Who/what is to blame for PUG numbers dropping?

Griff Mon

Griff Mon

Wilds Pathfinder

Join Date: Nov 2005

In the Elfen Forests of Washington State

Damage Radius

N/

Quote:
Originally Posted by Xenrath
I'm starting to think Anet made a mistake releasing it as online only. They should have gone the Diablo/NWN path, made it an offline single player game (with 7 heroes/henchies) and an online mode for co-op/pvp (without heroes). At least that way all the single players could remain offline and stop making it feel pointless to "lfg" these days.
Um, no.

That would mean everything would have been stored on the local computer and you would have had wholesale duping and hacking of items, attributes, etc.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

As mentioned above in a few posts, the odd bad apple plus the inability for the group to do anything about it, that's part of the problem. Aside from the "I would always play with AI" folks who, imho shouldn't be playing an online game anyway and would be best suited to single player offline, perhaps mechanisms to help deal with asses/afk'ers etc. could help alleviate some of the negativity?

It's something been brought up before, e.g. vote kicks.. yet unfortunately always some who shout it down for some reason (oh noes! I might get kicked deliberately when I didn't do anything! usually). The point is if co-op teamplay can and does work in other online games, possibly more so than current GW trends, and the players themselves maybe are no better or worse in ability, then maybe it's these anti grief mechanisms which are needed to help out in GW?

If however, it just boils down to "others can't play properly" then really it's your own problem because you'll find other games and the internet in general isn't going to get much better. Perhaps you should reconsider why you even play multiplayer games.



Quote:
Originally Posted by Griff Mon
That would mean everything would have been stored on the local computer and you would have had wholesale duping and hacking of items, attributes, etc.
Note seperate modes of play. Single player/offline chars would not be playable online, and thus hacking/duping wouldn't be possible. For the multiplayer mode it would all be stored on Anet's servers.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

pugs are more fun tho, heros is lonely..

plus in nf u often need 7/8 (1 less person) and heros can easily fill holes in the group..

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Xenrath

If however, it just boils down to "others can't play properly" then really it's your own problem because you'll find other games and the internet in general isn't going to get much better. Perhaps you should reconsider why you even play multiplayer games.
In other games success or failure does not hinge so heavily on terrible players ruining your team.

In any case it's not those who hate PUGs who have the problem. They are not complaining about this issue. It is the minority of players who have some illogical desire to constantly play with horrible strangers who are complaining, therefore the problem about this issue rests solely on their shoulders.

People play Guild Wars for success and to have better-looking gear than the next guy. That is why the endgame content is almost entirely based on Ecto farming and almost no one ever does anything else other than farming after beating the game (ie: playing the UW quests). One can't show off to others in offline singleplayer games, which is why they play Guild Wars.

ForgeWhelp

ForgeWhelp

Krytan Explorer

Join Date: Jul 2006

TGW

N/Mo

Just a quick example of why I tend to not do PUGs. Recently while trying o get Masters on a mission and having failed for about the 20th time there happened to be a monk LFG for masters, so without a thought I picked him up and dumped a henchie monk. The mission failed but it went worse than with henchies. I was nice to the guy, but I've only had about 1 out of 4 luck with PUGs. I only PUG if I'm desparate or I don't really care about the outcome.

Some of the more successful PUGs I've been in had to interview people for 30+ minutes before comeing up with an 'acceptable' group. I was one of the interviewed. We did quite well on the mission and got the bonus, but for the most part I'd rather play the game rather than stand around waiting for a group to be composed, or spend an hour or more in PUG after PUG failing to achive the objective in the mission.

I'd be happy to PUG more but when I've tried to gather a group with 'BONUS ONLY!' and the first thing half of them do is go for ther mission and not the bonus, it doen't help sway me to want to do PUGs...

And don't get me started on people wanting the THK bonus and not one but me (out of 6 humans) know that both torches need to be lit as soon as the cut-scene ends....And then they blame me because I said "I'll get the torch on the left", and they assume I know what I'm doing and will get both torches....

I'll have to quit writing now or I will just keep remember bad PUGs, and change my mind about using them ever again...

Pure Disasta

Lion's Arch Merchant

Join Date: Dec 2006

Quote:
Originally Posted by Xenrath
Honestly some people (here at least) are way too "stuck up" for want of a better way of putting it. Do you guys play any other online games at all? Especially team based ones? GW players are no better or worse than any other public online game. Do you moan and complain about the same thing in those, that everyone sucks and you wish you could play with bots instead? *roll eyes*

Prophecies people teamed up. A LOT. Contrary to what some are saying here. People even teamed up for the side quests, not just the main missions. Then Factions came along and it seems it maybe wasn't so well liked, people ended up just not playing it so much, so that there were often empty outposts and hopping districts to scrounge up players for a team.

Nightfall of course, everyone is permanently in a party of Heroes and henchies so that was a further nail in the coffin.

Here's a thought, instead of bitching about random internet people sucking, have you lot even tried to team up with each other? Really, you guys are so great, I'm sure it won't be hard to add each other to friends list and team up for that perfect gaming experience... which also exists in every other team/party game online I'm sure...

I'm starting to think Anet made a mistake releasing it as online only. They should have gone the Diablo/NWN path, made it an offline single player game (with 7 heroes/henchies) and an online mode for co-op/pvp (without heroes). At least that way all the single players could remain offline and stop making it feel pointless to "lfg" these days.
Honestly this is pretty much everything i was thinking when reading through this. Of course their are going to be pugs that arent good or are just plain idiots but i know lots of people and ive been with lots of people that are good know how to work together play as a team can take advice and use it to better themselves and vice versa. Its becoming to the point were people have taken a online game were you are meant to be playing with one another and turned into a single player game with the fact that you can still show off to all the other people that play the game alone with hero's/henchs and that seems to be the sole purpose for those people to have the games linked at all otherwise yes they would be playing a single player game alone. Because it seems like now a lot of people are not just probably anti-social irl but in general even in game and cant find a way to communicate with one another and further more better themselves for future experiences.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

i pugged just about every mission in proph cus there was people to do it with but tbh there just arent enough ppl in 90% of mission to make a good team (all 3 campains) cus of huge spread

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Sure, some PuGs are poor -- but I PuG'd my way through Elona without much trouble. I did two missions with hero/hench, just to save time.

I've had a good time doing missions and quests with groups. Attack on Kodash is one example; another is Vizunah. Sure, I hit the occassional klinker, but most people are just having a good time.

If someone is having universally bad experiences with PuGs, I suggest they look at the common denominator -- themselves! Maybe if all the PuGs you are in stink, it's because *you* are in those PuGs?

Everyone makes mistakes; everyone screws up. Get over yourself.

Meanwhile, I'm heading back to Nahpui with my necro, to look for a PuG that needs a MM...

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by Xenrath
Aside from the "I would always play with AI" folks who, imho shouldn't be playing an online game anyway and would be best suited to single player offline
sorry but that is flat out wrong.

very early alex weekes when answering another stated the following.

*GW, due to the complete instancing and henchmen that can fill a hole in a group or replace the entire group can also be considererd...........

AN SINGLE PLAYER RPB THAT YOU PLAY ONLINE WITH THE OPTION OF PLAYING WITH OTHER LIVE PEOPLE*

Quote:
Prophecies people teamed up. A LOT. Contrary to what some are saying here.
they teamed up because they had to not that they wanted to as the henchies were so bad.

NOTE

from beta events on there have been constant fix the henchmen so i can ditch the bad groups .

remember our favorite healing tank?

remember being rezed in the middle of a mob?

EVERY TIME that an improvement to the henchies was made more players were ABLE to use them and say never again to the PUG.

the heroes are henchmen with the features only dreamed of earlier.

the PUG community killed the PUG

most of the players grabbing heroes would rather go with a fun live group but those are so few and far between finding one makes news

*YOU WONT BELIEVE IT BUT LAST NIGHT IN DESPERATION I JOINED A PUG AND WE ACTUALLY HAD FUN*

blood4blood

Krytan Explorer

Join Date: Oct 2005

Questioning the basic premise: why is it considered a problem that there are fewer PUG's or people spamming LFG in-game?

This thread and plenty of others have made clear that PUG's are not necessary to progress in the game, and in fact often hinder one's progress when compared to hero/hench groups or groups of friends/guildmates.

The various towns and outposts, along with forums such as Guru, provide plenty of opportunities for socializing, trade, recruiting, etc. (Not to say socializing in PUG's is bad - it's usually the best thing about PUG's - but PUG's aren't necessary for socializing in GW.)

Basically, I don't think PUG's are necessary at all. They can be fun, and they can also be annoying. It's entirely a matter of individual choice whether to use PUG's or not, and that is as it should be. If the majority of individuals choose not to join PUG's, I see that as a value-neutral choice as far as the state of the game and as far as my own playing experience, I don't see it as a problem.

maps

Pre-Searing Cadet

Join Date: Aug 2006

Guild Wars Fractions [half]

Quote:
Originally Posted by The Admins Bane
It's threads like these that destroys people confidence in PuG groups. Yes I've had bad pugs like everyone else but I've also Pug'd my way through FoW/UW without losing a single soul. I've PuG'd THK numerous times just for something to do and my success rate still stands at 100%.

People that don't PuG tend to be ones with an high opinion of themselves.
When I pugged, I got tired of:
  • People leaving after their first death (or better yet, just before)
  • Mending
  • The phallic imagery
  • People running off in various directions and getting lost
  • Broken Caps Lock keys
  • Pinging
  • Kids who have to leave 10 minutes after the start of the mission
  • Other random stuff

Quote:
Originally Posted by the Guild Wars box
Join with friends or play solo with a band of skillful henchmen.
Well, they aren't exactly skillful, but they're better than a lot of PvE players out there. That's saying something, considering they all have unfilled skillbars, some questionable skill choices, and bad AI.

In any case, Guild Wars was designed with the ability to play by yourself if you so chose.

trf2374

Ascalonian Squire

Join Date: May 2005

Fredericksburg, VA

Littleman Clan

W/

Quote:
Originally Posted by Xenrath
Honestly some people (here at least) are way too "stuck up" for want of a better way of putting it. Do you guys play any other online games at all? Especially team based ones? GW players are no better or worse than any other public online game.
I played EverQuest for a number of years. Maybe it was the $15/month that kept the idiots out. Maybe it was the time and dedication needed, but around level 30-40, the idiot factor became very rare. PuGs were coordinated and fairly skilled, with the occasional rare idiot. The higher the level, the fewer the idiots.

I'm not knocking GW being free and time-friendly, I like it for both reasons. However, my PuG experiences in GW are as bad as what most people are posting, and frankly, I don't want to deal with it since I only play 1-2 hours a day at best. And it's sad, I agree. It's sad people require groups to have 2 monks, 1 war, 2 eles and a MM, leaving 2 slots for probably more wars and eles. I don't want to sit for an hour trying to find a group for my sin, mesmer, rit, derv...etc. In that time I could clear a mission or three.

There have been times where PuGs were so picky, they wouldn't take me, so I henched the mission, and returned to the outpost to see them still 'LFM for mish'.

The one thought I have that might improve things would be to completely remove heroes and henchies for some areas, say in chapter 4. As with EQ, force people to PuG to advance. Perhaps the idiots who require their magical group will open their eyes to realise there are 12 classes in GW, not 4.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Loviatar

sorry but that is flat out wrong.

very early alex weekes when answering another stated the following.

*GW, due to the complete instancing and henchmen that can fill a hole in a group or replace the entire group can also be considererd...........

AN SINGLE PLAYER RPB THAT YOU PLAY ONLINE WITH THE OPTION OF PLAYING WITH OTHER LIVE PEOPLE*
I'll take the direct advertising that A-Net does for Guild Wars on its website (www.guildwars.com) over what was said in an offline conversation by Mr. Weekes...

"Join a New Generation of Online Roleplaying

Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates some of the more tedious aspects of those games. You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past. Within a Guild Wars quest you have unprecedented freedom and power to manipulate the world around you; with the dynamic quest system, your accomplishments have a unique influence on your future."

Sounds like the game is marketed and is MEANT to be a multiplayer game, with the option of playing it single-player if you want.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by blood4blood
Basically, I don't think PUG's are necessary at all. They can be fun, and they can also be annoying. It's entirely a matter of individual choice whether to use PUG's or not, and that is as it should be.
If there are very few PuGs available, doesn't that eliminate the "choice" as to playing a multiplayer PvE game for those that want to?

Muk Utep

Muk Utep

Frost Gate Guardian

Join Date: Dec 2006

In my opinion, two things:

- Better options for people who want to go through the game alone

- A growing game world where previous content is not required

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Jetdoc

Sounds like the game is marketed and is MEANT to be a multiplayer game, with the option of playing it single-player if you want.
hi

from the gamebox itself

Join with friends or play solo with a band of skillful henchmen.

it is advertised as playable both ways you make the choice.

people are choosing to herohench after many bad pug experiences.

you find mostly two types of threads on pugs

can anybody beat this bad experience i had last night?

OR

OMG you wont believe it but i foun a good pug last night

most threads are bad groups few are good groups

VacantStare

Ascalonian Squire

Join Date: Dec 2006

The problem is, that as more people move away from PuGs, those left don't have anyone to do it with, and so use heroes as well. I've only been playing a few weeks, and so far am only in Maguuma, where I've been finding it much better to play through the quests as part of a group, as henchies just don't cut it for me. And yeah, it can take a while to get a party, and yeah, you can have an idiot in them, but I've found that say about 80% of the time, the mission gets done, no hassle. God forbid if you actually enjoy working with other people like this. The people who're in here saying Heroes all the way ETC... Are basing their opinions on the few experiences they've had in groups. I mean, there are even some 'n00bs' out here who actually listen to advice, and look up things they don't know on the Wiki (Well, maybe just me~_~). Seriously, some of you really need to get off your high horse, and at least give people/groups a chance, not everyone is the same.

/ramble.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Sophitia Leafblade
hehe i think u fail to mention that most people in pugs are much the same, i cant count the number of times ive seen people who PUG that think there gods gift to gw because there are a Warrior / monk or because they have an uber build that everyone else should resolve around rather than fitting in with the team.

Good PUGs are like Diamonds, rare and precious, when u find one u dont want to let go. Most PUGs fail through lack of comunication, lack of Teamwork, lack of thought, lack of maturity and/or lack of of pleasantrys.

People that dont PUG, are often people who know what they are doing, have a team plan and/or have become disillusioned due to the points above.

PUGing is unrealiable, its time consuming (just getting that party together), and its a gamble. on the other hand it is also fun to play with real people, to chat while u play, to share ideas but thats only when its not a bad PUG which most are.

A long long time ago when i first arrived at Thunderhead Keep, i tried to pug it, i suggested to every team(i think there was about 8 teams, possibly more) that we stay by the king, no one listened except one (but that team was suffering from 3 leavers), all the teams failed. Numerious hours of play for nothing. So i took a weeks break from gw, i came back and thought, ug! not more PUGing, so i decided to given the henchies a Chance. And wala, mission and bonus 1st time, It was a walk in the park. Ever since then I have always prefered henchies to PUGs, before then i used PUGs for all main missions, and used henchies only for Questing. I still PUG on occassion for fun or if i just feel like it, but the PUG unreliability is still very much present. Guildies and Friends are way more reliable for quests when you need a hand because they listen to what you have to say and vica versa.

So the reason behind Pugs dropping - PUGs being insanly unreliable.
I can only agree with you, in the past there where some missions difficult with henchies, but with the arrival of heroes and command flags, it has become rather easy to most if not all missions. Usually i drop if i dont like a team, but with cooperative players it will usually be:" go for the next mission quest?" It might even be that we run around with a core build of heroes, but still, some real players that know how to play (guild or not) are very nice.

pixiLated

pixiLated

Frost Gate Guardian

Join Date: Oct 2006

Resident Gutter Dweller

Shards of the Silver Moon [MooN]

E/

Speaking from personal experience, I prefer not to pug because of the arrogant, rude and ignorant attitudes of some players, and also bluntly, because of a lack of confidence on my part.

This is my first MMO, I wasn't a huge gamer before GW, now I play GW nearly everyday (stress relief after work of course) I started off back in June as a warrior, and a pretty lousy one at that I might say (ok that's a massive understatement - I was as much use as a chocolate fireguard!). Slowly - because I'm old and the reflexes and brain cells aren't what they used to be - I've improved, I'm never going to be top notch but I can get by, but the main thing is I'm still very nervous about subjecting my skills to the criticism of others.

Don't get me wrong, I've been in some awesome pugs, and my friends list is populated with people that I've pugged with. But I've been in far more horrnedous ones for the reasons stated in the first paragraph. For someone with low gaming confidence like me it can really put you off.

So now me and hubby play together with our heroes - because if he starts on me at least I can throw something at his head across the room!

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by The Admins Bane
It's threads like these that destroys people confidence in PuG groups. Yes I've had bad pugs like everyone else but I've also Pug'd my way through FoW/UW without losing a single soul. I've PuG'd THK numerous times just for something to do and my success rate still stands at 100%.

People that don't PuG tend to be ones with an high opinion of themselves.
Pugging THK for fun? Now kids this is exactly why we want you to say NO to drugs

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

I would rather [insert really bad situation or thing] than have to deal with some of the people I have dealt with :\

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Personally, I like PUG's and I'd rather PUG a quest/mission than hench it anyday. I'm a mature 30 something woman and I play this game to relax and have fun. I own all 3 campaigns however I have only been playing for a few months. I haven't finished any of the games so I can't comment on any of the harder end game missions. I've heard Thunderhead Keep is hard. I'll take your word for it. I've never tried it.

My progress so far....
Prophecies - Just arrived in the desert last week. Just figured out the teleporter yesterday. (I don't take runs. I'd rather figure out the way myself)

Factions - Just finished the Sunjiang Mission and I've chosen to visit the Kurzicks in House Zu Heltzer. Haven't finished any quests there yet.

Nightfall - Just started really. Finished the mission Jounar Digs last night. (Dang! Sunspear Ghosts!!)

So with that in mind. I try to find PUGs for everything if possible. I've noticed that it's basically impossible to get a PUG for most quests. Only for the missions or Primary quest tracks with a few exceptions for the harder quests like Captured Son. There just aren't enough people in town interested.
Here are my top reasons for disliking PUG groups:

1. Immaturity. Like previously said, a lot of pugs contain the little kids who just want to spam "MY ARMOR ROCKS!!!" "MY WEAPON IS AWESOME!!!!!" "JADE BROTHERHOD SUCKS!" and/or scribble in crayon all over the map endlessly once you leave town.

2. Impatience. The only thing that makes me vent in a pug is a leader who zones into the mission as soon as I join, even though I've said "W8, fixing skills!" I promptly inform him that I have 2 skills on my bar and I want to restart and that it's extremely rude to start a mission when folks aren't ready. Along the same lines, I will never do a mission that I've never done before with a PUG. If I've never seen the mission I prefer to "get the lay of the land" before going with real people. I also enjoy watching the videos if I've never seen them and that tends to make a lot of folks mad nowadays. I'll later repeat the mission with PUGs in order to get masters or the bonus.

3. Bigots - No, not that kind of bigot, profession bigots. Just try getting into a pug with your Assassin. It's impossible. The other day, a rarity occurred and my region had favor. I wanted to go to the FOW so I took my warrior over to ToA and tried to join a PUG. I saw a girl spamming..."FOW GLF more people 3/8" so I clicked her to join and saw that she had 1 Ele, 1 Necro and 1 Monk already. She promptly rejected my warrior. Next she starts spamming "FOW GLF more people 3/8 NO WARRIORS!!!!!!!!!!!!!!" In general I've found that my warrior is unwanted in most fow groups. Why are warriors so disliked in fow?

4. Quitters - Hey at least the henchies don't cuss you out 10 minutes into the mission and leave.

5. Egomaniacs - These are generally the same people who quit after they find out you don't have the specific build they want you to have. Of course they have to spam "stoopid noob" 50 times before leaving just so you know they're upset. I got into a PUG doing Mayhem in the Market about a month ago. One of the guys in the group would not leave this poor little necro alone. Apparently she had a skill on her bar that really didn't fit in with the other mm skills she was using. He cussed her out. Called her a moron and other things I won't repeat here. The necro asked him politely to please lay off. She just bought the game last week and was still learning how to play. This only infuriated him more and he kept at it. By the time we finished the mission, we were all sick of him and his mouth. (BTW, the necro played much better than he did)

6. Pessimists - You've seen them many times. You warp into a mission or fow and 5 minutes into a mission they die. The monk revives them, but they don't care. They moan that they now have DP, it's hopeless, BYE!

7. Oversexed teens - Got into a pug a few weeks ago. As soon as we warp into the mission one of the girls strips off all her armor and declares "who cares about this stupid mission, let's have sex instead!". We restarted and kicked her.

8. Clueless recruiters - These are the PUG leaders with no idea how to form a good group. Here's my all time favorite: I was in Zen Daijun and I needed to complete the mission. I see a warrior spamming open chat..."GLF Mission 3/6". It was an odd time of day and not many people were in town. I joined his group and then waited 20-30 minutes for him to fill up to the 6 people needed for the mission. During that time we had people drop out and others came on. It was a very long and boring wait for the required people. Well finally, we have 6 people and everyone declares "rdy"! Our fearless leader promptly zones us out to the Lagoon area.
Huh?
"Wait! I thought we were doing the mission?", I said.
"We are! We're doing the captured son mission, Dookus", he replies.
Well, I said some things that weren't very nice and left.

Well, enough of my griping. Overall I love PUG groups. I'd rather play with real people any day. I'll try a mission once with a pug. If they're bad I won't go out a 2nd time with them. I'll just make up some excuse and go find a different group. At least bad groups have entertainment value.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Some of the people I have been with PuGing have completely BLOWN away heroes, and it's 10x more fun.

Especially in places where you have someone to guard lest the mission fails, PuGs can do it loads better than AI.

It's truely sad seeing everyone turn into anti-social imps who will only play with those that won't say anything (outside the little speech bubble).

If they put a feature in to replace crappy team members with a hero, following a group vote. PUGing would be a happy thing again.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Xenrath
Honestly some people (here at least) are way too "stuck up" for want of a better way of putting it. Do you guys play any other online games at all? Especially team based ones? GW players are no better or worse than any other public online game. Do you moan and complain about the same thing in those, that everyone sucks and you wish you could play with bots instead? *roll eyes*
I don't currently play other online games, but I have. People are just as horrible everywhere, yes. That's why in any online game I've played, I've played the absolute minimum possible with people that I did not know. I can enjoy playing by myself, I'm sorry if you can't. If I enjoy the Guild Wars PvE gameplay, and I enjoy doing that by with heroes/henchmen, or a few select people than who are you to say that I should go play something else offline?

Quote:
Originally Posted by Xenrath
Prophecies people teamed up. A LOT. Contrary to what some are saying here. People even teamed up for the side quests, not just the main missions. Then Factions came along and it seems it maybe wasn't so well liked, people ended up just not playing it so much, so that there were often empty outposts and hopping districts to scrounge up players for a team.
I can only speak for myself, but even in Prophecies, I grouped with pugs very minimally. I used the henchmen alone most of the time, sometimes had a group of select friends. Why? Because even with the problems that Prophs henches have/had, they were still more efficient and less infuriating than PUGs. I never, ever, ever grouped with anybody but henchmen and friends for quests.

Quote:
Originally Posted by Xenrath
Here's a thought, instead of bitching about random internet people sucking, have you lot even tried to team up with each other? Really, you guys are so great, I'm sure it won't be hard to add each other to friends list and team up for that perfect gaming experience... which also exists in every other team/party game online I'm sure...
What do you even care? Even if all of the players that find PUGs less than satisfying did end up grouping up together, it's still going to leave out all of the people that suck and are bitching about how there's nobody to group up with. It won't solve anything. Heroes and henchmen will almost always be easier, quicker, and more efficient than anything but groups of friends/guildies.

I don't need to sit in a town for 30 minutes trying to put together a group that won't fail when I have 3 heroes whose bars I know will work, and will help carry the less efficient henchmen if need be and still get the mission done faster than the people trying to perfect their PUG group.

Quote:
Originally Posted by Xenrath
I'm starting to think Anet made a mistake releasing it as online only. They should have gone the Diablo/NWN path, made it an offline single player game (with 7 heroes/henchies) and an online mode for co-op/pvp (without heroes). At least that way all the single players could remain offline and stop making it feel pointless to "lfg" these days.
How would that change anything? Both of those groups of people exist together. The only difference would be that they exist separately. Cutting out the group that doesn't want to play with PUGs wouldn't somehow magically give you more people that want to play with you. It wouldn't make it feel less pointless to "lfg". You'd still get the same number of people wanting to PUG because the same number of people not wanting to PUG still exist, just elsewhere.

I don't understand why you care so much about how I choose to play the game that I paid for. I'm not taking away from your experience, nor anybody else that chooses not to PUG. Imagine if all heroes and henchmen were taken away and everybody was suddenly forced to either get guild groups, friend groups, or PUG. Most likely, you'd be forced to team up with a lot of people who were less than happy about being forced to work with people who suck, and would end up ruining your gameplay. Then you'd be sitting here bitching to bring the AI back because you were sick of the nasty attitudes that came with what you so wanted in the first place.

I'm not telling you how to play the game that you paid for, stop telling me how I should play mine.

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

Quote:
Originally Posted by Cow Tale
my success rate with pugs is good. id take a mismatched bunch of noobs anyday over a bunch of heros/hench that dont talk back, but they will use emotes! XD if it werent for the pugs id have quit playing guild wars a long time ago. hero monks are great tho since real players only make monks to stand around afk, or dance and run around town and not join groups and just tease the general populance with their presence. lmao
Wow i play a monk i dont afk inless im by my self with henchies out side of towns, i also *gasp* help players with ThK and anyother mission i have already done just becuse i enjoy playing monk. People need to stop placeing people in to "sterotypes" becuse of profesion there are still monks out there that like to monk and help with pugs. the universal idea that monks are not player friendly is sad im working toward changeing that

ForgeWhelp

ForgeWhelp

Krytan Explorer

Join Date: Jul 2006

TGW

N/Mo

What would be intersting is PUB-only dist and solo dist, maybe help see how many really want to PUB vs solo....

Valon

Valon

Ascalonian Squire

Join Date: Oct 2006

Tree

R/

Those examples u gave are why I do everything with my friend and our 6 other heroes unless we really need a pug like when we had to kill Shiro. I never pugged even when there wasn't heroes so dunno how others feel aboug pugging. :$

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

It's kind of funny seeing all these "what happened to the PuG?" threads, when back when people used PuGs regularly, there were all these PuG hate threads, monk abuse threads, and biggest jerk threads.

Who's to blame? PuGs

heroes were a godsend imo, and I never really looked back ever since. For a while I had faith in PuGs, but I've wasted too many hours/days/weeks on bad PuGs to want to do it anymore. Last PuG I tried out was at hells, with a necro that thought he was a warrior (sword and shield), barked orders at everyone the entire time, and had one of the most bizarre builds I've seen in a long time. I had a good laugh watching him try to tank things, and dying a lot, but it was really a waste of time. PuGs can be great entertainment sometimes if you're not serious about getting anything done imo. Too bad I'm usually serious though, unless I'm playing my monk

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

It may be just me, but all of my best experiences are with the so called "clueless pugs". In fact its ONLY with the pugs that I feel I am actually playing an MMORPG and not some kind of calculated strategy game like when I play with the "good and reliable friends and guildies and players". So many with pugs I had cute little mending wammo trying to throw himself in between me (monk) and the monsters and putting healing hands and mending on me when I am getting spiked, of course not very effective, but comeon, who can really get angry at someone like that (although the many many perfectionists will). Then there's the necro who keep chasing me casting blood ritual even though I am ridiculously full. And the earth ele with way too many redundant wards that always seem to be next to me.....In general I feel much more like I am in a cooperative game with pugs (although some really really stupid usage of skills is used, but its usually pretty funny), rather than to follow a script of "this is the right way to play so that we WIN".

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Matsumi
It's kind of funny seeing all these "what happened to the PuG?" threads, when back when people used PuGs regularly, there were all these PuG hate threads, monk abuse threads, and biggest jerk threads.
Hit the nail on the head.

blood4blood

Krytan Explorer

Join Date: Oct 2005

Quote:
Originally Posted by Jetdoc
If there are very few PuGs available, doesn't that eliminate the "choice" as to playing a multiplayer PvE game for those that want to?
No, not at all. I group with other real players regularly, but they're people I know, not PUG's. I also socialize by chatting and trading in towns & outposts, which accounts for the more random social aspect of multiplayer gaming. It's not hard to make friends or join a guild in this game, and joining PUG's is not necessary to do either. Also, if multiple people want to play with other random people, then the problem is them finding each other, not my choice not to join their PUG.

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

Quote:
Originally Posted by freekedoutfish
From my personal experience and the experience of others, the vast majority of PUGs are nothing more then immature, thoughtless, anti-social idiots.
PUGs are killing PUGs. I dread joining a PUG with some classes; I've never had trouble with PUGs with my Mesmer (crazy, that), but I've hated it with my necro a couple of times (no, I don't do MM, SS only, cope) and I dread it with my ele. My ele *was* fire up until last week, when I realized that in a PUG, people would freak out the first time I cast something that wasn't what THEY wanted out of a fire ele (besides air spiker is seriously fun). Hey I like tossing out a firestorm or two when things come along beating on my monks. It keeps my monks from getting killed, but there's those people who see that and go "OMG NOOB WTF are you doing casting firestorm?!? it sux!"

A halfway decent PUG full of people with half a clue (general understanding of mechanics and how to use the skills they've got), with good attitude, who aren't build nazis who want just certain builds, should be able to get through most missions/quests just fine. So why always freak about builds? Why be a jerk? Why act like the PUG is lucky for having *you* in their group? I've had people ragequit in the first 5 minutes of a mission when things go wrong, screaming "F*ck you noobs I'm too good to work with you", and when that same PUG went back to the outpost and tossed a henchie in that supposedly "great" player's place, we get masters. Come on. Leave the ego out of the game.

I'm with Phoenix Ex and TheRaven here; think outside the box, be polite, and have some fun.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

I don't understand why one of these threads appear every few months. Why don't you just dig up one of the old threads, read it, realize you have nothing new to say, add your own comment to the bottom (if you still feel the need to), and be done with it?

And to those of you talking about the fun of single-player vs. multiplayer - it's going to depend on the person. Some of you obviously find it more fun to play with other people. Some don't find any enjoyment from playing with random strangers. You can't expect everyone to like to play the game the way you want to play it.

The situation of people not being given the "choice" to multiplayer because there aren't enough other people to form PuGs doesn't constitute a good argument for forcing other people to multiplayer. Should I be forced to PuG just because someone else needs a monk? Should I be forced to have sex with someone just because they can't get laid? It's absurd to think that someone should be forced to participate in your recreation. If you really want to do something and can't get anyone else to do it with you, do it with yourself.

The bottom line is this: a lot of people have no incentive to PuG. If this results in a situation where the people who want to PuG, can't, because there aren't enough like-minded people, it is simply the unfortunate result of PuGs being unenjoyable and counterproductive to too many people. If you honestly can't find people to PuG with, it should indicate something profound to you: you and your opinions are such a minority that you can't even put together 4, 6, or 8 other people that share your ideas.

If you want to have a good PuG community again, you have to improve the quality of the players, and there are very few mechanisms in place to do so. The game itself isn't difficult enough to punish people for bad playing, so just playing the game isn't going to make you better. Even forums like Gurus don't really do a good job of it because there is far too much tolerance for stupidity and misinformation. Most of the threads I've read here make me wonder if I should laugh or cry, and the sad part is that other forums (like GWOnline.net) are worse.

But of course, a big part of the problem is that most players are either too stupid or just unwilling to improve, and there's nothing you can do about either camp. Furthermore, I'm sure there are many players who don't see any point in getting good at a video game. There's nothing wrong with that mentality, but it does mean that they aren't going to get along with the serious gamers who care very much about results.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

TOP TEN RULES FOR PUGS

1. It's Just a game

2. Make the goals clear before you start:
- Is everyone trying for masters?
- For FOW/UW, does everyone have the same agenda? Chest runs only? Beach spiders? Forge? etc.
- If there is a bundle item to carry, who will carry it?

3. As a PUG leader, choose a nice balance of professions. 8 Assassins probably won't win. Neither will 7 Warriors and 1 Monk. Most missions/quests will require at least 1 healer and a nice mix of melee attackers and casters.

4. If you anticipate the mission taking more than a half-hour then ask everyone if they can stay still the end. Nothing is more frustrating than Mommy calling your only Monk to dinner halfway thru the mission.

5. Make sure everyone is ready before starting. Everybody got their skills set? Does anyone need keys? Need to Merch first? Gone to the bathroom?

6. Don't force others in the PUG to play your ideal build. It's ok to suggest that "a trapper is better in this mission than an interrupter", but if the player you're talking to doesn't want to trap then don't force him. If a trapper really is necessary then kick him and advertise for a trapper. I play a Blood Necro and I lost count of the number of times I've been cussed out because I didn't start generating minions immediately. Hey, guys I never said I was a mm and you didn't ask me what my build was.

7. Kick the troublemakers. If you fail a mission, you generally know why. If the entire PUG just plain sucked then you might want to leave. Usually though it's just 1 or 2 bad players. Kick them and try again. This also includes the talented players that are just bad for morale. I went into the FOW the other day with a horrible horrible monk. As far as monking skills went, she was fantastic! She kept us all healthy and alive even when we made mistakes. However she was also cussing us out the entire time. "stupid noobs" "Idiot wammo!" "Are you a minion master? In fow?? What a moron!!" "F U, Rit!" "stfu warrior!" I'll never go on a another mission with her again, I don't care how badly we need a monk.

8. Be honest. If you've never done this mission before or are nervous about your skills then say so. Display your build and ask for advice. The leader may kick you, but if he does you wouldn't have enjoyed playing with those jerks anyways.

9. Speak up, but be courteous. If you have an idea that will contribute to the group, then mention it. For example:
- You've been trying to find an 8th person fruitlessly, but you know your hero could fill it easily. Ask if you can bring him.
- The leader is spamming "GLF 2nd Monk" but you think an elementalist would be a better choice. Ok, then say so and say why you prefer an ele.
- You think a certain skill sucks that someone just displayed. Politely suggest a different skill that they could bring.
- During the mission you see a player make a really bone-headed move. Instead of shouting "You f*** moron!!", give him/her tips that can improve his gameplay.
- Your dog just knocked the lamp off the table behind you. Tell your group you'll "brb in 1 min" instead of letting them wonder why you aren't attacking.

10. It's Just a Game. This isn't real life. So what if you fail a mission? It's not like it's a permanent scar on your life. (If it is, then you have other issues that need to be addressed!)

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

From my experience last night....on my way to Vabbi with my paragon.

First mission....Crossroads
1. With PUG :
Well it took 10 mins to form and there was great debate about which heroes to bring - we ended up with 2 - one needed to start mission and another monk.
5 mins into the mission one of the players got into a huff coz he believed no one was listening to him. He threatened to quit.
Another guy (a ranger) just kept on dying and had -60 dp in no time but didn't hang back.
The team split up at one stage unintentially and we were nearly wiped because of that - we recovered though.
Eventually we got through the mission without much more problems.

I did the very next mission with my Heros and Henchies
WaterTower or somthing....
2. With Hero/Hench
I had 2 die at the final boss - 1 hero and 1 hench but apart from that everything went fast and perfectly.

So overall I got a refresher about why I don't really PUG any more.
My hero/henches have a telepahic link regarding what to attack, faster to get into mission and overall better performance from the team - which acts like a team.

False Truth

False Truth

Ascalonian Squire

Join Date: Jan 2007

[Reap]

Mo/Me

I agree with Xenrath for the point of having everyone in these forums just make a "Super guild" or "Super group", since that would most likely solve everything. Just my opinion.

DarthGreg

DarthGreg

Ascalonian Squire

Join Date: Sep 2005

LLJK

W/

I almost never PUG, it's an exercize in frustration. In 99% of situations heroes + henches kill things faster, manage energy better, and die less. They follow my instructions, they don't AFK, they don't mind if I AFK, they don't get pissed off if I have to leave mid-mission for a guild event. The other 1% is in the elite endgame and those special situations where a party has to do something special to complete an objective, and for that I can hold out on guildies who know what they are about.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by The Admins Bane
It's threads like these that destroys people confidence in PuG groups. Yes I've had bad pugs like everyone else but I've also Pug'd my way through FoW/UW without losing a single soul. I've PuG'd THK numerous times just for something to do and my success rate still stands at 100%.

People that don't PuG tend to be ones with an high opinion of themselves.
You hit it right on as to missions they are meant like I said in my thread a few pages back that CooP mission were meant to be played with real ppl.The reason is if those ppl have any chance at wanting to PvP is to be cooperative with each other.I don't know about you all but I had mmy best time PuGing in Tyria and Cantha but found it boring with doing some missions with heros/henches in Elona.I like PuGing for the social enviroment as I am a social person.I just can't stand doing everything with AIs if I wanted to I would play single play.I guess there could be single player of GW.I care about keeping real ppl alive not npcs.

grottoftl

Academy Page

Join Date: Aug 2006

I'm a pro Pugger and I've been pugging through the games all the time. If people want to play with heroes and henchmen it's fine because it's their choice just as I choose to play in PuGs. The people who choose not to PuG should not be denied the right of how they want to play, that is just stupid. You shouldn't try to force people to playing with groups of other people when they don't want to. Just accept their choice and leave them alone stop hassling them. If they want to play with heroes and henchmen let them. If people want to PuG, including myself I'll find others who want to do the same. Everyone has the right to choose if they want to play with others or not and should not be hassle for it.


taken from the guild wars box
Quote:
IT'S YOUR ADVENTURE
Jump right into a world of thousands where each mission is created just for you. Live a fast paced adventure without travel time delay, high death penalties, or spawn camping. Join with friends or play solo with a band of skillful henchmen.

Sea Edge

Sea Edge

Ascalonian Squire

Join Date: Jun 2006

Black Eagles [BEG]

W/Me

I found a great text to describe PUG in the movie: The Adventures of Ford Fairlane.
PUGing is like masturbating with a cheese grater. Slightly amusing, but mostly painful.