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Originally Posted by arcanemacabre
Two main reasons why I think the running AI is good, and why it's in place:
1) It's not perfect, no, but it's leaps and bounds better than the old AI that had squishes just stand there whilst getting pounded on.
2) It's step in the right direction for training players to become better and be able to make any transition from PvE to PvP, if they so choose. Either way, it will cause the player to (hopefully) think a bit more beyond the "C-space" mentality and come up with strategies.
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So why 'prepare' PvE'ers for PvP, but not the other way around?
PvE and PvP should be seperated, they should NEVER have elements that makes a player want to play the other.
AI now just sucks, it's a friggin circus every time I wanna play a game of tag... errrr battle.
So I'm supposed to mess up my build and take skills just for the solely purpose of slowing the monks down? That's not that I call 'strategy'. It even killed my strategies.
Sure, for water eles spikers spiking is a normal thing - it's in their build, but as a warrior, it's hard to pull off. I'm now forced to use a sword cause I wanna cripple the friggin monk, since running skills only grant me about 1 attack, which will probably miss. It's not hard, but it's d***ed annoying cause now I gotta wait till Mehnlo kills the monk with his melee attacks -.-
Why not make the AI good instead of fools who only run away? I mean with this max damage weapons (note how any monster in Elona usually drops non max dmg white stuff), better skills and some more armor.