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Originally Posted by Bowstring Badass
On a side note how does everyone like the skill changes? lol
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Mike_version2
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Originally Posted by Bowstring Badass
On a side note how does everyone like the skill changes? lol
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stealthslicer
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Mercy's Mirror
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Originally Posted by Macktar Wang
How many of you would be complaining if this adjustment were to state "Soul Reaping no longer applies to spirits and minions." ?
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Bowstring Badass
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Originally Posted by Mike_version2
there ok, happy that crippling slash got a much needed buff though
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Macktar Wang
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Originally Posted by Mercy's Mirror
I believe that would have been the correct way to handle this issue.
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Mercy's Mirror
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Thomas.knbk
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Originally Posted by elsalamandra
gods gift to pvp Lord Mendes who is full of himself he could fill the whole universe.
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Faer
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Originally Posted by puhhehehee
they never nerfed soul reaping since the release of first gw and now this?
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Mark Nevermiss
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Originally Posted by erfweiss
Heck, even GoLE works, even for 10 e for two spells. |
Narcism
Gimme Money Plzkthx
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yesitsrob
Rusty Deth
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Originally Posted by Trakata
Well, Master of Whispers never seemed to have a problem with energy. I'm not going to say either way, since I haven't actually played my Necro yet, but if a Hero can manage energy almost exactly the same as he did before, casting the same spells (Minions, even Heal Area which he spams too much), then maybe people need to rethink their strategy of casting?
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Lord Glathil
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Originally Posted by Lord Mendes
This can mean going /E just to take Glyph of Lesser energy (aswell as signet of lost souls), or /Mes to take some inspiration energy management.
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Originally Posted by Mercy's Mirror
Perhaps what angers me most about this whole issue is that Necromancers are expected to be nothing more than *cough* 'support' characters. With this nerf, it appears we've been relegated to the back of the classroom. I find that incredibly insulting.
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Darko_UK
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Angel Netherborn
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Originally Posted by yesitsrob
I can understand the method they chose being chose over the no SR off spirits. With the way it now is Soul Reaping is also less of a insanely good tool come VoD (NPCs dropping left right and center giving infinited energy at stand).
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MrTickle
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Originally Posted by Soul of the Scythe
That would make it realistically useless in PvP....
good update Anet |
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Winterclaw
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Mercy's Mirror
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Originally Posted by Thomas.knbk
I'll say it again, Soul Reaping let necro's use skills from their secondary that otherwise would've been balanced by their energy cost.
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Thomas.knbk
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Originally Posted by Lord Glathil
I did invest in energy management, you fool. I invested -75 hitpoints and 97 attribute points in it. Now you're telling me that this just "isn't enough" and that I need to get a secondary to help manage energy.
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Originally Posted by Mercy's Mirror
Granted, you're probably more likely to find secondary professions being utilized for energy in a PvP situation, but ANet needs to realize that a big part of their meal ticket is being paid for by PvErs.
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akurun
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Originally Posted by Lord Glathil
I did invest in energy management, you fool. I invested -75 hitpoints and 97 attribute points in it. Now you're telling me that this just "isn't enough" and that I need to get a secondary to help manage energy.
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Sk8tborderx
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Phe Belladona
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Originally Posted by Sk8tborderx
Unless of course you think that the AI can play a necro better than you
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Sk8tborderx
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Originally Posted by Phe Belladona
im pretty sure a bot MM is better in most cases anyway - they are godlike at death nova microing
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tyche7
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BlackSephir
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Muspellsheimr
Soul of the Scythe
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Originally Posted by MrTickle
That's the idea!!! Then the ABUSE of SR will stop.
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gasmaskman
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Mercy's Mirror
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Originally Posted by Muspellsheimr
And just another bit of information for all of you concerned about your precious minions (worst necromancer setup ever) - the minion master setup is the build LEAST affected by this change.
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cyberjanet
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Glints Bane
Nekretaal
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Mike_version2
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Originally Posted by cyberjanet
I'm going to have to start from scratch learning how to play necro again. Nothing works any more.
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Yankel D
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Glints Bane
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Originally Posted by Yankel D
You people honestly complain like no other class has ever been nerfed, and no one else understand what it's like.
SR was honestly killing PvP, and I'm happy to see that something's being done with it. You all complain about having to relearn how to play a necromancer? That seems a bit extreme and over-dramatic. Stop complaining and figure out a solution for your problem: I'm sure there are plenty out there. |
lishi
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Originally Posted by Mercy's Mirror
Barely understand? No I understand quite well what is going on here. However, I refuse to stoop to your level in my response. It is quite possible that I was in the middle of writing my post when you posted yours, you know....
Oh, and I'm not a 'he'. Edited to respond to Mendes' earlier post: "With 10 in soul reaping, triggering soul reaping every 5 seconds means that you have an average gain of 2 energy per second. This is the equivalent of 6 EXTRA energy regen. This is post nerf" I don't know many PvE necros who have 10 in SR. That's a luxury that many builds simply cannot afford. |
Nekretaal
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Originally Posted by Yankel D
You people honestly complain like no other class has ever been nerfed, and no one else understand what it's like.
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para.normal
lishi
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Originally Posted by para.normal
My main char is a nec, and I'm primarily PvE only, and the change to SR has crippled the use of my character. I can no longer churn out minions the way I used to be able to, but I don't just MM all the time either. My SS build will have problems maintaining energy, the increased cost to Reckless Haste makes it worse. I'll never be able to be my own battery. Yeah, there's Offering of Blood but I'm sure every other necro out there has some other elite they'd rather use. And how often do you see two necs in a party just so they can put Blood Ritual on each other? In my opinion, the change to SR has ruined what made it so great to be a primary necromancer. I can understand though why this change would be needed in PvP play, but not everyone who plays GW cares about PvP. I don't. Everytime there's a "skill-balance" change, it seems to benefit PvP only, and messes up things for PvE, so I think the only good way to keep everyone happy is to create two seperate skill sets, one for each. Till then I think I just might turn my ele into a minion master and have some poor, energy-drained necro give me BR every 5 seconds.
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