
Please stop hammering the mesmer skills...i thought you wanted to improve them?
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Originally Posted by Gaile Gray
[*]Capturing and holding any or all shrines on the map now contributes to your morale. The center shrine now grants twice the amount of positive “pip” arrows on the morale meter than other capture points. The secondary benefits associated with these shrines will remain unchanged.
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Originally Posted by Gaile Gray
Ritualist
The following skills have changed: Gaze from Beyond: increased casting time to 2 seconds. Spirit Burn: increased recharge time to 8 seconds. Lamentation: increased casting time to 1 second; reduced damage to 15..75. When these skills were first implemented, they required the caster to be very close to a Spirit in order to use them effectively. We recently changed all such skills to work at a much greater distance, though they became too powerful. Our intention is for these skills to remain effective but not be out of scope with other damage-dealing options. |
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Originally Posted by Lord Oranos
In case the devs haven't seen any discussion on the skills:
http://www.guildwarsguru.com/forum/s...php?t=10125730 -Many dagger attack issues, ie, no one uses them, buffing golden attacks, etc. Making leads useful, etc etc. People have talked about AoD being inferior, and it still is comparing the cost of both of the combo styles involved with hexed and enchanted. http://www.guildwarsguru.com/forum/s...php?t=10115432 Honestly, I think BoA made the Shadow sin overpowered, not the hex. http://www.guildwarsguru.com/forum/s...php?t=10119903 -Another discussion on a skill that was "nerfed". Pats idea seemed to balance out the damage, while keeping the skill worth taking on a primary. This only saw play as a gimmick, I doubt it will see use again with a 2 second cast time. Its like putting a 2 second cast time on Searing Flames. http://www.guildwarsguru.com/forum/s...php?t=10125403 -Another skill discussed. In two threads. http://www.guildwarsguru.com/forum/s...php?t=10127114 |
. If it was me i would have changed the recharge but it's still a nasty spike then, especially if combined with a SP sin.|
Originally Posted by cellardweller
Then decrease the unconditional and increase the conditional damage - 1 sec on this spell makes it totally unusable. It is just as conditional as an interrupt spell - how exactly are you supposed to that with a 1 sec spell?
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Originally Posted by Draikin
This doesn't stop the holding builds, it makes them even stronger. This solution would work if the holding builds were holding *only* the center, but this is not the case. They usually have 3 characters spamming spirits at the center and an assassin running around capping the shrines. What you've done now is make them stronger, the extra shrines the assassin is capping will only make them win faster. Sure, maybe now I could make a 3 Mo/A build + Rt/A and control three heroes at once who do nothing but run around and teleport all over the map. Sounds like fun. The real problem is the fact that you only need to hold shrines to win, which will always encourage a defensive build since you don't need to kill to win. If you want this to work just include the TA/RA maps into rotation so running/holding builds are at a disadvantage.
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Originally Posted by Draikin
This doesn't stop the holding builds, it makes them even stronger. This solution would work if the holding builds were holding *only* the center, but this is not the case. They usually have 3 characters spamming spirits at the center and an assassin running around capping the shrines. What you've done now is make them stronger, the extra shrines the assassin is capping will only make them win faster.
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Originally Posted by Mysterial
If you can't beat down a single assassin with four heroes, you wouldn't win even if there were no shrines.
The change really will break holding builds, but unless they also significantly reduced the morale speed to offset the additional pips it'll just switch to a gimmick of running four characters with teleports and micromanaging. |
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Originally Posted by zwei2stein
At least one thing anet got right ... makes changes AND explain why they were made.
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Originally Posted by Bastian
An assassin is not going to be able to cap all 3 other points because my team of 4 will be pwning his ass
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Originally Posted by Draikin
Recall, shadow of haste, shadow meld,... You run to one shrine to pwn the assassin and when you get there he teleports back to the center and heads for another shrine. You cap one shrine, he's capping the center and another shrine. What do you do?
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Originally Posted by Bastian
Realize that his build is crap and can't do damage because he decided to bring all teleport skills....
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Originally Posted by Bastian
Then split...
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