Are theese hard mode moster skills?

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Mike_version2
Mike_version2
Krytan Explorer
#21
Quote: Originally Posted by Renegade26
Could sum1 please type out the code here as a post so we can copy > paste for ourselves. I keep spelling it wrong. well, even though the OP posted it

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fenix
fenix
Major-General Awesome
#22
If anything, it's Anet moving Hard Mode/GW:EN stuff over to the real servers. I'm leaning towards Hard Mode...
Neo Nugget
Neo Nugget
Site Contributor
#23
wow thats crazy!
ZenRgy
ZenRgy
Zookeeper
#24
Anyone noticed the "cracked armour" condition?
A
Andro
Academy Page
#25
Quote: Originally Posted by Renegade26
Could sum1 please type out the code here as a post so we can copy > paste for ourselves. I keep spelling it wrong. It's in the first post.... :P
Mike_version2
Mike_version2
Krytan Explorer
#26
Quote: Originally Posted by ZenRgy
Anyone noticed the "cracked armour" condition? yes but the +3000% movement speed increase stood out to me more
Bryant Again
Bryant Again
Hall Hero
#27
Quote: Originally Posted by ZenRgy
Anyone noticed the "cracked armour" condition? I noticed that, too. Looks like we're going to get a new condition.
amish lifeguard
amish lifeguard
Krytan Explorer
#28
Guys, stop worrying about game balance. You've got to be a blockhead to think Anet will introduce these skills with no counter actions. If they add a 3000% movement buff, it's for a reason. Chill and wait.
Bowman Artemis
Bowman Artemis
Krytan Explorer
#29
I can see it now...

*cut to beacons*

SOLO RUNNAR 2 DROKZ 20k WILL GET TEHRE IN UNDAR 5 MINZ W/ NO DETHS GARENTEED!!11!@!!@#@$!!!!

*cut back to guru*

I'll just stick to dashing through kryta.
onerabbit
onerabbit
Grotto Attendant
#30
i did some testing..
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all them work so far, they have different attribute points, and some have 2 of the same skills :O
Kay84
Kay84
Krytan Explorer
#31
Nice find!
zwei2stein
zwei2stein
Grotto Attendant
#32
Quote: Originally Posted by amish lifeguard
Guys, stop worrying about game balance. You've got to be a blockhead to think Anet will introduce these skills with no counter actions. If they add a 3000% movement buff, it's for a reason. Chill and wait. Yes, except, if its IS hard mode stuff, i know tons of people who are gonna be really disappointed because they wanted actually fun to fight against oponents who are strong becasue of ai and smart skillsets, not because of Enraged alike stuff.

And reason for 3000% speed buff is obvious - its basically giving monsters teleport-like ability that they can use on will - to prevent carefull pulling (its hardly pull when your puller is immediatelly swarmed by monsters) or tanking (there is no longer point in sparing enemies around tank to make it work) or to prevent trap teams (monsters will literally fly thought traps and slaughter helpless trappers before they nocite they are recieving damage.)
amish lifeguard
amish lifeguard
Krytan Explorer
#33
Or maybe it's just a skill for one boss, like an Urgoz/Kanaxai type thing?
onerabbit
onerabbit
Grotto Attendant
#34
Quote: Originally Posted by zwei2stein
Yes, except, if its IS hard mode stuff, i know tons of people who are gonna be really disappointed because they wanted actually fun to fight against oponents who are strong becasue of ai and smart skillsets, not because of Enraged alike stuff.

And reason for 3000% speed buff is obvious - its basically giving monsters teleport-like ability that they can use on will - to prevent carefull pulling (its hardly pull when your puller is immediatelly swarmed by monsters) or tanking (there is no longer point in sparing enemies around tank to make it work) or to prevent trap teams (monsters will literally fly thought traps and slaughter helpless trappers before they nocite they are recieving damage.)
wow, u make it sound really fun :P
if it is true..sounds like a challange

im up for it!
Buttermilk
Buttermilk
Frost Gate Guardian
#35
The image has NOT been photoshopped!
I saw the same skills on the test server during the ATS testing. You can't use them in PvP though :P

EDIT: Sorry, didn't read the entire thread.
R
Raxxman
Krytan Explorer
#36
yeah...

Looks like I'll be taking wild blow for stuff with infernal rage...

EDIT

I meant to add I feel they're GWEN related, as theirs a reference to dungeons
Longasc
Longasc
Forge Runner
#37
Well, no doubt that the skills still need balancing. There are also some grammar and spelling mistakes in the skill description, and the stances have no duration and stuff like that.

But we can easily see that they are indeed SUPER powerful. 6 Conditions at once, 100 fire damage and poison + disease.
They will probably become Elite Skills or you can have only one on the bar at a time. Maybe each skill is restricted to a certain class, much like the Celestial skills.


Still, when they go to introduce such super powerful skills, one can ask why. Are the mobs all enraged DoA style mobs on crack? Or are these player skills? What do we get to combat the mobs?

I do not think that power creep - make monsters tougher, stronger, and also the player - makes for a hard mode, rather for a retard mode.

I hope these skills are only used in some missions on special places and are not permanently on our bar.



But I would hate them as bandaids for bad game design. We already have tons of skills, why not make us use them all.

There could be mobs with +200 armor vs physical damage, make players think and find out that they take elemental damage, and have -100 to lightning damage.

Or mobs that simply do not burn - a nice D'oh for SF Elementalists. Areas that call for ice damage and snares.

Maybe areas where we must split the party, make use of hero and pet controls and stuff like that.


It is too early to cry "CRAP!!!", but I hope we get stronger mobs that require some tricks and strategy - this would also greatly increase the usefulness of Mesmers in PvE.

Instead of just more and stronger mobs that we then simply decimate with our new uber-pve-skills.
milkflopance
milkflopance
Lion's Arch Merchant
#38
Did anyone notice the "9,9" recharge on Flame Call?
d
dead man ivan
Academy Page
#39
These skills are nuts I tell you Nuts.
Putrid Flames.!!
T
Taurucis
Jungle Guide
#40
Once again, the PvE side of the game gets hosed, doused with paint, stuffed into a garbage can, and rolled down Mount Everest. I don't even think a team of 36 players could take down a single monster with those skills. What are you trying to do, ANET, kill your entire PvE fanbase? This is not making the game "more challenging" or "more interesting. This will make the game insanely hard/frustrating/impossible.