Originally Posted by Bowstring Badass
On a side note how does everyone like the skill changes? lol
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Petition: Soul Reaping
Mike_version2
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stealthslicer
/notsigned
the necro needed to be changed, they were becoming a pool of energy especially in ab. I think Anet have done a good thing in changing what they did so: "Thank You Anet"
the necro needed to be changed, they were becoming a pool of energy especially in ab. I think Anet have done a good thing in changing what they did so: "Thank You Anet"
Mercy's Mirror
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Originally Posted by Macktar Wang
How many of you would be complaining if this adjustment were to state "Soul Reaping no longer applies to spirits and minions." ?
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Bowstring Badass
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Originally Posted by Mike_version2
there ok, happy that crippling slash got a much needed buff though
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Macktar Wang
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Originally Posted by Mercy's Mirror
I believe that would have been the correct way to handle this issue.
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Mercy's Mirror
Which is why I came out of Lurk mode to voice my unhappiness at this change.
Thomas.knbk
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Originally Posted by elsalamandra
gods gift to pvp Lord Mendes who is full of himself he could fill the whole universe.
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Necro's have been able to spam 15-25 energy skills on recharge for almost two years. Does that mean it's either balanced or fair? No. Necromancers just got spoiled with infinite energy and got used to it. being used to something has nothing to do with if it's balanced or not.
I'll say it again, Soul Reaping let necro's use skills from their secondary that otherwise would've been balanced by their energy cost. If spamming Conjure Nightmare and Conjure Phantasm on recharge is not overpowered, please tell me what is.
Faer
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Originally Posted by puhhehehee
they never nerfed soul reaping since the release of first gw and now this?
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As always people, remember, it's just a game. You paid for the access, not the upgrades. If the free upgrades are sending you into a fit of rage, try taking a break, and doing something less stressful.
Now, honestly, this thread is a already pile of borderline flame-bait, and I am going to be watching it very closely to see how far it degrades. If it gets to the "point of no return", so to speak, it's gone. Consider this a formal warning.
Mark Nevermiss
Quote:
Originally Posted by erfweiss
Heck, even GoLE works, even for 10 e for two spells. |
Narcism
it scales 10-19energy.
and you can equip other classes primary skills.
and you can equip other classes primary skills.
Gimme Money Plzkthx
This was a much needed nerf. Also, the OP is apparently clueless judging by the fact that he posted something about nerfing all the other primary atts. Compared to soulreaping, the other primary atts were insanely underpowered. While I think the nerf may have hit PvE a bit hard, it needed to happen regardless. Maybe they will tweak it a bit later, lower it to 3 seconds but no summoned creatures or something.
/notsigned
/notsigned
yesitsrob
I can understand the method they chose being chose over the no SR off spirits. With the way it now is Soul Reaping is also less of a insanely good tool come VoD (NPCs dropping left right and center giving infinited energy at stand).
Rusty Deth
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Originally Posted by Trakata
Well, Master of Whispers never seemed to have a problem with energy. I'm not going to say either way, since I haven't actually played my Necro yet, but if a Hero can manage energy almost exactly the same as he did before, casting the same spells (Minions, even Heal Area which he spams too much), then maybe people need to rethink their strategy of casting?
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He was doing pretty good, so i think really we need to rethink certain builds. Thing is though i made some "custom" builds that were all about 16 in soul reaping. While the update makes it a little harder for me to run em, I just have to tinker with them to get the bugs out.
But one reason I hate this update is this. Soul Reaping is the only attribute with a recharge time. -_-
But even with this "balance" its still the best form of energy managment in the game.
Lord Glathil
Quote:
Originally Posted by Lord Mendes
This can mean going /E just to take Glyph of Lesser energy (aswell as signet of lost souls), or /Mes to take some inspiration energy management.
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This nerf isn't just on necromancers. Every time a minion saved you from taking the force of a warrior, thank a necromancer for doing his job. Necromancers are fragile, yet they continue to come up to the task.
We already have:
No instant interupts
The ability to be easily countered by hex removal
A very large weakness to AOE with minions
To sacrifice health on a large minority of our spells
To stay away from the frontline
Necromancers ALREADY ARE support casters. Weakening them further isn't going to just hurt us—it's going to hurt you when there's no minion to take your damage or no hex to disable the enemy.
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Originally Posted by Mercy's Mirror
Perhaps what angers me most about this whole issue is that Necromancers are expected to be nothing more than *cough* 'support' characters. With this nerf, it appears we've been relegated to the back of the classroom. I find that incredibly insulting.
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Darko_UK
I don't play necro but jeez give them their soul reaping back never had a problem with it
Angel Netherborn
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Originally Posted by yesitsrob
I can understand the method they chose being chose over the no SR off spirits. With the way it now is Soul Reaping is also less of a insanely good tool come VoD (NPCs dropping left right and center giving infinited energy at stand).
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/signed - too drastic a change
MrTickle
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Originally Posted by Soul of the Scythe
That would make it realistically useless in PvP....
good update Anet |
Winterclaw
/notsigned
Necros were overpowered and in all the past skill balances, they've always seemed to be the least nerfed class.
Necros were overpowered and in all the past skill balances, they've always seemed to be the least nerfed class.
Mercy's Mirror
Quote:
Originally Posted by Thomas.knbk
I'll say it again, Soul Reaping let necro's use skills from their secondary that otherwise would've been balanced by their energy cost.
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Granted, you're probably more likely to find secondary professions being utilized for energy in a PvP situation, but ANet needs to realize that a big part of their meal ticket is being paid for by PvErs.
It's good to know that when I'm playing my Necro that I'm really nothing more than support for my Heroes and Henchmen, since, of course, I "never play alone" anymore. :\
Thomas.knbk
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Originally Posted by Lord Glathil
I did invest in energy management, you fool. I invested -75 hitpoints and 97 attribute points in it. Now you're telling me that this just "isn't enough" and that I need to get a secondary to help manage energy.
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Quote:
Originally Posted by Mercy's Mirror
Granted, you're probably more likely to find secondary professions being utilized for energy in a PvP situation, but ANet needs to realize that a big part of their meal ticket is being paid for by PvErs.
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akurun
Quote:
Originally Posted by Lord Glathil
I did invest in energy management, you fool. I invested -75 hitpoints and 97 attribute points in it. Now you're telling me that this just "isn't enough" and that I need to get a secondary to help manage energy.
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Also, what's wrong with being a support class? Support doesn't just mean healing. It includes most things that don't directly involve killing things.
Concerning the suggestion of nerfing other primary attributes, fast casting is already weaker than others. Spawning power is absolutely useless for all but one build in terms of its passive benefit, and that one build, the Ritual Lord, is barely surviving. Energy storage honestly isn't that important except for its skills, although about 9 or so's usually a good idea if you've not got more important things to put attributes in. Expertise is sweet, and honestly, the rangers would die without it, because most of their useful skills are 10 or 15 energy, and they've got 5 less energy and 1 less pip of regen than casters. Strength is utterly useless, except for its skills. In pve, it's useless because not many warriors are built for damage, and for those that aren't see the pvp section of my explanation. In pvp, strength's passive benefit is useless because it doesn't stack with things like Sundering. Divine Favor's pretty important, both for making mo/ monks better than /mo monks and for its skills. Critical Strikes is an assassin's energy management. Their skillbar usually has no room for survivability, much less energy-management, so they bring about 13 critical strikes and get 3 energy when they crit, which isn't much energy, but it's better than nothing. Mysticism is good for skills and has a decent synergy with low duration enchants and things like aegis chains. Leadership is nice energy management, although fairly conditional, and has some good skills. Soul reaping, by contrast, not only has some decent skills, but is absolutely the best energy-management in the game, if it's triggering even once every 5 seconds.
If soul reaping doesn't trigger once every 5 seconds for you, the change has no effect on you, so stop complaining.
Sk8tborderx
I gave Olias my regular MM build, and Master of Whispers a standard SS build, BOTH of them had NO energy problems, if they can manage, I am pretty sure a human player could do it also. (Unless of course you think that the AI can play a necro better than you, in which case, please play a different profession.)
Phe Belladona
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Originally Posted by Sk8tborderx
Unless of course you think that the AI can play a necro better than you
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Sk8tborderx
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Originally Posted by Phe Belladona
im pretty sure a bot MM is better in most cases anyway - they are godlike at death nova microing
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tyche7
/signed to change this back to the way it WAS.
I could go on and on and on why it needs to be the way it was and nerfing it is needless but I'm at work at the moment ~(-;
I could go on and on and on why it needs to be the way it was and nerfing it is needless but I'm at work at the moment ~(-;
BlackSephir
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/signed to change this back to the way it WAS. |
Muspellsheimr
First, I agree that A change was needed in the Soul Reaping mechanic for balance purposes. However, this change was overkill. I noticed the change immediatly when I played with my necromancer (favorate class). I did not have any problems with energy management - but that is due primarily to my play style (I have never had energy problems without an e-denial harrassing me, and I rairly play with more than 4 or 5 in Soul Reaping).
The problem with Soul Reaping was its ability to be abused when used with spirit spammers. The solution should have been quite simple. Make it so Soul Reaping does not provide energy from spirit deaths. If minions were still causing a problem, reduce the energy gain from minions to half. This would have fixed the balance problem effectivly, without causing the mechanic significant harm.
And just another bit of information for all of you concerned about your precious minions (worst necromancer setup ever) - the minion master setup is the build LEAST affected by this change.
The problem with Soul Reaping was its ability to be abused when used with spirit spammers. The solution should have been quite simple. Make it so Soul Reaping does not provide energy from spirit deaths. If minions were still causing a problem, reduce the energy gain from minions to half. This would have fixed the balance problem effectivly, without causing the mechanic significant harm.
And just another bit of information for all of you concerned about your precious minions (worst necromancer setup ever) - the minion master setup is the build LEAST affected by this change.
Soul of the Scythe
On making Soul Reaping not work when minions or spirits died:
So you think the way to go is to make this primary attribute REALISTICALLY useless for PvP, so you and all your other whiners in this thread don't have to work to tweak your precious Necros and actually have to manage energy effectively like every other class? I have a Necro and, as i said before, don't play him very frequently because SR was overpowered. It was boring for me to play a Necro, everything was way too easy. I rarely ever ran out of energy. It wasn't challenging.
I do not PvP at all. However I fully understand that PvP is WAY more important in terms of balancing than PvE. PvE is easy no matter what Anet does to it.
This game is all about adapting. Anet changed it, deal with it. If you want to get back at em, then prove to them you can succeed even with their, as you call, crappy "update". I may not necessarily agree with every update they have made, but I'm not gonna sit in a forum and whine about it, I'm gonna go out and fix my builds to work with the updates.
Quote:
Originally Posted by MrTickle
That's the idea!!! Then the ABUSE of SR will stop.
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I do not PvP at all. However I fully understand that PvP is WAY more important in terms of balancing than PvE. PvE is easy no matter what Anet does to it.
This game is all about adapting. Anet changed it, deal with it. If you want to get back at em, then prove to them you can succeed even with their, as you call, crappy "update". I may not necessarily agree with every update they have made, but I'm not gonna sit in a forum and whine about it, I'm gonna go out and fix my builds to work with the updates.
gasmaskman
PvE never care about overpowered stuff until it's nerfed.
There's a reason everyone and their mother asked for a MM in PvE.
There's a reason everyone and their mother asked for a MM in PvE.
Mercy's Mirror
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Originally Posted by Muspellsheimr
And just another bit of information for all of you concerned about your precious minions (worst necromancer setup ever) - the minion master setup is the build LEAST affected by this change.
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That said, there were times even in Vizunah where I had to wait for enough energy to 'Taste' a minion so I could boost my energy levels. I admit, I went with my two favorite minions (mostly because it pains me to know that ANet reduced the cost of minions that I rarely use or see used in PvE) which was more energy intensive.
In missions like that, I rarely heal my minions, since I try to raise them as soon as a corpse becomes available (which in turn allows me to gain energy from the dying minion - if this weren't the case and SR stayed nerfed, this build probably wouldn't be viable in a lot of places.)
A friend in my party, who set up as an SS, was regularly suffering from lack of energy despite the massive amount of deaths taking place in that mission. He claimed he regularly hovered around 15 energy, and found himself waiting for another death that happened to coincide with the 5-second rule.
cyberjanet
I'm going to have to start from scratch learning how to play necro again. Nothing works any more.
Glints Bane
Ok I keep seeing that many people have the same point which is "it just makes the game harder"...well thats not the point I'm getting at. The point is PvP wanted the change, they got what they wanted but it screwed with PvE. Now would it be so hard for Anet to make it so that Soul reaping isn't triggered from souls? you see anet just goes and nerfs and it seems that they dont even think about PvE...yeah so what I have to manage my energy with an energy skill, I dont care about that. My point is that Anet could have come up with a better way to "dumb" down soul reaping...but instead they just slapped on a 5 second cool down...its like saying mesmers can only fast cast every 5 seconds...or a sins critical hit can only take place every 5 seconds...Anet just didn't seem like they actually thought this through.
Nekretaal
/signed
There's been too much news coming rgarding GW in too narrow a time span. A lot of the stuff that's happened is stuff I dont support dont like. I liked 6v6, I liked kill count (soon to go we all know it), I dont like the fact that there are no new expansions, and I liked my primary character necro, even though I knew that there were aspects of the game that she couldnt take place in because her skills are too weak to compensate for a good primary (ever seen a Necro FOW chest runner?). The builds she used are dead to me now.
If I have to play "BiP" to get into a group for hard mode, that will make me quit entirely. After reading the posters on this board (at least those posters who anet listens too), I dont think I'm the type of player that anet wants to have in its game.
There's been too much news coming rgarding GW in too narrow a time span. A lot of the stuff that's happened is stuff I dont support dont like. I liked 6v6, I liked kill count (soon to go we all know it), I dont like the fact that there are no new expansions, and I liked my primary character necro, even though I knew that there were aspects of the game that she couldnt take place in because her skills are too weak to compensate for a good primary (ever seen a Necro FOW chest runner?). The builds she used are dead to me now.
If I have to play "BiP" to get into a group for hard mode, that will make me quit entirely. After reading the posters on this board (at least those posters who anet listens too), I dont think I'm the type of player that anet wants to have in its game.
Mike_version2
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Originally Posted by cyberjanet
I'm going to have to start from scratch learning how to play necro again. Nothing works any more.
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Yankel D
You people honestly complain like no other class has ever been nerfed, and no one else understand what it's like.
SR was honestly killing PvP, and I'm happy to see that something's being done with it. You all complain about having to relearn how to play a necromancer? That seems a bit extreme and over-dramatic. Stop complaining and figure out a solution for your problem: I'm sure there are plenty out there.
SR was honestly killing PvP, and I'm happy to see that something's being done with it. You all complain about having to relearn how to play a necromancer? That seems a bit extreme and over-dramatic. Stop complaining and figure out a solution for your problem: I'm sure there are plenty out there.
Glints Bane
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Originally Posted by Yankel D
You people honestly complain like no other class has ever been nerfed, and no one else understand what it's like.
SR was honestly killing PvP, and I'm happy to see that something's being done with it. You all complain about having to relearn how to play a necromancer? That seems a bit extreme and over-dramatic. Stop complaining and figure out a solution for your problem: I'm sure there are plenty out there. |
Before spirit spammers Soul reaping was never a problem but when it becaomes a problem Anet nerfs the hell out of the whole thing instead of just fixing the current(and only) problem.
lishi
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Originally Posted by Mercy's Mirror
Barely understand? No I understand quite well what is going on here. However, I refuse to stoop to your level in my response. It is quite possible that I was in the middle of writing my post when you posted yours, you know....
Oh, and I'm not a 'he'. Edited to respond to Mendes' earlier post: "With 10 in soul reaping, triggering soul reaping every 5 seconds means that you have an average gain of 2 energy per second. This is the equivalent of 6 EXTRA energy regen. This is post nerf" I don't know many PvE necros who have 10 in SR. That's a luxury that many builds simply cannot afford. |
now i dont have the game now but it think is about 45 point of attribute.
you can have easly
12+ 4
9+ 1
9 +1
and yes , you cannot pretend to make a build who have a attribute to 16 and other 3-4 attribute at decent level
Nekretaal
Quote:
Originally Posted by Yankel D
You people honestly complain like no other class has ever been nerfed, and no one else understand what it's like.
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para.normal
My main char is a nec, and I'm primarily PvE only, and the change to SR has crippled the use of my character. I can no longer churn out minions the way I used to be able to, but I don't just MM all the time either. My SS build will have problems maintaining energy, the increased cost to Reckless Haste makes it worse. I'll never be able to be my own battery. Yeah, there's Offering of Blood but I'm sure every other necro out there has some other elite they'd rather use. And how often do you see two necs in a party just so they can put Blood Ritual on each other? In my opinion, the change to SR has ruined what made it so great to be a primary necromancer. I can understand though why this change would be needed in PvP play, but not everyone who plays GW cares about PvP. I don't. Everytime there's a "skill-balance" change, it seems to benefit PvP only, and messes up things for PvE, so I think the only good way to keep everyone happy is to create two seperate skill sets, one for each. Till then I think I just might turn my ele into a minion master and have some poor, energy-drained necro give me BR every 5 seconds.
lishi
Quote:
Originally Posted by para.normal
My main char is a nec, and I'm primarily PvE only, and the change to SR has crippled the use of my character. I can no longer churn out minions the way I used to be able to, but I don't just MM all the time either. My SS build will have problems maintaining energy, the increased cost to Reckless Haste makes it worse. I'll never be able to be my own battery. Yeah, there's Offering of Blood but I'm sure every other necro out there has some other elite they'd rather use. And how often do you see two necs in a party just so they can put Blood Ritual on each other? In my opinion, the change to SR has ruined what made it so great to be a primary necromancer. I can understand though why this change would be needed in PvP play, but not everyone who plays GW cares about PvP. I don't. Everytime there's a "skill-balance" change, it seems to benefit PvP only, and messes up things for PvE, so I think the only good way to keep everyone happy is to create two seperate skill sets, one for each. Till then I think I just might turn my ele into a minion master and have some poor, energy-drained necro give me BR every 5 seconds.
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infact having a overpowered skill make the pve more fun for a large base of player.