E/Me Smite only run: Mass aggro and quick!
Avatar Exico
opps wrong build didint know what I was thinking. Sweet build like to try this on my Ele.
Dark Tykane
last question is
do you still take dmg from zealots fire as i do?
do you still take dmg from zealots fire as i do?
BuD
With Geomancers Armor & all your Enchantments/Stances up you should take 0 damage.
the Puppeteer
Quote:
Originally Posted by Dark Tykane
last question is
do you still take dmg from zealots fire as i do? you get hit by zealots fire if they start casting reversal on themselves...
they shouldn't do that if you have a visage on yourself.
do you still take dmg from zealots fire as i do? you get hit by zealots fire if they start casting reversal on themselves...
they shouldn't do that if you have a visage on yourself.
Adam144
This build PISSES ME OFF.
I can't even get to the smites anymore because I'm constantly getting bad luck with nightmare spawns. WASTE OF MONEY.
I can't even get to the smites anymore because I'm constantly getting bad luck with nightmare spawns. WASTE OF MONEY.
Koning
Quote:
Originally Posted by Adam144
This build PISSES ME OFF.
I can't even get to the smites anymore because I'm constantly getting bad luck with nightmare spawns. WASTE OF MONEY. First off, if you shout like that you are not motivating ANYONE to help you 'solve' your problems.
Secondly, (you've probably already figured it out, I hope..) its not the build that's giving you problems, but its yourself that's doing something wrong. If your enchants get stripped by NM's you are clearly doing something wrong.
If a NM spawns while you are luring graspings, you have more than enough time to run back into safety together with the graspings. In other words, just ignore him. Run back to the normal place where you kill graspings; NMs won't follow you.
If a NM has spawned while you have to get past him (for example luring graspings), use earthquake/dragonstomp to kill him (remember to use storm djin haste so you can quickly run out if any aatxe decide to come for you).
If you have just taken the time to read things/this thread, you probably didn't have to come to whine here about your retardedness...
I can't even get to the smites anymore because I'm constantly getting bad luck with nightmare spawns. WASTE OF MONEY. First off, if you shout like that you are not motivating ANYONE to help you 'solve' your problems.
Secondly, (you've probably already figured it out, I hope..) its not the build that's giving you problems, but its yourself that's doing something wrong. If your enchants get stripped by NM's you are clearly doing something wrong.
If a NM spawns while you are luring graspings, you have more than enough time to run back into safety together with the graspings. In other words, just ignore him. Run back to the normal place where you kill graspings; NMs won't follow you.
If a NM has spawned while you have to get past him (for example luring graspings), use earthquake/dragonstomp to kill him (remember to use storm djin haste so you can quickly run out if any aatxe decide to come for you).
If you have just taken the time to read things/this thread, you probably didn't have to come to whine here about your retardedness...
Adam144
Quote:
Originally Posted by Koning
First off, if you shout like that you are not motivating ANYONE to help you 'solve' your problems.
Secondly, (you've probably already figured it out, I hope..) its not the build that's giving you problems, but its yourself that's doing something wrong. If your enchants get stripped by NM's you are clearly doing something wrong.
If a NM spawns while you are luring graspings, you have more than enough time to run back into safety together with the graspings. In other words, just ignore him. Run back to the normal place where you kill graspings; NMs won't follow you.
If a NM has spawned while you have to get past him (for example luring graspings), use earthquake/dragonstomp to kill him (remember to use storm djin haste so you can quickly run out if any aatxe decide to come for you).
If you have just taken the time to read things/this thread, you probably didn't have to come to whine here about your retardedness... I didn't mean to sound like I was shouting, I was just annoyed at the time.
yes I know it's partly (ok, almost entirely) my fault, because with a nice spawn (ie, in the intermediate chamber between grasps and smites, there was no nightmare with the grasping group) and some luck, I've made it to the smites 2/10 times I've tried this build. When I did get to the smites, this build was absolutely outstanding in ease and speed at which it killed the smites. It's shocking how fast they die
Anyway, yes I know it's my fault, and yes I know I need practice, but that time I was just annoyed, as a nightmare spawned as I was just about to enter the tunnel to that intermediate chamber, and then it stripped my enchant just after I'd lost aggro of the 2 aatxes, but they immediately started following me, so I just had to run.. as soon as I was able to reapply storm djinn's haste, it was quickly rended again by the nightmare that had spawned with the graspings in the chamber.
Such annoying luck.
I wouldn't have got any ectos anyway, I get maybe 1 every 3 smite runs.
Secondly, (you've probably already figured it out, I hope..) its not the build that's giving you problems, but its yourself that's doing something wrong. If your enchants get stripped by NM's you are clearly doing something wrong.
If a NM spawns while you are luring graspings, you have more than enough time to run back into safety together with the graspings. In other words, just ignore him. Run back to the normal place where you kill graspings; NMs won't follow you.
If a NM has spawned while you have to get past him (for example luring graspings), use earthquake/dragonstomp to kill him (remember to use storm djin haste so you can quickly run out if any aatxe decide to come for you).
If you have just taken the time to read things/this thread, you probably didn't have to come to whine here about your retardedness... I didn't mean to sound like I was shouting, I was just annoyed at the time.
yes I know it's partly (ok, almost entirely) my fault, because with a nice spawn (ie, in the intermediate chamber between grasps and smites, there was no nightmare with the grasping group) and some luck, I've made it to the smites 2/10 times I've tried this build. When I did get to the smites, this build was absolutely outstanding in ease and speed at which it killed the smites. It's shocking how fast they die
Anyway, yes I know it's my fault, and yes I know I need practice, but that time I was just annoyed, as a nightmare spawned as I was just about to enter the tunnel to that intermediate chamber, and then it stripped my enchant just after I'd lost aggro of the 2 aatxes, but they immediately started following me, so I just had to run.. as soon as I was able to reapply storm djinn's haste, it was quickly rended again by the nightmare that had spawned with the graspings in the chamber.
Such annoying luck.
I wouldn't have got any ectos anyway, I get maybe 1 every 3 smite runs.
Hyprodimus Prime
I dont think its grasping spawns. Just gotta get the feel for the build, know it inside out. For me I dont worry anymore if they are going to interrupt me or if I pull both groups or one. I know the build, and the area enough to survive being dazed and interrupted and still get to smites.
When people first try this build...or any UW or FoW build at that its bound to be hard, after all you are soloing one of the richest parts of the game. 30 mins in the UW can yield atleast 10k. You never know, you might even get some nice gold Stormbow too.
For this build, people come across 6 major problems.
1) Pulling the Graspings and when to start casting.
2) What to do when dazed or interrupted.
3) Running and getting past the pop up nightmares
4) Getting past the coldfires to the last group of smites.
I always put up Mantra of Earth as soon as I spawn. I put on my speed buff, get the quest and get back. I wait for the far left group to turn around and come towards me, cast Striker, Djinn, then Stoneflesh. I then run in (agro bubble touches) turn around and run into the cliff. I set my Z and X buttons to Reverse Direction and Run so all I gotta do is press ZX in sequence wait till I get to the cliff and I start attacking them. I think attacking induces their use of interrupts. If theres 4 Grasping I make sure I hear 4 "Tchk"s you know, the interrupt sound. Then start AV or SV and your killing skills.
If for some reason you do get interrupted (casting SV or AV) then try SS to scatter them. For farming I use Blessed insignias, a vs Earth shield and a +5 armor while casting sword (the Moa one). Thats 92 armor for me in addition to Stone Striker and Mantra reducing damage even further. So even if you are dazed, run around so they cant hit you as much and then cast something like aftershock to lure their interrupts. Hit SV or AV whatever you brought and refresh from there.
To get past the pop up nightmares is a little more random. Theres really only 2, but one pops about 1/5 the time. The first is the one as soon as you get into the little cave area that's blocked off until you finish the quest. Keep your speed boost on and if you have paid attention to the wiki guide, you would have ran when the other Aatxes are on the other side. No need to worry then, keep running forwards even after you get stripped. as soon as the Aatxes behind you have stropped chasing, kill the nightmare and run back. Wait for the next opportunity to run. The second nightmare is about halfway to the ice wastes. This guy can pose a problem. By then hopefully your speedbuff has recharged. If the graspings are after you, cast something big (2 sec spell) and then recast Storm Djinn's Haste and go.
Lastly, getting to the last mob of smites. Wait just outside of the Patrolling coldfire's agro and wait for them to pass. As they move, you can move ever so slowly. As soon as you are in the clear, make a run for the end wall, and kill smites.
When people first try this build...or any UW or FoW build at that its bound to be hard, after all you are soloing one of the richest parts of the game. 30 mins in the UW can yield atleast 10k. You never know, you might even get some nice gold Stormbow too.
For this build, people come across 6 major problems.
1) Pulling the Graspings and when to start casting.
2) What to do when dazed or interrupted.
3) Running and getting past the pop up nightmares
4) Getting past the coldfires to the last group of smites.
I always put up Mantra of Earth as soon as I spawn. I put on my speed buff, get the quest and get back. I wait for the far left group to turn around and come towards me, cast Striker, Djinn, then Stoneflesh. I then run in (agro bubble touches) turn around and run into the cliff. I set my Z and X buttons to Reverse Direction and Run so all I gotta do is press ZX in sequence wait till I get to the cliff and I start attacking them. I think attacking induces their use of interrupts. If theres 4 Grasping I make sure I hear 4 "Tchk"s you know, the interrupt sound. Then start AV or SV and your killing skills.
If for some reason you do get interrupted (casting SV or AV) then try SS to scatter them. For farming I use Blessed insignias, a vs Earth shield and a +5 armor while casting sword (the Moa one). Thats 92 armor for me in addition to Stone Striker and Mantra reducing damage even further. So even if you are dazed, run around so they cant hit you as much and then cast something like aftershock to lure their interrupts. Hit SV or AV whatever you brought and refresh from there.
To get past the pop up nightmares is a little more random. Theres really only 2, but one pops about 1/5 the time. The first is the one as soon as you get into the little cave area that's blocked off until you finish the quest. Keep your speed boost on and if you have paid attention to the wiki guide, you would have ran when the other Aatxes are on the other side. No need to worry then, keep running forwards even after you get stripped. as soon as the Aatxes behind you have stropped chasing, kill the nightmare and run back. Wait for the next opportunity to run. The second nightmare is about halfway to the ice wastes. This guy can pose a problem. By then hopefully your speedbuff has recharged. If the graspings are after you, cast something big (2 sec spell) and then recast Storm Djinn's Haste and go.
Lastly, getting to the last mob of smites. Wait just outside of the Patrolling coldfire's agro and wait for them to pass. As they move, you can move ever so slowly. As soon as you are in the clear, make a run for the end wall, and kill smites.
.fant0m
Can i use Savannah heat besides sandstorm?
Neriandal Freit
Quote:
Originally Posted by .fant0m
Can i use Savannah heat besides sandstorm?
No, or else you won't be able to run this build.
Sandstorm is in the Earth line of attributes, the same with the other Earth related skills that are placed into use here. By doing, your taking away from all other attributes in order to have Savannah be a remote possibility to do any form of damage.
Trust me, stick with Storm.
Sandstorm is in the Earth line of attributes, the same with the other Earth related skills that are placed into use here. By doing, your taking away from all other attributes in order to have Savannah be a remote possibility to do any form of damage.
Trust me, stick with Storm.
yui
Quote:
Originally Posted by Adam144
Anyway, yes I know it's my fault, and yes I know I need practice, but that time I was just annoyed, as a nightmare spawned as I was just about to enter the tunnel to that intermediate chamber, and then it stripped my enchant just after I'd lost aggro of the 2 aatxes, but they immediately started following me, so I just had to run.. as soon as I was able to reapply storm djinn's haste, it was quickly rended again by the nightmare that had spawned with the graspings in the chamber.
Such annoying luck.
I wouldn't have got any ectos anyway, I get maybe 1 every 3 smite runs. 1) before taking the quest, control the DNs, just run up to the stairs (on both side) and you're done, if any of them spawn then just kill 'em either with wand or earthquake.
2) when you cleared the chamber and you're up to move to smiters, always time with the patrolling grasping w/ (or w/o DN sometimes). Cast SDH wait about till 1/2 is recharged then start running, if any DN spawn wait it to desenchant SDH, recast and start running again.
3) always expect a DN to spawn, there 4 spawn points before the smiters and about other 4-5 in smiters area. Usually you find only 2,3,4 but it is better to be prepared.
If you practice a bit, bad luck will affect only your time run. (9min - 14 min depening on spawns)
.fant0m
Quote:
Originally Posted by Neriandal Freit
No, or else you won't be able to run this build.
Sandstorm is in the Earth line of attributes, the same with the other Earth related skills that are placed into use here. By doing, your taking away from all other attributes in order to have Savannah be a remote possibility to do any form of damage.
Trust me, stick with Storm.
Yes, i forgot Savanag is fire....
But i dont get one thing, i have max earth magic, and stoenflesh is still 16 seconds duration for me,
How i get 17seconds, like in build?
Sandstorm is in the Earth line of attributes, the same with the other Earth related skills that are placed into use here. By doing, your taking away from all other attributes in order to have Savannah be a remote possibility to do any form of damage.
Trust me, stick with Storm.
Yes, i forgot Savanag is fire....
But i dont get one thing, i have max earth magic, and stoenflesh is still 16 seconds duration for me,
How i get 17seconds, like in build?
Cold Hearted Zero
Quote:
Originally Posted by .fant0m
Yes, i forgot Savanag is fire....
But i dont get one thing, i have max earth magic, and stoenflesh is still 16 seconds duration for me,
How i get 17seconds, like in build? a staff or something with +20% enchantment
But i dont get one thing, i have max earth magic, and stoenflesh is still 16 seconds duration for me,
How i get 17seconds, like in build? a staff or something with +20% enchantment
Tatum
^I'm not actually sure what you mean, maybe your talking about Stoneflesh Aura before nerf. But use 20% longer enchantments on your staff and you can maintain Stoneflesh Aura all the time.
E/ Ah Cold Hearted Zero said that before me. ^^
E/ Ah Cold Hearted Zero said that before me. ^^
.fant0m
I think Totem Axe will be fine .
Another question, how is AV duration 13 seconds at 8 illusion magic, to me is 7?
Another question, how is AV duration 13 seconds at 8 illusion magic, to me is 7?
Neriandal Freit
Quote:
Originally Posted by .fant0m
I think Totem Axe will be fine
Spear could work a hair better due to the fact you can 'draw' said creature near you
Adam144
Quote:
Originally Posted by .fant0m
I think Totem Axe will be fine .
Another question, how is AV duration 13 seconds at 8 illusion magic, to me is 7? That was before the nerf, they reduced the duration so now if we want constant visage we have to take up 2 skill bars (ancestor's, and sympathetic)
Thanks for the tips all, I'll try again shortly
Another question, how is AV duration 13 seconds at 8 illusion magic, to me is 7? That was before the nerf, they reduced the duration so now if we want constant visage we have to take up 2 skill bars (ancestor's, and sympathetic)
Thanks for the tips all, I'll try again shortly
yui
Quote:
Originally Posted by .fant0m
I think Totem Axe will be fine .
Another question, how is AV duration 13 seconds at 8 illusion magic, to me is 7? I use an earth staff of enchanting with + 30 hp, it is good vs DN
and a storm bow of enchanting too (useful for smiters)
Another question, how is AV duration 13 seconds at 8 illusion magic, to me is 7? I use an earth staff of enchanting with + 30 hp, it is good vs DN
and a storm bow of enchanting too (useful for smiters)
argh
Hmm someone try using Unsteady Ground instead of Sandstorm. I would do it myself but don't have the skill.
Koning
Quote:
Originally Posted by argh
Hmm someone try using Unsteady Ground instead of Sandstorm. I would do it myself but don't have the skill.
I don't see why you wanna do less damage? Although I think I tried it once (when the skill just got buffed) but seriously, just stick with sandstorm
Spets_Naz
what about the dying nightmares? how do you deal with themĀ»
FaustKnight
Been running this build for awhile now, just had a pretty good trip and had to share
Mister Mentalist
im thinking of starting to do this build
any suggestions or tips ?
any suggestions or tips ?
Elite Bushido
i cant kill the graspings... ive literally wasted 30k just on the entrance fee alone.
im done for now..............
im done for now..............
Hyprodimus Prime
Are you waiting to cast SV or AV? Just make a mental note on which graspings have used their interrupts. Most likely the icon will still be underneath their health bar if you target them.
Xxalon Tacotu
To do the graspings, listen for the interurpt (Makes a distinctive sound), and once out of range of the Aatxes, start attacking the closest Grasp with your axe or whatever.
That way, every time they interrupt, you get knocked down and it's much easier to count.
Once they have all interurpted (usually about 5 seconds in), then cast AV/SV, wait 2 seconds and off you go.
Hope that helps
That way, every time they interrupt, you get knocked down and it's much easier to count.
Once they have all interurpted (usually about 5 seconds in), then cast AV/SV, wait 2 seconds and off you go.
Hope that helps
monk of the godss
I am very experienced with this build and i never have the game sound on so with the graspings their tentacles actually light up when they use the distracting skill> easier way just count the glows and boom.
Resident
Quote:
Originally Posted by Elite Bushido
i cant kill the graspings... ive literally wasted 30k just on the entrance fee alone.
im done for now.............. I use almost the same build. Switch AV or SV to glyph of concentration and storm djinn to flame djinn. Works flawlessly.
Usage: mantra, stoneflesh, stone striker, flamedjinn, glyph. Aggro them, then SS, and dragon stomp when the icon of the glyph starts blinking, followed by aftershock. Then glyph again, they might not die immediately, thats when you use flamedjinn again.
im done for now.............. I use almost the same build. Switch AV or SV to glyph of concentration and storm djinn to flame djinn. Works flawlessly.
Usage: mantra, stoneflesh, stone striker, flamedjinn, glyph. Aggro them, then SS, and dragon stomp when the icon of the glyph starts blinking, followed by aftershock. Then glyph again, they might not die immediately, thats when you use flamedjinn again.
Elite Bushido
too late deleted the Ele made a Rt. =]
Billeh
Great Build, i have been looking for an ele one for a while. How do you think this build will work with Shockwave?
Koning
Quote:
Originally Posted by Elite Bushido
Quote:
Originally Posted by billeh
Great Build, i have been looking for an ele one for a while. How do you think this build will work with Shockwave?
I would just stick with Sandstorm
Fleeting
Quote:
Originally Posted by Elite Bushido
i cant kill the graspings... ive literally wasted 30k just on the entrance fee alone.
im done for now.............. Just watch them carefully. After all of their tentacles have glowed, you're safe. Elite Bushido
Quote:
Originally Posted by Koning
Ah well, you can always delete your Rt again I guess.
lol, maybe
RedMorkai
I have always heard ppl say they use Terra tank in UW and i never cared to look it up until now lol
"dusts off ele" now to cap sandstorm I can do UW on several different classes and I just like to try new ways hopefully this will be as fast or faster (seems like it would be ) -Morkai mastar of warrior
Might want to look at he dates? almost 3 months since someone posted here
RedMorkai
.. i know that, I can still post here, it's not locked so shh next time, don't bump your post count just to tell someone they can't post in a thread just because it's 3 months old, big deal
tuna-fish_sushi
stop trying to bump up your post count and to keep my post legit this is very outdated and very susceptible to Dying nightmares so you may want to try another build.
Also when people say "terra tanking" they probably usually mean for UW completion groups. madman24749
Quote:
Originally Posted by tuna-fish_sushi
this is very outdated and very susceptible to Dying nightmares so you may want to try another build.
It still works fine and with a little practice you will find that disposing of dying nightmares or avoiding them is quite easy
I dont think the effectiveness of this build has changed very much at all since it was created. Oh and great build Koning, thanks! Cubic
I'm actually trying to get all the skills together to try this one, as it really sounds too good to be true
However...I just capped Sandstorm...but isn't Stone Striker even harder to get?.. on wiki it says at Gate of Torment mastar of warrior
Quote:
Originally Posted by Cubic
I'm actually trying to get all the skills together to try this one, as it really sounds too good to be true
However...I just capped Sandstorm...but isn't Stone Striker even harder to get?.. on wiki it says at Gate of Torment You can unlock Stone Striker using Balthazar factions and then buy it in kamadan. |