List Of Skills That Should Be Changed
rong626
Searing Flames
Increase Energy Cost
OR
Casues Exhaustion
OR
Reduce Burning Time
OR
Increase Skill Recharge
Storm Dijin Haste
Increase The Amount Of Energy Lost While Moving(losing 1 energy each time is nothing)
Offering Of Blood
Increase Energy Cost(if so,decrease sac health)
OR
Increase Skill Recharge
Increase Energy Cost
OR
Casues Exhaustion
OR
Reduce Burning Time
OR
Increase Skill Recharge
Storm Dijin Haste
Increase The Amount Of Energy Lost While Moving(losing 1 energy each time is nothing)
Offering Of Blood
Increase Energy Cost(if so,decrease sac health)
OR
Increase Skill Recharge
Ken Dei
Not to hijack, but incase the devs actually read this.
Caltrops: Change to a Skill.
It doesn't require magic to throw pointy thingies under your enemies feet...why is this a spell? For that matter, why do I have to stop moving to perform it? Open the little pocket, grab pointy thingies, throw pointy thingies behind me. Huzzah, I don't lose my last 20 hp because I had to stop and cast a spell. (Sorry this has always bothered me.)
>.>
<.<
Caltrops: Change to a Skill.
It doesn't require magic to throw pointy thingies under your enemies feet...why is this a spell? For that matter, why do I have to stop moving to perform it? Open the little pocket, grab pointy thingies, throw pointy thingies behind me. Huzzah, I don't lose my last 20 hp because I had to stop and cast a spell. (Sorry this has always bothered me.)
>.>
<.<
rong626
All are welcome,post skills that u think should be changed
Dr Strangelove
Quote:
Originally Posted by rong626
Searing Flames
Increase Energy Cost OR Casues Exhaustion OR Reduce Burning Time OR Increase Skill Recharge |
Someone mentioned turning it into a 2 second cast and lowering the recharge to one second. That way, it can be spammed just as often, but is easier to interrupt and requires a bit of extra time if you want to use glowing gaze.
Quote:
Originally Posted by rong626
Storm Dijin Haste
Increase The Amount Of Energy Lost While Moving(losing 1 energy each time is nothing) |
Quote:
Originally Posted by rong626
Offering Of Blood
Increase Energy Cost(if so,decrease sac health) OR Increase Skill Recharge |
rong626
oob is for touchers
Kai Nui
That's why 2 of the 3 are elites. I'm sorry cookie cutters gave you a cut. Quit crying like a baby already, sheesh...
Anna Ryan
IMHO, none of the skills need adjustment, SF the least of all, why ? because a whole bunch of easy going people made a cookie cutter build out of it and you can't beat it ? Too bad for you, but my mesmer pwns SF'ers. Not to mention I like playing SF as ele, but if you want it nerved, go right ahead. I got tons of nuker builds, 1 down wouldn't hurt me
But on a serious note: SF is the first decent fire elite in the 3 games. Starburst was kinda fun, but still surrounded by a bunch of enemies, bye bye energy.
And may I remind you that ele's now finally have the power to burn down warriors on their one. Which was an old topic on the forums here: the ele is the strongest damage dealer in GW (gw manual, not my words ) And now they are, so quit whining, get yourself a mesmer if you aren't narrowminded and squash some SF's.
But on a serious note: SF is the first decent fire elite in the 3 games. Starburst was kinda fun, but still surrounded by a bunch of enemies, bye bye energy.
And may I remind you that ele's now finally have the power to burn down warriors on their one. Which was an old topic on the forums here: the ele is the strongest damage dealer in GW (gw manual, not my words ) And now they are, so quit whining, get yourself a mesmer if you aren't narrowminded and squash some SF's.
Kai Nui
I liked what I said in my post, short, concise, to the point, although you do a good job of explaining it.
One thing I'd like to mention is instead of getting anet to do something about it... get a mesmer!
One thing I'd like to mention is instead of getting anet to do something about it... get a mesmer!
Redfeather1975
Yes, I don't play an elementalist anymore, so I don't know what SF is like to use. But I do play a mesmer and even though SF hurts me alot, I know there are counters to spells of it's kind. I think it is okay to keep it as is, although whether Anet thinks so come the next skill update I have no say.
Arkantos
Quote:
Originally Posted by rong626
oob is for touchers
|
rong626
Quote:
Originally Posted by Kai Nui
I liked what I said in my post, short, concise, to the point, although you do a good job of explaining it.
One thing I'd like to mention is instead of getting anet to do something about it... get a mesmer! |
rong626
i know why u guys feel so strongly about this
its becoz u use these builds
sad for ya
its becoz u use these builds
sad for ya
Wildi
elementalist earth magic:
Churning Earth 25 3 30 = this skill is dual nerfed, reduce energy cost, cast time or skill recharge
Kinetic Armor = change recharge time from 60 to 45, or reduce cast time, this skill has 3 sec cast time
elementalist air magic:
Thunderclap = almost useless, reduce energy loss
Chain Lightning = change "Target foe and up to two other foes" to "foes near your target" (remember this skill causes Exhaustion)
Gust = is crap really, make it not elite or increase damage
Teinai's Wind & Whirlwind = increase knockdown time
Ride the Lightning = remove exhaustion
elementalist fire magic:
Lava Arrows = this has joke damage, make the number of affected foes dependent to your fire magic attribute (fire magic 8 = 3 foes, 12 = 4, 15 = 5)
Searing Flames = reduce burning time without rendering this skill useless, or don't touch it at all
elementalist water magic:
Blurred Vision = reduce energy cost to 10 or skill recharge
Ice Spikes = create a duplicate of this spell
Churning Earth 25 3 30 = this skill is dual nerfed, reduce energy cost, cast time or skill recharge
Kinetic Armor = change recharge time from 60 to 45, or reduce cast time, this skill has 3 sec cast time
elementalist air magic:
Thunderclap = almost useless, reduce energy loss
Chain Lightning = change "Target foe and up to two other foes" to "foes near your target" (remember this skill causes Exhaustion)
Gust = is crap really, make it not elite or increase damage
Teinai's Wind & Whirlwind = increase knockdown time
Ride the Lightning = remove exhaustion
elementalist fire magic:
Lava Arrows = this has joke damage, make the number of affected foes dependent to your fire magic attribute (fire magic 8 = 3 foes, 12 = 4, 15 = 5)
Searing Flames = reduce burning time without rendering this skill useless, or don't touch it at all
elementalist water magic:
Blurred Vision = reduce energy cost to 10 or skill recharge
Ice Spikes = create a duplicate of this spell
ArianeB
Quote:
Originally Posted by Anna Ryan
IMHO, none of the skills need adjustment, SF the least of all, why ? because a whole bunch of easy going people made a cookie cutter build out of it and you can't beat it ? Too bad for you, but my mesmer pwns SF'ers. Not to mention I like playing SF as ele, but if you want it nerved, go right ahead. I got tons of nuker builds, 1 down wouldn't hurt me
But on a serious note: SF is the first decent fire elite in the 3 games. Starburst was kinda fun, but still surrounded by a bunch of enemies, bye bye energy. And may I remind you that ele's now finally have the power to burn down warriors on their one. Which was an old topic on the forums here: the ele is the strongest damage dealer in GW (gw manual, not my words ) And now they are, so quit whining, get yourself a mesmer if you aren't narrowminded and squash some SF's. |
Searing Flames and Sandstorm have made the Elementalists cool again, which they haven't been since the big AoE nerf over a year ago.
At the same time they have made Mesmer's cool again in PvP: Backfire + Mantra of Flame + Spirit Shackles = 1 dead SF elementalist.
PicardSunstar
yeah, if you nerf these skills eles will just be tossed back to flag running. i <3 my ele and im very happy to see that she is actually being used now. if they nerf Searing and Sandstorm my eles gonna collect dust and look pretty again.
Arkantos
Quote:
Originally Posted by rong626
i know why u guys feel so strongly about this
its becoz u use these builds sad for ya |
draxynnic
Quote:
Originally Posted by Kai Nui
I liked what I said in my post, short, concise, to the point, although you do a good job of explaining it.
One thing I'd like to mention is instead of getting anet to do something about it... get a mesmer! |
freekedoutfish
For god sake leave Searing Flames alone.
Elementals finally have a decent skill that doesnt cause exhaustion, cost a huge amount of energy or take for ever to recharge and everyone wants to nerf it.
The sheer fact you would want to add exhaustion to ANY skill, shows you have no idea what your on about. Exhaustion is the bain of any and all elementals and should be removed completely from the game.
What have you got against elementals that you want to change two decent spells and make them worse?
Dijjin Haste is one the few running skills that an elememental has that doesnt have stupid side effects. If you look at other professions who have running skills, they dont have to endure side effects to using theirs. So why should elementals?
And offering of blood is the one of the few if only energy boosting skills which necros have, so why increase its energy demand when necros are limited to energy as it is? Its a necessary skill if you demand it.
Im really not understanding these nerfs you want. You should have put some explanation into your OP.
Elementals finally have a decent skill that doesnt cause exhaustion, cost a huge amount of energy or take for ever to recharge and everyone wants to nerf it.
The sheer fact you would want to add exhaustion to ANY skill, shows you have no idea what your on about. Exhaustion is the bain of any and all elementals and should be removed completely from the game.
What have you got against elementals that you want to change two decent spells and make them worse?
Dijjin Haste is one the few running skills that an elememental has that doesnt have stupid side effects. If you look at other professions who have running skills, they dont have to endure side effects to using theirs. So why should elementals?
And offering of blood is the one of the few if only energy boosting skills which necros have, so why increase its energy demand when necros are limited to energy as it is? Its a necessary skill if you demand it.
Im really not understanding these nerfs you want. You should have put some explanation into your OP.
Servant of Kali
Is this thread a joke? Hundreds of skills need to be changed. BADLY, to make PvP playable.
And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.
Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK!
I bet if Channeling Rt had something stronger than Searing Flames, that you would complain, RIGHT? Is it so? Right? Am i right ha tell me?
And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.
Quote:
Elementals finally have a decent skill that doesnt cause exhaustion, cost a huge amount of energy or take for ever to recharge and everyone wants to nerf it. |
I bet if Channeling Rt had something stronger than Searing Flames, that you would complain, RIGHT? Is it so? Right? Am i right ha tell me?
freekedoutfish
Quote:
Originally Posted by Servant of Kali
Is this thread a joke? Hundreds of skills need to be changed. BADLY, to make PvP playable.
And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it. Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK! I bet if Channeling Rt had something stronger than Searing Flames, that you would complain, RIGHT? Is it so? Right? Am i right ha tell me? |
Searing flames is a god send for elementals in PvE. Fast spamming of spells is not something we have been able to do until now due to large energy demands for the spells.
Look at meteor shower and imagine spamming that continually. It would hit you with huge exhaustion after just two uses and render you useless.
But Searing flames is not a perfect spell either. If you spam it continually, using echo, you will eventually run down your energy and not be able to use it until you recharge.
If your having issues with it in PvP, then have someone do anti-casting spells and drain their energy, or interupt them.
Just because ele's finally get a decent spell to use in either PvP or PvE which you feel gives them an advantage over others, is no reason to nerf it. Just re-think your build or your team.
And what would I care if another profession has a stronger spell or skill which gave them an advantage. I wouldnt winge, I would think about how to prevent them using it as I stated above.
You cant winge just because another profession gets a better spell then you. You sound like a spoilt brat stamping on someone elses toy because you cant have it.
Antheus
Quote:
Originally Posted by Servant of Kali
Is this thread a joke? Hundreds of skills need to be changed. BADLY, to make PvP playable.
And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it. Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK! |
Because I'm not seeing much of SF. They are most popular in HA, but even there it's no more powerful than any other gimmick build.
OOB? I haven't seen a toucher in a long time. And when I did, everyone nearly died from laughing so hard. Shadow prison sins are the new touchers, but they are also trivially countered.
A running skill breaking PvP? An enchantment at that? Sorry, no. Not bringing a snare in PvE is ok. But being unable to deal with such weak runners in pvp is simply inexcusible.
Corpselooter
The only skill that needs to be toned down is B-Surge, i laugh at warrior and sins when i run this build in RA.
GedLongbow
Quote:
Originally Posted by Ken Dei
Not to hijack, but incase the devs actually read this.
Caltrops: Change to a Skill. It doesn't require magic to throw pointy thingies under your enemies feet...why is this a spell? For that matter, why do I have to stop moving to perform it? Open the little pocket, grab pointy thingies, throw pointy thingies behind me. Huzzah, I don't lose my last 20 hp because I had to stop and cast a spell. (Sorry this has always bothered me.) >.> <.< |
Aegeroth
IMO, when rethinking Skills you should take in to fact physical boundries and relationships.
For instance yes change Caltrops to a Skill not Spell, theyre physical things which require little or no intelligence to use in real life.
I my self havent touched SF yet, nor seen it due to my immense lack of PvP. So i can't truley say much about it. But i know that a good Mesmer can counter almost any energy required Build, if you have problems in PvP with a build which is wrecking your fun, you CAN instantly get a lvl 20 Mesmer, it only lacks skills, which through PvE are rather easy to Obtain.
As the previous poster said;
Backfire -> *PRE SEARING*/*SHING JAE*, i mean make a charcter for one day and you'll have this spell.
Mantra of Flame -> Ascalon, not hard.
Spirit Shackles -> Harest to get, but obtainable none the less!, get a character who's finished prophecies, change it's second to Mesmer, buy the skill. Change back if need be.
Then again, why not just change a second profession and use these spells? I know my Necromancer has all of them, except the Mantra mabye...
However, after reviewing SF, i think mabye a 5 energy increase, incredibly minimal, but i do see it is a powerful skill without much to hinder it.
Again, another point against the whole anti-exhaustion arguement, I think that exhaustion is simply a penalty for easy, heavy damage. Im not prepared to salvage GuildWiki for any counters to this, but if theres a counter which i see puts me wrong, I wont reject it.
For instance yes change Caltrops to a Skill not Spell, theyre physical things which require little or no intelligence to use in real life.
I my self havent touched SF yet, nor seen it due to my immense lack of PvP. So i can't truley say much about it. But i know that a good Mesmer can counter almost any energy required Build, if you have problems in PvP with a build which is wrecking your fun, you CAN instantly get a lvl 20 Mesmer, it only lacks skills, which through PvE are rather easy to Obtain.
As the previous poster said;
Backfire -> *PRE SEARING*/*SHING JAE*, i mean make a charcter for one day and you'll have this spell.
Mantra of Flame -> Ascalon, not hard.
Spirit Shackles -> Harest to get, but obtainable none the less!, get a character who's finished prophecies, change it's second to Mesmer, buy the skill. Change back if need be.
Then again, why not just change a second profession and use these spells? I know my Necromancer has all of them, except the Mantra mabye...
However, after reviewing SF, i think mabye a 5 energy increase, incredibly minimal, but i do see it is a powerful skill without much to hinder it.
Again, another point against the whole anti-exhaustion arguement, I think that exhaustion is simply a penalty for easy, heavy damage. Im not prepared to salvage GuildWiki for any counters to this, but if theres a counter which i see puts me wrong, I wont reject it.
Arkantos
Quote:
Originally Posted by GedLongbow
So far, this is the only thing that I agree needs to be changed. I think SF is fine...I play SF and I get owned all the time...It's not like an SF team can go in and hold HoH for 30 years...
|
Crom The Pale
None of these skills need to be changed, but they likely will be simply because pvp people whine about it.
Ever try killing a mob of lvl24 Ragers with SF?
In pve SF is a useable skill but in no way overpowered.
I do feel for those in pvp that can't or won't use builds that can counter it, but I really don't see any way to change this skill without destroying it for pve use.
As for Storm haste, its just a speed skill and no more powerfull than natural stride or rush. Add to that its an enchantment that can be stripped or shatterd causing large damage with the effect of draining energy as you use it.
As for Offering of Blood, it is perfectly balanced as is. Its an Elite skill and does not grant a huge amount of energy, the current penalty is appropriate and if your just after yet another "toucher" nerf there are so many counters now its just pointless to change this skill for that reason.
Alas, all our words are in vain, for when pvp people complain Anet leaps to the nerf
Ever try killing a mob of lvl24 Ragers with SF?
In pve SF is a useable skill but in no way overpowered.
I do feel for those in pvp that can't or won't use builds that can counter it, but I really don't see any way to change this skill without destroying it for pve use.
As for Storm haste, its just a speed skill and no more powerfull than natural stride or rush. Add to that its an enchantment that can be stripped or shatterd causing large damage with the effect of draining energy as you use it.
As for Offering of Blood, it is perfectly balanced as is. Its an Elite skill and does not grant a huge amount of energy, the current penalty is appropriate and if your just after yet another "toucher" nerf there are so many counters now its just pointless to change this skill for that reason.
Alas, all our words are in vain, for when pvp people complain Anet leaps to the nerf
Kendar Muert
This is the second horribly thought out thread ive seen today..
SF doesnt need any nerfage, as already pointed out...get a mesmer, or a SS necro, or any number of other things to get a SF ele to backoff.
Storm Djinns Haste is fine- its meant to keep your energy from regening as its a RETREAT skill. You dont need energy when your retreating, but if you have to fight isnt it nice to know you dont need to worry about all your energy gone?
OOB is perfect- Many people use it to great effect. They're called touchies.
SF doesnt need any nerfage, as already pointed out...get a mesmer, or a SS necro, or any number of other things to get a SF ele to backoff.
Storm Djinns Haste is fine- its meant to keep your energy from regening as its a RETREAT skill. You dont need energy when your retreating, but if you have to fight isnt it nice to know you dont need to worry about all your energy gone?
OOB is perfect- Many people use it to great effect. They're called touchies.
Antheus
Quote:
Originally Posted by Crom The Pale
Alas, all our words are in vain, for when pvp people complain Anet leaps to the nerf
|
After every season, they run the numbers of GvG matches. Then they adjust it based on that. Other stats might be considered as well, but numbers come first.
Never has a skill been nerfed because people whined about it. Look at touchers. Remember all the crying, and nothing happened. IWAY? IWAY never got directly nerfed, but the IWAY HA build got hit with a slight adjustment. Not because of forums cries, but because 80% or so teams were IWAY.
But never should any company in their right mind look at forums for skill balance. Apparently, many people on forums think that Searing Flames is the problem. Guess what. It's not. Just like IWAY skill wasn't the problem.
Is there really that many SF teams in all of PvP? Are they really that successful?
Synergy is where best "overpowered" builds find their popularity, not individual skills.
Arkantos
Quote:
Originally Posted by Kendar Muert
SF doesnt need any nerfage, as already pointed out...get a mesmer, or a SS necro, or any number of other things to get a SF ele to backoff.
|
Antheus
Quote:
Originally Posted by Arkantos
Bit off-topic, but uhh who runs SS necro's in PvP?
|
Fort Aspenwood.
Arkantos
Quote:
Originally Posted by Antheus
Fort Aspenwood.
|
Dr Strangelove
Quote:
Originally Posted by Servant of Kali
And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.
Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK! I bet if Channeling Rt had something stronger than Searing Flames, that you would complain, RIGHT? Is it so? Right? Am i right ha tell me? |
Venus was her name
Offering Of Blood
DOES NOT
need nerfing i still use it in my monk build its the best self energy regen skill in the game period.
DOES NOT
need nerfing i still use it in my monk build its the best self energy regen skill in the game period.
GedLongbow
Quote:
Originally Posted by Arkantos
Bit off-topic, but uhh who runs SS necro's in PvP?
|
Deleet
OP has no clue.
If anything needs changing (in nerf form), it's blinding surge, too quick recharge IMO, just add a second or two and we'll be fine.
IMO, SF is fine, anet probably made it, to learn people to kite/spread instead of standing still and they had great succes.
If anything needs changing (in nerf form), it's blinding surge, too quick recharge IMO, just add a second or two and we'll be fine.
IMO, SF is fine, anet probably made it, to learn people to kite/spread instead of standing still and they had great succes.
BahamutKaiser
The problem with Elementist is that many of his other spells are so weak that you don't even need to choose which one to bring, you just go with the obviously more powerful one. Searing Flame is as strong as it aught to be for an elite on a nuking class, the constant nerf fodder is nonsense, it doesn't make this skill unbalanced any more than SoJ or Blessed Light, or Incoming.
Elites are suppose to be limited and strong, stop asking to make everything weak, it isn't suppose to be.
Elites are suppose to be limited and strong, stop asking to make everything weak, it isn't suppose to be.
Kijik Oni Hanryuu
well SF is gonna get nerfed, but I really hope they buff the other fire ele skills to compensate. That other stuff doesn't need a nerf tho, the OP is just whining like a lil child IMO.
lightblade
Searing Flame need Exhaustion. Mindburn however doesn't.
Evilsod
Quote:
Originally Posted by lightblade
Searing Flame need Exhaustion. Mindburn however doesn't.
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Kai Nui
Quote:
Originally Posted by Evilsod
Are you high? Or just completely incompetant?
|
Seriously, its this kind of logic people have that pisses me off, gotta realize guild wars is a big game and there are counters to pretty much everything, Searing Flames is least of anyone's worry seriously. If you're getting pwnt by the metagame then go home.