List Of Skills That Should Be Changed

4 pages Page 1
r
rong626
Banned
#1
Searing Flames
Increase Energy Cost
OR
Casues Exhaustion
OR
Reduce Burning Time
OR
Increase Skill Recharge


Storm Dijin Haste
Increase The Amount Of Energy Lost While Moving(losing 1 energy each time is nothing)


Offering Of Blood
Increase Energy Cost(if so,decrease sac health)
OR
Increase Skill Recharge
K
Ken Dei
Wilds Pathfinder
#2
Not to hijack, but incase the devs actually read this.

Caltrops: Change to a Skill.
It doesn't require magic to throw pointy thingies under your enemies feet...why is this a spell? For that matter, why do I have to stop moving to perform it? Open the little pocket, grab pointy thingies, throw pointy thingies behind me. Huzzah, I don't lose my last 20 hp because I had to stop and cast a spell. (Sorry this has always bothered me.)

>.>
<.<
r
rong626
Banned
#3
All are welcome,post skills that u think should be changed
Dr Strangelove
Dr Strangelove
Furnace Stoker
#4
Quote:
Originally Posted by rong626
Searing Flames
Increase Energy Cost
OR
Casues Exhaustion
OR
Reduce Burning Time
OR
Increase Skill Recharge
It's already pretty burdensome on energy to run SF. It's quite easy to run out when something goes wrong. Causing exhaustion would make this as worthless as mind burn. Reducing the burning time would make marok of rodgort or rodgort's invovation better options. Increasing skill recharge would turn it into a crappy RI.

Someone mentioned turning it into a 2 second cast and lowering the recharge to one second. That way, it can be spammed just as often, but is easier to interrupt and requires a bit of extra time if you want to use glowing gaze.
Quote:
Originally Posted by rong626
Storm Dijin Haste
Increase The Amount Of Energy Lost While Moving(losing 1 energy each time is nothing)
1 energy per second = 3 pips = 75% of an elementalist's natural regen. Using this means you have nowhere near the energy needed to do most other things. It's fine.
Quote:
Originally Posted by rong626
Offering Of Blood
Increase Energy Cost(if so,decrease sac health)
OR
Increase Skill Recharge
People still use OoB?
r
rong626
Banned
#5
oob is for touchers
Kai Nui
Kai Nui
Desert Nomad
#6
That's why 2 of the 3 are elites. I'm sorry cookie cutters gave you a cut. Quit crying like a baby already, sheesh...
Anna Ryan
Anna Ryan
Frost Gate Guardian
#7
IMHO, none of the skills need adjustment, SF the least of all, why ? because a whole bunch of easy going people made a cookie cutter build out of it and you can't beat it ? Too bad for you, but my mesmer pwns SF'ers. Not to mention I like playing SF as ele, but if you want it nerved, go right ahead. I got tons of nuker builds, 1 down wouldn't hurt me
But on a serious note: SF is the first decent fire elite in the 3 games. Starburst was kinda fun, but still surrounded by a bunch of enemies, bye bye energy.
And may I remind you that ele's now finally have the power to burn down warriors on their one. Which was an old topic on the forums here: the ele is the strongest damage dealer in GW (gw manual, not my words ) And now they are, so quit whining, get yourself a mesmer if you aren't narrowminded and squash some SF's.
Kai Nui
Kai Nui
Desert Nomad
#8
I liked what I said in my post, short, concise, to the point, although you do a good job of explaining it.

One thing I'd like to mention is instead of getting anet to do something about it... get a mesmer!
Redfeather1975
Redfeather1975
Forge Runner
#9
Yes, I don't play an elementalist anymore, so I don't know what SF is like to use. But I do play a mesmer and even though SF hurts me alot, I know there are counters to spells of it's kind. I think it is okay to keep it as is, although whether Anet thinks so come the next skill update I have no say.
Arkantos
Arkantos
The Greatest
#10
Quote:
Originally Posted by rong626
oob is for touchers
OoB kills the scrubs in AB. ANet doesn't care about AB's. They don't affect serious PvP. Get a better reason to nerf a balanced skill imo.
r
rong626
Banned
#11
Quote:
Originally Posted by Kai Nui
I liked what I said in my post, short, concise, to the point, although you do a good job of explaining it.

One thing I'd like to mention is instead of getting anet to do something about it... get a mesmer!
yes its short and rude..cry like a baby??well i heard worst from noobs
r
rong626
Banned
#12
i know why u guys feel so strongly about this
its becoz u use these builds
sad for ya
W
Wildi
Krytan Explorer
#13
elementalist earth magic:
Churning Earth 25 3 30 = this skill is dual nerfed, reduce energy cost, cast time or skill recharge
Kinetic Armor = change recharge time from 60 to 45, or reduce cast time, this skill has 3 sec cast time

elementalist air magic:
Thunderclap = almost useless, reduce energy loss
Chain Lightning = change "Target foe and up to two other foes" to "foes near your target" (remember this skill causes Exhaustion)
Gust = is crap really, make it not elite or increase damage
Teinai's Wind & Whirlwind = increase knockdown time
Ride the Lightning = remove exhaustion

elementalist fire magic:
Lava Arrows = this has joke damage, make the number of affected foes dependent to your fire magic attribute (fire magic 8 = 3 foes, 12 = 4, 15 = 5)
Searing Flames = reduce burning time without rendering this skill useless, or don't touch it at all

elementalist water magic:
Blurred Vision = reduce energy cost to 10 or skill recharge
Ice Spikes = create a duplicate of this spell
A
ArianeB
Academy Page
#14
Quote:
Originally Posted by Anna Ryan
IMHO, none of the skills need adjustment, SF the least of all, why ? because a whole bunch of easy going people made a cookie cutter build out of it and you can't beat it ? Too bad for you, but my mesmer pwns SF'ers. Not to mention I like playing SF as ele, but if you want it nerved, go right ahead. I got tons of nuker builds, 1 down wouldn't hurt me
But on a serious note: SF is the first decent fire elite in the 3 games. Starburst was kinda fun, but still surrounded by a bunch of enemies, bye bye energy.
And may I remind you that ele's now finally have the power to burn down warriors on their one. Which was an old topic on the forums here: the ele is the strongest damage dealer in GW (gw manual, not my words ) And now they are, so quit whining, get yourself a mesmer if you aren't narrowminded and squash some SF's.
Here Here!

Searing Flames and Sandstorm have made the Elementalists cool again, which they haven't been since the big AoE nerf over a year ago.

At the same time they have made Mesmer's cool again in PvP: Backfire + Mantra of Flame + Spirit Shackles = 1 dead SF elementalist.
P
PicardSunstar
Frost Gate Guardian
#15
yeah, if you nerf these skills eles will just be tossed back to flag running. i <3 my ele and im very happy to see that she is actually being used now. if they nerf Searing and Sandstorm my eles gonna collect dust and look pretty again.
Arkantos
Arkantos
The Greatest
#16
Quote:
Originally Posted by rong626
i know why u guys feel so strongly about this
its becoz u use these builds
sad for ya
No, it's just that you have no clue what your talking about whatsoever.
draxynnic
draxynnic
Furnace Stoker
#17
Quote:
Originally Posted by Kai Nui
I liked what I said in my post, short, concise, to the point, although you do a good job of explaining it.

One thing I'd like to mention is instead of getting anet to do something about it... get a mesmer!
Aye. Searing Flames doesn't stop the Elementalist from being the primary food group of the Mesmer - spells like Backfire and Diversion still hurt them a lot, and that's before we get into energy denial and interrupts. And that's without going into just how funny it is to be hit with Searing Flames when you have Frigid Armor up...
f
freekedoutfish
Furnace Stoker
#18
For god sake leave Searing Flames alone.

Elementals finally have a decent skill that doesnt cause exhaustion, cost a huge amount of energy or take for ever to recharge and everyone wants to nerf it.

The sheer fact you would want to add exhaustion to ANY skill, shows you have no idea what your on about. Exhaustion is the bain of any and all elementals and should be removed completely from the game.



What have you got against elementals that you want to change two decent spells and make them worse?

Dijjin Haste is one the few running skills that an elememental has that doesnt have stupid side effects. If you look at other professions who have running skills, they dont have to endure side effects to using theirs. So why should elementals?




And offering of blood is the one of the few if only energy boosting skills which necros have, so why increase its energy demand when necros are limited to energy as it is? Its a necessary skill if you demand it.



Im really not understanding these nerfs you want. You should have put some explanation into your OP.
Servant of Kali
Servant of Kali
Jungle Guide
#19
Is this thread a joke? Hundreds of skills need to be changed. BADLY, to make PvP playable.

And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.

Quote:
Elementals finally have a decent skill that doesnt cause exhaustion, cost a huge amount of energy or take for ever to recharge and everyone wants to nerf it.
Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK!

I bet if Channeling Rt had something stronger than Searing Flames, that you would complain, RIGHT? Is it so? Right? Am i right ha tell me?
f
freekedoutfish
Furnace Stoker
#20
Quote:
Originally Posted by Servant of Kali
Is this thread a joke? Hundreds of skills need to be changed. BADLY, to make PvP playable.

And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.



Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK!

I bet if Channeling Rt had something stronger than Searing Flames, that you would complain, RIGHT? Is it so? Right? Am i right ha tell me?
Your on about PvP, im on about PvE. The Original poster made a very vague OP and didnt state which they meant.

Searing flames is a god send for elementals in PvE. Fast spamming of spells is not something we have been able to do until now due to large energy demands for the spells.

Look at meteor shower and imagine spamming that continually. It would hit you with huge exhaustion after just two uses and render you useless.

But Searing flames is not a perfect spell either. If you spam it continually, using echo, you will eventually run down your energy and not be able to use it until you recharge.

If your having issues with it in PvP, then have someone do anti-casting spells and drain their energy, or interupt them.

Just because ele's finally get a decent spell to use in either PvP or PvE which you feel gives them an advantage over others, is no reason to nerf it. Just re-think your build or your team.

And what would I care if another profession has a stronger spell or skill which gave them an advantage. I wouldnt winge, I would think about how to prevent them using it as I stated above.

You cant winge just because another profession gets a better spell then you. You sound like a spoilt brat stamping on someone elses toy because you cant have it.