>.>
<.<

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

All are welcome,post skills that u think should be changed

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by rong626
Searing Flames
Increase Energy Cost
OR
Casues Exhaustion
OR
Reduce Burning Time
OR
Increase Skill Recharge
It's already pretty burdensome on energy to run SF. It's quite easy to run out when something goes wrong. Causing exhaustion would make this as worthless as mind burn. Reducing the burning time would make marok of rodgort or rodgort's invovation better options. Increasing skill recharge would turn it into a crappy RI.

Someone mentioned turning it into a 2 second cast and lowering the recharge to one second. That way, it can be spammed just as often, but is easier to interrupt and requires a bit of extra time if you want to use glowing gaze.
Quote:
Originally Posted by rong626
Storm Dijin Haste
Increase The Amount Of Energy Lost While Moving(losing 1 energy each time is nothing)
1 energy per second = 3 pips = 75% of an elementalist's natural regen. Using this means you have nowhere near the energy needed to do most other things. It's fine.
Quote:
Originally Posted by rong626
Offering Of Blood
Increase Energy Cost(if so,decrease sac health)
OR
Increase Skill Recharge
People still use OoB?

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

oob is for touchers

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

That's why 2 of the 3 are elites. I'm sorry cookie cutters gave you a cut. Quit crying like a baby already, sheesh...

Anna Ryan

Anna Ryan

Frost Gate Guardian

Join Date: May 2006

MU

E/

IMHO, none of the skills need adjustment, SF the least of all, why ? because a whole bunch of easy going people made a cookie cutter build out of it and you can't beat it ? Too bad for you, but my mesmer pwns SF'ers. Not to mention I like playing SF as ele, but if you want it nerved, go right ahead. I got tons of nuker builds, 1 down wouldn't hurt me
But on a serious note: SF is the first decent fire elite in the 3 games. Starburst was kinda fun, but still surrounded by a bunch of enemies, bye bye energy.
And may I remind you that ele's now finally have the power to burn down warriors on their one. Which was an old topic on the forums here: the ele is the strongest damage dealer in GW (gw manual, not my words ) And now they are, so quit whining, get yourself a mesmer if you aren't narrowminded and squash some SF's.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I liked what I said in my post, short, concise, to the point, although you do a good job of explaining it.

One thing I'd like to mention is instead of getting anet to do something about it... get a mesmer!

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Yes, I don't play an elementalist anymore, so I don't know what SF is like to use. But I do play a mesmer and even though SF hurts me alot, I know there are counters to spells of it's kind. I think it is okay to keep it as is, although whether Anet thinks so come the next skill update I have no say.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by rong626
oob is for touchers
OoB kills the scrubs in AB. ANet doesn't care about AB's. They don't affect serious PvP. Get a better reason to nerf a balanced skill imo.

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

Quote:
Originally Posted by Kai Nui
I liked what I said in my post, short, concise, to the point, although you do a good job of explaining it.

One thing I'd like to mention is instead of getting anet to do something about it... get a mesmer!
yes its short and rude..cry like a baby??well i heard worst from noobs

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

i know why u guys feel so strongly about this
its becoz u use these builds
sad for ya

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

elementalist earth magic:
Churning Earth 25 3 30 = this skill is dual nerfed, reduce energy cost, cast time or skill recharge
Kinetic Armor = change recharge time from 60 to 45, or reduce cast time, this skill has 3 sec cast time

elementalist air magic:
Thunderclap = almost useless, reduce energy loss
Chain Lightning = change "Target foe and up to two other foes" to "foes near your target" (remember this skill causes Exhaustion)
Gust = is crap really, make it not elite or increase damage
Teinai's Wind & Whirlwind = increase knockdown time
Ride the Lightning = remove exhaustion

elementalist fire magic:
Lava Arrows = this has joke damage, make the number of affected foes dependent to your fire magic attribute (fire magic 8 = 3 foes, 12 = 4, 15 = 5)
Searing Flames = reduce burning time without rendering this skill useless, or don't touch it at all

elementalist water magic:
Blurred Vision = reduce energy cost to 10 or skill recharge
Ice Spikes = create a duplicate of this spell

ArianeB

Academy Page

Join Date: Mar 2006

Arthur

E/Mo

Quote:
Originally Posted by Anna Ryan
IMHO, none of the skills need adjustment, SF the least of all, why ? because a whole bunch of easy going people made a cookie cutter build out of it and you can't beat it ? Too bad for you, but my mesmer pwns SF'ers. Not to mention I like playing SF as ele, but if you want it nerved, go right ahead. I got tons of nuker builds, 1 down wouldn't hurt me
But on a serious note: SF is the first decent fire elite in the 3 games. Starburst was kinda fun, but still surrounded by a bunch of enemies, bye bye energy.
And may I remind you that ele's now finally have the power to burn down warriors on their one. Which was an old topic on the forums here: the ele is the strongest damage dealer in GW (gw manual, not my words ) And now they are, so quit whining, get yourself a mesmer if you aren't narrowminded and squash some SF's.
Here Here!

Searing Flames and Sandstorm have made the Elementalists cool again, which they haven't been since the big AoE nerf over a year ago.

At the same time they have made Mesmer's cool again in PvP: Backfire + Mantra of Flame + Spirit Shackles = 1 dead SF elementalist.

PicardSunstar

Frost Gate Guardian

Join Date: Jul 2005

yeah, if you nerf these skills eles will just be tossed back to flag running. i <3 my ele and im very happy to see that she is actually being used now. if they nerf Searing and Sandstorm my eles gonna collect dust and look pretty again.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by rong626
i know why u guys feel so strongly about this
its becoz u use these builds
sad for ya
No, it's just that you have no clue what your talking about whatsoever.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Kai Nui
I liked what I said in my post, short, concise, to the point, although you do a good job of explaining it.

One thing I'd like to mention is instead of getting anet to do something about it... get a mesmer!
Aye. Searing Flames doesn't stop the Elementalist from being the primary food group of the Mesmer - spells like Backfire and Diversion still hurt them a lot, and that's before we get into energy denial and interrupts. And that's without going into just how funny it is to be hit with Searing Flames when you have Frigid Armor up...

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

For god sake leave Searing Flames alone.

Elementals finally have a decent skill that doesnt cause exhaustion, cost a huge amount of energy or take for ever to recharge and everyone wants to nerf it.

The sheer fact you would want to add exhaustion to ANY skill, shows you have no idea what your on about. Exhaustion is the bain of any and all elementals and should be removed completely from the game.



What have you got against elementals that you want to change two decent spells and make them worse?

Dijjin Haste is one the few running skills that an elememental has that doesnt have stupid side effects. If you look at other professions who have running skills, they dont have to endure side effects to using theirs. So why should elementals?




And offering of blood is the one of the few if only energy boosting skills which necros have, so why increase its energy demand when necros are limited to energy as it is? Its a necessary skill if you demand it.



Im really not understanding these nerfs you want. You should have put some explanation into your OP.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Is this thread a joke? Hundreds of skills need to be changed. BADLY, to make PvP playable.

And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.

Quote:
Elementals finally have a decent skill that doesnt cause exhaustion, cost a huge amount of energy or take for ever to recharge and everyone wants to nerf it.
Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK!

I bet if Channeling Rt had something stronger than Searing Flames, that you would complain, RIGHT? Is it so? Right? Am i right ha tell me?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Servant of Kali
Is this thread a joke? Hundreds of skills need to be changed. BADLY, to make PvP playable.

And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.



Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK!

I bet if Channeling Rt had something stronger than Searing Flames, that you would complain, RIGHT? Is it so? Right? Am i right ha tell me?
Your on about PvP, im on about PvE. The Original poster made a very vague OP and didnt state which they meant.

Searing flames is a god send for elementals in PvE. Fast spamming of spells is not something we have been able to do until now due to large energy demands for the spells.

Look at meteor shower and imagine spamming that continually. It would hit you with huge exhaustion after just two uses and render you useless.

But Searing flames is not a perfect spell either. If you spam it continually, using echo, you will eventually run down your energy and not be able to use it until you recharge.

If your having issues with it in PvP, then have someone do anti-casting spells and drain their energy, or interupt them.

Just because ele's finally get a decent spell to use in either PvP or PvE which you feel gives them an advantage over others, is no reason to nerf it. Just re-think your build or your team.

And what would I care if another profession has a stronger spell or skill which gave them an advantage. I wouldnt winge, I would think about how to prevent them using it as I stated above.

You cant winge just because another profession gets a better spell then you. You sound like a spoilt brat stamping on someone elses toy because you cant have it.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Servant of Kali
Is this thread a joke? Hundreds of skills need to be changed. BADLY, to make PvP playable.

And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.

Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK!
What kind of pvp do you play? Or better yet, not play if it's unplayable.

Because I'm not seeing much of SF. They are most popular in HA, but even there it's no more powerful than any other gimmick build.

OOB? I haven't seen a toucher in a long time. And when I did, everyone nearly died from laughing so hard. Shadow prison sins are the new touchers, but they are also trivially countered.

A running skill breaking PvP? An enchantment at that? Sorry, no. Not bringing a snare in PvE is ok. But being unable to deal with such weak runners in pvp is simply inexcusible.

Corpselooter

Corpselooter

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands, Woerden

Glob of Ectospasm [GoE]

R/

The only skill that needs to be toned down is B-Surge, i laugh at warrior and sins when i run this build in RA.

GedLongbow

GedLongbow

Lion's Arch Merchant

Join Date: Oct 2006

A pinapple under the Jade Sea

R/Mo

Quote:
Originally Posted by Ken Dei
Not to hijack, but incase the devs actually read this.

Caltrops: Change to a Skill.
It doesn't require magic to throw pointy thingies under your enemies feet...why is this a spell? For that matter, why do I have to stop moving to perform it? Open the little pocket, grab pointy thingies, throw pointy thingies behind me. Huzzah, I don't lose my last 20 hp because I had to stop and cast a spell. (Sorry this has always bothered me.)

>.>
<.<
So far, this is the only thing that I agree needs to be changed. I think SF is fine...I play SF and I get owned all the time...It's not like an SF team can go in and hold HoH for 30 years...

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

IMO, when rethinking Skills you should take in to fact physical boundries and relationships.

For instance yes change Caltrops to a Skill not Spell, theyre physical things which require little or no intelligence to use in real life.

I my self havent touched SF yet, nor seen it due to my immense lack of PvP. So i can't truley say much about it. But i know that a good Mesmer can counter almost any energy required Build, if you have problems in PvP with a build which is wrecking your fun, you CAN instantly get a lvl 20 Mesmer, it only lacks skills, which through PvE are rather easy to Obtain.
As the previous poster said;

Backfire -> *PRE SEARING*/*SHING JAE*, i mean make a charcter for one day and you'll have this spell.

Mantra of Flame -> Ascalon, not hard.

Spirit Shackles -> Harest to get, but obtainable none the less!, get a character who's finished prophecies, change it's second to Mesmer, buy the skill. Change back if need be.

Then again, why not just change a second profession and use these spells? I know my Necromancer has all of them, except the Mantra mabye...

However, after reviewing SF, i think mabye a 5 energy increase, incredibly minimal, but i do see it is a powerful skill without much to hinder it.

Again, another point against the whole anti-exhaustion arguement, I think that exhaustion is simply a penalty for easy, heavy damage. Im not prepared to salvage GuildWiki for any counters to this, but if theres a counter which i see puts me wrong, I wont reject it.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by GedLongbow
So far, this is the only thing that I agree needs to be changed. I think SF is fine...I play SF and I get owned all the time...It's not like an SF team can go in and hold HoH for 30 years...
Yes, you're right. SF is fine. It's a balanced skill. When 3+ eles come together its an imba skill.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

None of these skills need to be changed, but they likely will be simply because pvp people whine about it.

Ever try killing a mob of lvl24 Ragers with SF?

In pve SF is a useable skill but in no way overpowered.

I do feel for those in pvp that can't or won't use builds that can counter it, but I really don't see any way to change this skill without destroying it for pve use.

As for Storm haste, its just a speed skill and no more powerfull than natural stride or rush. Add to that its an enchantment that can be stripped or shatterd causing large damage with the effect of draining energy as you use it.

As for Offering of Blood, it is perfectly balanced as is. Its an Elite skill and does not grant a huge amount of energy, the current penalty is appropriate and if your just after yet another "toucher" nerf there are so many counters now its just pointless to change this skill for that reason.

Alas, all our words are in vain, for when pvp people complain Anet leaps to the nerf

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

This is the second horribly thought out thread ive seen today..

SF doesnt need any nerfage, as already pointed out...get a mesmer, or a SS necro, or any number of other things to get a SF ele to backoff.

Storm Djinns Haste is fine- its meant to keep your energy from regening as its a RETREAT skill. You dont need energy when your retreating, but if you have to fight isnt it nice to know you dont need to worry about all your energy gone?

OOB is perfect- Many people use it to great effect. They're called touchies.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Crom The Pale
Alas, all our words are in vain, for when pvp people complain Anet leaps to the nerf
Anet doesn't even remotely look at forums for skills to "nerf".

After every season, they run the numbers of GvG matches. Then they adjust it based on that. Other stats might be considered as well, but numbers come first.

Never has a skill been nerfed because people whined about it. Look at touchers. Remember all the crying, and nothing happened. IWAY? IWAY never got directly nerfed, but the IWAY HA build got hit with a slight adjustment. Not because of forums cries, but because 80% or so teams were IWAY.

But never should any company in their right mind look at forums for skill balance. Apparently, many people on forums think that Searing Flames is the problem. Guess what. It's not. Just like IWAY skill wasn't the problem.

Is there really that many SF teams in all of PvP? Are they really that successful?

Synergy is where best "overpowered" builds find their popularity, not individual skills.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Kendar Muert
SF doesnt need any nerfage, as already pointed out...get a mesmer, or a SS necro, or any number of other things to get a SF ele to backoff.
Bit off-topic, but uhh who runs SS necro's in PvP?

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Arkantos
Bit off-topic, but uhh who runs SS necro's in PvP?

Fort Aspenwood.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Antheus
Fort Aspenwood.
I mean real PvP, not scrub crap.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Servant of Kali
And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.

Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK!

I bet if Channeling Rt had something stronger than Searing Flames, that you would complain, RIGHT? Is it so? Right? Am i right ha tell me?
To quote about a jillion threads on SF, the problem is not so much that SF is overpowered, but that pretty much all the rest of the elementalist damage spells are complete and utter crap. The same could be said of channeling rits. If a good damage spell came along, I'm sure they'd use it. As things stand, there is no good damage for channeling rits, so no one uses them.

Venus was her name

Frost Gate Guardian

Join Date: Feb 2006

Cornwall, UK

W/N

Offering Of Blood

DOES NOT

need nerfing i still use it in my monk build its the best self energy regen skill in the game period.

GedLongbow

GedLongbow

Lion's Arch Merchant

Join Date: Oct 2006

A pinapple under the Jade Sea

R/Mo

Quote:
Originally Posted by Arkantos
Bit off-topic, but uhh who runs SS necro's in PvP?
Apparently Kendar....

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

OP has no clue.

If anything needs changing (in nerf form), it's blinding surge, too quick recharge IMO, just add a second or two and we'll be fine.

IMO, SF is fine, anet probably made it, to learn people to kite/spread instead of standing still and they had great succes.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

The problem with Elementist is that many of his other spells are so weak that you don't even need to choose which one to bring, you just go with the obviously more powerful one. Searing Flame is as strong as it aught to be for an elite on a nuking class, the constant nerf fodder is nonsense, it doesn't make this skill unbalanced any more than SoJ or Blessed Light, or Incoming.

Elites are suppose to be limited and strong, stop asking to make everything weak, it isn't suppose to be.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

well SF is gonna get nerfed, but I really hope they buff the other fire ele skills to compensate. That other stuff doesn't need a nerf tho, the OP is just whining like a lil child IMO.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Searing Flame need Exhaustion. Mindburn however doesn't.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by lightblade
Searing Flame need Exhaustion. Mindburn however doesn't.
Are you high? Or just completely incompetant?

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by Evilsod
Are you high? Or just completely incompetant?
Both, and also sterile, although it wouldn't matter if he was sterile or not anyway...

Seriously, its this kind of logic people have that pisses me off, gotta realize guild wars is a big game and there are counters to pretty much everything, Searing Flames is least of anyone's worry seriously. If you're getting pwnt by the metagame then go home.