[Dev Update] Skill Balances and Hero Battles

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Quote:
Originally Posted by Byron
Harder nerf on shadow prison, pl0x. It's still way too good compared to other assassin elites, a no-brainer.
Or maybe other assassin elites are way to bad for shadow prsion. I personally think the assassin needs so buffing.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by The Hand Of Death
I personally think the assassin needs so buffing.
Play PvP plz, then rethink that statement.

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Quote:
Originally Posted by Alleji
Play PvP plz, then rethink that statement.
He/She is right if they are referring to.. 70% of the useless assasin attack skills. The restriction and conditions needed for over half the assasin lead and off-hand attacks.... and the self heal.

noocoo

noocoo

Frost Gate Guardian

Join Date: Jan 2006

Quote:
Originally Posted by Alleji
Play PvP plz, then rethink that statement.
Play PvP and what we can get is that...
Hex combo chain is too powerful. In pvp arena, other sin attack chains are very useless and cannot kill anything.

SP BOA totally ftw.

SP+ BLS+ HoOX+ BS+ TS makes high damage, 66% snare, deep wound, knock down, and 7 pips health degen in 5 sec. Where can you find such perfect combo based on using other sins attack skills? Tell me which combo is better than this.

That's why she said other sins attack skills should be buff.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Quote:
Originally Posted by Retribution X
Yeah, but hitting twice with a zealous weapon gives time to remove SP. Which is nicer than it was.
I meant if it got removed in the first place, it its removed before you combo, just wait it out, the 10 energy will regen. Its still possible to pull off the combo with a 25 energy pool, thats why I think it really didnt matter.

Grip Gambler

Ascalonian Squire

Join Date: Dec 2006

Online Gamer's Network

Mo/Me

HB change is annoying... all it is now is a mini AB cap fest, noone ever fights. Atleast the way it was before had fighting involved, where the effects from the other shrines actually gained you something. +hp/e and the mercenary don't help much when all you're doing is running/chasing the whole time.