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Originally Posted by cellardweller
Which would have been imediately required for armour and runes, which cost in the vacinity 15k at Factions release if memory serves.
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I actually havent bought any runes for my assassin. All my runes i get from playing normally as drops. Im using my pre-order daggers and Im using a build from Newbie Land. I keep trying new builds...but i just cant find one thats as good as my simple build from newbieland. I'm sure theres better ones out there, but my build works really well for me, and i substitute some moves in for specific areas, but thats about it.
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And because you are content playing with a minute selection of skills everyone else should be denied playing with a reasonable amount?
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It is your choice to buy more skills outside of the ones they give you by default. As Ernada said some of the "bread and butter" skills are given to you. You have enough skills to be functional.
Anet has already made a compromise with its players by giving them access to unlocked skills by buying it in the first place.
"Give them an inch, they'll take a mile"
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Clearly this assertion is incorrect, I would hold myself and the many other people in this thread as counterexamples.
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I guess the arguement is then "what is normal gameplay" ?
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You see the game as progressing through the story line building your character and aquiring stuff. Others see the game as developing builds and adventuring with them. When you realise that other's methods of playing and gaining enjoyment are equally valid to your own, I'm sure you will come around. With the current system, such a player must grind for thousands of hours before they can even begin to enjoy themselves - I've been through it myself and I don't think others should have to.
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The game is designed to be played a certain way.
You can
choose to play outside of this original design. This is up to you.
But how you choose to play the game doesnt change the fact that the game is still designed to be played a certain way.
The natural progression of Prophecies involves Ascalon -> Shiverpeaks -> Kryta -> Maguuma ->Desert-> Shiverpeaks -> Fire Isle
Factions and Nightfall are even more strict, since they lockout the content with gates.
You can take many shortcuts and progress faster through the game. But this would usually involve outside help from another character, runners, ferries, guildmates, or another character to farm the money to fund your armor, etc.
Such shortcuts are outside of the natural progression of the game.
As such, I do not feel that Anet should contribute to letting players play outside of of this natural progression, since it contradicts the design so explictly.
Giving access to all unlocked skills for newly made characters feels too much outside of this natural progression.
If a player wants to play outside the natural flow of the game, that is their choice.
But they have to pay in: Time, effort, and gold.