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Originally Posted by Kakumei
Holy shit.
I honestly can't fathom why people are so upset over this, bug or not.
They changed the requirements to max the easiest titles in the game. I don't see why this is such a problem--they're just making KoaBD that much harder to get, which is definitely a good thing. It's supposed to be a prestigious title.
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I can see where you're coming from, but the way they handled it is just plain old fashioned bad customer relationship management. For someone to get one of the "protector" titles - sure, that can happen incidentally, and isn't that hard or rare. However, many players who worked hard towards capturing all three "protector" titles did so based on the assumption that completion would contribute to "kind of a big deal".
Given that it takes a time commitment (if not necessarily a skill commitment) to complete 65 missions, finding out that GW arbitrarily stripped that achievement away with an update is quite disappointing.
Not because of KOBD (I don't have it, and don't care if I ever do), but because it devalues the entire titles system. One arbitrary title means that all titles are arbitrary, and can have higher ranks or different requirements assigned at a whim.
And what should be scary for Arenanet is the line of thinking that such arbitrariness engenders. If player achievements can be stripped away on a designer's whim, then any illusion that we as players "own" anything in Guild Wars is exposed as a myth. We don't own our characters or their achievements any more than we own the physical memory SIMs in the GW servers.
And if we don't have any stake or claim to what our time investment has resulted in, then what's the point of playing?