The AI is rediculous

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M
Myria
Banned
#41
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Originally Posted by JYX
Are we playing the same game?
Probably not.

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What strategic position are we talking about here?
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Or are there hidden health fountains I'm not aware of?
Oh I'm sure you're heard of them, they're called monks and, to a lesser extent, ritualists -- when I'm kiting I try and not get too far from them. I also try not to get too far from the warriors and dervishes that might be able to save my behind. I also look at terrain and try and use it to my advantage -- getting a wall, hill, or other obstacle between you and the bad guys can do wonders for your survivability. Don't overextend, use terrain to your advantage, hand off a physical to a warrior if you can, those three are pretty basic components of kiting, the AI manages none of them and most often does the exact opposite.

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I also fail to understand why this particular thing in PvE is ridiculous.
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Why focus on this thing in particular?
Granted, it is only one of many weird and sub-optimal activities the AI engages in, but it is relatively new, seemingly pointless, and particularly tedious. If they wanted to improve the AI there are many things, a near endless number having been suggested on this very board, they could have done besides adding a Benny Hill mode.
Melody Cross
Melody Cross
Krytan Explorer
#42
Quote:
Originally Posted by Kelsey Cain
I always think of benny Hill everytime this happens.

Please someone put a 'Benny Hill Chase' Video together and send it to the Devs
.../shrug

http://www.youtube.com/watch?v=w-DYh...elated&search=
V
Verek
Academy Page
#43
Instead of makin GW pve a laughing stock, why not give mobs better skills, what would be wrong with some of them having someway to Blind a W/?.

I'm sure as hell not going to go through all the skill but at least that way they could continue to do there job and heal other members of there group rather than run around like headless chickens.

What really annoys me is that we pay for this game and unfortunately it is becoming something of a joke.

I must say that I do not see this behaviour with my Necro, but if you play any melee character you'll need to put your running spikes on.
Mr_T_bot
Mr_T_bot
Banned
#44
Quote:
Originally Posted by Vinraith
It's the sensible thing for a healer under attack to be doing and finally makes crippling and slowing skills useful in PvE. Not only do I not see a problem, it's a genuine improvement as far as AI difficulty. Adapt, that's pretty much the name of the game anyway.
Then PvE players become pigeonholed into using certain skills like PvP when playing without groups of idiots they would normally be able to avoid.
Sekkira
Sekkira
Forge Runner
#45
Quote:
Originally Posted by Myria
How exactly is an AI monk running in circles for five minutes whilst you play tic-tac-toe on its back with your sword beating anyone? It makes them easier to kill, not harder, a running monk isn't healing and is taking crits like mad. People dislike it because it's moronic, tedious, and it makes no bloody sense, not because it's difficult.
I like Sprint -> Bull's Strike -> Frenzy -> Win.

Did I mention I like Frenzy in PvE?

Seriously, the ones mostly complaining are the ones that run around after this monk for half an hour trying to kill. No, it is not intelligent, I agree. However if you can't catch it, the AI has beaten you.
Sekkira
Sekkira
Forge Runner
#46
Quote:
Originally Posted by Myria
How exactly is an AI monk running in circles for five minutes whilst you play tic-tac-toe on its back with your sword beating anyone? It makes them easier to kill, not harder, a running monk isn't healing and is taking crits like mad. People dislike it because it's moronic, tedious, and it makes no bloody sense, not because it's difficult.
I like Sprint -> Bull's Strike -> Frenzy -> Win.

Did I mention I like Frenzy in PvE?

Seriously, the ones mostly complaining are the ones that run around after this monk for half an hour trying to kill. No, it is not intelligent, I agree. However if you can't catch it, the AI has beaten you.
Vinraith
Vinraith
Desert Nomad
#47
Quote:
Originally Posted by Mr_T_bot
Then PvE players become pigeonholed into using certain skills like PvP when playing without groups of idiots they would normally be able to avoid.
Right, because being sure to take the right skills/build for a given situation has never been part of the PvE game before. Nope, before this AI change you could use any build at all in any circumstance and have equal success.

This is just silly. Kudos to Anet for continuously updating the AI to provide more challenge. Better kiting would be nice, but this creates interesting new problems for PvE groups in the interim.
B
Brother Andicus
Lion's Arch Merchant
#48
Quote:
Originally Posted by Myria
How exactly is an AI monk running in circles for five minutes whilst you play tic-tac-toe on its back with your sword beating anyone? It makes them easier to kill, not harder, a running monk isn't healing and is taking crits like mad.
No, that is wrong. Despite the fact that you get free critical hits kiting still reduces damage taken significantly. Even using a run skill you will be struggling to hit more than once every 4s if they aren't snared. If they dont kite they will get hit 4 times in that interval, and unless you are really unlucky, 4 hits(some of which may crit anyway) is more dmg than 1 guaranteed crit.

Kiting whilst snared is the other way around, it seriously increases damage taken.
Omega X
Omega X
Ninja Unveiler
#49
Quote:
Originally Posted by Vinraith
Kudos to Anet for continuously updating the AI to provide more challenge. Better kiting would be nice, but this creates interesting new problems for PvE groups in the interim.
Yeah, it actually makes them use skills they never looked at before. An ele with water skills(a lot of them slows down people), a ranger with [skill=text]Pin Down[/skill], a mesmer with [skill=text]Crippling Anguish[/skill], a warrior with [skill=text]Sprint[/skill] and or a knockdown skill, a Paragon with a [skill=text]Crippling Anthem[/skill], a Dervish with [skill=text]Aura Of Thorns[/skill] maybe.

As a Mesmer, I personally just like to use Backfire and let them kill themselves. If not, interrupt them to death.

There is a lot of ways to stop a kiting enemy, hell they even taught how to stop kiters in Factions. I wonder why they didn't supply similar tutorials in Nightfall?
shardfenix
shardfenix
Banned
#50
Quote:
Originally Posted by Chuckman Joney
The AI in NF is stupid..the medics just continuously run in circles and cause the utmost agitation!...It seems that the AI can somehow run faster than us and thus, we can't catch them...Like for instance:

Im doing the quest Following the Trail where you have to kill 6 grps of corsairs with 4...4 low lvld heroes...the corsairs continuously run in circles and have already caused me to try it for the 45th time! I mean what the heck! Couldnt they turn down the "smartness" of the AI's a little to save us the hassle of continuously running in circles to kill that ONE AI that needs to be killed?
First of all, welcome to Guild Wars.

What you have seen the AI doing is called "kiting." For a moment, reflect on how impossible it is for you to catch them. Maybe when you figure out what pvp is you will remember this day.

To stop kiting, do one of the following:
  • Bring a speed boost
  • Bring a snare (water hex or cripple)
  • Bring knockdown
  • Bring ranged damage
  • Bring Degen
  • Anticipate their pathing and move to where they will be going (in pvp you can only do this in random arenas. Everywhere else has smart players...sort of)
  • Do something to make them stop. For example, if you are chasing a monk, damage one of their allies.
Pwny Ride
Pwny Ride
Wilds Pathfinder
#51
lol this post brings back memories from presearing...

Hunting charr over the wall, and chasing those damn shamans in circles for about 3 minutes
Clord
Clord
Wilds Pathfinder
#52
AI run forever is just rumor to be bug. Never happened to party where I was. Very likely people usually try to make example and give wrong image what actually happened eg. somebody might call 5 second kiting that they was running forever. AI kiting is still easy to fool. If you don't go to be fooled and hunt only that target down they don't gonna kite much.
arcanemacabre
arcanemacabre
Grotto Attendant
#53
Two main reasons why I think the running AI is good, and why it's in place:

1) It's not perfect, no, but it's leaps and bounds better than the old AI that had squishes just stand there whilst getting pounded on.

2) It's step in the right direction for training players to become better and be able to make any transition from PvE to PvP, if they so choose. Either way, it will cause the player to (hopefully) think a bit more beyond the "C-space" mentality and come up with strategies.
r
reetkever
Wilds Pathfinder
#54
Quote:
Originally Posted by arcanemacabre
Two main reasons why I think the running AI is good, and why it's in place:

1) It's not perfect, no, but it's leaps and bounds better than the old AI that had squishes just stand there whilst getting pounded on.

2) It's step in the right direction for training players to become better and be able to make any transition from PvE to PvP, if they so choose. Either way, it will cause the player to (hopefully) think a bit more beyond the "C-space" mentality and come up with strategies.
So why 'prepare' PvE'ers for PvP, but not the other way around?

PvE and PvP should be seperated, they should NEVER have elements that makes a player want to play the other.

AI now just sucks, it's a friggin circus every time I wanna play a game of tag... errrr battle.

So I'm supposed to mess up my build and take skills just for the solely purpose of slowing the monks down? That's not that I call 'strategy'. It even killed my strategies.


Sure, for water eles spikers spiking is a normal thing - it's in their build, but as a warrior, it's hard to pull off. I'm now forced to use a sword cause I wanna cripple the friggin monk, since running skills only grant me about 1 attack, which will probably miss. It's not hard, but it's d***ed annoying cause now I gotta wait till Mehnlo kills the monk with his melee attacks -.-

Why not make the AI good instead of fools who only run away? I mean with this max damage weapons (note how any monster in Elona usually drops non max dmg white stuff), better skills and some more armor.
P
Patrick Smit
Jungle Guide
#55
Quote:
Originally Posted by reetkever
So why 'prepare' PvE'ers for PvP, but not the other way around?

PvE and PvP should be seperated, they should NEVER have elements that makes a player want to play the other.

AI now just sucks, it's a friggin circus every time I wanna play a game of tag... errrr battle.

So I'm supposed to mess up my build and take skills just for the solely purpose of slowing the monks down? That's not that I call 'strategy'. It even killed my strategies.


Sure, for water eles spikers spiking is a normal thing - it's in their build, but as a warrior, it's hard to pull off. I'm now forced to use a sword cause I wanna cripple the friggin monk, since running skills only grant me about 1 attack, which will probably miss. It's not hard, but it's d***ed annoying cause now I gotta wait till Mehnlo kills the monk with his melee attacks -.-

Why not make the AI good instead of fools who only run away? I mean with this max damage weapons (note how any monster in Elona usually drops non max dmg white stuff), better skills and some more armor.
Comeon, it is more realistic that they start kiting then that they can be squashed in favor of you. I found alot of other annoying AI, henches AND enemies not takling in consideration 3D effects like obstruction. They should definitely change that, so that hench and enemies alike change their postion towards their target in order to hit it instead of miss it. SHooting a rock doesnt make sense, but for now I will "Abuse" it when farming cause it makes my life a bit more easy.
V
Verek
Academy Page
#56
Quote: 'It's step in the right direction for training players to become better and be able to make any transition from PvE to PvP, if they so choose. Either way, it will cause the player to (hopefully) think a bit more beyond the "C-space" mentality and come up with strategies.'

I do hope this isn't the attitude of all PvPers, lets break this statement down and try answer some of the points.

a) It's training players to make the transition from PvE to PvP.

No, no ,no, no.......I don't want to play PvP, I do not enjoy running around like an idiot for 20Mins, if you do, fine, but don't inflict this on me.
Also how is stupid running around like a headless chicken anything like controlled kiting?

b) It will cause players to think a bit more beyond the 'C-space' mentality and come up with strategies.

OK this is my first strategy - Don't take any melee classes into a mission.

As I said before 'make the environment more intelligent' I shall give a couple of examples:

1/ How does a large insect know to target a monk? But I could understand the panic running away in this instance. i.e. It hurts get away from the pain.

2/ Why would a human Monk run away in total panic rather than shutting down the treat (W/? or whomever is trageting him/her) and then continuing to do there job. i.e. healing his/her group?

This game is trying to do two things that don't go together, each time they try and make one side more like the other it annoys a large part of the community.

If you like to PvP great, enjoy a brilliant game but please don't look down your nose a people (like me) that want a different experience, PvE. Also never assume (infact this is good advise just left like that i.e. never assume) that the next move for most players is to move to PvP because it isn't.

sorry that was so long, rant over.
P
Patrick Smit
Jungle Guide
#57
Quote:
Originally Posted by Verek
2/ Why would a human Monk run away in total panic rather than shutting down the treat (W/? or whomever is trageting him/her) and then continuing to do there job. i.e. healing his/her group?
explain me how a monk is gonna achieve that, else then by kiting?
V
Verek
Academy Page
#58
Quote: 'explain me how a monk is gonna achieve that, else then by kiting?'

OK, what about 'Pacifism' for 18 seconds target fow cannot attack - I have a feeling that would be more usfull that blind panic.

or, Reversal of Fortune, or Sheild Guardian.

There are many skills that could be used, those are just of the top of my head.

What get to me is that we a are constantly told to 'think of a strategy' to counter the, so laughably called, 'improvements'.

Why should I waist my time countering idiotic behaviour, I spend most of my time trying to do this with my kids I don't want to have to do this in my leasure time.
JYX
JYX
Krytan Explorer
#59
Quote:
Originally Posted by Verek
OK, what about 'Pacifism' for 18 seconds target fow cannot attack - I have a feeling that would be more usfull that blind panic.

or, Reversal of Fortune, or Sheild Guardian.
There you have it, to all you monks out there: Bring pacifism. Spam Shield Guardian. Don't kite.
B
Brother Andicus
Lion's Arch Merchant
#60
Quote:
Originally Posted by reetkever
So I'm supposed to mess up my build and take skills just for the solely purpose of slowing the monks down? That's not that I call 'strategy'. It even killed my strategies.
Yes, if your strategy can't factor such things in, it is deficient and should be reworked.

Quote:
Originally Posted by reetkever
Sure, for water eles spikers spiking is a normal thing - it's in their build, but as a warrior, it's hard to pull off. I'm now forced to use a sword cause I wanna cripple the friggin monk, since running skills only grant me about 1 attack, which will probably miss. It's not hard, but it's d***ed annoying cause now I gotta wait till Mehnlo kills the monk with his melee attacks -.-
Try reading this thread. There are skills available to all melee classes/weapons to snare opponents. And if you only get 1 hit from your run skill, you need to invest more points in it's linked attribute. Most run skills will last around 8-10s.

Quote:
Originally Posted by reetkever
Why not make the AI good instead of fools who only run away? I mean with this max damage weapons (note how any monster in Elona usually drops non max dmg white stuff), better skills and some more armor.
Because making them run away IS making the AI good. Doing what you described only increases the amount of mindless grind required to kill something. Making the AI creatures have more and more armour doesn't stop a brain damaged goldfish killing them, it just takes longer.