Pixel Shader in Tyria?
Knux
For those who don't know, Nightfall introduced a new graphics feature into the game called the Pixel Shader. You can adjust the shader setting's in Options > Graphics > Shader Quality.
Well, the thing was, the new shader capabilities was only for areas in Elona. However, I was just exploring Dragon's Gullet today and realized that my characters had the Pixel Shader effect on them. I'll get a screeny and post it here once I'm done exploring it all.
Was this from today's update? I thought it was just getting ready for the HA weekend, but maybe they slid something else in there. I'm going to go to other locations and see if the shader effect was added elsewhere too.
Well, the thing was, the new shader capabilities was only for areas in Elona. However, I was just exploring Dragon's Gullet today and realized that my characters had the Pixel Shader effect on them. I'll get a screeny and post it here once I'm done exploring it all.
Was this from today's update? I thought it was just getting ready for the HA weekend, but maybe they slid something else in there. I'm going to go to other locations and see if the shader effect was added elsewhere too.
King Kong
Mine looks the same

Surena
Factions already used Shaders, just not with the high amount Nightfall does. Having updated Tyria doesn't sound unrealistic for they are overworking the sound system right now.
Knux
Here are two images that I took of it. I gotta admit... it made for some sweet pictures...
http://img241.imageshack.us/img241/9...shader1yo3.jpg
http://img84.imageshack.us/img84/349...shader2ar1.jpg
http://img241.imageshack.us/img241/9...shader1yo3.jpg
http://img84.imageshack.us/img84/349...shader2ar1.jpg
Arduin
Hmmmm, I dont know. If you take a look at my avatar, is it pixel-shaded too? It's from a screenie I took nearly 2 years ago just outside Sardelic.
Lexar
That doesn't look like pixel shaders to me. Pixel shaders basically trick you into seeing relief or some sort of shape on a flat surface. A good example would be water ripples in morrowind, or those intricate skin and armor details on unreal tournament 3 characters or any sort of stone wall surface in oblivion.
Arduin
^- Makes sense to me. Time to explore a bit of Tyria then

Etta
Cool
it's about time Tyria got to have some fancy lighting and other nice effect, didn't upgrade my pc for nothing. Oh! wait a sec, does this mean minimum system spec for CH1 just got higher? Wonder what will happen to those with slow pc?

NeHoMaR
Believe it or not, someday the 1st Ascalon mission bugged for me in some way that showed that Nightfall "effects" all the mission, even noted less frames per second. I think I have screenshots. The "bug" happened to me when going to Kamadan and returning too fast to LA then to the mission, with the hard disk reading a lot of background things (completing downloaded things + anti-virus)
Bryant Again
A pixel-shader update would be so cool...It would keep me
satisfied until GW2 and EOTN.
I'm gonna look around, as well.
satisfied until GW2 and EOTN.
I'm gonna look around, as well.
Darksun
Quote:
Originally Posted by Knux
Here are two images that I took of it. I gotta admit... it made for some sweet pictures...
http://img241.imageshack.us/img241/9...shader1yo3.jpg http://img84.imageshack.us/img84/349...shader2ar1.jpg |
Lonk
I must be slow, on a semi-related note I just noticed they added the lip movement to the cutscenes for tyria/cantha as well
Fender
Quote:
Originally Posted by Lonk
I must be slow, on a semi-related note I just noticed they added the lip movement to the cutscenes for tyria/cantha as well
|
Update - Tuesday February 6
* Added lip-syncing to all cinematic sequences in the Prophecies campaign.
* Added lip-syncing to all cinematic sequences in the Factions campaign.
dargon
Quote:
Originally Posted by Fender
You're slow:
Update - Tuesday February 6 * Added lip-syncing to all cinematic sequences in the Prophecies campaign. * Added lip-syncing to all cinematic sequences in the Factions campaign. |

Eldin
I guess the shaders are Nightfall and Factions only (and yes, it's been around for a while now).
I see no difference in Tyria with them.
I see no difference in Tyria with them.
IlikeGW
Do you mean the lighting on the characters going to per pixel? That happened a looong time ago.
The thing is there's not lighting in the game of the same nature, so you don't see the effects on the character usually.
The thing is there's not lighting in the game of the same nature, so you don't see the effects on the character usually.
Spartan117
Quote:
Originally Posted by dargon
Heh, except they missed a couple, the child in ran misu still doesn't move his lips
![]() |
Bryant Again
Quote:
Originally Posted by dargon
Heh, except they missed a couple, the child in ran misu still doesn't move his lips
![]() |
And yeah, I played and saw no difference.
Dex
It's not new.
http://en.wikipedia.org/wiki/Shader
They added some DX9 extensions to the shader programming.
http://en.wikipedia.org/wiki/Shader
They added some DX9 extensions to the shader programming.
Kit Engel
There's several characters that don't move their lips. The NPCs in the cutscene at Gyala Hatchery come to mind.