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Originally Posted by CDittric77
Can we PLEASE close this thread? There's a dead horse being mutilated over in the corner!
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people have to say on the subject.
Hephaestus Ram
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Originally Posted by CDittric77
Can we PLEASE close this thread? There's a dead horse being mutilated over in the corner!
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Rakeman
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lyra_song
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Originally Posted by glountz
Now they are okay in paraway team, but I challenge you to incorporate a single support paragon (paramedic; paraprot; parabattery) effectively in a team.
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glountz
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Originally Posted by lyra_song
That would be easy, providing the team actually has some sort of sense as to what to expect out of the paragon.
But...they dont. I dont think the challenge is finding a build or making it work. Its finding people who are open minded and can look outside the box. The paragon's cookie cutter broke, so apparently the whole class is broken. |
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lyra_song
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Originally Posted by glountz
Paragons are now only useful in "niche" team, IMO. A lot like Trapper team, Full ele team, Full monk team, Full necro soul reaping abuse team..
I fail to see how to incorporate one in a balanced group. What I mean is the paragon can't anymore say "how can I be useful to you" and adapt his build to the team needs but "Hey team, how can you tweak your builds so I can be of any use?" |
Rakeman
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Originally Posted by glountz
Paragons are now only useful in "niche" team, IMO. A lot like Trapper team, Full ele team, Full monk team, Full necro soul reaping abuse team..
I fail to see how to incorporate one in a balanced group. What I mean is the paragon can't anymore say "how can I be useful to you" and adapt his build to the team needs but "Hey team, how can you tweak your builds so I can be of any use?" |
erfweiss
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Originally Posted by Shmanka
Thanks for the life lesson Oprah.
If you can't do math, there are more support then main characters at the moment. Not only that but I think you have the "wrong" definition of a support role. CDittric77 is right, close this thread or more people like this are going to post. |
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glountz
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Originally Posted by lyra_song
What would you consider a balanced group?
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Spura
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Originally Posted by lyra_song
Shouts are not removable.
They are not interruptable. |
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Originally Posted by lyra_song
Theres no real viable paragon shout counter (hexes are removable, well of silence requires a corpse)
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Guildmaster Cain
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lyra_song
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Originally Posted by glountz
To me it is a group where a single profession does not represent more than 25% of the said group, and where the team strenght comes from the specialized but complementary role of each of this members. I.E the contrary of Searing Flames groups, Paraway groups, Zergway, Ranger spike etc...
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| People didn't even try hard. All the usual warrior counters applied are hexes and conditions as well and as such counterable in the same way and you don't say that warrior counters are useless do you? |
| at least 70% of the time I was unable to use shouts or chants. |
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glountz
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Originally Posted by lyra_song
would you consider:
Command Paragon Barrage Ranger with weapon spells Minion Master Prot Monk Heal Monk D/E Scythe Warden W/P (second copy of go for the eyes) Triple Chop/Cyclone Axe E/Me Searing Flames to be a balanced PvE team? |
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lyra_song
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Originally Posted by glountz
The only two good party boosting skills left to paragons are GotY and Aggressive refrain. Until the next nerf.
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Spura
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Originally Posted by lyra_song
Warrior hate is about stopping damage, not buffs. Its irrelevant to compare it. Just using a movement hex or cripple is enough to stop a warrior.
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Originally Posted by lyra_song
How many paragons were in your groups?
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lyra_song
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Originally Posted by Spura
No it is not. Movement hex or cripple is removed in the same way that Vocal Minority is removed. It is a very good comparison. If your argument is that Vocal minority isn't a counter because it is a hex and it can be removed, then movement reducing hex or condition is no warrior counter for the same reason, that is it can be removed.
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FoxBat
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Y.T.
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Domino
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cthulhu reborn
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CDittric77
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CagedinSanity
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Mesmer in Need
Hephaestus Ram
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Originally Posted by cthulhu reborn
This whole discussion goes back to a fundamental problem with players...They don't want what they don't understand.
The whole idea that an entire profession is shot down because one skill got nerfed is ridiculous. People have started playing with certain combo's to cover up for general lack of tactics. Are you an SF nuker? If not, we dont want you... Even protection monks are often misunderstood in PvE...can you also take some heal?, they ask... Ritu, can you go restoration? If you answer no, you are likely to get kicked. People fail at missions many times because they don't know how to do it, they don't learn from their failure. And guess what? They blame the skills...or specific classes. Even for normal missions, people have ideas of what they want and don't want in a team. Ane ele has to be a nuker, a warrior has to be a tank, a necro is MM or SS...heaven forbid he uses blood magic (except BiP in elite missions and DoA of course). Why all of this? Because there is a very limited supply of builds that are so powerful at a specific thing that even the biggest idiot can finish a mission with a group like that. Skills over skill, if you get my drift... I have a paragon and it does just fine even now. It doesn't die so quickly actually and in normal PvE staying on your feet is a good thing...don't bash it cause you don't get it... |
Deleet
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Originally Posted by Mesmer in Need
Ive never played a paragon, never had one on my team. but i know the skills and... 3 sec incoming? god give ur whammo watch yourself. wy> paragon right now imo.
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wetsparks
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Originally Posted by cthulhu reborn
This whole discussion goes back to a fundamental problem with players...They don't want what they don't understand.
The whole idea that an entire profession is shot down because one skill got nerfed is ridiculous. People have started playing with certain combo's to cover up for general lack of tactics. Are you an SF nuker? If not, we dont want you... Even protection monks are often misunderstood in PvE...can you also take some heal?, they ask... Ritu, can you go restoration? If you answer no, you are likely to get kicked. People fail at missions many times because they don't know how to do it, they don't learn from their failure. And guess what? They blame the skills...or specific classes. Even for normal missions, people have ideas of what they want and don't want in a team. Ane ele has to be a nuker, a warrior has to be a tank, a necro is MM or SS...heaven forbid he uses blood magic (except BiP in elite missions and DoA of course). Why all of this? Because there is a very limited supply of builds that are so powerful at a specific thing that even the biggest idiot can finish a mission with a group like that. Skills over skill, if you get my drift... I have a paragon and it does just fine even now. It doesn't die so quickly actually and in normal PvE staying on your feet is a good thing...don't bash it cause you don't get it... |
Polarhound
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Originally Posted by Spura
Problem is that those 2 skills are quickly becoming the only skills worth anything in the whole profession. Any nerfs to these 2 and it's all over. Usual bar has those 2, anthem of flame(to keep up aggressive) and bunch of spear attacks(not that they are good, but you are specced in this thing anyway, might as well use them).
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Katari
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Darksun