I know people say they'd be happy with no new professions.. but when it comes times and they announce "no new professions!" I don't see a lot of people jumping for joy. I don't see any reason not to add new professions.. yes it gets to be a lot but you and others don't need to create a new character... a lot of people make a new profession character because they *want* to... the majority of nightfall players already have characters from other chapters... I hope my point got across somewhere in there...
Anyway I'm at the point where I don't care really where/what Chapter 4 is about.. I just want some info on it ^^
Guild wars chapter 4
5 pages • Page 5
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Originally Posted by natuxatu
I know people say they'd be happy with no new professions.. but when it comes times and they announce "no new professions!" I don't see a lot of people jumping for joy. I don't see any reason not to add new professions.. yes it gets to be a lot but you and others don't need to create a new character... a lot of people make a new profession character because they *want* to... the majority of nightfall players already have characters from other chapters... I hope my point got across somewhere in there...
Anyway I'm at the point where I don't care really where/what Chapter 4 is about.. I just want some info on it ^^ |
Aside from that, I want new professions for the different play-styles and looks.
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Originally Posted by Lord-UWR
Think Anarctica.
Think Maya people. |
anyways!
about the charr... that would have to be chapter 5 because team 1 made the charr to begin with, so if team 2 (the ones making chapter 4) made a chapter with the charr, i think that team 1 would get mad. lol
opps i meant north pole not Anartica, but they are both cold places so u get the point.
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Originally Posted by RTSFirebat
Is there really any point to this thread?
Its pure speculation at this point since no info has been released on chapter 4. |
Why post in this thread if you aren't going to contribute?
We're merely making our predictions and wishlists for Chapter 4.
m
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Originally Posted by mudy
MY WISHLIST FOR CHAPTER 4: If there is a character customization for height, how about weight?
I want to heal/kite on a overweight-female monk!!!!!!!!!!!!!! WHO ELSE WOULD LIKE TO SEE THIS OPTION EMBEDDED??!?! " PRESS 1 " |
I'd be too busy laughing to kill them in PvP.

Looking at it from a purely geographical standpoint you have to weigh in environments.
We've had:
4 Deserts (Crystal Desert, Kourna/Vabbi - Jade Sea is a variation on a desert theme as is Post-Searing Ascalon)
2 Jungles (Maguuma, Istan - Echovald Forest is a variation on the jungle theme)
2 Destructive Fire Lands (Ring of Fire, Realm of Torment)
2 Grassland Lush Fields (Pre-Searing Ascalon, Shing Jea)
2 Snowy Areas (Southern and Northern Shiverpeaks)
1 City Area (mainland Cantha)
So i think now we need an underwater area (the Atlantis idea is really exciting) and perhaps a better cavern system. Bahdok Caverns is quite a cool location and it'd be nice to have proper labyrinth style locations with maybe some environmental effects, cave-ins etc. The ghostly cities Torc'qua and Adashim for example, are pretty nice but it'd be nice to have a large city like mainland Cantha again. Cantha was a bit bland but i loved the design feel to it (i really wasn't expecting shanty town china, i was predicting generic 'asian-themed' stuff) and i love the idea of running from outpost to outpost with vendors and peasants along the way. Maybe more co-operative missions (multiple teams) in defending these cities could be organised. Scheduled seige events etc.
I think apart from going to the moon, we're really exhausting the locations we can go through without repeating and boring ourselves to death. I'm sick to death with snow and desert right now and long for the lush countryside of pre-searing again, where quaint villages and scary dungeons roamed the land. I also want massive expansive cities and the mystery of an entirely untouched civilisation like Atlantis, perhaps making contact with the people of mainland Tyria.
The PvE system of Guild Wars is strong, rewarding and barrels of fun. Spicey new content and a fresh new outlook and environment would be great and i think the next chapter will be a winner. ANet listen to their critics and really strive to better the game for us. I'm very happy to actually be cared for once by a video game company that doesn't view the bottom line as the final word. So i'm putting alot of faith in Chapter 4. I hope you won't let me down guys
We've had:
4 Deserts (Crystal Desert, Kourna/Vabbi - Jade Sea is a variation on a desert theme as is Post-Searing Ascalon)
2 Jungles (Maguuma, Istan - Echovald Forest is a variation on the jungle theme)
2 Destructive Fire Lands (Ring of Fire, Realm of Torment)
2 Grassland Lush Fields (Pre-Searing Ascalon, Shing Jea)
2 Snowy Areas (Southern and Northern Shiverpeaks)
1 City Area (mainland Cantha)
So i think now we need an underwater area (the Atlantis idea is really exciting) and perhaps a better cavern system. Bahdok Caverns is quite a cool location and it'd be nice to have proper labyrinth style locations with maybe some environmental effects, cave-ins etc. The ghostly cities Torc'qua and Adashim for example, are pretty nice but it'd be nice to have a large city like mainland Cantha again. Cantha was a bit bland but i loved the design feel to it (i really wasn't expecting shanty town china, i was predicting generic 'asian-themed' stuff) and i love the idea of running from outpost to outpost with vendors and peasants along the way. Maybe more co-operative missions (multiple teams) in defending these cities could be organised. Scheduled seige events etc.
I think apart from going to the moon, we're really exhausting the locations we can go through without repeating and boring ourselves to death. I'm sick to death with snow and desert right now and long for the lush countryside of pre-searing again, where quaint villages and scary dungeons roamed the land. I also want massive expansive cities and the mystery of an entirely untouched civilisation like Atlantis, perhaps making contact with the people of mainland Tyria.
The PvE system of Guild Wars is strong, rewarding and barrels of fun. Spicey new content and a fresh new outlook and environment would be great and i think the next chapter will be a winner. ANet listen to their critics and really strive to better the game for us. I'm very happy to actually be cared for once by a video game company that doesn't view the bottom line as the final word. So i'm putting alot of faith in Chapter 4. I hope you won't let me down guys

E
HEY, I think I know what the next chapter will be about.... Remember the SEER in Prophecies? They were in a conflict with the mursaat for a looonngg time. I'm guessing the new "Race" would be Seer and Mursaat? Just guessing... There're a ton of hints out there in each chapter... keep searching for clues. 
A few more ideas just popped into my head.
1.Choose your own adventure type quests/gameplay
-Imagine being able to choose between multiple quests in the same area, but once you accept one quest, you can't accept others
-Imagine this quest(early on in the game) accidentally taking you to a city in a random lvl 20 area(not an armor city/gates are locked), and having to do a random or obscure quest in order to get back to the previous area you were in.(Of course you wouldn't be able to warp back to the lvl 20 area once done with the quest)
2.Multiple choice questions and answers for quests including consequences(Think KOTOR).
-This has only been done 4-5 times in guild wars but needs to be done more. For example, Officer Chitaro(Either red tape, or imperial assistance) and Scavangers in Ascalon. The only problem is, they still give you the same rewards and don't change the game nor show any consequences.
3.Quests that are more like the double dog dare one including not having a green arrow to guide you.
4.Removing Exclamation marks from NPCs, so that any random NPC could possibly give you a quest.
-This would interest people more in lore and actual exploration and NPC communication
-Could possibly be random money earning quests, in order to keep people's interests after reaching level 20
5.More or Full-game profession only quests.
-They were interesting because it was something only a certain profession could do. This quickly diminished when a person left yaks bend and moved on to kryta. Even moreso with Factions and Nightfall.
6.Jobs
-Purely for money earning
-Doesn't necesarily have to be being good at a certain craft, can be mercenary work, quick jobs, etc
1.Choose your own adventure type quests/gameplay
-Imagine being able to choose between multiple quests in the same area, but once you accept one quest, you can't accept others
-Imagine this quest(early on in the game) accidentally taking you to a city in a random lvl 20 area(not an armor city/gates are locked), and having to do a random or obscure quest in order to get back to the previous area you were in.(Of course you wouldn't be able to warp back to the lvl 20 area once done with the quest)
2.Multiple choice questions and answers for quests including consequences(Think KOTOR).
-This has only been done 4-5 times in guild wars but needs to be done more. For example, Officer Chitaro(Either red tape, or imperial assistance) and Scavangers in Ascalon. The only problem is, they still give you the same rewards and don't change the game nor show any consequences.
3.Quests that are more like the double dog dare one including not having a green arrow to guide you.
4.Removing Exclamation marks from NPCs, so that any random NPC could possibly give you a quest.
-This would interest people more in lore and actual exploration and NPC communication
-Could possibly be random money earning quests, in order to keep people's interests after reaching level 20
5.More or Full-game profession only quests.
-They were interesting because it was something only a certain profession could do. This quickly diminished when a person left yaks bend and moved on to kryta. Even moreso with Factions and Nightfall.
6.Jobs
-Purely for money earning
-Doesn't necesarily have to be being good at a certain craft, can be mercenary work, quick jobs, etc
a
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Originally Posted by False Truth
agk512, besides graphical updates, 95% of what you're saying already exists in another game. It's like saying "oops, I accidentally bought this game, but I really wanted the other game. But I can't sell it back. Therefore, I wish they would make this game more like the other game". I know you're thinking outside the box, but that doesn't mean thinking inside another box.
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Originally Posted by DynaBlue
Thoughts on Chap 4:
3. Going back to presear would be nice but as a retroactive thing. Perhaps we could have a storyline where we find out what's going on and have to head back to presear times to try to put a stop to it (even if we fail per the storyline). I'd rather that than play a prequel adventure that wouldn't make sense if I brought my level 20 and might prevent me from using my existing chars) Then we go back to present day Tyria and continue the fight there. 4. Develop portions of the map that are currently unexposed. 5. Find Gwen so I can clean out those nagging quest items! 7. Perhaps..just perhaps, have a class of mounted warfare. This isn't a total contradiction of my #6, just something along the line of another Zhed or perhaps a mounted knight/cavalier or archer. Not something that would require all new skillset for everyone (like the wurm skills) but it's own class. Haven't thought it all through but it just popped into my head. I suppose first off it would make a nightmare as a possible secondary.. 8. ... Keep a fantasy setting. |
developing undeveloped areas is very important, right now south of ascalon is empty, north of kryta and maguuma is empty and south-west of maguuma (possible mursaat city) is empty. So I would rather have a REAL expansion, possibly from GW online store, for a cheaper price so it would add those un-explorable areas to Prophecies, or one for Factions and NightFall as well.
AND BY THE WAY...the problem with having north pole in the north is that the North Pole is purely ocean, and just frozen for kilometers, but Antarctica, which is a better choice for north, is actually land with ice forming on it.
ATLANTIS, I put this is the first or second page of this thread. It was first stated as possiblity by Gaile just as a teaser when nightfall PvP preview took place, (I'll post the screenshot later, too lazy to find it), but like always she was simply teasing us. Also antarctica was mentioned by her as well during wintersday, So its all possiblities. NOTHING IS FOR SURE YET. WELL GOOD LUCK ALL.
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Originally Posted by toon-a-loon
I hear a lot of talk about it will have new races and maybe mounts and more in depth graphics even though the graphics right now are very nice.
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Originally Posted by False Truth
Is there really any point to your post?
Why post in this thread if you aren't going to contribute? We're merely making our predictions and wishlists for Chapter 4. |
Quote:
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Originally Posted by mudy
MY WISHLIST FOR CHAPTER 4: If there is a character customization for height, how about weight?
I want to heal/kite on a overweight-female monk!!!!!!!!!!!!!! WHO ELSE WOULD LIKE TO SEE THIS OPTION EMBEDDED??!?! " PRESS 1 " |

haha