Quote:
Originally Posted by Mr_T_bot
I don't know how stupid you think we are, but who do you think that is going to work with?
How do birthday presents work? Holiday prizes and items? Especially, holiday collectible items that can be found as drop or from quests and item spawners. There has to be a way of knowing what a weapon or item is so that it can be created somehow in the person's inventory, or at least linked to there. And there is no reason that that can't be applied to these items. You might get away with saying that if you didn't specify your position with "literally" because the likelihood of something being "literally" undoable when it is already being done in some manner just defies logical reasoning.
|
Whoa, I'd suggest you pull back on the Hostility Potions -- clearly you've had too much!
The only thing that "defies logical reasoning," is your not parsing the statement properly. If that error was the fault of poor composition on my part, then I apologize.
When I say "we" I mean "we" as in players. Individuals. Devs on the Live Server. No dev can go into the game and put in a Dev Hax code and generate this sword or that amount of gold. Obviously we can code things, but that wasn't my point. Someone asked about handing out items, and my response as intended to address what I thought was the suggestion, by explaining that it isn't possible that this could be done
on an individual basis via personal hand-outs.
So when someone says "Make me the sword that I designed," how could that be done? Program to drop only for certain players? Show up in their inventory? Add a new NPC? All of those things take a great deal of programming, and frankly, I'm not going to ask the programmers to do that for a community contest, when there are other cool prize options. After all, with enough effort, anyone should be able to acquire the item that he or she designed. However, no amount of effort in the world will allow him or her to acquire some items that we can give outside of the game. So in the end, we offer three things: website recognition, in-game inclusion, and real-world prizes.
Ultimately, the option of offering the contest, and determining what prizes to give, is fully ours. The option of entering, of course, is up to each individual. Thanks for understanding.