Mapping Out by Aylee Sedai
thunderai
Looks great.
= still would love to see a Green item taker like elite skills, and;
= showing the locations of rez temples and their associated bounty (i relaize thats a task, but i'm sure people would love to help)
= still would love to see a Green item taker like elite skills, and;
= showing the locations of rez temples and their associated bounty (i relaize thats a task, but i'm sure people would love to help)
Aylee Sedai
thunderai,
I know... you're right
And I'd like working much than I can at the moment on MappingOut, but unfortunately I just moved to another city, for a better job and I'm still veeery busy with my new home and job...
Anyways... as soon as I will able to be more organized than how I actually am, I will make lots of updates for sure
Keep on waiting, my friends... the "Wheel of Time" is turning and I'm completely wrapped into its plot... Give just a little more time and I will come back, more present and more productive

May the Light shine on you all!
Aylee
I know... you're right

And I'd like working much than I can at the moment on MappingOut, but unfortunately I just moved to another city, for a better job and I'm still veeery busy with my new home and job...
Anyways... as soon as I will able to be more organized than how I actually am, I will make lots of updates for sure

Keep on waiting, my friends... the "Wheel of Time" is turning and I'm completely wrapped into its plot... Give just a little more time and I will come back, more present and more productive



May the Light shine on you all!
Aylee
Kaolla
Cool, an update, and now a site coming? Can't help but think that the site (if only devoted to mapping out and not future projects as well) will rot, just because you've already done a lot with the tool and there's not much you'll be able to add to it. Well, there is, but you've gotten all the big things added in already.
A green item checklist would be cool, I just wish that ANet would release a storage space so you could store greens in there. Only reason I never bothered to collect greens so far is because there's no where to put them all. I doubt it's even possible to hold every single green without darn near filling a full account of character's inventory screens. :S
As always, looking forward to improvements.
A green item checklist would be cool, I just wish that ANet would release a storage space so you could store greens in there. Only reason I never bothered to collect greens so far is because there's no where to put them all. I doubt it's even possible to hold every single green without darn near filling a full account of character's inventory screens. :S
As always, looking forward to improvements.

Aylee Sedai
Kaolla,
I know the site isn't so useful right now, maybe it could have been if I had done it before
.
Anyways, I liked the idea of having an official site, just to give MappingOut the appearance of a "serious" software
... Moreover, I will have something to add for sure: a whole new campaign (or update or upgrade or whichever it's called!), The Eye of the North eheheh.
Indeed, actually I agree with you: it's not so useful. But it's FUNNY to do
May the Light shine on you
Aylee Sedai
I know the site isn't so useful right now, maybe it could have been if I had done it before

Anyways, I liked the idea of having an official site, just to give MappingOut the appearance of a "serious" software



Indeed, actually I agree with you: it's not so useful. But it's FUNNY to do

May the Light shine on you
Aylee Sedai
Aylee Sedai
By the way... about the "checking my own greens...", since more than one single user has asked for, it's time to develop it! Just one little question...
Did you mean one list for each character (like elites one) or one list for all characters?
Let me know what your choice will be (I actually think one list for all chars should be more practical... but my opinion is not so important
)
May the Light shine on you
Aylee Sedai
Did you mean one list for each character (like elites one) or one list for all characters?
Let me know what your choice will be (I actually think one list for all chars should be more practical... but my opinion is not so important


May the Light shine on you
Aylee Sedai
thunderai
Quote:
Originally Posted by Aylee Sedai
By the way... about the "checking my own greens...", since more than one single user has asked for, it's time to develop it! Just one little question...
Did you mean one list for each character (like elites one) or one list for all characters? Let me know what your choice will be (I actually think one list for all chars should be more practical... but my opinion is not so important ![]() ![]() May the Light shine on you Aylee Sedai |
as a side note, I have a new idea you can implement at the same time. A "mods" tab. Each item in the mod is an external txt file with the same format as the other text files, where a user can create their own rez temple listings, or whatever else they would want to do outside of the notes function. One of the columns in the mods text file could be the "icon" type so that the user can define a different icon to use depending on the situation.
sykoone
For the greens list, I think having an account wide checklist would be fine. Although, I'm sure some people would want some sort of ability to see which character is holding which green. I'm happy just to hear you're considering the option, so I'm not gonna be picky.

Aylee Sedai
so long... I received some feedbacks, even on my own guild forum and everybody prefers an unique green checklist for all the account. So, this is the way I will follow to add this new feature 
As usual, thanks to all fo you, my friends
Aylee Sedai

As usual, thanks to all fo you, my friends
Aylee Sedai
thunderai
Is there a way to hid bosses whom you have captured their skill from, or you have the skilled selected in teh elit listing.?
sykoone
If you've created a character to track, you can just double click the capped skill, mark it as capped, and it will no longer show up on the map.
Aylee Sedai
sykoone is right.
At the moment you can hide bosses only doing one of the following things:
1) Uncheck the marker in the main menu, on the left of the text "Elites"
-> This will hide ALL elite markers in ALL campaigns
2) Keep trace of elites you already captured, by creating your character in MappingOut and marking all elites you got (character window or double click on an elite on the map)
-> this will grant you the possibility of hiding elite you capped, by selecting
the "Not captured by" options in elite menu and choosing the character
in the drop down list on the right
3) Use filter to hide/show only elites you want to!
May the Light protect you
Aylee Sedai
At the moment you can hide bosses only doing one of the following things:
1) Uncheck the marker in the main menu, on the left of the text "Elites"
-> This will hide ALL elite markers in ALL campaigns
2) Keep trace of elites you already captured, by creating your character in MappingOut and marking all elites you got (character window or double click on an elite on the map)
-> this will grant you the possibility of hiding elite you capped, by selecting
the "Not captured by" options in elite menu and choosing the character
in the drop down list on the right
3) Use filter to hide/show only elites you want to!
May the Light protect you
Aylee Sedai
thunderai
After I posted the comment, I noticed the limit to toon option and it makes the boss square a green shield and a sword. That will work great, now, if we could track green weapons you could make the icon a little different for those and life would be grand. That is until I found something else I wanted!
Aylee Sedai
thunderai,
that sounds pretty good... As I develop greens checklist I will add also that new icon for greens... Dunno still what kind of icon, but I will find one!
May the Light shine on you
Aylee Sedai
that sounds pretty good... As I develop greens checklist I will add also that new icon for greens... Dunno still what kind of icon, but I will find one!
May the Light shine on you
Aylee Sedai
thunderai
Here is a green update for anyone who wants it. Update your greens.txt in the prophacies folder. Add the proviced text to the end
That will add the new salavage kits to the mapping out application in pre-searing ascalon.
Code:
Charr Salvage Kit Charr Bosses Expert Slavage Kit with 5 uses
Bithor the Dog
Any possibility of having a check off thing for vanquishing and missions in normal and hard mode?
Im doing all mine by Spreadsheet at the moment and its tedious to make one and update it alongside my best friend "mapping out". This has been an invaluable aid to me getting legendary skill hunter, Thanks again Aylee
Im doing all mine by Spreadsheet at the moment and its tedious to make one and update it alongside my best friend "mapping out". This has been an invaluable aid to me getting legendary skill hunter, Thanks again Aylee
thunderai
Quote:
Originally Posted by Bithor the Dog
Any possibility of having a check off thing for vanquishing and missions in normal and hard mode?
Im doing all mine by Spreadsheet at the moment and its tedious to make one and update it alongside my best friend "mapping out". This has been an invaluable aid to me getting legendary skill hunter, Thanks again Aylee |
Bithor the Dog
This is true, i used to do the same thunderai, but i tend to switch a lot of things out when i was looking for elites. The greens, collectors and notes all at once cluttered a lot up, so i de-select them to see who I was after.
Either way it does work, but i have notes for vanquishing, shrines and other bits and bobs too...my screen, blech cudnt see the elite i was after... and with just the notes, i see a screen of notes you understand? i have to hover over each one to find out what's what type of thing
Still, I'm grateful for this software. Other stuff died out or wasnt updated at all and this is much more functional. And i tried learning VBasic.....EEEK not for the faint hearted
Either way it does work, but i have notes for vanquishing, shrines and other bits and bobs too...my screen, blech cudnt see the elite i was after... and with just the notes, i see a screen of notes you understand? i have to hover over each one to find out what's what type of thing
Still, I'm grateful for this software. Other stuff died out or wasnt updated at all and this is much more functional. And i tried learning VBasic.....EEEK not for the faint hearted


Aylee Sedai
Hi all!
I read the posts about "vanquishing and missions in normal and hard mode"... really a nice idea. I promise I will think about it. Moreover, I still have to add towns/outposts list and notes... and lots of other stuff
I admit I didn't spend so much time on MappingOut lately, but I'm coming back... really really soon

Meanwhile... may the Light shine on you, my dear friends.
Aylee Sedai
I read the posts about "vanquishing and missions in normal and hard mode"... really a nice idea. I promise I will think about it. Moreover, I still have to add towns/outposts list and notes... and lots of other stuff

I admit I didn't spend so much time on MappingOut lately, but I'm coming back... really really soon



Meanwhile... may the Light shine on you, my dear friends.
Aylee Sedai
thunderai
Quote:
Originally Posted by Aylee Sedai
Hi all!
I read the posts about "vanquishing and missions in normal and hard mode"... really a nice idea. I promise I will think about it. Moreover, I still have to add towns/outposts list and notes... and lots of other stuff ![]() I admit I didn't spend so much time on MappingOut lately, but I'm coming back... really really soon ![]() ![]() ![]() Meanwhile... may the Light shine on you, my dear friends. Aylee Sedai |
I could make the entire mapping out interface internet ready in probably no time at all now since the database is done.
A PHP version of mapping out could be ready by the end of the week.
This would allow anyone to add locations of anything, submit screenshots of different locations, update boss, skill information, or anything you want. Its your program and all your data. I think an internet based version where its sort of like a wiki would be impressive and very helpfull to many people.
PM me and we can talk about it in more detail if you like, in the mean time your program is awesome. You could call it gwGIS for what I have planed
Aylee Sedai
UPDATE 08-07-2007 (v3.0.3)
Thanks to everyone for your contributions in correcting errors and giving suggestions.
minor updates
- added Varis collectors to Fort Ranik. Before it was only present in Regent Valley (Sabardeyn)
- added conditional informations for Jin, The Purifier (by Thomas)
- added filter by Boss Name for elite list
- fixed all collectors: where two collectors with the same name were shown, one has been added with an addictional caption, with more information to identify the right one
- fixed information of Pehnsed's Voice. Nightfall green (by Tim)
- fixed position of all five bosses in Depth of Madness (by Fulvio)
- fixed green "The 'Windcutter'" showing (Req. 5 Axe Mastery) instead of (Req. 5 Sword Mastery) (by Mythykle Mythryndyr[Fs])
- updated all elites changed in the last ArenaNet update (19th June 2007)
As you can easily see I could only work on small updates, cause I was still a little busy with my "real" works! Anyways, as I promised, I will soon come back on major updates, adding some interesting new features
Thanks to everyone for your contributions in correcting errors and giving suggestions.
minor updates
- added Varis collectors to Fort Ranik. Before it was only present in Regent Valley (Sabardeyn)
- added conditional informations for Jin, The Purifier (by Thomas)
- added filter by Boss Name for elite list
- fixed all collectors: where two collectors with the same name were shown, one has been added with an addictional caption, with more information to identify the right one
- fixed information of Pehnsed's Voice. Nightfall green (by Tim)
- fixed position of all five bosses in Depth of Madness (by Fulvio)
- fixed green "The 'Windcutter'" showing (Req. 5 Axe Mastery) instead of (Req. 5 Sword Mastery) (by Mythykle Mythryndyr[Fs])
- updated all elites changed in the last ArenaNet update (19th June 2007)
As you can easily see I could only work on small updates, cause I was still a little busy with my "real" works! Anyways, as I promised, I will soon come back on major updates, adding some interesting new features
Mournblade
Thanks very much Aylee. I don't use it so much now that i'm done with my mapping and treasure hunting, etc. but your program is still by far the most useful one i've ever seen for organizing your GW data. Best wishes.
Aylee Sedai
Uh! Mournblade... I've been nearly missing you
So long has passed since the beginning of this topic, but I still remember you and the firsts givin' me suggestions!
May the Light shine on you, ever and ever again.
Aylee Sedai

May the Light shine on you, ever and ever again.
Aylee Sedai
Kaolla
So, how's that real life stuff treating you? Been missing you from the thread.

Aylee Sedai
Evrything is going quite well. New job is pretty nice, but I still have to finish my old works... this is why I'm still a little busy. But I succeeded coming back to GW and even a bit on MappingOut
Things are growing more normal, indeed ehehe
And yes, I missed this topic too

And yes, I missed this topic too

Mournblade
Quote:
Originally Posted by Aylee Sedai
So long has passed since the beginning of this topic, but I still remember you and the firsts givin' me suggestions!
|
Water and shade,
Mournblade
jjdefan
All I want to say is why didn't I find this before yesterday. The is an awesome tool. You have done an absolutely wonderful job in the design and creation of this tool. Keep up the great work!!!
Levi Garett
Hands down the best Community Works item out there. Simply Amazing!
The only things I have noticed while using them:
Couple mispelled skills.
I really wish you could move the map around instead of it being limited to a specific area, but I'm sure it has something to do with the map file being massive and it would slow things down.
Thank you, thank you!
The only things I have noticed while using them:
Couple mispelled skills.
I really wish you could move the map around instead of it being limited to a specific area, but I'm sure it has something to do with the map file being massive and it would slow things down.
Thank you, thank you!
Aylee Sedai
Levi Garett,
as you said, I chose to use regional maps and not full maps just to reduce the amount of memory used by the program. In this way you could use MappingOut while running GW, without having any problems
About mispelled skills... I have no doubt I mispelled (more than) some skills
But, if you can, please point me out which skills and I will correct them! Lots of skills have been corrected after users' indications 
Actually, I developed MappingOut most of all on user' suggestion coming out from this topic eheh For that, I will never stop thanking you all!!
May the Light protect you forever!
Aylee Sedai
as you said, I chose to use regional maps and not full maps just to reduce the amount of memory used by the program. In this way you could use MappingOut while running GW, without having any problems

About mispelled skills... I have no doubt I mispelled (more than) some skills


Actually, I developed MappingOut most of all on user' suggestion coming out from this topic eheh For that, I will never stop thanking you all!!
May the Light protect you forever!
Aylee Sedai
Garreth MacLeod
Hi Aylee,
I found this today (linked from another thread) and just wanted to say this is a fantastic program. Nice layout and easy to navigate. Well done indeed.
I found this today (linked from another thread) and just wanted to say this is a fantastic program. Nice layout and easy to navigate. Well done indeed.
Aylee Sedai
Each time a new player starts using MappingOut, my heart thanks the Light for givin' me such a joy!
Thanks Garreth. Thank you all, my friends.
Thanks Garreth. Thank you all, my friends.
Mohnzh
Too cool, Aylee. Thanks a ton! I will be using this a lot.
Aylee Sedai
UPDATE 30-07-2003 (v3.0.4)
Thanks to everyone for your contributions in correcting errors and giving suggestions.
minor updates
- changed the map of "Realm of Torment". Old map has been substitued with Graywing's one, showing all paths to reach each zone. I've ever lost myself, trying to find out the right entrance to a particular zone... so that, here's an help!!
- added location of the boss "Curator Kali", during "Gate of Madness" mission
- added location of the boss "Champion Puran", during "Gate of Madness" mission
- added all unique green items dropped in "Domain of Anguish"
Thanks to everyone for your contributions in correcting errors and giving suggestions.
minor updates
- changed the map of "Realm of Torment". Old map has been substitued with Graywing's one, showing all paths to reach each zone. I've ever lost myself, trying to find out the right entrance to a particular zone... so that, here's an help!!
- added location of the boss "Curator Kali", during "Gate of Madness" mission
- added location of the boss "Champion Puran", during "Gate of Madness" mission
- added all unique green items dropped in "Domain of Anguish"
tarmongaidon
Aylee, i tried download the latest update and i keep getting a "Runtime Error 7" out of memory message. Now i know most likely this is prolly a problem with my computer and not the program, but can anyone give me tips as to fix it so i can download the update?
Another idea if it hasn't been suggested is a way to keep track of Hardmode missions and vanquishs done.
Thanx again for a great program
Another idea if it hasn't been suggested is a way to keep track of Hardmode missions and vanquishs done.
Thanx again for a great program
Aylee Sedai
tarmongaidon,
this is quite an unusual problem, since lots of people (and I) downloaded the update and had no problems at all
... Try to download the full ZIP ARCHIVE, from this link http://www.mappingout.com/files/MappingOut.zip and let me know if it fixes!
For the hm mission and vanquishs... well.. I'm actually on IT
... I added all zones/towns/outposts/missions name (zones.txt). Now I have to change all maps, using text free minimap, so I can add texts by myself. Then I can add mission and vanquish check lists
. It would not be a quick work to do, but I will do it!
May the Light shine on you
Aylee Sedai
this is quite an unusual problem, since lots of people (and I) downloaded the update and had no problems at all

For the hm mission and vanquishs... well.. I'm actually on IT


May the Light shine on you
Aylee Sedai
Bithor the Dog
As ever Aylee, your "little" program becomes better each update. Dont thank us for what we have got, We thank YOU. Without it, i would have been scribbling on bits of paper for legendary skill hunter.
I am so looking forward to the vanquishing additions to the software. That will be my next title and excel is such a memory hog to run alongside GW it makes it a rubbish one to use and tick off vanquishing areas. I appreciate all your good work
Thank you
I am so looking forward to the vanquishing additions to the software. That will be my next title and excel is such a memory hog to run alongside GW it makes it a rubbish one to use and tick off vanquishing areas. I appreciate all your good work
Thank you
nbajammer
Aylee, once again a tremendous program! I just want to point out that the Bearer of Misfortune doesnt list his green bow. I dont know if its in there and not showing or if its not in there and needs to be added.
If it is missing, here's the stats:
http://gw.gamewikis.org/wiki/Bearer%27s_Longbow
Also, Illyana's Staff says HSR 12% and not HSR 20%...I fixed this locally by editing the greens.txt file in the directory.
Also not sure if the Charr Salvage Kit was added or not, the update before this I had to add it manually to the .txt.
If it is missing, here's the stats:
http://gw.gamewikis.org/wiki/Bearer%27s_Longbow
Also, Illyana's Staff says HSR 12% and not HSR 20%...I fixed this locally by editing the greens.txt file in the directory.
Also not sure if the Charr Salvage Kit was added or not, the update before this I had to add it manually to the .txt.
Aylee Sedai
nbajammer,
thanks for your observations. I will fix it immediately. The most bothering forgiveness has been the "Charr Salvage Kit". Maybe it's a freudian lapsus, due to the fact that those bloody pre-searing Charr don't want to drop it to me -_-. May the Light BURN THEM!!!
And may the Light shine on you all!
Aylee Sedai
thanks for your observations. I will fix it immediately. The most bothering forgiveness has been the "Charr Salvage Kit". Maybe it's a freudian lapsus, due to the fact that those bloody pre-searing Charr don't want to drop it to me -_-. May the Light BURN THEM!!!
And may the Light shine on you all!
Aylee Sedai
tarmongaidon
It worked, thanx Aylee!
Aylee Sedai
I'm glad to hear that, tarmongaidon!
By the way, if anyone would like to waste time in reading something un-useful, here' the link where Aylee herself explains how she started her journey throught the known world, discovering secrets and learning all the stuff she included in MappingOut!
Aylee's Story
(long and tedious... read it if you haven't yet planned anything better!!
)
May the Light shine on you
Aylee Sedai
By the way, if anyone would like to waste time in reading something un-useful, here' the link where Aylee herself explains how she started her journey throught the known world, discovering secrets and learning all the stuff she included in MappingOut!
Aylee's Story
(long and tedious... read it if you haven't yet planned anything better!!

May the Light shine on you
Aylee Sedai
Mournblade
I can't believe you didn't begin your story with:
" The Wheel of Time turns, and ages come and pass, leaving memories that become legend. Legends fade to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Eye of the North by some, an Age yet to come, an age long past, a wind rose in the Shiverpeakes. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning.
"
" The Wheel of Time turns, and ages come and pass, leaving memories that become legend. Legends fade to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Eye of the North by some, an Age yet to come, an age long past, a wind rose in the Shiverpeakes. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning.
"
