E/Me Smite only run: Mass aggro and quick!
Pale-Dim
after the graspings are dead you need to stand on the right side stairway (east?) and watch the mini map. on the right of the mini map is 2 aataxe's together and a group of 2 graspings and 1 dying nightmare. what you want to set up is that there are no monsters in the small hallway linking the rooms. wait for the graspings/nightmare to move far away and the aatax's to be at least out of the hallway. set up stormdjinns and run past the 2 aaxate's in front of you and the one on the stairs and stop near the doorway where the rooms are linked. make sure the little hallway is cleared and put on SJH (let it half recharge in case you get rend'd from the nightmare). run through the small corridor and take a quick left dodging all aataxe's. keep running till you see a small set of stairs. once up these stairs the aataxe's will stop chasing you. smites just ahead
T N Player
i am having troubling clearing the chamber. they dont use all there inturrepts first. i wait about 4 second and they still have an inturrept and inturrept my sandstorm. should i wait later or wat?
Machinae
I find that they use distracting blow ASAP, although usually one of them hits flurry first and waits for a bit before using it. Try to use the TAB key to cycle through the group until you're sure they have all used it, then hit visage.
Koning
Quote:
Originally Posted by T N Player
i am having troubling clearing the chamber. they dont use all there inturrepts first. i wait about 4 second and they still have an inturrept and inturrept my sandstorm. should i wait later or wat?
It sometimes happens (if you come to close to graspings when you lure them) that they start with a distracting blow while running. If that happens, their distracting blow starts recharging while you are still luring and getting in position. So when you use AV (or standstorm, if you got av on while their distracting blow is still recharging) they manage to interrupt it. This happens most of the time in groups of 3 when av doesn't suck their energy b4 the blow is recharged.
To avoid this, simply dont come to close to the graspings so they wont waste their blow to early.
To avoid this, simply dont come to close to the graspings so they wont waste their blow to early.
Brandon1107
im also having trouble clearing the chamber.
I get the group and use AV and have all the enchants up and i use sandstorm and its good and then I use Dragon Stomp and Aftershock and 1 or 2 stay and the rest run. Finally the 2 die and the (i froget the name the one with the guy who looks like hes from the Fantastic Four) runs out. The other graspings come back as soon as they die and if I wait for them to use distracting blow I will die because I dont have that enchant up and when I use it they usually interupt it....any ideas.
I get the group and use AV and have all the enchants up and i use sandstorm and its good and then I use Dragon Stomp and Aftershock and 1 or 2 stay and the rest run. Finally the 2 die and the (i froget the name the one with the guy who looks like hes from the Fantastic Four) runs out. The other graspings come back as soon as they die and if I wait for them to use distracting blow I will die because I dont have that enchant up and when I use it they usually interupt it....any ideas.
Koning
Your casting order should be:
Befor you aggro graspings:
1. mantra of earth->stonestrike->stoneflesh aura->storm djin's haste
2. aggro and take position, attack them to make sure they've used their interrupt. You can count them, you will hear a sound from you charac when you get interrupted and you can see the grasping having a particular attack animation.
3. Non stop cast: AV->sandstorm->earthquake->aftershock->stoneflesh. (sometimes you should wait a few secs with sandstorm if 1 grasping has attacked you with distracting blow in the luring process, see the above post)
5.Graspings run.
6. They come back: attack them again so their recharged distracting blow is wasted. use av, and cast eartquake+aftershock to finish them off.
Befor you aggro graspings:
1. mantra of earth->stonestrike->stoneflesh aura->storm djin's haste
2. aggro and take position, attack them to make sure they've used their interrupt. You can count them, you will hear a sound from you charac when you get interrupted and you can see the grasping having a particular attack animation.
3. Non stop cast: AV->sandstorm->earthquake->aftershock->stoneflesh. (sometimes you should wait a few secs with sandstorm if 1 grasping has attacked you with distracting blow in the luring process, see the above post)
5.Graspings run.
6. They come back: attack them again so their recharged distracting blow is wasted. use av, and cast eartquake+aftershock to finish them off.
jbwarrior
Hey Koning,
Because of the AV/SV nerf from Anet, isn't it usefull to take Glyph of Concentration (GoC) instead of AV/SV??
Aftershock is 3/4 casting time, fast enough, because they are knockdown.... GoC has a recharge of 10sec, and casting of 1 sec.
So something like this:
Mantra->Stone Striker->Stone Flesh->Flame djin's hast(i use)->GoC.....
let the party begin
PS. You can get the points out of illusion and put them into inspiration (maybe you can kill aatxes as well ) or into enrgy storage
Let me know what you think
Cya
Because of the AV/SV nerf from Anet, isn't it usefull to take Glyph of Concentration (GoC) instead of AV/SV??
Aftershock is 3/4 casting time, fast enough, because they are knockdown.... GoC has a recharge of 10sec, and casting of 1 sec.
So something like this:
Mantra->Stone Striker->Stone Flesh->Flame djin's hast(i use)->GoC.....
let the party begin
PS. You can get the points out of illusion and put them into inspiration (maybe you can kill aatxes as well ) or into enrgy storage
Let me know what you think
Cya
Machinae
Quote:
Originally Posted by jbwarrior
Hey Koning,
Because of the AV/SV nerf from Anet, isn't it usefull to take Glyph of Concentration (GoC) instead of AV/SV??
Aftershock is 3/4 casting time, fast enough, because they are knockdown.... GoC has a recharge of 10sec, and casting of 1 sec.
So something like this:
Mantra->Stone Striker->Stone Flesh->Flame djin's hast(i use)->GoC.....
let the party begin
PS. You can get the points out of illusion and put them into inspiration (maybe you can kill aatxes as well ) or into enrgy storage
Let me know what you think
Cya I think there was some talk of this a few pages back, but I still prefer running visage over glyph of conc purely because otherwise, smites scatter like flies.
Using visage still works fine, but you just have to be a little more careful on when you use it.
Because of the AV/SV nerf from Anet, isn't it usefull to take Glyph of Concentration (GoC) instead of AV/SV??
Aftershock is 3/4 casting time, fast enough, because they are knockdown.... GoC has a recharge of 10sec, and casting of 1 sec.
So something like this:
Mantra->Stone Striker->Stone Flesh->Flame djin's hast(i use)->GoC.....
let the party begin
PS. You can get the points out of illusion and put them into inspiration (maybe you can kill aatxes as well ) or into enrgy storage
Let me know what you think
Cya I think there was some talk of this a few pages back, but I still prefer running visage over glyph of conc purely because otherwise, smites scatter like flies.
Using visage still works fine, but you just have to be a little more careful on when you use it.
jbwarrior
Quote:
Originally Posted by Machinae
I think there was some talk of this a few pages back, but I still prefer running visage over glyph of conc purely because otherwise, smites scatter like flies.
Using visage still works fine, but you just have to be a little more careful on when you use it. Ok thanks for the advice... going to try tomorrow (again)
Using visage still works fine, but you just have to be a little more careful on when you use it. Ok thanks for the advice... going to try tomorrow (again)
Koning
Quote:
Originally Posted by jbwarrior
Hey Koning,
Because of the AV/SV nerf from Anet, isn't it usefull to take Glyph of Concentration (GoC) instead of AV/SV??
Aftershock is 3/4 casting time, fast enough, because they are knockdown.... GoC has a recharge of 10sec, and casting of 1 sec.
So something like this:
Mantra->Stone Striker->Stone Flesh->Flame djin's hast(i use)->GoC.....
let the party begin
PS. You can get the points out of illusion and put them into inspiration (maybe you can kill aatxes as well ) or into enrgy storage
Let me know what you think
Cya It's possible to take GoC, but the run will take alot longer. Smites don't die of 1 combo. AV is really what makes this the fastest smite runner out here. It's also the safest whay. True; its a bit hard for beginners to get used of the graspings and their interrupting (that's why it's easier for beginners to take GoC, cause you get it up b4 aggro), but once you get to know their pattern its a piece of cake and everything goes really smooth and fast. I cannot remember the last time I died on this run...
Because of the AV/SV nerf from Anet, isn't it usefull to take Glyph of Concentration (GoC) instead of AV/SV??
Aftershock is 3/4 casting time, fast enough, because they are knockdown.... GoC has a recharge of 10sec, and casting of 1 sec.
So something like this:
Mantra->Stone Striker->Stone Flesh->Flame djin's hast(i use)->GoC.....
let the party begin
PS. You can get the points out of illusion and put them into inspiration (maybe you can kill aatxes as well ) or into enrgy storage
Let me know what you think
Cya It's possible to take GoC, but the run will take alot longer. Smites don't die of 1 combo. AV is really what makes this the fastest smite runner out here. It's also the safest whay. True; its a bit hard for beginners to get used of the graspings and their interrupting (that's why it's easier for beginners to take GoC, cause you get it up b4 aggro), but once you get to know their pattern its a piece of cake and everything goes really smooth and fast. I cannot remember the last time I died on this run...
DarklingKiller
Excellent Build Koning. Got me about 40 ectos since i started using it when i saw it
Shadow_7
When I started learning the build, I used to cast Stoneflesh Aura for second time right after luring/casting visage, then going for SS, Dragonstomp, aftershock. Now I beraly have the need to cast stonflesh for second time.
Pretty good build
Pretty good build
jbwarrior
Indeed it's easy to use. In the beginning it's a little hard, because you have to figure out when to use AV with the Grasp's, now I do a full run in about 15-20min. So fast enough for me. I only do 3 runs, after that I'll do something else otherwise you do not get any good drops anymore. Last run I had 2 ecto's and 1 ruby
Only sometimes I die when running to the smites But that happens once in a while
Only sometimes I die when running to the smites But that happens once in a while
Granamyr
I just started running this build today (would have been sooner had I known earlier that you don't have to get to the endgame skill trainer to get a PvE skill....just unlock it in PvP and all the trainers have it for you to buy.....when did this happen!?). Anyway, there is quite a learning curve to it.
Stuff I learned the hard way:
-Aggro from Attaxes and Nightmares only wears off if you've got Air Djinn's Haste active.
-Position yourself in the open areas or that nook next to the steps because the ghosts will body block Graspings and they won't attack you
-Make sure you take at least one hit with AV/SV up before you start casting again so that Graspings lose all of their adrenaline
-If a Nightmare pops up while luring smites, IMMEDIATELY get next to it and Aftershock...do not try to wand it and do not keep running
-Learn the safe spots where Coldfires won't go
-Practice the move on the video (before you pay 1k) that positions the smites (Forward, Strafe Right, Backwards, Strafe Left or W, E, S, Q) and then learn to do it against a wall....use regular low level monsters to practice
I'm still not very good at getting past the first chamber ("60% of the time, it works every time.") but I think those are some decent tips that would have helped me. I've been able to do about 4 complete runs and it's a blast. I am usually a 55 monk and this build is a completely different mindset.
I remember the days when you could have 15 smites all gathered round and all dying at the same time. The best I've done with this build is 7 but it brought back some of the fun from the good old days. I hope this new hard/easy mode let's us enjoy that once more.
Stuff I learned the hard way:
-Aggro from Attaxes and Nightmares only wears off if you've got Air Djinn's Haste active.
-Position yourself in the open areas or that nook next to the steps because the ghosts will body block Graspings and they won't attack you
-Make sure you take at least one hit with AV/SV up before you start casting again so that Graspings lose all of their adrenaline
-If a Nightmare pops up while luring smites, IMMEDIATELY get next to it and Aftershock...do not try to wand it and do not keep running
-Learn the safe spots where Coldfires won't go
-Practice the move on the video (before you pay 1k) that positions the smites (Forward, Strafe Right, Backwards, Strafe Left or W, E, S, Q) and then learn to do it against a wall....use regular low level monsters to practice
I'm still not very good at getting past the first chamber ("60% of the time, it works every time.") but I think those are some decent tips that would have helped me. I've been able to do about 4 complete runs and it's a blast. I am usually a 55 monk and this build is a completely different mindset.
I remember the days when you could have 15 smites all gathered round and all dying at the same time. The best I've done with this build is 7 but it brought back some of the fun from the good old days. I hope this new hard/easy mode let's us enjoy that once more.
jbwarrior
Quote:
Originally Posted by Granamyr
I just started running this build today (would have been sooner had I known earlier that you don't have to get to the endgame skill trainer to get a PvE skill....just unlock it in PvP and all the trainers have it for you to buy.....when did this happen!?). Anyway, there is quite a learning curve to it.
Stuff I learned the hard way:
-Aggro from Attaxes and Nightmares only wears off if you've got Air Djinn's Haste active.
-Position yourself in the open areas or that nook next to the steps because the ghosts will body block Graspings and they won't attack you
-Make sure you take at least one hit with AV/SV up before you start casting again so that Graspings lose all of their adrenaline
-If a Nightmare pops up while luring smites, IMMEDIATELY get next to it and Aftershock...do not try to wand it and do not keep running
-Learn the safe spots where Coldfires won't go
-Practice the move on the video (before you pay 1k) that positions the smites (Forward, Strafe Right, Backwards, Strafe Left or W, E, S, Q) and then learn to do it against a wall....use regular low level monsters to practice
I'm still not very good at getting past the first chamber ("60% of the time, it works every time.") but I think those are some decent tips that would have helped me. I've been able to do about 4 complete runs and it's a blast. I am usually a 55 monk and this build is a completely different mindset.
I remember the days when you could have 15 smites all gathered round and all dying at the same time. The best I've done with this build is 7 but it brought back some of the fun from the good old days. I hope this new hard/easy mode let's us enjoy that once more. You did a nice workout here m8. It's very helpfull for the ppl that just start these runs tnx
Stuff I learned the hard way:
-Aggro from Attaxes and Nightmares only wears off if you've got Air Djinn's Haste active.
-Position yourself in the open areas or that nook next to the steps because the ghosts will body block Graspings and they won't attack you
-Make sure you take at least one hit with AV/SV up before you start casting again so that Graspings lose all of their adrenaline
-If a Nightmare pops up while luring smites, IMMEDIATELY get next to it and Aftershock...do not try to wand it and do not keep running
-Learn the safe spots where Coldfires won't go
-Practice the move on the video (before you pay 1k) that positions the smites (Forward, Strafe Right, Backwards, Strafe Left or W, E, S, Q) and then learn to do it against a wall....use regular low level monsters to practice
I'm still not very good at getting past the first chamber ("60% of the time, it works every time.") but I think those are some decent tips that would have helped me. I've been able to do about 4 complete runs and it's a blast. I am usually a 55 monk and this build is a completely different mindset.
I remember the days when you could have 15 smites all gathered round and all dying at the same time. The best I've done with this build is 7 but it brought back some of the fun from the good old days. I hope this new hard/easy mode let's us enjoy that once more. You did a nice workout here m8. It's very helpfull for the ppl that just start these runs tnx
TheYellowKid
ive mobbed up 4 or 5 groups of smites from the right side, jus depends if i can be bothered and if the "evil smites" are around cos they will mess it up..
For the graspings, run in and lure after you have applied your enchants. Then cycle through them until you see disrupting chop has been used (or if your cool use the visuals to tell you) then cast AV wait a sec then recast all your enchants (this helps incase something goes wrong later, those extra seconds can keep you alive), then use your attacking skills. At this point there will be one grasping attacking you, wand him to death then either recast AV if you have time before the others come back or wait for them to use their disrupting and cast AV then, then recast, re-atttack. I havent died in ages doing it like that.
If you accidently agro 2 groups of graspings make sure you have seen all the disruptings before you cast, i used to estimate and a couple times theres one that hasnt used it yet and messed me up but other then the start the rest is the same.
Coldfires are easy the patrol is the same always and you can outrun them, just be wary of walking near them as if a nightmare pops up they will be aggro'd aswell. If you find theres a coldfire group that wont move and you need to get past, first make sure your exit path is clear then aggro them and run as fast as you can when they go back they should start patrolling again.
For the graspings, run in and lure after you have applied your enchants. Then cycle through them until you see disrupting chop has been used (or if your cool use the visuals to tell you) then cast AV wait a sec then recast all your enchants (this helps incase something goes wrong later, those extra seconds can keep you alive), then use your attacking skills. At this point there will be one grasping attacking you, wand him to death then either recast AV if you have time before the others come back or wait for them to use their disrupting and cast AV then, then recast, re-atttack. I havent died in ages doing it like that.
If you accidently agro 2 groups of graspings make sure you have seen all the disruptings before you cast, i used to estimate and a couple times theres one that hasnt used it yet and messed me up but other then the start the rest is the same.
Coldfires are easy the patrol is the same always and you can outrun them, just be wary of walking near them as if a nightmare pops up they will be aggro'd aswell. If you find theres a coldfire group that wont move and you need to get past, first make sure your exit path is clear then aggro them and run as fast as you can when they go back they should start patrolling again.
shadows of hob
If you lure the smites and a Nightmare pops up, you can also let the Nightmare strip your enchantments and then cast storm djins haste to run away. The Grawler's lose agro really fast and you can just wand the nightmare.
There is not always, nearly never, time to go to the Nightmare and kill it.
There is not always, nearly never, time to go to the Nightmare and kill it.
squan
why not bring heroes for the chamber part, it not that you can get ecto over there
Anarion Silverhand
Quote:
Originally Posted by squan
why not bring heroes for the chamber part, it not that you can get ecto over there
You can, but the heroes will still take part in your gold drops even if you flag them away. Also, it can be hard to flag the heroes just right so the graspings won't target them.
Meth Kort
why can't i get 8 on energy storage?
Machinae
I run:
Earth: 12+3+1 (16)
Air: 5
Energy Storage 7+1 (8)
Illusion: 9
Hope that helps. :P
Earth: 12+3+1 (16)
Air: 5
Energy Storage 7+1 (8)
Illusion: 9
Hope that helps. :P
shadows of hob
I always bring a Galigord's stone staff for the grasping's. You can easily kill them with your staff after the SS>eq>AS>AS, so there is no need to cast EQ>AS again. If thinks go wrong and you are dazed, killing them with your staff is a slow, but effective way to deal with them.
Meth Kort
/Doh i need ascension to go on UW, my ELE is a prophecies char but I've been playing more with him on NF chapter which i'm almost finishing, my doubt is.. can i be ascended via Nightfall being a original prophecies character?
Swift Thief
Quote:
Originally Posted by Meth Kort
/Doh i need ascension to go on UW, my ELE is a prophecies char but I've been playing more with him on NF chapter which i'm almost finishing, my doubt is.. can i be ascended via Nightfall being a original prophecies character?
Nope, you have to ascend in either Factions or Prophecies. It's easier in Factions though.
drupal
If you have nearly beaten NF you're ascended. You're ascended in nightfall when you have beaten the Hunted! PQ.
Machinae
Quote:
Originally Posted by drupal
If you have nearly beaten NF you're ascended. You're ascended in nightfall when you have beaten the Hunted! PQ.
Wrong. Only NF characters can ascend in Nightfall. Prophecies or Factions characters have to become either Ascended (Augury Rock in Prophecies) or Weh no Su (finish Nahpui quarter in Factions).
Lint
Hey, im sorry if this has been allready mensioned, but anyway you can do this with fire? like this
Savana Heat (e)
Meteor Shower
Bed Of Coals
Flame Djinn's haste
Ancestors visage
Mantra of Earth
Stone Striker
Stone flesh aura
Savana Heat (e)
Meteor Shower
Bed Of Coals
Flame Djinn's haste
Ancestors visage
Mantra of Earth
Stone Striker
Stone flesh aura
dark_slayer
Yea that builds here:http://www.guildwarsguru.com/forum/s...php?t=10134009
Its ezer, just as fast and safer. Enjoy
Its ezer, just as fast and safer. Enjoy
Kobe#2
Did they tweak it? The last 5-10 times I've done it, I couldn't break aggro with a certain Aatxe, even with the 33% speed buff.
Koning
Not to my knowledge.
But which aatxe gave you problems (and was it while luring graspings or while running)?
But which aatxe gave you problems (and was it while luring graspings or while running)?
The.D0pefish
this build is really nice....
i sometimes play it on my mesmer because i don't have an ele xD
actually i just had an idea for e/r which could clear every group in one shot 100%
stonestriker
stoneflesh aura
stormchaser
glyph of concentration
sandstorm
earthquake
Aftershock
edge of extinction
16 earth
10 beast
8 survival
i sometimes play it on my mesmer because i don't have an ele xD
actually i just had an idea for e/r which could clear every group in one shot 100%
stonestriker
stoneflesh aura
stormchaser
glyph of concentration
sandstorm
earthquake
Aftershock
edge of extinction
16 earth
10 beast
8 survival
jbwarrior
In my second run I had a nice drop of a group of 8 smites
Tnx Koning for this build....so fast
Tnx Koning for this build....so fast
elixeyu
Nice Build BTW
xDusT II
Quote:
Originally Posted by The.D0pefish
this build is really nice....
i sometimes play it on my mesmer because i don't have an ele xD
actually i just had an idea for e/r which could clear every group in one shot 100%
stonestriker
stoneflesh aura
stormchaser
glyph of concentration
sandstorm
earthquake
Aftershock
edge of extinction
16 earth
10 beast
8 survival You'd probably need a visage in place of GoC because the spirit will die from zealot's fire. But this does soumnd very interesting. I'll try it now.
i sometimes play it on my mesmer because i don't have an ele xD
actually i just had an idea for e/r which could clear every group in one shot 100%
stonestriker
stoneflesh aura
stormchaser
glyph of concentration
sandstorm
earthquake
Aftershock
edge of extinction
16 earth
10 beast
8 survival You'd probably need a visage in place of GoC because the spirit will die from zealot's fire. But this does soumnd very interesting. I'll try it now.
The.D0pefish
jut place the spirit outside of aggro range :P
Koning
Hmm stonestriker+stormchaster is a good replacement for mantra+ss, and also a running skills . But I don't think EoE can make up for having no AV,so smites might cast a quick RoF. If that happens you do AND 0 dmg AND they get healed. Also I doubt if the damage from EoE is bigger than the damage you do with 1 sec sandstorm/earthquake, which is not blocked by RoF (because you have AV).
Tho if you try it tell us if it was any good, cause it might ofcourse work .
Tho if you try it tell us if it was any good, cause it might ofcourse work .
The.D0pefish
well i guess it is possible without av because actually the ele/monk build plays without it too :P
But i can't test it because i don't have an ele
eoe would do around 150-250 dmg if you lure 2 groups of smiters.
I just thought about eoe for the case that 2-3 smiters are able to run away (i've seen a lot smiters getting away in videos ^^).
But i can't test it because i don't have an ele
eoe would do around 150-250 dmg if you lure 2 groups of smiters.
I just thought about eoe for the case that 2-3 smiters are able to run away (i've seen a lot smiters getting away in videos ^^).
Levi Garett
Using Storm Chaser as your run skill is going to suck. That huge cooldown could really screw you over if you're caught in a pinch with a bull breathing down your neck. Will it last long enough to run past the final group of mobs right before you reach the smites? I would think that would be the most critical part...everything else should be gravy-especially since the DM's can't strip off your run skill.
Has anybody else noticed an increase in DM's? Perhaps I was unlucky but I was showing StueyG this build two nights ago and it was a DM nightmare. I've had bad spawns but this was just rediculous. In the first chamber alone I popped 6 DM's (no lie) on one run. I've never had this problem when doing solo runs, but perhaps having the 2nd person in my group increased the number of DM's? Perhaps it was just bad luck but it was like 5 bad spawns in a row. Also I had two runs end sour because somehow I aggroed a DM even though he was nowhere near my aggro bubble. I mean neither the DM nor the group he was attached to was anywhere near my aggro bubble.
But then again crap like this always happens to me when I demo anything. There's nothing like demoing a build for somebody only to look like a nublet. Poor Stuey....he was like "damn dude if you are having this many problems imagine how bad I'm going to suck at it!". LOL
Lastly-if you guys pop a DM in the smite area what is your gameplan? I've had a few sticky situations when I've had like 20+ smites aggroed and popped a DM. Normally I just hit my haste and run away. If you have that many aggroed can you get away with just recasting your armor enchants? With big aggros it doesn't seem like you would have enough time...
Has anybody else noticed an increase in DM's? Perhaps I was unlucky but I was showing StueyG this build two nights ago and it was a DM nightmare. I've had bad spawns but this was just rediculous. In the first chamber alone I popped 6 DM's (no lie) on one run. I've never had this problem when doing solo runs, but perhaps having the 2nd person in my group increased the number of DM's? Perhaps it was just bad luck but it was like 5 bad spawns in a row. Also I had two runs end sour because somehow I aggroed a DM even though he was nowhere near my aggro bubble. I mean neither the DM nor the group he was attached to was anywhere near my aggro bubble.
But then again crap like this always happens to me when I demo anything. There's nothing like demoing a build for somebody only to look like a nublet. Poor Stuey....he was like "damn dude if you are having this many problems imagine how bad I'm going to suck at it!". LOL
Lastly-if you guys pop a DM in the smite area what is your gameplan? I've had a few sticky situations when I've had like 20+ smites aggroed and popped a DM. Normally I just hit my haste and run away. If you have that many aggroed can you get away with just recasting your armor enchants? With big aggros it doesn't seem like you would have enough time...
BuD
Quote:
Originally Posted by LeviGarrett
Lastly-if you guys pop a DM in the smite area what is your gameplan? I've had a few sticky situations when I've had like 20+ smites aggroed and popped a DM. Normally I just hit my haste and run away. If you have that many aggroed can you get away with just recasting your armor enchants? With big aggros it doesn't seem like you would have enough time...
First I look to see how much SF has recharged, if its fully recharged Ill let the DNM Strip me, recast SF then wand him to death. If SF is still recharging I just hit SDH & run away, come back pull the DNM with a longbow, wand it & continue. When grouping multiple groups of Smites, I try not to let the smites get too close to me so that if I do have to let a DNM strip me I have a little bit of time before they get to me to recast SF.
First I look to see how much SF has recharged, if its fully recharged Ill let the DNM Strip me, recast SF then wand him to death. If SF is still recharging I just hit SDH & run away, come back pull the DNM with a longbow, wand it & continue. When grouping multiple groups of Smites, I try not to let the smites get too close to me so that if I do have to let a DNM strip me I have a little bit of time before they get to me to recast SF.
Dr Imperial
this has NOT been nerfed... correct?