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Originally Posted by Brother Andicus
Yes, if your strategy can't factor such things in, it is deficient and should be reworked.
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Oh, so your saying I should just play the cookie cutter wars? I have my own build, not the standard skills required to normally fight the stupid AI these days. Well it's barely a fight anymore, but a pure chaotic friggin flying circus
Quote:
Originally Posted by Brother Andicus
Try reading this thread. There are skills available to all melee classes/weapons to snare opponents. And if you only get 1 hit from your run skill, you need to invest more points in it's linked attribute. Most run skills will last around 8-10s.
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Yes there are skills available, but some people want to use the slots for something else that actually has a use in all times instead of situational times. In PvP, I guess you need cookie cutter builds there, but not in PvE.
Quote:
Originally Posted by Brother Andicus
Because making them run away IS making the AI good. Doing what you described only increases the amount of mindless grind required to kill something. Making the AI creatures have more and more armour doesn't stop a brain damaged goldfish killing them, it just takes longer.
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Making AI run away is NOT making them good, and I wonder what will last longer, attacking a target with more armor or chasing a monk for a friggin 10 minutes. Also, letting the monsters have more armor makes the battles FUN, and maybe even HARD instead of ANNOYING. This wasn't the problem in Tyria and Cantha, but some monsters in Elona seem to die way too easy. They could use a kind of buff.
Instead of running away which has no use at all - it's just more annoying. In PvP running might have it's uses, but in PvE it's just friggin worthless. Running for a firestorm is understandable, running for ANYTHING... it just takes longer to kill, that's it.