PC Gamer May 2007 Information - "Guild Wars Reborn"
drago34
What the hell is with all the bumps the last few days?
Lord Oranos
I dont know if Gaile or anyone else from anet watches this thread, but, if possible could we have information on a possible port to consoles?
The 360 is coming out with a little keyboard attachment, and the Wii/PS3 already have internet browsers.
I know it would be a stretch... but I would absolutely love to play guild wars 2from my 360, as it has much higher performance, and I dont have to sit in front of my pc for a long time.
The 360 is coming out with a little keyboard attachment, and the Wii/PS3 already have internet browsers.
I know it would be a stretch... but I would absolutely love to play guild wars 2from my 360, as it has much higher performance, and I dont have to sit in front of my pc for a long time.
-Loki-
Quote:
Originally Posted by staticclean
Oh and by the way, builds are what make other people unique, so stop asking me to ping my build. I create my own builds and dont really want the next guy copying it. Lets go back to when i could say I'm a healer or prot, and leave it at that.
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So I don't see the problem. Just ping it so they know you aren't running garbage.
Gor Peace
Hi everyone:
I've been reading many posts talking about the new expansion of GuildWars (GuildWars: Eye of the North) and I can't lose another opurtunity to tell you what I really think.
As you all can see, Arena Net and all GuildWars developers are the most concerned with this level cap issue. This is a very, very important subject to keep the sucess of GuildWars alive. We all understand that there are different types of gamers: those that hate the idea of extending the level cap and those that are very pleasant with this new idea (including me).
If we look at the past we know that the sucess of Diablo II was really connected with the high level cap. Players could reach level 99 and after some time, there were to many players with level 99 and the game was getting very boring. For those that are against the level cap idea I have to say that you are forgeting a very important thing: everything dies, even our tastes. That's why GuildWars counts 3 expansions already. In what? 3 years?
How many of you are still visiting our first expansion? How much time do you stay in Tyria continent now?
Don't you feel that it would be a totaly amazing new experience to have more character levels? Are you blind? This is not a old fashion game! We got 3 expansions people! And we can travel to the first one! This is not going to end like Diablo II. There are always new things: new areas to explore, new armors to wear, new weapons, new skills. Sometimes, in game, I have so many objectives to reach that I get confused of which one I should start first! I am sure that even the most advanced players feel that!
This team (Arena Net) is offering us the best game ever made and you can't see that. As long they can keep the game balanced for everyone, we can't be mad.
I know...currently the game is getting unbalanced and it's turning into another 'bots game'. Though, I am sure that Arena Net will consider to waste more time concerned with this problem, or they will get the entire GuildWars universe unbalanced and players will quit the game. I hate to go to The Granite Citadel or Altrumm Ruins and watch monks stucked between the flags or the stairs, waiting to go to the next waypoint of the bot script. This is crucial to make GuildWars fun for everyone and it's a duty of a GuildWars player to report to Arena Net this situations. I promise that, soon that my graphics card get repaired, I will make a lot reports, but sadly I can't do this alone.
High level cap is not and it will never be a game problem, as long we fight against hackers and bots.
Arena Net...keep the excelent job.
Your loyal player,
Daniel Dourado,
Portugal
I've been reading many posts talking about the new expansion of GuildWars (GuildWars: Eye of the North) and I can't lose another opurtunity to tell you what I really think.
As you all can see, Arena Net and all GuildWars developers are the most concerned with this level cap issue. This is a very, very important subject to keep the sucess of GuildWars alive. We all understand that there are different types of gamers: those that hate the idea of extending the level cap and those that are very pleasant with this new idea (including me).
If we look at the past we know that the sucess of Diablo II was really connected with the high level cap. Players could reach level 99 and after some time, there were to many players with level 99 and the game was getting very boring. For those that are against the level cap idea I have to say that you are forgeting a very important thing: everything dies, even our tastes. That's why GuildWars counts 3 expansions already. In what? 3 years?
How many of you are still visiting our first expansion? How much time do you stay in Tyria continent now?
Don't you feel that it would be a totaly amazing new experience to have more character levels? Are you blind? This is not a old fashion game! We got 3 expansions people! And we can travel to the first one! This is not going to end like Diablo II. There are always new things: new areas to explore, new armors to wear, new weapons, new skills. Sometimes, in game, I have so many objectives to reach that I get confused of which one I should start first! I am sure that even the most advanced players feel that!
This team (Arena Net) is offering us the best game ever made and you can't see that. As long they can keep the game balanced for everyone, we can't be mad.
I know...currently the game is getting unbalanced and it's turning into another 'bots game'. Though, I am sure that Arena Net will consider to waste more time concerned with this problem, or they will get the entire GuildWars universe unbalanced and players will quit the game. I hate to go to The Granite Citadel or Altrumm Ruins and watch monks stucked between the flags or the stairs, waiting to go to the next waypoint of the bot script. This is crucial to make GuildWars fun for everyone and it's a duty of a GuildWars player to report to Arena Net this situations. I promise that, soon that my graphics card get repaired, I will make a lot reports, but sadly I can't do this alone.
High level cap is not and it will never be a game problem, as long we fight against hackers and bots.
Arena Net...keep the excelent job.
Your loyal player,
Daniel Dourado,
Portugal
trc
Is there going to be a Linux client??
xshadowwolfx
Short answer? No.
Black Liquorice
From Diablo (II) to SOE (EQ/SWG/EQ2) back to the "Blizz" for WOW, I am thoroughly excited about GW2!
Needing a break from the monotonous grind of Outland rep ('cause I got to lvl 70 a little over a week of the WOW:BC release ), multiple guild break ups , and subsequently running solo @ lvl 70 , I recently (this past Monday) joined the GW family for some quick satisfaction. Level cap at 20 and no monthly fee were initial attractants for me, as I was just looking for a distraction from my “WOW habit”. Research and curiosity ensued after two days of thirst quenching game play and lo... I have ended up here, looking for any details I can dig up on the current game and those in development/drawing board status.
Aside from the gripes of the usual few (post your ideas/suggestions/gripes to A-Net, GW forums and join Beta if possible in the future), things sound great and reading this forum has got my MMORPG juices flowing. There are interface/UI options that I have come accustomed to in the larger games, and until I can investigate Factions and Nightfall personally, my opinions will remain my own. With that said, I will personally be looking for the beta test announcement and hope to join in the melee.
Anyway, back to GW...
I was very happy to see that someone decided to combine some of the most desirable aspects of RPG's into one space, my only regret is that I am two years late. My personal favs in game are environment graphics and character detail/individuality; the fact that you are not charged for every little thing in game such as respecing your character build; usable armor is available immediately upon game entry and not just from drops. Shared bank is a selling point alone. These along with the possibility of very high level cap, a smoothed out control system and static world... I think they've got it.
Can’t wait to hear more about GW2! Thanks Inde
Needing a break from the monotonous grind of Outland rep ('cause I got to lvl 70 a little over a week of the WOW:BC release ), multiple guild break ups , and subsequently running solo @ lvl 70 , I recently (this past Monday) joined the GW family for some quick satisfaction. Level cap at 20 and no monthly fee were initial attractants for me, as I was just looking for a distraction from my “WOW habit”. Research and curiosity ensued after two days of thirst quenching game play and lo... I have ended up here, looking for any details I can dig up on the current game and those in development/drawing board status.
Aside from the gripes of the usual few (post your ideas/suggestions/gripes to A-Net, GW forums and join Beta if possible in the future), things sound great and reading this forum has got my MMORPG juices flowing. There are interface/UI options that I have come accustomed to in the larger games, and until I can investigate Factions and Nightfall personally, my opinions will remain my own. With that said, I will personally be looking for the beta test announcement and hope to join in the melee.
Anyway, back to GW...
I was very happy to see that someone decided to combine some of the most desirable aspects of RPG's into one space, my only regret is that I am two years late. My personal favs in game are environment graphics and character detail/individuality; the fact that you are not charged for every little thing in game such as respecing your character build; usable armor is available immediately upon game entry and not just from drops. Shared bank is a selling point alone. These along with the possibility of very high level cap, a smoothed out control system and static world... I think they've got it.
Can’t wait to hear more about GW2! Thanks Inde
trc
Quote:
Originally Posted by xshadowwolfx
Short answer? No.
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Xition
The only shame is that the wait is so long.
cebalrai
Quote:
Originally Posted by trc
Why not? i always hoped some one would start making games for linux too.
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Lonesamurai
Quote:
Originally Posted by cebalrai
People say they run GW in Cedega really well so you might want to try that for Linux. GW2? Maybe, but probably not for a while.
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trc
I was playing gw on cedega,
The graphics were messed up and it was almost impossible to play with the lag caused by the graphics.
But still don't mind having windows also for playing gw2 when it comes out
The graphics were messed up and it was almost impossible to play with the lag caused by the graphics.
But still don't mind having windows also for playing gw2 when it comes out
Speedsta247
Hi, I've been thinking about buying Guild Wars (no I don't play right now) but I'm not quite sure what to do. First, should I buy every campaign when I get the game? Second, if I start now, I don't think I'll have enough time to get any fancy "titles" to use in Guild Wars 2, and if I start to play Guild Wars 1, I won't be able to use my characters in Guild Wars 2, and I value my free time (don't have enough of it) and I value my character's lvl over what my character has money-wise (if these "titles" do things like make ur guild Wars 2 character almost as powerful as ur Guild Wars 1 character, I'd definetily start playing Guild Wars 1 now, instead of wait for Guild Wars 2). And finally, every1 keeps talking about all the "grinding" they did. On www.guildwars.com , they promise it's a practically "grind-free" game. Is it? What should I do? =*(
Master Ketsu
Quote:
Originally Posted by -Loki-
People want to make sure you aren't running this
So I don't see the problem. Just ping it so they know you aren't running garbage. |
The skillbar you have their is a good example of newbie johnny. Has no idea what makes a build good, and has no comprehension of efficiency.
That being said I think the main problem people have with pinging their bars is n00bs on the spike side. Spike n00bs, like johnny n00bs, have absolutly no idea what makes a build good. The differance is spike n00bs will immediately see a non-cookie-cutter build and go ballistic until the so called "Horrible player" changes his skillbar to an "accepted build" Even if it already is close to being a cookie cutter with just a few unique touches.
Spike n00bs can be incredibly annoying because they refuse to reason. Any attempts to tell them why the build works is futile because spike n00bs dont actually know why cookie cutter's tend to be good build's, they only know that good players use that build occasionally and thus believe that if everyone else runs the same thing it will make them just as good. Eventually the spike n00b rages and you have to find a replacement, or you have to trick the temper-tantrumer by switching to cookie cutter and then changing you bar back to the way it was right before entering the mission. Not exactly fun.
wetsparks
Quote:
Originally Posted by Speedsta247
Hi, I've been thinking about buying Guild Wars (no I don't play right now) but I'm not quite sure what to do. First, should I buy every campaign when I get the game? Second, if I start now, I don't think I'll have enough time to get any fancy "titles" to use in Guild Wars 2, and if I start to play Guild Wars 1, I won't be able to use my characters in Guild Wars 2, and I value my free time (don't have enough of it) and I value my character's lvl over what my character has money-wise (if these "titles" do things like make ur guild Wars 2 character almost as powerful as ur Guild Wars 1 character, I'd definetily start playing Guild Wars 1 now, instead of wait for Guild Wars 2). And finally, every1 keeps talking about all the "grinding" they did. On www.guildwars.com , they promise it's a practically "grind-free" game. Is it? What should I do? =*(
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I would suggest you get the original Guild Wars (Prophecies) first as it is the cheapest and is generally considered the most fun. But also keep in mind that the newest game, Guild Wars: Nightfall, has the most people in it at the moment and also has customizable henchmen in it that make the game A LOT easier.
The level cap in Guild Wars is 20 and is easily reachable. This is a balance mechanism so that you don't have to worry about level grinding to be able to complete a quest or mission.
We don't know yet what the titles will do when GW2 comes out, so don't worry about that quite yet. The grinding that people talk about refers to maxing out these titles. The only title that does anything for you is the Lightbringer title. Other titles have little side benefits, but don't help you kill monsters. Other than that you don't need to get any title if you don't want to and you also don't even need the Lightbringer title, I have beaten the game with it at rank one which you have to make an effort to not achieve if you don't want it.
There is no grind in the game for money either, max armor can be gotten for free, max weapons can be gotten for free, just have to find the collector that offers you the armor or weapon for trade and find what he wants in return. All of this can be found at http://gw.gamewikis.org/wiki/Main_Page.
If you have any more questions feel free to post it on this site or to read through other posts. I would also suggest that you make your thread as your post will probably get lost in this thread.
Speedsta247
Thanks, wetsparks, for ur help. So does this mean i should skip buying Factions? Or at least for now, anyway? And what about the PvP Editions? Are they any good? If so, which 1 should I get?
wetsparks
All the PVP editions are is to unlock the skills on your account so that you can create a PVP-only player and they can use any skill from the chapter. I got the impression that you were interested in PVE (player v environment) and Factions has the shortest story, 13 missions, compared to the other chapters (25 and 20 missions). I would get Factions later, it is plenty fun, but you said you value your free time and getting all three, especially close together, would really cut into that free time.
Speedsta247
Ok ty. Do any of u guys play the pvp editions?
wetsparks
There might be some that play pvp only but all it is, is say Guild Wars: Factions, but you don't get the story line, just the skills and the maps to the pvp battle grounds.
unsaved
Any chance for a more interactive mode of combat, where the user can click for each strike, for example? If Age of Conan does it right next year, players will no longer be satisfied with click-and-watch.
lucifer_uk
Quote:
Originally Posted by unsaved
Any chance for a more interactive mode of combat, where the user can click for each strike, for example? If Age of Conan does it right next year, players will no longer be satisfied with click-and-watch.
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/Notsigned
How about we keep the click to attack feature but allow you to click to centre the next attack to a certain area on the foe's body? Blows to the Body, head, etc
Lawnmower
Quote:
Originally Posted by unsaved
Any chance for a more interactive mode of combat, where the user can click for each strike, for example? If Age of Conan does it right next year, players will no longer be satisfied with click-and-watch.
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I have never been a fan of turn-based combat or "auto-attack combat". I don't think that belongs in gaming. To me, computer gaming is about real time. Turn based is for table games like Chess.
I think GW has always been bearable though, since the combat is rather fast paced, and if you play a Warrior, and you spam the attack keys, it "almost" feels like your on a real time frenzy.
But I agree with you sir. What Age of Conan, tries to do, is nothing short of incredible. The sword fighting looks poetic, beautiful and inspiring. Like a soul calibur online. Like it was designed by masters of Kendo and then translated into a game engine and snatched online.
Thats why I am waiting for Hellgate London. Its completely real time. Its much more PvE than PvP, but I cant wait for it. It's gonna rock.
Loviatar
[QUOTE]
what you are asking for is a twitch shooter in a fantasy setting
go play a twitch every shot shooter and stop complaning here
Quote:
Originally Posted by Lawnmower
I have been dying for this since I got into RPGs.
I have never been a fan of turn-based combat or "auto-attack combat". I don't think that belongs in gaming. To me, computer gaming is about real time. Turn based is for table games like Chess. |
what you are asking for is a twitch shooter in a fantasy setting
go play a twitch every shot shooter and stop complaning here
unsaved
Quote:
Originally Posted by lucifer_uk
So if your using a fast attack profession like a sin you want to click for each strike?
/Notsigned How about we keep the click to attack feature but allow you to click to centre the next attack to a certain area on the foe's body? Blows to the Body, head, etc |
lucifer_uk
Quote:
Originally Posted by unsaved
Good point. I would definitely like a game where I could aim at a throat and cause a throat injury if successful (though this would obviously involve much more work than just enhanced combat control). There are obviously many details to be taken care of to satisfy fairness, reflect attributes of the character as opposed to the player, mask out mouse and network performance differences, etc. I'm just saying that I would like combat to be more interactive than click-and-watch. Age of Conan is proving that these impediments can be overcome. I don't know how much this feature accounts for AoC's ungodly release delays.
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thor hammerbane
Like many others, not happy with this information at all. Prolly won't buy GW2 because of this. I loved guild wars because of the level cap, and the campaigns. In my opinion it was like two games; A game with a campaign you can fully beat, and then a 2ndary game where u can play for a long time getting better items, better skills, and better eq. The level cap was also a great thing. Many people who play other games say that it limits the players capabilities; wrong. It balances the game, people focus on making better builds than getting the higher level. 100+ level cap, or no level cap? I'm looking to still keep a life, and with this new addition, I doubt you will be able to play competitively unless you match everyone elses levels.
Farewell GW, because after GW:EN, you are dead to me.
Farewell GW, because after GW:EN, you are dead to me.
kade
Quote:
Originally Posted by Lawnmower
I have been dying for this since I got into RPGs.
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I personally like GW meshing of action and turn based, I hope they don't mess around with it too much for GW2.
Redfeather1975
Ohhh. I totally forgot about this thread.
BTW, that magazine cover....that's why my friend quit Guild Wars.
He saw the cover and assumed Guild Wars 1 was cancelled and quit to play another game.
PC gamer should have reworded that cover.
BTW, that magazine cover....that's why my friend quit Guild Wars.
He saw the cover and assumed Guild Wars 1 was cancelled and quit to play another game.
PC gamer should have reworded that cover.
drago34
Quote:
Originally Posted by Redfeather1975
Ohhh. I totally forgot about this thread.
BTW, that magazine cover....that's why my friend quit Guild Wars. He saw the cover and assumed Guild Wars 1 was cancelled and quit to play another game. PC gamer should have reworded that cover. |
On a side note I love how this thread keeps coming up ever couple of weeks now lol.
wetsparks
Quote:
Originally Posted by lucifer_uk
If it is possible to code, it would be a cool feature for those who are looking for a more interactive battle system. Skills could auto map to attack certain areas, e.g. "A Body blow" Upper torso attack, "A Crippling attack" lower body attack, "A Concussion attack" head attack, etc
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silv3rr
Umm I haven't been on GW/The boards in a few months (just started playing again a week ago) and was going through my GWG Bookmarked threads and stumbled onto this.
Anyways, excuse my laziness (from not reading the first 100 pages...) and I'm sure someone has asked this or something similar already, I HAVE tried to search for this also...
Well here's my question: Will GW1 still be running when and after GW2 goes live? Seeing as how GW1 can be linked to GW2 through monuments and such, I was wondering if GW1 will remain playable so we can work on those titles and such to bring over to GW2. Well basically, will the GW1 servers still be open?
Thanks in advance, whether it be someone flaming me or not =p
EDIT: Umm I just read a few posts up... I take it, based on Redfeather's comment that GW1 will NOT be dropped right?
^ Lol, that happened to me just yesterday... I was helping a Guildie with Nahpui Quarter and we had to joina PuG. There were 3 assassins including me so I offered to bring my MM hero (He doesn't even have Flesh Golem and was running a minion-bombing build, put Order of the Vampire on him for an elite because Heroes like to spam skills... might as well make it something I can benefit from since I usually play melee on my assassin... anyways I told the party before hand that my MM sucked and I pinged them the build) decided to play (I don't really enjoy crit/barraging but was needed back when factions came out because of all the PUG-assassin-hate) Crit/Barrage as to not scare away the 2 monks.. half-way through the mission one of the monk says,
"wow, your MM sucks... mine pwns yours", I promptly agreed that mine sucked and asked why he didn't offer to bring his since mine sucked?
"I would've brought mine if I knew yours sucked so much...", the spike n00b said. I then replied "but I explained and pinged my MMs build before we started the mission...", with no rebuttle and a few moments later,
"OMG I HOPE YOU HAVE BARRAGE, 'CAUSE IF YOU DON'T, YOU SUCK TOO".
After we failed the mission because of the spike n00b monk's shitty protting due to him being busy with criticizing the and bossing everyone around (the other monk had her hands full with the healing of the 2 shitty assassins that kept dying, 1 of which NO REZ, 2 running skills, 2 self heals, 2 shadow steps and a 2 skill attack chain... I suggested a few things to improve her build allowing her to keep 1 of each stance,heal and shadow step but she brushed me off and left -.- and no I didn't suggest a cookie cutter build, I suggested according to how she wanted to play) we just left for pure henchies/heroes.
Well there's my story and I apologize for the incoherent-ness and long parenthesis
EDIT: Was just wondering why I would bring a MM to the Nahpui... and remembered that I mistook that for Vizunah square.
^I don't think you realize that WoW wasn't the first MMO to have "huge player gvg" implemented. I don't know which was the first MMO out there to implement Mass-PvP but I'm pretty confident that Gravity's Ragnarok Online (I don't think there's even a limit to how many people are allowed to GvG on each side...) had that wayyyyy before WoW was even in production.
Anyways, excuse my laziness (from not reading the first 100 pages...) and I'm sure someone has asked this or something similar already, I HAVE tried to search for this also...
Well here's my question: Will GW1 still be running when and after GW2 goes live? Seeing as how GW1 can be linked to GW2 through monuments and such, I was wondering if GW1 will remain playable so we can work on those titles and such to bring over to GW2. Well basically, will the GW1 servers still be open?
Thanks in advance, whether it be someone flaming me or not =p
EDIT: Umm I just read a few posts up... I take it, based on Redfeather's comment that GW1 will NOT be dropped right?
Quote:
Originally Posted by Redfeather1975
Ohhh. I totally forgot about this thread.
BTW, that magazine cover....that's why my friend quit Guild Wars. He saw the cover and assumed Guild Wars 1 was cancelled and quit to play another game. PC gamer should have reworded that cover. |
Quote:
Originally Posted by Master Ketsu
Their are two main kinds of people playing guild wars. THose who like to make their own build and see GUild wars as a way to be unique ( Johnnie players ) And those who simply play whatever is most expected and used cookie cutter ( Spike players ). Although most people are a combination of the two.
The skillbar you have their is a good example of newbie johnny. Has no idea what makes a build good, and has no comprehension of efficiency. That being said I think the main problem people have with pinging their bars is n00bs on the spike side. Spike n00bs, like johnny n00bs, have absolutly no idea what makes a build good. The differance is spike n00bs will immediately see a non-cookie-cutter build and go ballistic until the so called "Horrible player" changes his skillbar to an "accepted build" Even if it already is close to being a cookie cutter with just a few unique touches. Spike n00bs can be incredibly annoying because they refuse to reason. Any attempts to tell them why the build works is futile because spike n00bs dont actually know why cookie cutter's tend to be good build's, they only know that good players use that build occasionally and thus believe that if everyone else runs the same thing it will make them just as good. Eventually the spike n00b rages and you have to find a replacement, or you have to trick the temper-tantrumer by switching to cookie cutter and then changing you bar back to the way it was right before entering the mission. Not exactly fun. |
"wow, your MM sucks... mine pwns yours", I promptly agreed that mine sucked and asked why he didn't offer to bring his since mine sucked?
"I would've brought mine if I knew yours sucked so much...", the spike n00b said. I then replied "but I explained and pinged my MMs build before we started the mission...", with no rebuttle and a few moments later,
"OMG I HOPE YOU HAVE BARRAGE, 'CAUSE IF YOU DON'T, YOU SUCK TOO".
After we failed the mission because of the spike n00b monk's shitty protting due to him being busy with criticizing the and bossing everyone around (the other monk had her hands full with the healing of the 2 shitty assassins that kept dying, 1 of which NO REZ, 2 running skills, 2 self heals, 2 shadow steps and a 2 skill attack chain... I suggested a few things to improve her build allowing her to keep 1 of each stance,heal and shadow step but she brushed me off and left -.- and no I didn't suggest a cookie cutter build, I suggested according to how she wanted to play) we just left for pure henchies/heroes.
Well there's my story and I apologize for the incoherent-ness and long parenthesis
EDIT: Was just wondering why I would bring a MM to the Nahpui... and remembered that I mistook that for Vizunah square.
Quote:
Originally Posted by CR3AT0R
Thanks Anet if i wanted huge player gvg id go play wow.
Seeing now that this is more or less my only choice now i WILL go over to WoW for the main reason is that they implemented it first and im willing to pay to play WoW just because they came up with this idea and didnt steal it. Cya guys its been fun /leaveGW |
arcady
Quote:
Originally Posted by unsaved
Any chance for a more interactive mode of combat, where the user can click for each strike, for example? If Age of Conan does it right next year, players will no longer be satisfied with click-and-watch.
|
Quote:
Originally Posted by Lawnmower
I have been dying for this since I got into RPGs.
I have never been a fan of turn-based combat or "auto-attack combat". |
Drove me nuts first time I encountered it. You can click fast enough to keep up with the slow reset of your skills if you play a class with very slow recharges, like perhaps a Ritualist that only did spirit summoning would be...
But play something quick, and you lose.
First thing I did was read the manual and figure out how to set up auto attacking of at least my 'primary' attack for any given encounter.
arcady
Is this one single thread the only place online discussing GW:2?
I expected to see an entire sub-forum on the site here devoted to hype and paranoia.
The only thing in the official announcements on the official wiki that bothered me was 'removing click to move'.
I normally move by holding down both mouse buttons, or by pressing 'r', but I also like to say to myself 'oh, look at that over there' and click on or near it... Being able to do that is pretty much universal to every game I play.
Change the way basic camera and movement work too much and you get a dead game. The only reason I never played my copy of Never Winter Nights 2 was that the 'GUI' was completely alien to the way things work in all my other games... They flipped which 'keys / clicks' control camera and which movement and as far as I could figure, you can change it, so I shelved the game and considered it like 50 bucks lost down a sewer grate... May have amazing graphics and customization of the world, but if I can't walk from A to B, it goes in the trash.
I expected to see an entire sub-forum on the site here devoted to hype and paranoia.
The only thing in the official announcements on the official wiki that bothered me was 'removing click to move'.
I normally move by holding down both mouse buttons, or by pressing 'r', but I also like to say to myself 'oh, look at that over there' and click on or near it... Being able to do that is pretty much universal to every game I play.
Change the way basic camera and movement work too much and you get a dead game. The only reason I never played my copy of Never Winter Nights 2 was that the 'GUI' was completely alien to the way things work in all my other games... They flipped which 'keys / clicks' control camera and which movement and as far as I could figure, you can change it, so I shelved the game and considered it like 50 bucks lost down a sewer grate... May have amazing graphics and customization of the world, but if I can't walk from A to B, it goes in the trash.
Necris
Am I the only one who thinks that the Asura are the ugliest most unbearably horrific looking of the new races?
I suppose it is too late to ask for the Asura to be redesigned, hm? To what, I don't know. But I think anything would be better looking than that, but for some reason, a race of sentient insectoids strikes me as interesting... You don't see insects get that much love anymore.
I suppose it is too late to ask for the Asura to be redesigned, hm? To what, I don't know. But I think anything would be better looking than that, but for some reason, a race of sentient insectoids strikes me as interesting... You don't see insects get that much love anymore.
SlashingSword
Maybe it will be a thing where at the beginning like guild wars now u get alot of health upgrades really quick but kind of levels off to almost nothing as u get higher and higher to the point where u are onl;y get 1 health point every 10 lvls and it takes like 8 hours of killing to get the much experience
Liselle Morrow
Quote:
Originally Posted by Master Ketsu
Their are two main kinds of people playing guild wars. THose who like to make their own build and see GUild wars as a way to be unique ( Johnnie players ) And those who simply play whatever is most expected and used cookie cutter ( Spike players ). Although most people are a combination of the two.
The skillbar you have their is a good example of newbie johnny. Has no idea what makes a build good, and has no comprehension of efficiency. That being said I think the main problem people have with pinging their bars is n00bs on the spike side. Spike n00bs, like johnny n00bs, have absolutly no idea what makes a build good. The differance is spike n00bs will immediately see a non-cookie-cutter build and go ballistic until the so called "Horrible player" changes his skillbar to an "accepted build" Even if it already is close to being a cookie cutter with just a few unique touches. Spike n00bs can be incredibly annoying because they refuse to reason. Any attempts to tell them why the build works is futile because spike n00bs dont actually know why cookie cutter's tend to be good build's, they only know that good players use that build occasionally and thus believe that if everyone else runs the same thing it will make them just as good. Eventually the spike n00b rages and you have to find a replacement, or you have to trick the temper-tantrumer by switching to cookie cutter and then changing you bar back to the way it was right before entering the mission. Not exactly fun. |
As for the noob-Johnny's...you don't want to overdo it and force them to use cookie-cutter builds or they end up turning into spike-noobs themselves. So when I see someone using a really bad build, I do suggest improvements, basic things like "having only 2 soul reaping on a lvl 20 minion master isn't a good idea", or "don't you think you may need some energy managment to pull off all those 15 energy skills?". But in the end it's best if they just learn which kinds of things work and which don't and then figure out by themselves how to build on that. Because imho someone who has learned to make his own builds through trial and error will be a much more versatile and adaptable player in the long run. They will be the kind of players I enjoy teaming up with, who know how to use their heroes and who won't take a month to figure out why their 3 SF Ele's didn't make much of a dent against the destroyers. (PS: to preempt any questions, A. destroyers don't burn and B. they are 50% resistant to fire damage)
Exhonour
I dunno but it sounds like guild wars is turning into an ordinary rpg, i know i might be wrong, we will see :\
Dego
is there still a way to obtain a copy of this PC Gamer?
1 up and 2 down
No
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12 characters
KiyaKoreena
Actually, you may be able to still. Since it is from this year there is still a chance.
http://www.pcgamer.com/faq.html
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http://www.pcgamer.com/faq.html
Q - How can I purchase back issues?
A - You may purchase back issues at a rate of $9.95 (US$12 for Canadian/Foreign Orders, prepaid in US funds, GST included, CD Only: $5.00 US & 10.00 Foreign) while supplies last. Include a check or money order made payable to:
PC Gamer
P.O. Box 7205
Clinton, IA 52736-7205
Or by calling 1-800-865-7240