GW 2 and the level cap
Master Ketsu
I dont care what anet does as long as the following 3 things still exist in GW2:
1.) MTG style metagame and skill balance/combo's is kept in place. This is by far most important aspect from gw1 that must be carried over to gw2. If anet kiddifies GW by dumbing down the skill combos and gameplay to ridiculous simplicity like wow and lineage, needless to say I will not be buying GW2.
2. ) Ability to create PVP max characters. Players who want to play the game and enjoy pvp but due to little things like Job/bills/real life dont have the time to grind...shouldn't have to grind.
3.) Instant Map travel. goes hand in hand with PVP chars - no grinding. there is no reason players should have to waste 30 minutes walking to wherever their friends are to meet up for a mission.
1.) MTG style metagame and skill balance/combo's is kept in place. This is by far most important aspect from gw1 that must be carried over to gw2. If anet kiddifies GW by dumbing down the skill combos and gameplay to ridiculous simplicity like wow and lineage, needless to say I will not be buying GW2.
2. ) Ability to create PVP max characters. Players who want to play the game and enjoy pvp but due to little things like Job/bills/real life dont have the time to grind...shouldn't have to grind.
3.) Instant Map travel. goes hand in hand with PVP chars - no grinding. there is no reason players should have to waste 30 minutes walking to wherever their friends are to meet up for a mission.
Bryant Again
[QUOTE=Loviatar]
So because it hasn't been in any preview so far, he's wrong?
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i dont think that Foxbat is correct as i have not seen even a hint of enemy scaling mentioned in any preview or interview. |
Damos
A big part of the reason I've stuck with Guild Wars for so long and stopped playing WoW after a month is that GW isn't about grinding. Those quests in Wow where you had to kill 10 dragons and 15 snakes for no reason other than to gain some XP bored the crap out of me. The great thing about GW is that it's not about how high your level is, but how skillful and smart a player you and your teammates are. I would really hate it if GW2 became filled with WoW style quests, and wonder how they're going to maintain grinding-less gameplay with a much higher level cap. I'm willing to give Anet the benefit of the doubt because I'm sure that they're aware that the skills-based, no grind system is one of the key attractions of GW.
unmatchedfury
Personally I'd be happy if the levels are like Diablo 2 in PvE, PvE is about fealing powerful. ITs about SMASHING S*** Your nto there for "balanced" play, your not there to test your intelligence. Thats why Diablo 2 was so fun. When you pressed a button things happened, s*** exploded! PvP is were ballance and intellegence should be put. GW already has a great PvP system in place for the most part. WIth some appropriate balancing of skills it can be great in GW2.
BUt lets not use PvP to hold Back PvE. AI is always abuseable. And in the end humans> AI. NO way around it. SO make PvE about having everyone pwn and make World PvP for newer folks and for older folks looking to gank some innocents. Seriously who doesnt like getting a higher level alt and teaching that noob what for. THeres a reason Diablo was so popular and it wasn't because you had balanced 1 vs. 1 duels with super AI monsters.
BUt lets not use PvP to hold Back PvE. AI is always abuseable. And in the end humans> AI. NO way around it. SO make PvE about having everyone pwn and make World PvP for newer folks and for older folks looking to gank some innocents. Seriously who doesnt like getting a higher level alt and teaching that noob what for. THeres a reason Diablo was so popular and it wasn't because you had balanced 1 vs. 1 duels with super AI monsters.
Loviatar
[QUOTE]
if i had made a flat he is wrong statement instead of a clearly stated this is my opinion as in *i dont think he is right*i could see your responding that way.
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Originally Posted by Bryant Again
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Bryant Again
[QUOTE=Loviatar]
Well why do you think that would be a wrong idea, then? You stated that "I don't think he's correct as I haven't seen it in any preview or interview." That's not enough logical justification that he could be wrong.
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if i had made a flat he is wrong statement instead of a clearly stated this is my opinion as in *i dont think he is right*i could see your responding that way. |
Loviatar
[QUOTE]
my apologies for the misunderstanding.
i thought that the sidekick systen to raise the player to the level the buddy was playing precluded that.
if the monsters scaled there would not be a need for the strong sidekick system.
that was what i was basing it on.
lots of sidekick to raise nothing about scaling down to match the player.
cheers
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Originally Posted by Bryant Again
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i thought that the sidekick systen to raise the player to the level the buddy was playing precluded that.
if the monsters scaled there would not be a need for the strong sidekick system.
that was what i was basing it on.
lots of sidekick to raise nothing about scaling down to match the player.
cheers
cce
Quote:
Originally Posted by unmatchedfury
PvE is about fealing powerful.
... SO make PvE about having everyone pwn and make . Seriously who doesnt like getting a higher level alt and teaching that noob what for. |
What I like about Guild Wars is the level playing field that people are at. You don't get "invited" to a party based solely on your level (or lack there-of). It's the maximum level in that regard that made me really enjoy Prophecies, at least in post-ascension. Before then, the "level" part routinely got to me, especially where people just can't find parties due to their level or where everything is *fine* until someone realizes one of the people is level 18 instead of 20. This stuff was truly the worst part of Guild Wars.
It just isn't necessary to get "more" powerful by killing monsters.
I don't mind people getting "gold and property" in the game that they can show-off. That's fine. What I don't want is that time spent == your ability to do well. With the latest chapter, Nightfall, we're very much touching this problem. There a groups where you *have* to be a LB5++ in order to get a group. Before HM, the only place people did PvE was in Anguish, Underworld, and Fissure.
I'm even OK with "perfect" weapons being out-of-touch for the average player, so long as the "good" weapons are only 1-3% less effective. What I don't want to see is N factors, each making you 1-3% less effective so that what you toon is wearing, what insignia its earned, and what level you're in comes out to make a significant difference. In GW2, if people don't let you in due to your level, after 2-3 weeks of casual play... it will be a problem.
VegJed
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Originally Posted by FoxBat
Key there is enemies automatically scaling to match you. Which I would imagine GW2 must do to some degree if they want it to remain soloable without henchies.
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Anyways, that was really off-topic, so I'll try to post something to contribute to the discussion. I really liked how Guild Wars had a low level cap. Part of it was that, since I joined with Factions, I only had to unlock a few skills before I could kill people in PvP, and Guild Wars even provided pre-made templates for characters. Granted, GW2 is UAX for PvP, so the playing field is even more balanced for newer players (at least, I think Gaile said that at some point). Another thing I liked, which I doubt they'll change for GW2, is that you had to strategize and figure out your build before battle. As I said, I highly doubt they'll change this, but I've seen some posts saying "When I'm high-level, I want to be able to switch my axe for my sword whenever I want, not have to change attributes in towns." Guild Wars made it so that, even when you reached the cap, you had to think before you play, rather than bringing in all of your unlocked skills to use at any time.
carribus
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Originally Posted by unmatchedfury
Personally I'd be happy if the levels are like Diablo 2 in PvE, PvE is about fealing powerful. ITs about SMASHING S*** Your nto there for "balanced" play, your not there to test your intelligence. Thats why Diablo 2 was so fun. When you pressed a button things happened, s*** exploded! PvP is were ballance and intellegence should be put. GW already has a great PvP system in place for the most part. WIth some appropriate balancing of skills it can be great in GW2.
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ogre-mage
Personally, I'm not interested at all in the idea of a "cap-less" level system. That will only be a mechanic for massive grind, and the inability to never really be able to "complete" a character. One of the biggest interests I have in an MMo is to have 'completed' characters. In GW, I already have 11 PvE characters. All besides my perma-pre have at least 1 set of 15k (3 have FoW) armor, a series of powerful weapons specific to them, Every elite and skill for their primary profession, and have completed each campaign w/ ALL outposts, towns and such unlocked.
I don't want a game where I can never reach a maximum, because then creating new characters will be no fun for me.
[quote=I don't want to see some level 100 fighting level 50 mobs[/quote]
They'll try to fix the problem you see in normal MMos (massive level characters farming the lower-level bosses and such) with the inclusion (but not dominance) of instanced combat. Though I still expect to see LOADS more persistence than instancing.
I want the level cap to be either 50, or 100. Nothing in between (at first).
I come from a history of playing Anarchy Online (where the max level is OVER 200), and let me tell you the experience is so dreadfully boring you may suffer brain damage (I experience occasional psychotic episodes) from the drag of reaching max-level.
If they start at 50, and add a few levels per expansion, I will be fine with that.
I don't want a game where I can never reach a maximum, because then creating new characters will be no fun for me.
[quote=I don't want to see some level 100 fighting level 50 mobs[/quote]
They'll try to fix the problem you see in normal MMos (massive level characters farming the lower-level bosses and such) with the inclusion (but not dominance) of instanced combat. Though I still expect to see LOADS more persistence than instancing.
I want the level cap to be either 50, or 100. Nothing in between (at first).
I come from a history of playing Anarchy Online (where the max level is OVER 200), and let me tell you the experience is so dreadfully boring you may suffer brain damage (I experience occasional psychotic episodes) from the drag of reaching max-level.
If they start at 50, and add a few levels per expansion, I will be fine with that.
bamm bamm bamm
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Originally Posted by VegJed
Although Loviatar has pointed out some reasons that scaling probably won't be used in GW2, I feel like mentioning that Oblivion's scaling really turned me off for a while.
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Lonesamurai
Quote:
Originally Posted by Damos
A big part of the reason I've stuck with Guild Wars for so long and stopped playing WoW after a month is that GW isn't about grinding. Those quests in Wow where you had to kill 10 dragons and 15 snakes for no reason other than to gain some XP bored the crap out of me. The great thing about GW is that it's not about how high your level is, but how skillful and smart a player you and your teammates are. I would really hate it if GW2 became filled with WoW style quests, and wonder how they're going to maintain grinding-less gameplay with a much higher level cap. I'm willing to give Anet the benefit of the doubt because I'm sure that they're aware that the skills-based, no grind system is one of the key attractions of GW.
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And as there won't be any ganking in the game, and pvp will only happen down in the mists (going on what has been said so far) then i doubt that there will be as much e-peen stroking as other games, and most will probably stay strong to thier current guilds aswell, meaning you'll have a base of players you know to play with as and when you want to play
Bryant Again
I agree that the sidekick system is going to be pretty sweet. I think it'll be pretty cool to just run into a low level new player who says "hay can i join with u" and be all like "Sure!" Then proceed to kick ass all over the area.
Still need to see how it's going to fully operate, though.
At Loviatar, about sidekick system and monster scaling: Maybe like...first the player scales to your level, then the monsters scale to your level as well to provide a challenge. It would kinda make sense, I guess. I'll have to think up a lore-related reason later on in the day. Just an idea, really.
Still need to see how it's going to fully operate, though.
At Loviatar, about sidekick system and monster scaling: Maybe like...first the player scales to your level, then the monsters scale to your level as well to provide a challenge. It would kinda make sense, I guess. I'll have to think up a lore-related reason later on in the day. Just an idea, really.
Lonesamurai
Quote:
Originally Posted by Bryant Again
I agree that the sidekick system is going to be pretty sweet. I think it'll be pretty cool to just run into a low level new player who says "hay can i join with u" and be all like "Sure!" Then proceed to kick ass all over the area.
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however, we all know we're gonna get those nubs that want to slap people around and gank (its really annoying me in EvE Online and other MMO's), but at least i'll be safe from it in GW2
Domino
See, I'm quite conflicted on this issue.... it's really quite sad
Part of me loves the fact that Guild Wars isn't really about grinding that level. Getting to level 20 isn't *so* easy that it's unremarkable, and yet is more than doable for college students/people with limited time schedules.
another... darker side of me... feels a little disappointed every time my level 20 peep gets that big flash of light around him, and all that changes is another skill point. I still get a tingly feeling when I hear that "level up" ding. I want to keep growing my character, in a slightly more meaningful way than just grinding for a title.
My only fear is that a system like this is just a playground for discrimination in pugs. Granted, I have an awesome guild, and haven't pug'd a mission in months.... but I can just see someone getting kicked from a group simply because they're level 44, and everyone else is level 47.
Unlimited level seems like a really silly idea... I don't want to see a level 400 person running around. This isn't Dragonball Z, folks. Level should be a realistic and balanced represenation of your character's progress.
I'm not going to pass judgement though. I think one of A-net's fundamental mentalities with Guild Wars is "skill over grind" and I think they will come up with a system that is pleasing to both sides.
Part of me loves the fact that Guild Wars isn't really about grinding that level. Getting to level 20 isn't *so* easy that it's unremarkable, and yet is more than doable for college students/people with limited time schedules.
another... darker side of me... feels a little disappointed every time my level 20 peep gets that big flash of light around him, and all that changes is another skill point. I still get a tingly feeling when I hear that "level up" ding. I want to keep growing my character, in a slightly more meaningful way than just grinding for a title.
My only fear is that a system like this is just a playground for discrimination in pugs. Granted, I have an awesome guild, and haven't pug'd a mission in months.... but I can just see someone getting kicked from a group simply because they're level 44, and everyone else is level 47.
Unlimited level seems like a really silly idea... I don't want to see a level 400 person running around. This isn't Dragonball Z, folks. Level should be a realistic and balanced represenation of your character's progress.
I'm not going to pass judgement though. I think one of A-net's fundamental mentalities with Guild Wars is "skill over grind" and I think they will come up with a system that is pleasing to both sides.
Lonesamurai
Quote:
Originally Posted by Domino
See, I'm quite conflicted on this issue.... it's really quite sad
Part of me loves the fact that Guild Wars isn't really about grinding that level. Getting to level 20 isn't *so* easy that it's unremarkable, and yet is more than doable for college students/people with limited time schedules. another... darker side of me... feels a little disappointed every time my level 20 peep gets that big flash of light around him, and all that changes is another skill point. I still get a tingly feeling when I hear that "level up" ding. I want to keep growing my character, in a slightly more meaningful way than just grinding for a title. My only fear is that a system like this is just a playground for discrimination in pugs. Granted, I have an awesome guild, and haven't pug'd a mission in months.... but I can just see someone getting kicked from a group simply because they're level 44, and everyone else is level 47. Unlimited level seems like a really silly idea... I don't want to see a level 400 person running around. This isn't Dragonball Z, folks. Level should be a realistic and balanced represenation of your character's progress. I'm not going to pass judgement though. I think one of A-net's fundamental mentalities with Guild Wars is "skill over grind" and I think they will come up with a system that is pleasing to both sides. |
hasn't it already been stated aswell that team ups are going to work very differently and its not been decided on party sizes or if there are even going to be parties like we have in GW
this does also raise another point that i believe people are getting worried about and thats the worry that some have that there is going to be this level of discrimination... Yes, it is there, it happens in WoW and EvE Online to a horrible extent, and other games aswell, but from what has been said and what most of us have so far read about GW2, i can't see this being an issue as there won't be any ganking or pvp outside of the mists and any lvl discrimination will just show someones personal stupidity as a player... I know that i'll be enforcing my no discrimination rules for my guild, as i already do, but most of my guys are already looking forward to it for the simple fact that they can get on and play in a persistant world without fear o other players ruining what they've done at an opportune moment (boss camping, ganking, etc)
Domino
Quote:
Originally Posted by Bryant Again
I agree that the sidekick system is going to be pretty sweet. I think it'll be pretty cool to just run into a low level new player who says "hay can i join with u" and be all like "Sure!" Then proceed to kick ass all over the area.
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Xeeron
Including any level differences that are meaningful (unlike our titles, which have close to 0 effect on the gameplay) will lead to horrible level discrimination. Ever tried getting into a HA group at rank0? Ever seen people kicking others who do not have a level X sunspear rank in DoA? It would be like this, just much worse.
- Xeeron
- Xeeron
Tarun
Finally something good will happen to Guild Wars. Shame it's in GW2 but at least that means the game will be a lot better than GW1.
Bryant Again
Quote:
Originally Posted by Xeeron
Including any level differences that are meaningful (unlike our titles, which have close to 0 effect on the gameplay) will lead to horrible level discrimination. Ever tried getting into a HA group at rank0? Ever seen people kicking others who do not have a level X sunspear rank in DoA? It would be like this, just much worse.
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Originally Posted by Domino
There's a word for that though. It's called twinking
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However, you do bring up a pretty cool point: Okay cool, sidekick system will match the low level player to the higher level player.
...What about their gear? Will the low-lev players' gear be raised as well? And the brings up the bigger question: How much will gear matter in Guild Wars 2?
Domino
Quote:
Originally Posted by Bryant Again
Except twinking costs money, aye?
However, you do bring up a pretty cool point: Okay cool, sidekick system will match the low level player to the higher level player. ...What about their gear? Will the low-lev players' gear be raised as well? And the brings up the bigger question: How much will gear matter in Guild Wars 2? |
basically I really think there's no substitute for playing through the game, getting your level up, and being an experienced player.
does getting this sidekick bonus give you skills? Just because you now have 500 health and attributes, but starter skills... is that going to help you do any sort of serious quest or mission?
granted this is all speculation, but right now I'd say the entire idea is flawed. If this were a traditional mmo it'd work better, but GW isn't a traditional mmo.
milias
Personally, I wouldn't buy GW2 if there isn't a level cap. I like the current level cap at 20, because it's casual player friendly. If the level cap is 100, there's no way I'm going through the grind to level up my characters. If I wanted that, I'd play WoW.
Lifeinthefridge
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Originally Posted by milias
Personally, I wouldn't buy GW2 if there isn't a level cap. I like the current level cap at 20, because it's casual player friendly. If the level cap is 100, there's no way I'm going through the grind to level up my characters. If I wanted that, I'd play WoW.
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I disagree Id rather have a cap of 100, I d rather focus on one character and actually have character development
Lonesamurai
Quote:
Originally Posted by milias
Personally, I wouldn't buy GW2 if there isn't a level cap. I like the current level cap at 20, because it's casual player friendly. If the level cap is 100, there's no way I'm going through the grind to level up my characters. If I wanted that, I'd play WoW.
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remember one small thing... IT MEANS NOTHING!
Just as with GW1, its gonna mean nothing and it'll only be a number for those that like high numbers and won't make any difference tot he game for your average joe player... you'll be able to do everything he can, you'll be able to go anywhere he does, you'll be able to party with anyone you want to...
Anyway, please feel free to pay for WoW whilst I'm playing GW2 and buying beer and pizza with the £8 a month your spending to play it
cce
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Originally Posted by Lonesamurai
remember one small thing... IT MEANS NOTHING!
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What I hear is grind; grind that prevents your casual player from entering particular areas in one way or another, or prevents them from using particular skills, or prevents them from doing things that the players that _have_ grided for hours and hours on end can do.
It's about making the game unfun.
Onarik Amrak
Quote:
Originally Posted by cce
if the level will "mean nothing" ... then why have it at all?
What I hear is grind; grind that prevents your casual player from entering particular areas in one way or another, or prevents them from using particular skills, or prevents them from doing things that the players that _have_ grided for hours and hours on end can do. It's about making the game unfun. |
By providing a higher cap, that problem is solved... for the most part.
Cjlr
Quote:
Originally Posted by Onarik Amrak
People like numbers. One of the most common questions I hear is "Why is the level cap 20?"
By providing a higher cap, that problem is solved... for the most part. |
But big numbers mean everything to a lot of people. Or else, they wouldn't have it go to eleven, where ten would suffice.
Tactical-Dillusions
I need links to info about GW2.
Celestial_Kitsune
I don't even care if GW2 won't have a level cap at all as long as there will be a cap on attributes. However, it looks like anet is not planning to cap attributes at all - the plan is to flatten the curve instead:
Imagine what would be the difference between L20 and L100 character then... This does not increase freedom in development - it increases the grind.
Characters should stop gaining attribute points at a reasonably low level (L20), otherwise L100 will be much better than L20 character just because of the time spent on grind instead of difference in skill.
However, let's estimate how long it would take to reach such levels.
Given 140,600 xp is L20 and you gain additional level every 15K points you need:
L50 = 140,600 xp + 30 levels x 15,000 xp = 590,600 xp
L100 = 140,600 xp + 80 levels x 15,000 xp = 1,340,600 xp
L150 = 140,600 xp + 130 levels x 15,000 xp = 2,090,600 xp
These number don't look too bad. Probably, most of you would have achieved L100 relatively quickly if there was no level cap in GW1. However, I still think there should be a cap on attributes.
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At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char. This increases freedom in character development without making Max-Lvl-Characters too strong. |
Characters should stop gaining attribute points at a reasonably low level (L20), otherwise L100 will be much better than L20 character just because of the time spent on grind instead of difference in skill.
However, let's estimate how long it would take to reach such levels.
Given 140,600 xp is L20 and you gain additional level every 15K points you need:
L50 = 140,600 xp + 30 levels x 15,000 xp = 590,600 xp
L100 = 140,600 xp + 80 levels x 15,000 xp = 1,340,600 xp
L150 = 140,600 xp + 130 levels x 15,000 xp = 2,090,600 xp
These number don't look too bad. Probably, most of you would have achieved L100 relatively quickly if there was no level cap in GW1. However, I still think there should be a cap on attributes.
Lonesamurai
Quote:
Originally Posted by cce
if the level will "mean nothing" ... then why have it at all?
What I hear is grind; grind that prevents your casual player from entering particular areas in one way or another, or prevents them from using particular skills, or prevents them from doing things that the players that _have_ grided for hours and hours on end can do. It's about making the game unfun. |
this is both the subtle beauty and massive downfall of GW1 in a single package and its just a way of thought that makes a person think that the low level cap is the greatest thing GW1 did, or the worst...
I have never been bothered about a persons lvl in GW as it can be raised so quickly and easily, the only thing being when i party with a low level person, especially if they aren't in a guild, i just asked if they are new to the game... It hasn't meant anything since release 2 years ago and it'll more near to nothing in GW2 especially with the side kick system in place
People also forget that the idea behind GW1 was to make a competitive team based pvp game (I know thats kinda out the window, but you know what i mean) and all my WoW playing friends don't understand this and still, after 2 years, compare the two games where we, being more enlightened, know that GW isn't even an MMO
So yeah, lvl will mean nothing in GW2, just as it means nothing in GW1, so whatever the lvl cap is, or isn't as the case maybe if they head for the infinite number possibility... All it will do is bring in those MMO players that need that big number to prove something to themselves
druggedchimp
I almost feel that I'm jumping into someone else's conversation, but here I go...
A-Net is brilliant to say the least, so casual players like myself shouldn't fear the outcome of GW2. Sure, there will be a bit more of a grind, but thanks to the... responsive nature of the community, no worries.
A larger issue is the discrimination that WILL occur. No matter what way you put it, an increase in the level cap will bring out the worst in the people with too much time on their hands.
This is already prevalent in GW1... even with the balance.
In the end, we're mostly powerless to affect what A-Net will make for us. Sit back and wait a dozen months or so. Then we'll see.
A-Net is brilliant to say the least, so casual players like myself shouldn't fear the outcome of GW2. Sure, there will be a bit more of a grind, but thanks to the... responsive nature of the community, no worries.
A larger issue is the discrimination that WILL occur. No matter what way you put it, an increase in the level cap will bring out the worst in the people with too much time on their hands.
This is already prevalent in GW1... even with the balance.
In the end, we're mostly powerless to affect what A-Net will make for us. Sit back and wait a dozen months or so. Then we'll see.
Lonesamurai
Quote:
Originally Posted by druggedchimp
I almost feel that I'm jumping into someone else's conversation, but here I go...
A-Net is brilliant to say the least, so casual players like myself shouldn't fear the outcome of GW2. Sure, there will be a bit more of a grind, but thanks to the... responsive nature of the community, no worries. A larger issue is the discrimination that WILL occur. No matter what way you put it, an increase in the level cap will bring out the worst in the people with too much time on their hands. This is already prevalent in GW1... even with the balance. In the end, we're mostly powerless to affect what A-Net will make for us. Sit back and wait a dozen months or so. Then we'll see. |
THE GAMES CALLED GUILD WARS AND IF YOUR OWN GUILD DISCRIMINATES ABOUT LVL, WHY ARE YOU IN THE GUILD?!?!?!
Mylon
Has the OP played Guild Wars in normal mode? If he has, then I'm sure he would know that a level 10 character can still pwn a level 20 character if he has a better skill set. I presume that in an unlimited level environment with a similar system, a level 100 will not be twice as powerful as level 50s. A level 100 whammo monk would still get pwned by degen and kiting, plus maybe an occasional interrupt for that annoying heal sig.
Hyper.nl
I would like to have more focus on levelling and items. My opinion is that the current GuildWars focusses too much on skills/builds. In GW1 players can have millions of XP without getting anything useful for it. I hope GW2 changes that.
NinjaKai
Quote:
Originally Posted by Sniper22
Not for a casual player
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The only time I play games where I need to level are Final Fantasy.
As a casual gamer I play Guild Wars to have fun. Not waste time leveling a character. Honestly, i'll put the time in to level a character to 20 because it's easy enough. After that I can have fun with that character.
But when it's a constant level up, really where is the fun in that. By all means if the world is expansive enough to a point where I am not forced to level up to stand a chance against monsters in a certain area fine. But if I have no other option to do that, then it becomes a grind because no one likes needless grinding.
After reading the PC Gamer article there are just so many hypocratic things in it that are pitifully funny.
If I do choose to play GW 2 I shall simply buy the cheapest version of guild wars possible and upgrade it. Since as far as I can tell the hall of monuments means jack all to a casual player.
Lonesamurai
Quote:
Originally Posted by NinjaKai
This is my biggest problem with leveling. It is not possible for casual players to reach high levels with ease.
The only time I play games where I need to level are Final Fantasy. As a casual gamer I play Guild Wars to have fun. Not waste time leveling a character. Honestly, i'll put the time in to level a character to 20 because it's easy enough. After that I can have fun with that character. But when it's a constant level up, really where is the fun in that. By all means if the world is expansive enough to a point where I am not forced to level up to stand a chance against monsters in a certain area fine. But if I have no other option to do that, then it becomes a grind because no one likes needless grinding. After reading the PC Gamer article there are just so many hypocratic things in it that are pitifully funny. If I do choose to play GW 2 I shall simply buy the cheapest version of guild wars possible and upgrade it. Since as far as I can tell the hall of monuments means jack all to a casual player. |
As i said before, Your lvl is not connected to pvp, its been stated that lvl's won't affect playing the PvE and if your doing a high end dungeon or whatever, you can party with someone of a higher lvl for the lvl boost, so its no biggie...
Just forget about the lvl's, whatever they end up being, they still mean nothing
MagicWarrior
I actually like the idea of a high level cap. I'm assuming ANET will have the progression well controlled so that high level characters won't have too much of an advantage gameplay-wise over low level characters. For instance... if higher levels provided rewards such as special visual armor and weapon modifications, etc. Doesn't affect gameplay at all... but rewards people for time spent in game. Anyways... whatever it is... I'm willing to put a little faith in ANET for now until I actually see them prove otherwise.
tivaan stormbringer
I dont have any problems with lvl caps or any thing of that nature. My question is:
What will happen to GW1, once GW2 gets going?
They have stated they will continue supporting it but will new content continue to be added in the future?
And if they do continue to add, Why get GW2 after all the time invested in GW1? And if we do get GW2, who the hell has time to level to 100 if you want to keep GW1 characters active?
I wish they would port GW1 characters to GW2 in a future upgrade.
What will happen to GW1, once GW2 gets going?
They have stated they will continue supporting it but will new content continue to be added in the future?
And if they do continue to add, Why get GW2 after all the time invested in GW1? And if we do get GW2, who the hell has time to level to 100 if you want to keep GW1 characters active?
I wish they would port GW1 characters to GW2 in a future upgrade.
Darksun
Quote:
Originally Posted by Domino
The "sidekick system" that they've described seems fundamentally flawed... just boosting someone's stats to match the group doesn't make him or her a better teammate.
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