The AI is rediculous
Chuckman Joney
The AI in NF is stupid..the medics just continuously run in circles and cause the utmost agitation!...It seems that the AI can somehow run faster than us and thus, we can't catch them...Like for instance:
Im doing the quest Following the Trail where you have to kill 6 grps of corsairs with 4...4 low lvld heroes...the corsairs continuously run in circles and have already caused me to try it for the 45th time! I mean what the heck! Couldnt they turn down the "smartness" of the AI's a little to save us the hassle of continuously running in circles to kill that ONE AI that needs to be killed?
Im doing the quest Following the Trail where you have to kill 6 grps of corsairs with 4...4 low lvld heroes...the corsairs continuously run in circles and have already caused me to try it for the 45th time! I mean what the heck! Couldnt they turn down the "smartness" of the AI's a little to save us the hassle of continuously running in circles to kill that ONE AI that needs to be killed?
Klmpee
you arnt serious.. the ai are running the same speed as you.... NORMAL. so you know what that means? bring something that makes you catch them. Bring something that slows down. or better yet uninstall gw because you just want a easy time threw the game.
Cow Tale
Wildi
no, there is a bug when you try to run away from mobs with a running skill like charge and the mobs are able to follow you with the same speed without using any skills
Aniewiel
You need to use some sort of slow down like ice spikes or something that will knock them down. By the time they recover, you're on them like nobody's business. I haven't had any trouble with these guys when I've made liberal use of "slow down techniques".
Kelsey Cain
I always think of benny Hill everytime this happens.
Please someone put a 'Benny Hill Chase' Video together and send it to the Devs
Please someone put a 'Benny Hill Chase' Video together and send it to the Devs
Muk Utep
It's true that the AI is a bit wonky, and it's extremely annoying when enemies start running in circles endlessly. The simple way to beat that is to bring a running skill or a snare skill. Most professions have one of those, and even though it tends to not fit too well into a PvE skillbar, it's better than pulling your hair out while running in circles after that Kournan Priest.
Aniewiel
Quote:
Originally Posted by Kelsey Cain
I always think of benny Hill everytime this happens.
Please someone put a 'Benny Hill Chase' Video together and send it to the Devs |
fgarvin
Quote:
Originally Posted by Wildi
no, there is a bug when you try to run away from mobs with a running skill like charge and the mobs are able to follow you with the same speed without using any skills
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Nabishin
Quote:
Originally Posted by Kelsey Cain
I always think of benny Hill everytime this happens.
Please someone put a 'Benny Hill Chase' Video together and send it to the Devs |
Aegeroth
Heres some slowing Spells
Mesmer - Imagined Burden, avliable in Kamadan.
Elementist - Ward against Foes, avaliable in Kamadan.
- Ice Spikes, Kamadan.
Thats all i could find sorry :/, but you can get Acolyte Sosuke *spell check* and give him either of those spells, otherwise, attempt to get a high level friend or guild member to assist you.
Mesmer - Imagined Burden, avliable in Kamadan.
Elementist - Ward against Foes, avaliable in Kamadan.
- Ice Spikes, Kamadan.
Thats all i could find sorry :/, but you can get Acolyte Sosuke *spell check* and give him either of those spells, otherwise, attempt to get a high level friend or guild member to assist you.
Antheus
Corsair medics (and another healing mob in that area) are the only ones that run around excessively.
What kind of team build do you have? I know people who run with 3-5 melee characters. In that case, you are, of course, doomed to endless chasing.
You don't really need more than 1 melee, which should leave you with 3-6 ranged. If those can't kill a single medic, you need to revise their skills.
What kind of team build do you have? I know people who run with 3-5 melee characters. In that case, you are, of course, doomed to endless chasing.
You don't really need more than 1 melee, which should leave you with 3-6 ranged. If those can't kill a single medic, you need to revise their skills.
Avarre
Quote:
Originally Posted by Antheus
What kind of team build do you have? I know people who run with 3-5 melee characters. In that case, you are, of course, doomed to endless chasing. |
On the topic of the thread, do not, regardless of your opinion of the other person's post, no matter if you are correct or not in your view, make attacks on the other player themself.
Verek
Yep, I total agree, the AI is very annoying. I have a feeling it is ment to mimic PVP.
If the developers want to make the game harder (PVE) then give the monsters or enemies better skills or better equipment, don't just get them to kite around like idiots.
I am primarily a PVE player so making the game (PVE) more like PVP is a complete turn off for me.
If I want to play 'tag' I could PVP all day, but I don't I want to have fun and relax after a streesful day at work not pull my hair out chasing the broken AI.
If the developers want to make the game harder (PVE) then give the monsters or enemies better skills or better equipment, don't just get them to kite around like idiots.
I am primarily a PVE player so making the game (PVE) more like PVP is a complete turn off for me.
If I want to play 'tag' I could PVP all day, but I don't I want to have fun and relax after a streesful day at work not pull my hair out chasing the broken AI.
ss1986v2
maybe its me, but ive never seen the new ai as an issue. aside from a couple of instances of one enemy deciding to try and make a break for it, ive never seen them run around in circles like some ppl suggest. once you smack them a bit, they run off about the length of the aggro bubble and then stop. if they keep going for some reason, stop chasing. switch targets and smack that guy instead. they dont seem to run from casters, if they take off running, and you are a melee class, just let your team finish them off, cause they should be around 50% health if they started to run in the first place.
besides, until you get to the end stages of the game, most enemies should be going down so fast that they dont get a chance to run off before they get blasted. the only ones that i can think of that lasts for more than 20 seconds are the occasional warrior and those kournan bowman with whirling defense. if you and your heros are running proper builds (no hamstorm koss or flare spam souske) most all of pve is almost too easy.
besides, until you get to the end stages of the game, most enemies should be going down so fast that they dont get a chance to run off before they get blasted. the only ones that i can think of that lasts for more than 20 seconds are the occasional warrior and those kournan bowman with whirling defense. if you and your heros are running proper builds (no hamstorm koss or flare spam souske) most all of pve is almost too easy.
trobinson97
Quote:
Originally Posted by Aniewiel
LOL! *wonders how many of the under 30 crowd know who Benny Hill is*
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Anyways, while the AI hasn't caused me to repeat any quests like the OP here, it is very very annoying spending five minutes chasing npcs around at a time. It doesn't make anything harder, be cause I know I will catch it and I know it can't kill me, it's just annoying to spend that amount of time running around in circles while I could be doing something else within the game.
Patrick Smit
switch targets, as the monk kites, he will return to heal, but anyway he will usually not be able to heal the damage done. If u are the melee person, then just line up first behind him before targetting him, it often prevents him from running straight away as u bodyblock him. Furthermore u could targte first some other soft targets, and then suddenly switch to the monk.
Verek
You'r complely correct, it hasn't made the game any more difficult it has just takes longer but not in a fun way. (this is referring to trobinson97s reply)
The only amusing thing is initially watching them take flight, and the devs must have been watching old episodes of Benny Hill, as they do it in such a comical way, but this does get old very quickly.
The only amusing thing is initially watching them take flight, and the devs must have been watching old episodes of Benny Hill, as they do it in such a comical way, but this does get old very quickly.
Myria
Quote:
Originally Posted by ss1986v2
maybe its me, but ive never seen the new ai as an issue. aside from a couple of instances of one enemy deciding to try and make a break for it, ive never seen them run around in circles like some ppl suggest.
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Alleji
Quote:
Originally Posted by Myria
Can it be gotten around? Yeah, but it's still idiotic and adds nothing useful or interesting to gameplay.
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Vinraith
It's the sensible thing for a healer under attack to be doing and finally makes crippling and slowing skills useful in PvE. Not only do I not see a problem, it's a genuine improvement as far as AI difficulty. Adapt, that's pretty much the name of the game anyway.
EatMoreCarbs
I never had problems with that since on Istan. Im at Chantry of Secrets right now and the medics go down pretty easy. If they do flee, just cripple, or chase them.
Myria
Quote:
Originally Posted by Alleji
What do you expect them to do? Stand there while you try to plant your axe in their face? Now *that* would be idiotic.
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Brother Andicus
Quote:
Originally Posted by Avarre
On the topic of the thread, do not, regardless of your opinion of the other person's post, no matter if you are correct or not in your view, make attacks on the other player themself.
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In a game where 90%+ of the PvE is VERY easy, for the OP to suggest that they dumb down the already dumb AI suggests that perhaps they aren't doing something quite right.
In addition to that, there are other factors. GW is very much about skills, it doesn't have level grind, and doesn't have uber items, which means players should be thinking about what skills to use in a given situation.
On top of all the above, there are numerous internet based resources available to players to give them advice.
Seeing you didnt seem to like my first post(which wasn't actually a personal attack, more advice), i'll rephrase it to something nicer.
@OP
Please learn to play before commenting on the core mechanics. Kiting is very much a part of the game, and encourages team builds, individual player builds and player skill. To add my bit to help, here's a list(incomplete) of skills that counters your problem.
Axe Rake
Backbreaker
Bulls Charge
Bulls Strike
Charge
Charging Strike
Devastating Hammer
Enraged Charge
Hammer Bash
Hamstring
Rush
Sprint
Avatar of Balthazar
Pious Haste
Harriers Grasp
Crippling Anguish
Imagined Burden
Kitahs Burden
Ethereal Burden
Shadow Prison
Dash
Shock
Storm Djinns Haste
Windborne Speed
Gale
Ice Prison
Tenais Prison
Ice Spike
Deep Freeze
Shard Storm
Crippling Shot
Pindown
Thats quite a long list, and i'd guess there are at least as many again that I can't think of off the top of my head.
In addition to all of the above options to counter kiting, there are also ways you can neutralise the effect of NPC monks and therefore ignore them whislt dealing with other threats.
Amity and Truth
Oh mercy!
I almost died laughing from all those people stating "get a speed buff to catch up with them". Clearly, you have never played the game or you would know that the AI often tends to bug into mirroring your speed and thus running away endlessly.
Snares however are an option and no sorry sir ubers left and right, the game is not really easy towards a lot of players. Casual players actually consider it to be a quite hard game and are suffocated by the myriad of skillchoices.
I almost died laughing from all those people stating "get a speed buff to catch up with them". Clearly, you have never played the game or you would know that the AI often tends to bug into mirroring your speed and thus running away endlessly.
Snares however are an option and no sorry sir ubers left and right, the game is not really easy towards a lot of players. Casual players actually consider it to be a quite hard game and are suffocated by the myriad of skillchoices.
Myria
Quote:
Originally Posted by Brother Andicus
Please learn to play before commenting on the core mechanics.
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Quote:
Kiting is very much a part of the game, [...] |
Kiting is a strategic retreat to a superior location or position, an activity that, if done well and with a little luck, can turn a losing situation into a winning one. The AI is not kiting, however, the AI is picking a random direction and running in an arc with no consideration of positioning or the location of the rest of its team. That's called a route, an activity lacking in any strategic value whatsoever and inevitably ending with one's face on the pavement.
Sekkira
Quote:
Originally Posted by Amity and Truth
I almost died laughing from all those people stating "get a speed buff to catch up with them".
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Skyy High
It may not be gvg-quality kiting, but it's the damn best ANet could program those monks to do. Infusing them with high level pvp tactics would probably be a bit harder (they did manage to teach mobs how to spike though).
Alya
I am in the camp of the people who dislike the current AI quirks and find them moronic and tiresome. AI is not kiting, it's simply running in circles, and as for taking a snare or cripple, NO, I do not appreciate that the current AI system FORCES me to take a specific skill or build, thus limiting my free choices on a 8-skills bar severely.
A fresh example was two days ago, when my guildie helped me to complete Abaddon's Mouth with bonus. We were two warriors, with our heroes. It was totally ridiculous with a dryder boss. As soon as we attacked it, it started running in circles. So my guildie was chasing it to prevent it from casting, and I was pummeling other dryders. When all other dryders were dead, the boss finally stopped. Is this a reasonable behaviour? Give me a break!
A fresh example was two days ago, when my guildie helped me to complete Abaddon's Mouth with bonus. We were two warriors, with our heroes. It was totally ridiculous with a dryder boss. As soon as we attacked it, it started running in circles. So my guildie was chasing it to prevent it from casting, and I was pummeling other dryders. When all other dryders were dead, the boss finally stopped. Is this a reasonable behaviour? Give me a break!
kazjun
Not too sure about the earlier areas, I tend to take SF sousuke and such and most die before I notice anything. But in the later areas I haven't seen this at all. The dervs and warriors run, but its towards your squishies. I can't really say I seen a word of madness kite endlessly. And in the RoT I tend to run with 5 melee (me, koss, goren, thumper margrid and devona) so I'm not too sure if its a melee versus range/caster thing.
Tufty
I aint had much trouble with the AI until today. Im not bothered about kiting as if they are running they arent casting and thus they are useless to the other team members.
Today however after a 2nd wipe we noticed that our Hero ele wasnt doing anything. He would stand in the middle of the battle and die without casting at all. Every time too. The git
Today however after a 2nd wipe we noticed that our Hero ele wasnt doing anything. He would stand in the middle of the battle and die without casting at all. Every time too. The git
Christix
Maybe, but what about monk henchies who attack instead of heal ?
They must be in guard and not locked as attackers
What about targetting ?
Look, you target, you die and if you follow your target, it doen't be attacked no more...Why ?
AI is made that they have to follow you so if they begin something, they must finish it before go on another target...
We learn in tutorial, we have to target to show them who target...If it becomes useless because of AI, so don't learn it !
Now, make a test...Follow this instructions and look at your henchies/heroes when you are dead, on 7, no one follows each other and do what they will...
They must be in guard and not locked as attackers
What about targetting ?
Look, you target, you die and if you follow your target, it doen't be attacked no more...Why ?
AI is made that they have to follow you so if they begin something, they must finish it before go on another target...
We learn in tutorial, we have to target to show them who target...If it becomes useless because of AI, so don't learn it !
Now, make a test...Follow this instructions and look at your henchies/heroes when you are dead, on 7, no one follows each other and do what they will...
Patrick Smit
Quote:
Originally Posted by Christix
Maybe, but what about monk henchies who attack instead of heal ?
They must be in guard and not locked as attackers What about targetting ? Look, you target, you die and if you follow your target, it doen't be attacked no more...Why ? AI is made that they have to follow you so if they begin something, they must finish it before go on another target... We learn in tutorial, we have to target to show them who target...If it becomes useless because of AI, so don't learn it ! Now, make a test...Follow this instructions and look at your henchies/heroes when you are dead, on 7, no one follows each other and do what they will... |
Christix
Quote:
Originally Posted by Patrick Smit
I think its not that easy. First of all i think the heroes following yor called targets only works very well if they are set to aggresive. Then they will run after that specific guy to finish him off, in defensive settings they will switch to the most bothersome target in their area of "interest".
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Quote:
Originally Posted by Patrick SMIT
...only works very well if they are set to aggresive.
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Brother Andicus
Quote:
Originally Posted by Skyy High
It may not be gvg-quality kiting, but it's the damn best ANet could program those monks to do.
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And seeing as some people dont understand kiting;
Kiting is the art of avoiding melee characters through use of your own movement and/or positioning. In its most basic form, this is achieved by running anywhere. As players become more advanced, then they begin to use more advanced kiting and even pre-kiting.
Patrick Smit
Double post by accident, due slow response from guru? Got a white screen, looking like a "disconnect"
Silver Spook
Quote:
Originally Posted by Alya
AI is not kiting, it's simply running in circles, and as for taking a snare or cripple, NO, I do not appreciate that the current AI system FORCES me to take a specific skill or build, thus limiting my free choices on a 8-skills bar severely.
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Sorry, but I found it funny to read these who complain how AI sometimes run across map or something like that. Please dont tell you actually followed some single monk npc across map.
JYX
Quote:
Originally Posted by Myria
Kiting is a strategic retreat to a superior location or position, an activity that, if done well and with a little luck, can turn a losing situation into a winning one.
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- Everyone runs at the same base speed.
- In order to hit someone in melee, you must first stop and then hit them unlike some games where you can run and strike at the same time.
- Therefore, in a straight line situation if you run from melee they will never catch you, even when they do catch you, they will need to stop and hit you.
- Therefore their next strike take even longer since you'll have built some distance.
Therefore running around in circles is exactly what kiting in GW is all about. It retains most of the benefits of running away in a straight line, but it does not take you away from your team, you can stop and cast when you need to. Also due to the chase code and difference in ally/enemy collision detection, "running around in circles" will often cause the people chasing you to collide into your allies, letting you gain more ground. Does this look ridiculous? Yeah sometimes it quite obviously does. Don't try telling me it has no strategic value though. Good kiting is hard to program , and the AI will sometimes run away from their group, I don't understand why this is a problem, just turn around and wipe the group they're meant to be healing.
I also fail to understand why this particular thing in PvE is ridiculous. AI regularly casts empathy on monks, they try to blind monks, they use gale completely randomly. Why focus on this thing in particular? Why does this make them idiotic when healing minions with heal other does not? I am 100% against making PvE harder by adding more damage, bigger mobs more Hp, more armor. Fighting improving AI, more tactically aware opponents is much more rewarding than fighting creatures with improved HP. However, I do think Anet implemented this incorrectly, only the corsairs appear to kite, the "harder" endgame mobs instead stand there and take it in the face. AI should improve as the game goes on. I very much doubt that engame PvE monks kiting would raise nearly as much commotion as nub corsairs doing it.
Quote:
Originally Posted by Silver Spook
It does not force you to take specific skill, but taking one sure does help, but if you for some reason want to keep your freedom to pick random skill then you need to have a little different tactic and some dps to deal with it.
Sorry, but I found it funny to read these who complain how AI sometimes run across map or something like that. Please dont tell you actually followed some single monk npc across map. |
The mob monk builds are poor to the extent that even if you just stood and hit the the warrior closest to you, they will die. Maybe eventually we will need to bring many things to PvE, but right now, overwhelming damage and defense is all you will need to complete PvE.
Myria
Quote:
Originally Posted by Sekkira
You can call it stupid if you want, but if it's causing problems and beating you, clearly it's effective, showing that your intelligence is worse.
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Maria The Princess
the new AI is defenetly anoying, when they start runing, but doesnt it get boring when they stant in 1 place and wait for the AOE to sloely kill them? (like before all the nurfs)
when the upgrade happened, i was kinda pissed off (ZOFG ANOUTHER NUFT IM QUITTING!!!!111) but that was actually good! ir encouraged some new builds and new skills (err.. old skills, but nobody was ever using them) to go in the picture of PVE. heck, now i love playing water ele, and my team doesnt flame for for runing it (like before: OMFG n00b you have to bring echo-meteor shower it pwnz all skills)
when the upgrade happened, i was kinda pissed off (ZOFG ANOUTHER NUFT IM QUITTING!!!!111) but that was actually good! ir encouraged some new builds and new skills (err.. old skills, but nobody was ever using them) to go in the picture of PVE. heck, now i love playing water ele, and my team doesnt flame for for runing it (like before: OMFG n00b you have to bring echo-meteor shower it pwnz all skills)