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Originally Posted by Mythics
Levels are the only true character progression existing, you'd have the entire PvE whinebase jumping you on that one. Probably moreso than I have regarding skills.
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In a game where you can reach the maximum level in a few hours?
Perhaps acquiring skills should be level based then?
Other skill systems are based on skill trees and skill points. If you go down a certain branch of the skill tree, you wont have points for the other skills.
Ive already found Guild Wars to have the least restrictive skill system around. Our only restriction is money and skill points (which ive pointed out ideas of reducing said cost).
"I want this skill, that skill, that skill." Just buy it. If you dont have a skill unlocked, jump into PvP, make 1000 balth points to unlock it, and then you can buy it anywhere.
If you really want to split hairs, you should be mad that we have a class system in the first place. Since this restricts what skills your character can use to just 2 professions.
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Weapons, Armor, Runes, etc are also pretty much useless. I can go through prophecies with starter items (including armor) and never buy a rune. They are only there to aid those that need character development and to feel 'special'.
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I dont know about being useless.
Developing a proper character with the correct armor setup and rune setup for specific builds is a big part of developing a character for specific uses.
Say you want to make a Minion master. Well...basic MM skills are easy to get. The real trouble is getting Minion master armor and weaponry.
This is supposed to be half the fun. Building and making your character as you see fit.
If you find it annoying and a drag to actually build up a character...then maybe this type of gameplay is not your style.
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It's not a grind when you acquire the skill the first time, that's just simply the game. Having to re-acquire that skill even when you choose to play a new character with the same primary, creates a huge rift in the game where skill acquisition becomes a grind.
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But this skill acquisition is still for a NEW character.
Its starting over from scratch. Warrior A does not equal Warrior B.
Perhaps a system where you could kill Warrior A, and ressurect him as Warrior B? So you could re-roll a PvE character, granted that they start in the same continent, but only if the previous character is fully developed. Now that would be interesting.
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Realism, aka (Why should my fireman be able to draw like an artist?) is the most rediculous thing, especially when it comes to GW. It's a fantasy game, fantasy....game. Make it fun to play, not a chore. Go plant a garden if you need grind. Go to work and do w/e you do there, you get paid for the work there. Video games should be fun, you know.. not work. I didn't pay money so I could work for an ingame reward. I paid for a game so that I could enjoy myself.
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Its not a matter of realism. Its simple logic. Theres no logic in expecting person A to have the same skills person B, especially since person A didn't go to the same vocational school.
Yes it is a GAME.
Games have set RULES. Rules are part of the game and they structure the gameplay so it is an actual game, not just goofing around with a ball without any purpose.
- You cant go offsides
- You can only have 5 players on the ice
- You cant step over this line
- You can only move 1 space at a time
- You can only have one of each number in a row
- No clinching, no headbutting, no biting, no punching below the waist
- The game ends at checkmate
- Killing the ghostly hero gives you a morale boost
Name me one game (sports, board game, video games) that has no set rules?
Your idea is in violation of a very basic rule of character progression in RPGs.
The less and less rules you have, the less of a game it becomes.
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You guys are so funny. Most of you think the only idea here is to give everyone all unlocked skills right off the bat. Why not tell my why when you ascend, you shouldn't get access to your unlocked skills? Granted, the first good bit of the game would still be tremendously boring, but not unplayable if you know it wouldn't take too long to get USA (unlocked skill access).
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No. The idea is for new characters to have access to unlocked skills.
Ascension is completely arbitrary and occurs in different equivalences in the 3 games.
You don't have access to those skills because that character never learned it. Simple as that.
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On a side note, even "Non-games" like Second Life, have rules and restrictions. And things in Second Life require REAL money
