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Originally Posted by Mythics
Yes to the first, no to the second. You desire character development. You desire time spent doing something mindless to reward you with a more powerful character. I desire my ability to play better to reward me with a more powerful character.
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Stop trying to put words in my mouth, because i dont appreciate it and i bite. And I draw blood when i bite.
I do desire character development. This is true.
Time spent vs Player ability. This is the mantra of GW. And it is true.
But your ability to play better does not reward you anything physically inside the game.
This is proven by PvP. Everyone has access to the same skills, same weapons, same classes, etc. Its an even playing field.
However,
being a better player does give you the advantage of KNOWLEDGE.
A newbie player in PvP doesn't know the builds, doesn't know teamwork, etc and will get slaughtered by a superior player, even if they have identical equipment.
This is applicable in PvE as well.
A veteran player will burn through the game even with a newbie character with zero acquired skills vs a Newbie player with a newbie character.
The advantage belongs to the player who knows more and this is a balanced advantage, since this advantage is the player itself and nothing to do with equipment or skills. Because it is a balanced playing field, your knowledge can overcome another player because they wont have superior equipment or skills to bolster their weak playing ability.
That point shows how Heros having access to unlocked skills, and being able to buy unlocked skills immediately is imbalanced.
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Refund Points were removed. The grind, or character development that you like to call it, was a boring and repetitive process that was pointless. It limited how you could use that specific character due to how much time you had spent, not because of how good a player you are. Most of the same arguments were issued then as well. Can you please explain to me the differences between refund points and access to unlocked skills? Realism? Character to character vs an aspect of a single character?
The fun in GW is primarily using your character and changing your character as you see fit.
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Well first of.
Refund points were exploitable since you could use it in explorable areas. I remember my guildmate had this monk farming variation that involved swapping head pieces and reseting attributes after casting the maintainable enchantments and then switching attibutes towards smiting.
This alone would be reason enough to change the system.
The new system is much less restrictive, but also less immersive, and i actually don't like it too much, even if it is convenient. I would much rather prefer a NPC to reset attributes than have it built into the GUI.
Character development can equal grind. This is arguable. Ive shown that a character can be developed without deviating from the primary storyline, so it would be zero grind. Further development outside that, would equal grind.
Some players do enjoy it, because it does give a sense of satisfaction for "work" or time spent. It is only a grind if you find it to be a grind.
Character development is a natural progression in the game as you play through it. If you play through the game naturally.
As for refund points vs unlocked skills.
Refund points were a system that was exploitable, didn't make sense in the RPG sense, and most important of all
IMBALANCED. It gave advantage to players who could farm lots and lots of XP. A player with superior playing skill but not enough XP is disadvantaged.
The skill system is imbalanced as well presently. It gives advantage to players who have played repeatedly, and gives them access to many many skills early on, vs those who have unlocked few.
You know. Now that you point it out....the system
DOES need to be changed.
The skill system should reward the actual player's skill level, not how many skills youve unlocked (which is time spent ie: grind).
Therefore, i propose that the skill trainers should no longer sell skills you've unlocked, on basis that it gives advantag to players who grinded to unlock skills.
Me, as a veteran player, should be able to start a brand new account, and not be disadvantaged vs olders accounts who have spent more time in the game. This will equalize the playing field for new characters and show that only the player's skill matters and not the character's skill pool.