As the fervor of posting over Wintersday seems to have died down a bit, I figured I'd post this little question/comment/ whatever. There are skills in this game that most people consider useless. There are some skills in this game that are currently unused by the majority of the population. So what possible use could these skills have?
Instead of simply saying "buff/nerf or delete", why not actually figure out a use for these skills? Though the few uses I can think of aren't that great, its better than nothing(and I'm sure some of you out there can do better than I at figuring uses out).
So I'll start with one that the "most useless skill in the game" thread a while back showed to be unpopular.
[card]Otyugh's Cry[/card]
Wiki adds to this information with this:
* Unlike most shouts, this skill's area of effect is centered around your target.
* Contrary to the skill's description, this seems to simply turn animals hostile to everything, meaning they can attack you as well.
* This will not cause charmed pets to start attacking.
* This skill is best used for its often overlooked AoE +20 armor for pets, which becomes very powerful in larger groups with many pets.
I know that a popular beast master skill could use the skills recharge to apply for extra damage, but lets also look for independent uses of the actual skill.
1) A team with beastmasters or pets on it could have one person carry it if they could spare the room,as it benefits all allies.
2)The skill description states animals, so it won't do any good for minions, but a minion master could use this skill in animal heavy areas for easy gaining of that first corpse.
3)As its a shout, any paragon skills that activate at the end of a shout could be assisted by a ranger with this skill, or as a bonus to a b/p paragon or similar build.
That's all I could come up with at the moment without stretching it too far for practical uses. But whatever the case, don't give up on a skill(even one as disused as this) until we see how skill balances and the next game affect everything. If the next game has a profession which utilizes creatures classified as animals in any way(or the description is changed to non-spirit creatures, etc.) than a skill like this could easily become more powerful by simply waiting.
But that's just my two cents

Now I'd like to hear yours