SKILLS NEVER/WRONG USED BY HEROES - List all skill-bugs found here -
Kashrlyyk
Every single skill that increases attack speed or adrenaline gain.
suiraCLAW
Quote:
Kashrlyyk
Quote:
Originally Posted by suiraCLAW
My heroes can use stuff like flail and focused anger without problems...
My heroes use them too, but before they start charging towards the enemy. They waste a lot of the duration, because of that.
viscus
i set up razah as a channeler, gave him bloodsong, channeled strike, CwD, clamor, FomF, NM weapon, splinter weapon and essence strike. surprise surprise, he would run into a mob, use CwD and *IF* he survived running in he would then spam channeled strike. had similar problems with rt lord build and restoration builds. this AI is just ridiculous....
Amy Awien
Does he carry a ranged weapon? Hero run into foes if they haven't.
Bankai
Razah is unable to understand how to use splinter weapon, and consistently uses it on Dunkoro and Tahlkora.
Evilsod
Quote:
Originally Posted by Amy Awien
Does he carry a ranged weapon? Hero run into foes if they haven't.
Technically he has no weapon if he's holding Cruel was D'thingy. So will just run upto them and stand there like a pillock. Also doesn't help that you actually gave him PBAoE skills!
Inspired/Revealed are pissing me off now. I CAN'T put them on Passive because i need them to wand targets for Dazed or cast spells. And i'm NOT micromanaging every f*cking time i want to remove a hex with them. But seriously. Vanquishing Pockmark Flats, Tahlkora used Panic, a 25 energy cost spell through Backfire onto an enemy that was dead 2seconds later!
Inspired/Revealed are pissing me off now. I CAN'T put them on Passive because i need them to wand targets for Dazed or cast spells. And i'm NOT micromanaging every f*cking time i want to remove a hex with them. But seriously. Vanquishing Pockmark Flats, Tahlkora used Panic, a 25 energy cost spell through Backfire onto an enemy that was dead 2seconds later!
Sun Fired Blank
Evilsod, I don't even bother with the mesmer skills anymore; the monks just aren't smart enough to use most e-management skills effectively. If you're using Tahlkora, she seems to be rather smart about using healing spells, and Signet of Rejuvenation usually does the trick in terms of helping with energy management... I haven't really found any other skill I'd be confident using. I haven't tried that skill on Dunkoro, but he seems to have a different AI than Tahlkora, and it seems to be different in that it sucks really badly.
Kashrlyyk
Quote:
Originally Posted by Bankai
Razah is unable to understand how to use splinter weapon, and consistently uses it on Dunkoro and Tahlkora.
That is not limited to Razah. The biggest problem is that Heroes don´t know anything about dependencies. If a ward is used, stay the hell inside the ward, Healing Word should be used, when under 50% and so on.
Sihaya Syme
Builds my heroes can't play to save their lives (literally)
Koss: W/Rt
Brutal Weapon - Sever Artery - Gash - Final Thrust - Resilient Weapon - Wielder's Boon - Flesh of my Flesh
He can't deal with the weapon spells. At all. So I gave him a new build that he plays pretty well... Except for the fact that he NEVER uses stances.
Melloni can't play: D/N
Vital Boon - Faintheartedness - Mystic Sweep - Chilling victory - Twin Moon Sweep - Signet of Pious Light - Plague Touch - Signet of Resurection
Seriously. It's not that hard. She gets herself killed faster that Orion or Eve.
I stopped taking Melloni or Koss along.
Koss: W/Rt
Brutal Weapon - Sever Artery - Gash - Final Thrust - Resilient Weapon - Wielder's Boon - Flesh of my Flesh
He can't deal with the weapon spells. At all. So I gave him a new build that he plays pretty well... Except for the fact that he NEVER uses stances.
Melloni can't play: D/N
Vital Boon - Faintheartedness - Mystic Sweep - Chilling victory - Twin Moon Sweep - Signet of Pious Light - Plague Touch - Signet of Resurection
Seriously. It's not that hard. She gets herself killed faster that Orion or Eve.
I stopped taking Melloni or Koss along.
Krazi Bastid
my dunk wont bond another human player. tried it last night. set him up with holy wraith, retribution, succor, and vital blessing. tried to bond my human teammate, instead he bonded himself. i rezoned with other heros and henchies, he bonds me, MY other heros, henchies, but wont bond my human friend. i didnt check if he would bond my friend's heros.
-.-
Quote:
Originally Posted by Krazi Bastid
my dunk wont bond another human player. tried it last night. set him up with holy wraith, retribution, succor, and vital blessing. tried to bond my human teammate, instead he bonded himself. i rezoned with other heros and henchies, he bonds me, MY other heros, henchies, but wont bond my human friend. i didnt check if he would bond my friend's heros.
You know you can manually cast those maintained enchantments right? Just make sure to shift-click them first so Dunkoro won't cancel them.
Rich_Izy
Quote:
Originally Posted by Shady79
- Inferno (never used by my personal heroes)
- Signet of Rejuvenation (works for me)
- Flail (works for me, but they don't use it often)
- Taste of Pain
Inferno and Flail do work as intended on all my nightfall characters' heroes, Signet of Rejuvenation is used incorrectly (as they spam it whenever possible...unless thats how its supposed to work), and Taste of Pain, for me, seems like the most spammed skill when my necro hero is being ganked.
For me, heroes never use Wounding Strike, Reaper's Sweep, or Dwayna's Sorrow
What seems to bother me is that the monk heroes will spam Restore Condition in every possible moment. I've tested this with my tahlkora - I had her heal "Student of Poison" in Isle of the Nameless. Whenever the student reapplies his poison condition, talhkora will cast RC no matter what health he was at.
dryserg
"my koss casts mending on me" - if you`d put this crap on my bar i`d do that too...
Krazi Bastid
Quote:
Originally Posted by -.-
You know you can manually cast those maintained enchantments right? Just make sure to shift-click them first so Dunkoro won't cancel them.
yes, i do know about that. hence, dunk being able to bond me, my other heros, and henchies. what i was saying, that he wont even cast the spell on another human player. let alone cast and cancel. it jus wouldnt target my friend, he jus kept bonding himself everytime i made him cast.
anyways i did a few more tests. went to foundry normal mode, dunk bonded my friend ezpz. did hard mode, dunk wouldnt bond anymore. my friend switched to his derv, foundry HM dunk bonded him ezpz. back to his monk, no bonds. zoned to a domain of fear HM, bonded him ezpz. rezoned to foundry HM with me, my dunk, my friend, and his dunk. my dunk bonded him ez. this stuff is so inconsistent.
anyways i did a few more tests. went to foundry normal mode, dunk bonded my friend ezpz. did hard mode, dunk wouldnt bond anymore. my friend switched to his derv, foundry HM dunk bonded him ezpz. back to his monk, no bonds. zoned to a domain of fear HM, bonded him ezpz. rezoned to foundry HM with me, my dunk, my friend, and his dunk. my dunk bonded him ez. this stuff is so inconsistent.
LouAl
I skimmed through this and didn't notice this as being said...
My Dunkoro won't use Bane Signet unless I specifically tell him to. Even then, he bitches and whines about it.
My Dunkoro won't use Bane Signet unless I specifically tell him to. Even then, he bitches and whines about it.
Oso Minar
[skill]Faithful Intervention[/skill]
They don't use it at all as a pre-cast (when it's really useful). They wait until they're at 50% to cast it and have it disappear instantaneously.
They don't use it at all as a pre-cast (when it's really useful). They wait until they're at 50% to cast it and have it disappear instantaneously.
havok019
I had trouble getting Olias to use Taste of Death, even with 9 minions. Easy 400 hp heal, bah, who needs that. . .
This includes checking it myself and waiting and watching it blink while his life slowly ebbs to nothing.
This includes checking it myself and waiting and watching it blink while his life slowly ebbs to nothing.
Valshia
Quote:
Originally Posted by Numa Pompilius
I have a "Never use" skill: Signet of Devotion. Tahlkora will, literally, die rather than use it.
That's Tahlkora being very slowly killed by a vampiric weapon. "Never use" or "Never use on self"? I've found a few that fall in the second catagory while trying to vanquish 4 man areas. ZB, Holy Veil, Dismiss Condition, etc. She'll let herself degen to death from hex/poison than fix herself.
That's Tahlkora being very slowly killed by a vampiric weapon. "Never use" or "Never use on self"? I've found a few that fall in the second catagory while trying to vanquish 4 man areas. ZB, Holy Veil, Dismiss Condition, etc. She'll let herself degen to death from hex/poison than fix herself.
LouAl
Quote:
Originally Posted by Numa Pompilius
I have a "Never use" skill: Signet of Devotion. Tahlkora will, literally, die rather than use it.
She actually will use it BUT she has to be at 0 energy (even 1 doesn't seem to be a small enough amount). I noticed this one time when I loaded a bar on Tahlk and forgot to take off Sig of Devo. When Koss died and I let her rebirth him, she hit him with a Sig of Devo right off and then never again...
Could probably test it by having her also equip holy wrath and a couple other enchants, then let HW bottom her energy out and set her with a vamp weapon.
BTW, go figure that she also didn't use RoF as that would have saved her as well. My heroes like to use Shielding Hands, Shield of Absorption, and others to heal people. I wonder why RoF doesn't fit in the same category...
Could probably test it by having her also equip holy wrath and a couple other enchants, then let HW bottom her energy out and set her with a vamp weapon.
BTW, go figure that she also didn't use RoF as that would have saved her as well. My heroes like to use Shielding Hands, Shield of Absorption, and others to heal people. I wonder why RoF doesn't fit in the same category...
Deadly Bunny
Olias never uses Soul Leech unless I tell him to. On the rare occasions he does, it's usually on a melee attacker.
lhurgrokoyv
my heroes never use certain necro skills like wither and they only use faint on melee even if there are none
Solus Spartan
Quote:
Originally Posted by lhurgrokoyv
my heroes never use certain necro skills like wither and they only use faint on melee even if there are none
What can Olias be trusted with
Cebe
Quote:
Originally Posted by Deadly Bunny
Olias never uses Soul Leech unless I tell him to. On the rare occasions he does, it's usually on a melee attacker.
I noticed Master of Whispers uses Soul Leech if foe is wielding a staff or a wand. I think the heroes are told to watch what the foe is wielding to determine what types of spells (anti caster / anti melee etc) are to be cast. If I am right then this could do to be altered...as Soul Leech could be cast on Dervishes, since enchantments are spells, but since they wield a physical damage weapon it doesn't get cast.
ZenRgy
Well that's how the AI works eg. foes will not cast Chaos Storm on you if you are wielding a martial weapon, same goes for Shroud of Silence.
Turbobusa
Quote:
Originally Posted by Celestial Beaver
I noticed Master of Whispers uses Soul Leech if foe is wielding a staff or a wand. I think the heroes are told to watch what the foe is wielding to determine what types of spells (anti caster / anti melee etc) are to be cast.
I think you're right and that heroes AI works the same as monsters AI... when farming shirokens I used to use my FFS to avoid their anti caster hexes. Swap to a wand/staff and they start to cast it.
street peddler
thats true about faithful intervention....they will never use it.
Ari
It's strange to think of it this way but I've noticed a few things that affect the effectiveness of my heroes:
-order of the skills on the bar, not just whether a particular one is placed before or after the others, but whether it is first-last-inbetween, and what other skills are with it
(sometimes other skills placed with a particular skill will result that it will never be used and the other skills will be)(sometimes if a skill is placed first or last, or in a particular order, it will be used or not used)
-whether the hero is in aggressive, avoid combat, or guard
(I always have my monks in avoid combat, warriors and melee in aggressive, others in guard)(when in aggressive or guard, ranger heroes tend to run in and ping an enemy with their bow whether you are ready or not)
One last tip: My sousuke likes to use MS. He likes it so much he runs forward to begin casting it even in guard mode. So I put glyph of sacrifice just before MS on his bar. He uses the glyph right everytime and he never uses it for glowing gaze or searing flames, which would break his skills if he did.
-order of the skills on the bar, not just whether a particular one is placed before or after the others, but whether it is first-last-inbetween, and what other skills are with it
(sometimes other skills placed with a particular skill will result that it will never be used and the other skills will be)(sometimes if a skill is placed first or last, or in a particular order, it will be used or not used)
-whether the hero is in aggressive, avoid combat, or guard
(I always have my monks in avoid combat, warriors and melee in aggressive, others in guard)(when in aggressive or guard, ranger heroes tend to run in and ping an enemy with their bow whether you are ready or not)
One last tip: My sousuke likes to use MS. He likes it so much he runs forward to begin casting it even in guard mode. So I put glyph of sacrifice just before MS on his bar. He uses the glyph right everytime and he never uses it for glowing gaze or searing flames, which would break his skills if he did.
GeniusLoci
Quote:
Originally Posted by the_last_m_p
Give your heroes [skill]Illusion of Weakness[/skill] with high [wiki]Illusion[/wiki] attribute (mesmer skill) and see what happens. My Melonni is using [skill]Illusionary Weaponry[/skill] with scythes and IoW as one of her enchants (with handy heal on removal).
Hero AI seems to cause them to activate IoW as soon as it is not present on them. Unfortunately, if they have high DP, activating it results in a suicide.
To summarize, IoW makes heroes suicidal on high DP. They respawn, they cast it, they die. You res them and the cycle continues until you disable the skill. Quite funny too: Res, hara-kiri, dead hero, enemies die of laughter... It's laughable and at the same time tragic.
Hero AI seems to cause them to activate IoW as soon as it is not present on them. Unfortunately, if they have high DP, activating it results in a suicide.
To summarize, IoW makes heroes suicidal on high DP. They respawn, they cast it, they die. You res them and the cycle continues until you disable the skill. Quite funny too: Res, hara-kiri, dead hero, enemies die of laughter... It's laughable and at the same time tragic.