E/Me Smite only run: Mass aggro and quick!
Lil Macabre
I find it very difficult to do with only 8 seconds of AV or SV. By the time i aggro the graspings and run to a safe spot to kill them, my SV is up? what gives? am i missing something? is everyone else using an 8 second SV? Smits are walk in the park with 8 seconds, but graspings are hell.
Enko
Quote:
Originally Posted by Lil Macabre
I find it very difficult to do with only 8 seconds of AV or SV. By the time i aggro the graspings and run to a safe spot to kill them, my SV is up? what gives? am i missing something? is everyone else using an 8 second SV? Smits are walk in the park with 8 seconds, but graspings are hell.
Cast AV/SV after agroing them and running to the safe spot. let them use up their interrupts and then use it. From the first swing you see them take at you (while you're running), you have 10 seconds before the first one recharges so ideally you should get to the safe spot within 3-5 seconds of them getting within range, 2 seconds to wait out the interrupts, and then cast it.
Nya
All I can tell you is you're my hero :O
FayeWind
I need hint in counter skull crack by Darkness. They just daze me as if there's no tomorrow ><.
speedy21589
Quote:
Originally Posted by FayeWind
I need hint in counter skull crack by Darkness. They just daze me as if there's no tomorrow ><.
The only hint is...you have to kill them before they can get the adrenaline to use skull crack.
With the skill update, that means you have to pull them without putting up SV. Let them waste their distracting blows (helps if you attempt to wand them), then put up SV. Execute the combo; they will probably be left with some health. While they scatter, put up stoneflesh again. Let them waste distracting blows one more time, then use aftershock. Wand to death any remaining graspings. They should not be able to kill you before you wand them to death.
With the skill update, that means you have to pull them without putting up SV. Let them waste their distracting blows (helps if you attempt to wand them), then put up SV. Execute the combo; they will probably be left with some health. While they scatter, put up stoneflesh again. Let them waste distracting blows one more time, then use aftershock. Wand to death any remaining graspings. They should not be able to kill you before you wand them to death.
woftam
sorry if this has been posted earlier,
but I just relised I do not have Stone Striker,
can it be done without that skill ?
and if so what would you recommend i use instead ?
been doing UW with W/Rt , and now looking for a change :P
thanks in advance .
##edit##
sorry , found way, PvP unlock it and you can buy it then in Kamadan
but I just relised I do not have Stone Striker,
can it be done without that skill ?
and if so what would you recommend i use instead ?
been doing UW with W/Rt , and now looking for a change :P
thanks in advance .
##edit##
sorry , found way, PvP unlock it and you can buy it then in Kamadan
Snype
cant you just bring 2 ele sf heroes and a heal monk just for the graspings? flag them to the back or kill them and run
am i wrong?
am i wrong?
FG2_Eli
Quote:
Originally Posted by Snype
cant you just bring 2 ele sf heroes and a heal monk just for the graspings? flag them to the back or kill them and run
am i wrong? yea you can - you'll have all drops at the smites but the gold will be shared ... afaik
am i wrong? yea you can - you'll have all drops at the smites but the gold will be shared ... afaik
Barghest
Nice Guide!
What do you think, is this also possible as a Me/E? I don't have an Ele and I don't have Sandstorm, too ^^.
Or is the damage too low with only 12 points in earth so that they will scatter? Or will energy be an issue?
Barghest
What do you think, is this also possible as a Me/E? I don't have an Ele and I don't have Sandstorm, too ^^.
Or is the damage too low with only 12 points in earth so that they will scatter? Or will energy be an issue?
Barghest
My Green Storage
Glyph of concentration definately works.
Use that instead of AV (or SV) ... you can also increase energy.
Idea is to go to the top of the stairs, cast your junk with the glyph being the last. Get the aggro, run to a safe spot and do sandstorm / stomp / aftershock.
With the one or 2 left, pray that you can do the glyph again to get stoneflesh back up. Use another damage skill as the 2nd skill from the glyph.
Only thing is it'll take a long ass time to kill the smites if they run out (try to trap them somewhere in a corner), then they spam reversal of fortune and sit far away to heal.
As mentioned.
Tuesday. My only 3 runs.
First run 1 ecto, 1 sapphire. Second run. 4 ectos. Third run. 1 ecto.
Wednesday. 3 successful runs ( like 4 unsucessful because of those bastard nightmares popping up as I get quest!!!) .. 2 ectos
I thought of this on Tuesday.
*MAYBE* in a way the ecto drop increase was to stop eBAY'rs?
I dunno, just came to me as I was in UW.
Use that instead of AV (or SV) ... you can also increase energy.
Idea is to go to the top of the stairs, cast your junk with the glyph being the last. Get the aggro, run to a safe spot and do sandstorm / stomp / aftershock.
With the one or 2 left, pray that you can do the glyph again to get stoneflesh back up. Use another damage skill as the 2nd skill from the glyph.
Only thing is it'll take a long ass time to kill the smites if they run out (try to trap them somewhere in a corner), then they spam reversal of fortune and sit far away to heal.
As mentioned.
Tuesday. My only 3 runs.
First run 1 ecto, 1 sapphire. Second run. 4 ectos. Third run. 1 ecto.
Wednesday. 3 successful runs ( like 4 unsucessful because of those bastard nightmares popping up as I get quest!!!) .. 2 ectos
I thought of this on Tuesday.
*MAYBE* in a way the ecto drop increase was to stop eBAY'rs?
I dunno, just came to me as I was in UW.
FayeWind
Quote:
Originally Posted by speedy21589
The only hint is...you have to kill them before they can get the adrenaline to use skull crack.
With the skill update, that means you have to pull them without putting up SV. Let them waste their distracting blows (helps if you attempt to wand them), then put up SV. Execute the combo; they will probably be left with some health. While they scatter, put up stoneflesh again. Let them waste distracting blows one more time, then use aftershock. Wand to death any remaining graspings. They should not be able to kill you before you wand them to death. I usually put up all enchantment except sv then aggro, after they waste distracting blow, I recast the enchantment and put up sv, when I cast the ss combo, they tend to use distracting blow on me. If I am able to put up the combo, the 2 grapness flee but one remain and this one usually interrupt my stoneflesh. Then they decided to daze me if I cast anything. So I wand them if I am daze (since there's nothing much I can do anyway besides running in circle which I sometimes do too). ><
With the skill update, that means you have to pull them without putting up SV. Let them waste their distracting blows (helps if you attempt to wand them), then put up SV. Execute the combo; they will probably be left with some health. While they scatter, put up stoneflesh again. Let them waste distracting blows one more time, then use aftershock. Wand to death any remaining graspings. They should not be able to kill you before you wand them to death. I usually put up all enchantment except sv then aggro, after they waste distracting blow, I recast the enchantment and put up sv, when I cast the ss combo, they tend to use distracting blow on me. If I am able to put up the combo, the 2 grapness flee but one remain and this one usually interrupt my stoneflesh. Then they decided to daze me if I cast anything. So I wand them if I am daze (since there's nothing much I can do anyway besides running in circle which I sometimes do too). ><
FayeWind
Quote:
Originally Posted by My Green Storage
Glyph of concentration definately works.
Use that instead of AV (or SV) ... you can also increase energy.
Idea is to go to the top of the stairs, cast your junk with the glyph being the last. Get the aggro, run to a safe spot and do sandstorm / stomp / aftershock.
With the one or 2 left, pray that you can do the glyph again to get stoneflesh back up. Use another damage skill as the 2nd skill from the glyph.
Only thing is it'll take a long ass time to kill the smites if they run out (try to trap them somewhere in a corner), then they spam reversal of fortune and sit far away to heal.
As mentioned.
Tuesday. My only 3 runs.
First run 1 ecto, 1 sapphire. Second run. 4 ectos. Third run. 1 ecto.
Wednesday. 3 successful runs ( like 4 unsucessful because of those bastard nightmares popping up as I get quest!!!) .. 2 ectos
I thought of this on Tuesday.
*MAYBE* in a way the ecto drop increase was to stop eBAY'rs?
I dunno, just came to me as I was in UW. Just a suggestion. Do you think using mantra of resolve in replace of SV will work? put up that stance (won't get interrupt 100% guarantee) and then cast stoneflesh aura, then change to mantra of earth stance for energy). What do you think?
Use that instead of AV (or SV) ... you can also increase energy.
Idea is to go to the top of the stairs, cast your junk with the glyph being the last. Get the aggro, run to a safe spot and do sandstorm / stomp / aftershock.
With the one or 2 left, pray that you can do the glyph again to get stoneflesh back up. Use another damage skill as the 2nd skill from the glyph.
Only thing is it'll take a long ass time to kill the smites if they run out (try to trap them somewhere in a corner), then they spam reversal of fortune and sit far away to heal.
As mentioned.
Tuesday. My only 3 runs.
First run 1 ecto, 1 sapphire. Second run. 4 ectos. Third run. 1 ecto.
Wednesday. 3 successful runs ( like 4 unsucessful because of those bastard nightmares popping up as I get quest!!!) .. 2 ectos
I thought of this on Tuesday.
*MAYBE* in a way the ecto drop increase was to stop eBAY'rs?
I dunno, just came to me as I was in UW. Just a suggestion. Do you think using mantra of resolve in replace of SV will work? put up that stance (won't get interrupt 100% guarantee) and then cast stoneflesh aura, then change to mantra of earth stance for energy). What do you think?
Marverick
Don't you need SV to stop smites from healing themselves?
MrSlayer
They die pretty fast, but without SV they might manage to pop up a reversal of fortune or two.
Or the other problem...the Graspings will be able to interrupt your Sandstorm etc.
Or the other problem...the Graspings will be able to interrupt your Sandstorm etc.
FG2_Eli
Quote:
Originally Posted by FayeWind
Just a suggestion. Do you think using mantra of resolve in replace of SV will work? put up that stance (won't get interrupt 100% guarantee) and then cast stoneflesh aura, then change to mantra of earth stance for energy). What do you think?
this is how i tried deadsword farming - it works , but as said above the smites might be able to survive it - especially when u lured more than three it can make ur run much longer ...
maybe that u can kill grasps faster - the only problem i see there when they get enough adrenalin for fear me / skull crack ... with resolve u can run out of energy duing the sandstorm-eq-aq-combo ...
maybe that u can kill grasps faster - the only problem i see there when they get enough adrenalin for fear me / skull crack ... with resolve u can run out of energy duing the sandstorm-eq-aq-combo ...
skinnydarn
first of all nice build koning. i found a version on wiki for all those struggling with the graspings interupts switch stone striker and mantra of earth for glyph of lesser energy and mantra of resolve. jst aggro as normal, cast av as soon as they are round you, glyph and then use sandstorm earthquake and aftershock.... for this you would have 7 illusion and 8 insp instead
??Ripskin
And what is the link for this?
Evilsod
I just dropped Mantra of Earth and decided on Glyph of Ele Power instead. Drops the smites in 1. Only becomes a problem when they flee before the Earthquake hits and you end up having to wait a while to regen energy.
Can always run Channeling though instead of Stone Striker. You get a -37 Stoneflesh w/ GoEP so the Stone Striker makes no difference really.
Can always run Channeling though instead of Stone Striker. You get a -37 Stoneflesh w/ GoEP so the Stone Striker makes no difference really.
??Ripskin
And if you ran channeling instead you could run mantra of resolve... Which makes all my problems disapear!! zomg!
But wouldn't you take damage from graspings?
But wouldn't you take damage from graspings?
Evilsod
Even if you took 1-3 damage every few hits from the Grasping you'd still have to tank them for well over 5-10 minutes for it to actually kill you. Chances are either you or them died before the end of the first 60 seconds.
The Smites occasionally do 1-4 damage also. But you really shouldn't be tanking them for long enough that they actually kill you... and if you are you can always just S-Djinns Haste away.
The Smites occasionally do 1-4 damage also. But you really shouldn't be tanking them for long enough that they actually kill you... and if you are you can always just S-Djinns Haste away.
??Ripskin
Yeah I realised that. And now I changed the build from stonestriker/mantra of earth to mantra of resolve/channeling.
This will make it a whole lot easier I think. Might have some problems with energy but nothing too bad.
This will make it a whole lot easier I think. Might have some problems with energy but nothing too bad.
??Ripskin
Okay that does not work. Don't do that build I just put up lol.
Barghest
Quote:
Originally Posted by Barghest
Nice Guide!
What do you think, is this also possible as a Me/E? I don't have an Ele and I don't have Sandstorm, too ^^.
Or is the damage too low with only 12 points in earth so that they will scatter? Or will energy be an issue?
Barghest No love for mesmers?
What do you think, is this also possible as a Me/E? I don't have an Ele and I don't have Sandstorm, too ^^.
Or is the damage too low with only 12 points in earth so that they will scatter? Or will energy be an issue?
Barghest No love for mesmers?
Hyprodimus Prime
Ok I just restarted UW runs again and im finding a nightmare in the same spot over and over. Please tell me im just unlucky, because its ruining it. Its right by the entrance to the tunnel with the door. You know where you cant go until you finish the quest. It rends me and as I run, the aatxes keep chasing.
NuclearDope
Quote:
Originally Posted by Hyprodimus Prime
Ok I just restarted UW runs again and im finding a nightmare in the same spot over and over. Please tell me im just unlucky, because its ruining it. Its right by the entrance to the tunnel with the door. You know where you cant go until you finish the quest. It rends me and as I run, the aatxes keep chasing.
Cast Storm Djnn's before you start running, then wait till it's about 3/4 recharge, start running and if you get rended it's ready to cast again.
Evilsod
Quote:
Originally Posted by Hyprodimus Prime
Ok I just restarted UW runs again and im finding a nightmare in the same spot over and over. Please tell me im just unlucky, because its ruining it. Its right by the entrance to the tunnel with the door. You know where you cant go until you finish the quest. It rends me and as I run, the aatxes keep chasing.
Wait... your getting killed by the same nightmare over and over... and keep doing the same thing over and over? Heres an idea.... try something different!
I prefer Channeling/Ele Power to Resolve. Channeling stops me running out of energy vs smites if things go tits up. Resolve isn't that needed if you can at least time your SV after making sure all interrupts have been used.
I prefer Channeling/Ele Power to Resolve. Channeling stops me running out of energy vs smites if things go tits up. Resolve isn't that needed if you can at least time your SV after making sure all interrupts have been used.
Hyprodimus Prime
I use stonestriker and MoE.
Quote:
Originally Posted by NuclearDope
Cast Storm Djnn's before you start running, then wait till it's about 3/4 recharge, start running and if you get rended it's ready to cast again.
Ok, thanks, I think i will also have to be patient with the patrols on the other side too. I think thats also why I died. They caught me while running from the aatxes in the first chamber.
??Ripskin
Okay.. I'm sorry.. no offence, but this explains the run a lot better. I just completed 7 runs (w00t me with no life) in just over an hour by reading this closely.
http://gw.gamewikis.org/wiki/Build:E/Me_Terra_Tank
http://gw.gamewikis.org/wiki/Build:E/Me_Terra_Tank
Gilgames Shamas
I'm new in GW.
How can i get in that place in UW?
How can i get in that place in UW?
opno
Quote:
Originally Posted by Gilgames Shamas
I'm new in GW.
How can i get in that place in UW? http://gw.gamewikis.org/wiki/UW
Look at the "access section.
How can i get in that place in UW? http://gw.gamewikis.org/wiki/UW
Look at the "access section.
Brandon1107
Can you exchange Mantra of Earth and Stonestriker for Physical Resistance and...optional or Armor of Earth
Hyprodimus Prime
Why would you do that? MoE cleans up 40% of the damage and gives you energy, you already take no damage as it is. Using graspings as a refference point, its equivalent to about 60 more armor.
Dariah
Looks nice, but has anyone tried it with a mesmer? Just wondering if you could pull it of since I'm looking for new ways to solo with my messy for some exp
TheYellowKid
just want to say thanx for the build, works great! especially compared to VwK war build. Only thing ive noticed is getting the HCT on the dragon stomp messes up the smites if theres a larger group because they end up taking less dmg.
A normal stomp gives them more time to attack and take the dmg from sandstorm, then stomp comes just as they are thinking of running, aftershock then they die on the run off. With the HCT, a lot usually survive and they take that extra time to kill, im thinking to swap the galigords (well variant i made) for a HSR and +1 instead
A normal stomp gives them more time to attack and take the dmg from sandstorm, then stomp comes just as they are thinking of running, aftershock then they die on the run off. With the HCT, a lot usually survive and they take that extra time to kill, im thinking to swap the galigords (well variant i made) for a HSR and +1 instead
Xethrion
That's the reason why koning did NOT recommend a HCT weapon in his guide.
He's already stated that HCT on smites will screw up aggro for you in.. the first few pages or so of this thread.
He's already stated that HCT on smites will screw up aggro for you in.. the first few pages or so of this thread.
Evilsod
I just use my Jaynes Staff. Now that HSR on Staffs is universal and the fact HCT is a very bad thing in this sense its not a bad option. Although i would probably be better off using a Weapon w/ +5e and 20% enchantments and an Earth offhand with +1 Earth 20% and -2 damage while enchanted (because i don't use Mantra of Earth so its not ele damage).
Best choice for the Grasping Darkness would probably be a 20HSR/40HCT Illusion staff w/ 20% enchantments or a HSR 10% w/ Enchantments weapon and 20% HSR Illusion offhand before switching to your normal set. Increases your chances massively of getting a half recharge of SV which can be a life saver if things go tits up vs the Grasping.
Best choice for the Grasping Darkness would probably be a 20HSR/40HCT Illusion staff w/ 20% enchantments or a HSR 10% w/ Enchantments weapon and 20% HSR Illusion offhand before switching to your normal set. Increases your chances massively of getting a half recharge of SV which can be a life saver if things go tits up vs the Grasping.
Neriandal Freit
No idea Dariah. I haven't attempted on my Mesmer personally, but if anyone has do post. I too am looking for more skill points so I can insure the capturing of all skills and elites.
TheYellowKid
Quote:
Originally Posted by Evilsod
I just use my Jaynes Staff. Now that HSR on Staffs is universal and the fact HCT is a very bad thing in this sense its not a bad option. Although i would probably be better off using a Weapon w/ +5e and 20% enchantments and an Earth offhand with +1 Earth 20% and -2 damage while enchanted (because i don't use Mantra of Earth so its not ele damage).
Best choice for the Grasping Darkness would probably be a 20HSR/40HCT Illusion staff w/ 20% enchantments or a HSR 10% w/ Enchantments weapon and 20% HSR Illusion offhand before switching to your normal set. Increases your chances massively of getting a half recharge of SV which can be a life saver if things go tits up vs the Grasping. yep, more fool me for just reading the wiki page. Been using a galigords replica for the graspings, and rahjazans favor and a galigords scroll my guildie gave me for the smites.
Best choice for the Grasping Darkness would probably be a 20HSR/40HCT Illusion staff w/ 20% enchantments or a HSR 10% w/ Enchantments weapon and 20% HSR Illusion offhand before switching to your normal set. Increases your chances massively of getting a half recharge of SV which can be a life saver if things go tits up vs the Grasping. yep, more fool me for just reading the wiki page. Been using a galigords replica for the graspings, and rahjazans favor and a galigords scroll my guildie gave me for the smites.
Grandmaster Nelis
how can you get 13 sec AV with 8 illusion? the skill discription says 5..9 sec i now have 7 sec AV only and I keep dying at the grasps...
Yarghetaus
Quote:
Originally Posted by Grandmaster Nelis
how can you get 13 sec AV with 8 illusion? the skill discription says 5..9 sec i now have 7 sec AV only and I keep dying at the grasps...
Well, give Glyph of Concentration a try
Stoneflesh Aura -> Stonestriker ->Mantra of Earth -> Storm Djinn's Haste -> Glyph of concentration
aggro, then the glyph covers the casting of sandstorm and earthquake. Aftershock can't be countered (they're knocked down), when they die recast Stoneflesh, wait for Aftershock to recharge, kill the incoming darknesses.
Easier to do than to explain
Stoneflesh Aura -> Stonestriker ->Mantra of Earth -> Storm Djinn's Haste -> Glyph of concentration
aggro, then the glyph covers the casting of sandstorm and earthquake. Aftershock can't be countered (they're knocked down), when they die recast Stoneflesh, wait for Aftershock to recharge, kill the incoming darknesses.
Easier to do than to explain