Originally Posted by Glints Bane
yeah first dont tell us not to complain...because this all started with the complaining of PvP players and we have the right as costomers to complain about whatever we want(in this case soul reaping nerf). I know other classes have been nerfed...but has their primary attribute been nerfed? I think not. I'm not going to lie soul reapping was getting bad in PvP because of spirit spammers....but how hard could it actually have been to just make it so that spirits dont give energy after their death?
Before spirit spammers Soul reaping was never a problem but when it becaomes a problem Anet nerfs the hell out of the whole thing instead of just fixing the current(and only) problem. |
Other professions have had their primary attribute nerfed. Expertise works with rangers skills and attack skills now, and touch skills. It used to work on almost everything. Spawning power has effectively been nerfed, because the spirits whose health matters and the skills in spawning power that are worth using have been nerfed. The only spirits for which spawning really matters are things like shelter and union that lose health. They have been nerfed until they usually don't last 10 seconds. Fast casting is too weak to be nerfed, and if it were, actually would render mesmers useless, since most of their spells take a while to cast even with fairly high fc. Most of the good skills in energy storage(passive benefit is not very important, as your energy management skills are far more important than your max energy) have been nerfed to some extent. Strength is weak. Divine favor has been nerfed in a way. It's skills have been nerfed and the other monk lines have improved to the point that any more than 9 or 10 DF is usually a waste. Mysticism has been nerfed in that it is now less feasible and less useful to intentionally drop large stacks of enchants.