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Hard mode?
7 pages • Page 7
What might be better is if you can not play the mission in hard mode until you have beaten it with a masters rating. Possibly even better is you have to have your protector title until you can even start on your guardian title. This would help keep the noobs from ruining the chances of people who are experienced. It would not keep all of them out but it would help.
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Originally Posted by tommarrow
What might be better is if you can not play the mission in hard mode until you have beaten it with a masters rating. Possibly even better is you have to have your protector title until you can even start on your guardian title. This would help keep the noobs from ruining the chances of people who are experienced. It would not keep all of them out but it would help.
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Essentially, earning "Protector of <continent>" will unlock the "hard mode" for a given campaign. This is similar to the suggestion many people (including myself) have suggested for opening access to UW and FoW.
The Big Question: What does ANet mean by "hard" mode?
If they simply plan to throw hordes of high-level monsters at us, ala DoA, then I have no interest.
HOWEVER, if ANet is willing to make more advanced versions of the missions -- better monster skill sets, reasonable monster level, monsters with secondary classes, perhaps new objectives -- AND they also provide better loot, I'll be as happy as a warthog in a mud puddle.
Give me something that engages my brain, and requires creative builds.
I bet ANet demands you to be Protector before your char gets switched to HARD mode missions for this chapter.
The downsides I can already see:
* You are then in HARD mode, even if you just want to help some friends.
* Your other chars need to become Protector of Everything, too, if they want to play missions in the new "hard" mode.
Besides that, I would not put too much hope in this new game mode. ANet has often good ideas that they like to delivery half-baken or broken.
The downsides I can already see:
* You are then in HARD mode, even if you just want to help some friends.
* Your other chars need to become Protector of Everything, too, if they want to play missions in the new "hard" mode.
Besides that, I would not put too much hope in this new game mode. ANet has often good ideas that they like to delivery half-baken or broken.
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Originally Posted by tommarrow
What might be better is if you can not play the mission in hard mode until you have beaten it with a masters rating. Possibly even better is you have to have your protector title until you can even start on your guardian title. This would help keep the noobs from ruining the chances of people who are experienced. It would not keep all of them out but it would help.
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Originally Posted by Lonesamurai
Great pic, and i agree with it, but whats the red dot with no name for?
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Originally Posted by cosyfiep
I'm a lady and my health is not an issue......the issue is they are trying to devalue a title that some of my characters have had a tough time getting (and for the guy who says we arent playing correctly if we dont have masters on all missions......try doing it with JUST pugs and see how it goes)....and I am one of those title hunters too.
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We should get automatic credit for the Guardian title for getting Masters in a PUG.
You people who hero/henchway everything are wimps who don't know what real adversity is.N
I posted something similar to this elsewhere, but does anyone else think that this is to try to infuse more multiplayer into the PvE community?
That is, the average player can use heroes/henchmen to effectively solo almost every mission and bonus in the game. Having a Hard Mode may make it very, very difficult to do so, which would encourage more teaming up with other players (e.g. the Deep, Urgoz's Warren, Sorrow's Furnance, etal).
Could be a very crafty way of meeting the cries of the multiplayer, but allowing the single player community to continue to do their thang.
That is, the average player can use heroes/henchmen to effectively solo almost every mission and bonus in the game. Having a Hard Mode may make it very, very difficult to do so, which would encourage more teaming up with other players (e.g. the Deep, Urgoz's Warren, Sorrow's Furnance, etal).
Could be a very crafty way of meeting the cries of the multiplayer, but allowing the single player community to continue to do their thang.
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Originally Posted by Omega X
Now people wanting a challenge can shut the hell up.
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Especially given that most whines about the game being too easy are in actuality sad attempts at bragging. If every monster in the game got a one-hit-kill skill you'd still have people whining about how easy the game is as a backhanded way of screaming "See, I'm soooooo good!".
If the game gets hard people will whine about it being too hard.
If the game gets too easy people will whine about it being too easy.
So what the @#^$ do people really want?
PS. I want the game so hard that I get nightmares at night! I want it so ridiculously hard that for once all them so-called, "EXP PRO WAMMO LFG!" will shut their holes and learn to really play the game.
If the game gets too easy people will whine about it being too easy.
So what the @#^$ do people really want?
PS. I want the game so hard that I get nightmares at night! I want it so ridiculously hard that for once all them so-called, "EXP PRO WAMMO LFG!" will shut their holes and learn to really play the game.

