SKILLS NEVER/WRONG USED BY HEROES - List all skill-bugs found here -
Shady79
Never used by heroes of some players: (Skills he/she HAVE TO click manually)
- Inferno (never used by my personal heroes)
- Vapor Blade (never used by my personal heroes)
- Mending Touch (never used by my personal heroes)
- Steady Stance
- Blazing Finale (only used on self)
- Burning Refrain (only used on self)
- Signet of Rejuvenation (works for me)
- Flail (works for me, but they don't use it often)
- Rage of the Ntouka (never used by my personal heroes)
- Faithful Intervention
- Taste of Pain
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Skills wrong used by heroes:
- Fire Attunement (at beginning of a battle instead of 'all the time' like all other attunements <- important change imho. they don't do any damage the first seconds because of that)
- Charging Strike (only used when need of running speed detected - instead of an immediately use when recharged)
- Enraging Strike (same problem as above, some builds need the adrenaline)
- Zealous Benediction (in 9 of 10 times used when health ABOVE 50%... they should be smarter)
- Animate Flesh Golem (should have highest priority compared with other minions)
- Leech Signet (heroes only interrupt spells but they should interrupt signets too... at least (healing signet, healing spring, ...))
- Barrage (seems they only use it while fighting vs 3+ foes <- they should do it even while fighting vs only 1 foe)
- Light Of Deliverance (same problem as above... used only when 3+ allies are under 80% hp... in a test at temple of balthasar a monk with light of deliverance as the one and only skill did not heal me at all, I've died.)
- Heal Party (same "problem" as above, but because of the energy cost NOT important to be changed here)
- Dragon Slash (not that often used. they should use it immediately when recharged - everytime)
- Eviscerate (heroes use it to [re-]add deep wound... that's bullshit. they should do it everytime it's loaded)
- Glowing Gaze (sometimes used before Immolate/Searing Flames)
- Heal Area / Healing Circle (quite used too often, energy draining hero skill)
- Power drain (They use power drain when they're already on max energy)
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General Hero AI Issues:
- Spamming protection spells to HEAL allies
- Too early healing in general (but protection must be applied that early instead)
- Heroes don't care about exhaustion (should be smarter imho)
- "When in a full partyof heroes/henchies and only one human player, if the whole party is experiencing perpetual health degeneration (constant poison, disease, burning, bleeding...) the healers will refuse to heal themselves. They will constantly heal the human player and other Henchies/heroes, but will continue to degen until they kill themselves. The only way to prevent this is to ensure at least 2 healers in the party..."
to be continued. feel free to add other skills.
- Inferno (never used by my personal heroes)
- Vapor Blade (never used by my personal heroes)
- Mending Touch (never used by my personal heroes)
- Steady Stance
- Blazing Finale (only used on self)
- Burning Refrain (only used on self)
- Signet of Rejuvenation (works for me)
- Flail (works for me, but they don't use it often)
- Rage of the Ntouka (never used by my personal heroes)
- Faithful Intervention
- Taste of Pain
------------------------------------------------------------------------
Skills wrong used by heroes:
- Fire Attunement (at beginning of a battle instead of 'all the time' like all other attunements <- important change imho. they don't do any damage the first seconds because of that)
- Charging Strike (only used when need of running speed detected - instead of an immediately use when recharged)
- Enraging Strike (same problem as above, some builds need the adrenaline)
- Zealous Benediction (in 9 of 10 times used when health ABOVE 50%... they should be smarter)
- Animate Flesh Golem (should have highest priority compared with other minions)
- Leech Signet (heroes only interrupt spells but they should interrupt signets too... at least (healing signet, healing spring, ...))
- Barrage (seems they only use it while fighting vs 3+ foes <- they should do it even while fighting vs only 1 foe)
- Light Of Deliverance (same problem as above... used only when 3+ allies are under 80% hp... in a test at temple of balthasar a monk with light of deliverance as the one and only skill did not heal me at all, I've died.)
- Heal Party (same "problem" as above, but because of the energy cost NOT important to be changed here)
- Dragon Slash (not that often used. they should use it immediately when recharged - everytime)
- Eviscerate (heroes use it to [re-]add deep wound... that's bullshit. they should do it everytime it's loaded)
- Glowing Gaze (sometimes used before Immolate/Searing Flames)
- Heal Area / Healing Circle (quite used too often, energy draining hero skill)
- Power drain (They use power drain when they're already on max energy)
------------------------------------------------------------------------
General Hero AI Issues:
- Spamming protection spells to HEAL allies
- Too early healing in general (but protection must be applied that early instead)
- Heroes don't care about exhaustion (should be smarter imho)
- "When in a full partyof heroes/henchies and only one human player, if the whole party is experiencing perpetual health degeneration (constant poison, disease, burning, bleeding...) the healers will refuse to heal themselves. They will constantly heal the human player and other Henchies/heroes, but will continue to degen until they kill themselves. The only way to prevent this is to ensure at least 2 healers in the party..."
to be continued. feel free to add other skills.
Star Alfur
Quote:
Originally Posted by Shady79
Quote:
Originally Posted by Shady79
- Leech Signet (heroes only interrupt spells but they should interrupt signets too... at least (healing signet, healing spring, ...))
Leech Signet returns energy only if interrupting a spell IIRC, so it's only used for that. (This also applies to Savage Shot, they typically use only for spells, just like the enemy AI)
Concerning Barrage, I would have liked to see them spam it on recharge also, but oh well. Dragon Slash - I believe the AI has some mechanic which deters them from very rapidly spamming skills for sake of preserving energy. Even though Dragon Slash is adrenaline-based, I assume this would apply to all types of skills. Jeff Highwind
Steady Stance- Never used in conjunction with Drunken/Desperate Blow. Or whenever about to be KD'd
Blazing Finale- Only used on Self Any healing Spell- Used once 10hp is down. -_- Glowing Gaze- Before Immolate/Searing Flames Shady79
No Star Alfur... you can use Mend Condition like Healing Touch... also on yourself.
Also, leech signet is primary interrupt, not primary energy gain. I will always update my post. thx Jeff. Lord Oranos
[skill]Mending Touch[/skill]
[skill]Mend Condition[/skill] I think you got the two mixed up, you have never been able to use mend condition on yourself. Shady79
oops you are right
Servant of Kali
Mostly, im annoying that heroes dont spam some skills as soon as they recharge. They should do so automatically.
There should be a "spam" command, in the same way there is "block skill" command. Yanman.be
My Melonni doesn't use Flail.
Also Searing Flames+ Glowing Gaze seems to be a hard combo for them. Turbobusa
my zhed uses Vapor blade just fine, and mending touch is used by any heroe whenever they are affected by a condition
My dragon slasher also does wonders... I've hardly ever seen my monk heroes using signets (leech signet apart) Taala
Quote:
Originally Posted by Shady79
Never used by heroes: (Skills you HAVE TO click manually)
- Signet of Rejuvenation I have to disagree with this simply because in case of my heroes, it is not true. Just today I tested some healing skills on Tahlkora against the Zaishen to see how she uses the skills under pressure. Signet of Rejuvenation was one of them and she used it often, even when she had her energy above 50%. Star Alfur
Burning Refrain is also used in the same way as Blazing Finale. (Only on self) >_<
I believe Signet of Devotion/Rejuvenation are reserved for situations which inhibit casting, not to save energy. (Hexed with backfire, dazed, etc.) I'm not sure if this has been fixed, but last time I experimented with Desecrate Enchantments, Defile Enchantments, and FoC, Master rarely used them as I would. :/ Seems he would only cast Des/Defile Enchs on enchanted targets, but never non-enchanted targets. Also - Quite a few times, I noticed him using FoC on a non-hexed target. -_- Taala
Quote:
Originally Posted by Star Alfur
I believe Signet of Devotion/Rejuvenation are reserved for situations which inhibit casting, not to save energy. (Hexed with backfire, dazed, etc.)
That was not the case with my testing. It was just warriors beating on my team with no hexes or dazed condition.
Draikin
They only use Signet of Devotion when they're at zero energy.
richirich
lack of using signet of devotion
have to manually click warriors endurance or i only realise they havent used it when there at 0 energy they refresh battle rage as soon as they can, very annoying spam exhaustion skills way too much spam oov or other sacraficing skills even if it kills them (or they may bring themselves very close to death i dont know) use heal party not often enough, but use extinguish when there is one condition on one person... Shady79
Quote:
my zhed uses Vapor blade just fine, and mending touch is used by any heroe whenever they are affected by a condition
well I just don't believe. I test all my hero builds at temple of balthasar (versus master of axes, ...). My Koss did not use Mending Touch at all. Neither my ele ever used vapor blade. He has used all other water spells but NEVER vapor blade. | I've tested it again. My ele hero with Vapor Blade (only this skill at skillbar) is attacking... NEVER using the spell. No change when I change anything on his skillbar or when I change his behavior. He just never uses it. Noticed the same with Mending Touch. My heroes NEVER use it. Versus Master of Axes they get a deep wound but they don't care and DON'T use Mending Touch. Well.... that really sucks. Can't believe that our heroes act in different ways. I guess all my heroes won't use signet of rejuvenation either. Seems that there are individual bugs at player's heroes. Amy Awien
Well, deep wound lowers health and decreases the effectiveness of healing. There is little reason to remove it when you don't (need to) heal and you are not near death.
TheGuildWarsPenguin
Acolyte Souske uses Vapor blade himself.
SnipiousMax
Quote:
Originally Posted by Shady79
- Flail
I've not had a problem with flail on any hero. Racthoh
My Koss will use Flail, my Melonni won't. I have them both set on guard so I guess /w's won't use it.
I would suspect with Leech Signet they want to get the energy back which would explain why they won't use it to interrupt a signet. Signet of Devotion/Rejuvenation - ditto, cannot get them to use this skill. Which is a shame since SoD is such an efficient heal. I can't get my Melonni to pre-emptively use Faithful Intervention. I haven't watched to see if she'll use it when her health gets low. Zazoo
Heros will not use Elemental attunement and X attunement at the same time.
Shady79
My heroes can use air/earth/water attunement with elemental attunement. lol this thread becomes funny... there must be many bugs at heroes AI.
Americas Monk
Koss always casts healing hands on me >_<
richirich
i also noticed heros put emphasis on elite skills too much, for example mydunkoro always seems to use blessed light as a pure heal even when gift of heal would have healed more for less energy, and there was not a single hex or condition on target ally...and this always happens, he seems to wait till b-light is recharged to use even when he could have used goh, never uses signet of devotion, and seems to cast prot spirit and all 10 energy skills too much and i have to tick sig of devotion for him to use it even at 0 energy...im sure they will improve hero Ai for whent he ladder is realeased though
ez90ing
Olias have some problems using taste of death. tried everything and even prompted him to use (green click on the spell), no luck.
However, some have said theirs are working fine. can someone countercheck Hyper Cutter
Koss spams Wild Blow on recharge, which would be nice except it makes adrenaline skills useless on him...
Trylo
vapor blade only does half damage vs enchanted targets, so if its the same kind of logic as only targeting foes with defile/desecrate enchants maybe the heroes will not use it against enchanted targets...
Melonni will use signet of piety (probably all ench. removing spells but she only had SoP on her bar atm when this happened) to cancel bonds and maintained enchantments which is very annoying ... Shady79
master of axes is not enchanted... but my ele hero don't use vapor blade.
Jelloblimp
Rage of the Ntouka
Never used. SnipiousMax
Quote:
Originally Posted by Hyper Cutter
Koss spams Wild Blow on recharge, which would be nice except it makes adrenaline skills useless on him...
Yea, you have to keep that one disabled and force activate it when it's needed.
Amy Awien
Quote:
Originally Posted by richirich
i also noticed heros put emphasis on elite skills too much, for example mydunkoro always seems to use blessed light as a pure heal even when gift of heal would have healed more for less energy
I haven't noticed an overuse of elite skills and some here noted that they wanted heroes to make more use of their elites. [wiki]Gift of Health[/wiki] disables healing prayer skills and perphaps that is why the Hero's give it a lower priority.
Yanman.be
New one: Zenmai leads with disrupting stab, but then never does Exhausting Assault. Fix please.
LouAl
Quote:
Originally Posted by Americas Monk
Koss always casts healing hands on me >_<
that is your fault...don't give him HH
byggryn10
Mostly encounter a few probs with Olias:
He'll use sacrifice spells (ie blood o master) even when WAY to low on health. He'll happily use rotting flesh on any target even those human targets that spread the disease right back to your party. Rezes can be a bad idea on him since he'll drop everything to rez and break the important animate/jagged/d nova cycle. But hey give him healing circle and he prob wont sac himself and just disable rotting if there is a chance of facing human enemies. ShadowbaneX
Quote:
Originally Posted by Turbobusa
my zhed uses Vapor blade just fine, and mending touch is used by any heroe whenever they are affected by a condition
My dragon slasher also does wonders... I've hardly ever seen my monk heroes using signets (leech signet apart) mine are different. They use drain power and leech signet at the beginning of combat when they're at full energy, not in the middle of combat to replenish themselves. Shady79
noticed that too ShadowbaneX
richirich
Quote:
Originally Posted by Amy Awien
I haven't noticed an overuse of elite skills and some here noted that they wanted heroes to make more use of their elites. [wiki]Gift of Health[/wiki] disables healing prayer skills and perphaps that is why the Hero's give it a lower priority.
i dont use any other healing skills but i guess the hero could still see a disadvantage on it and not use it, even so it shouldnt take it as a disadvantage on a primarily divine favour and prot bar
the_last_m_p
Give your heroes [skill]Illusion of Weakness[/skill] with high [wiki]Illusion[/wiki] attribute (mesmer skill) and see what happens. My Melonni is using [skill]Illusionary Weaponry[/skill] with scythes and IoW as one of her enchants (with handy heal on removal).
Hero AI seems to cause them to activate IoW as soon as it is not present on them. Unfortunately, if they have high DP, activating it results in a suicide. To summarise, IoW makes heroes suicidal on high DP. They respawn, they cast it, they die. You res them and the cycle continues untill you disable the skill. Quite funny too: Res, hara-kiri, dead hero, enemies die of laughter... pork soldier
My Zenmai won't use Shove, this ruins a nice shove -> falling spider/horns of the ox combo.
Pyro maniac
Magebane shot should be great on a ranger hero
Margrid will just use it as an attack. She uses it whenever recharged, not even on a skill. Jeff Highwind
"You're All Alone" is spammed verily by Koss. He uses it on high priority targets like MOnks or BOsses...when they are clumped together at the beginning of combat. -_-
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