Are theese hard mode moster skills?
Theus
Cracked Armor..a condition..?
What?
What?
Alleji
Please tell me this isn't hard mode. It's about as retarded as turning the whole game into DoA.
Arduin
'you gain 45 max health' will insta-kill you...it's not +45 max health. Looks a bit like a suicide bomber to me
Traveller
Flame temple corridor Charr skills, I'm calling it now.
Someone posted this build in Aspenwood earlier, it left me a bit "What the...?" (they were trying to say these are GW:EN skills).
If this is hard mode, they surely weren't kidding about it being hard. Puts DoA to shame.
Someone posted this build in Aspenwood earlier, it left me a bit "What the...?" (they were trying to say these are GW:EN skills).
If this is hard mode, they surely weren't kidding about it being hard. Puts DoA to shame.
zwei2stein
Some wiki research found this:
http://perso.orange.fr/julien.moriss...nirecapgos.JPG
theese look outdated (old Beta unatural signet) ... however ... BAMPH! dev instakill skill... on live server? I though Gaile told us that this stuff is not on live servers. sigh.
http://perso.orange.fr/julien.moriss...nirecapgos.JPG
theese look outdated (old Beta unatural signet) ... however ... BAMPH! dev instakill skill... on live server? I though Gaile told us that this stuff is not on live servers. sigh.
FlameoutAlchemist
I'm seeing a lot of panic here. First of all, we have no idea how the person that the OP got this from got the code. It sounds to me like he probably just strung a bunch of characters together based on the Base64 that makes up the template system. Even then, there's no monsters that I'm aware of that even use one of these skills. Heck, we have no idea if even just one of these skills will be incorporated into the game, GW:EN or otherwise. Personally, I seriously doubt that Anet would be silly enough to give one monster all such skills.
I think it's irresponsible for any of us to flame Anet for anything at this point based on this, for the simple reason that the code comes from an unknown source who obtained it from an unknown means and distributed it for an unknown reason, most likely to cause problems.
I think it's irresponsible for any of us to flame Anet for anything at this point based on this, for the simple reason that the code comes from an unknown source who obtained it from an unknown means and distributed it for an unknown reason, most likely to cause problems.
lyra_song
jelmew
I honestly don't hope that these are gonna be hardmode skills.
ensoriki
0_o
Well Factions still pwns the sin, but this is nothing really, Im not even sure its real 0_o. Even if it was.....mass soul explosion is still worse.
Seriously what they need it to raise Team cap, its silly how your trying to save the world....and your going to do it with 7 ppl helping you out of an entire army you could get -_-.
Well Factions still pwns the sin, but this is nothing really, Im not even sure its real 0_o. Even if it was.....mass soul explosion is still worse.
Seriously what they need it to raise Team cap, its silly how your trying to save the world....and your going to do it with 7 ppl helping you out of an entire army you could get -_-.
zwei2stein
Quote:
Originally Posted by lyra_song
This is for you.
Yay, Thanks!
Yay, Thanks!
savage vapor 33
I guess im on a split decision. If these skills are going to be the hard mode skills. It will be an incredible challenge. If they are to hard, re-balance. If they don't balance, we always have normal mode.
onerabbit
This is what your up against:
savage vapor 33
Protective Bond? with BiP Necro?
unknown1
Quote:
Originally Posted by zwei2stein
Yes, except, if its IS hard mode stuff, i know tons of people who are gonna be really disappointed because they wanted actually fun to fight against oponents who are strong becasue of ai and smart skillsets, not because of Enraged alike stuff.
And reason for 3000% speed buff is obvious - its basically giving monsters teleport-like ability that they can use on will - to prevent carefull pulling (its hardly pull when your puller is immediatelly swarmed by monsters) or tanking (there is no longer point in sparing enemies around tank to make it work) or to prevent trap teams (monsters will literally fly thought traps and slaughter helpless trappers before they nocite they are recieving damage.) This wont happen =) thats why anet is making it hard mode so people think of counters and such
for the speed boost people will use muddy terrain =) then everyone is slow =)
And reason for 3000% speed buff is obvious - its basically giving monsters teleport-like ability that they can use on will - to prevent carefull pulling (its hardly pull when your puller is immediatelly swarmed by monsters) or tanking (there is no longer point in sparing enemies around tank to make it work) or to prevent trap teams (monsters will literally fly thought traps and slaughter helpless trappers before they nocite they are recieving damage.) This wont happen =) thats why anet is making it hard mode so people think of counters and such
for the speed boost people will use muddy terrain =) then everyone is slow =)
Juicey Shake
dude it's in plain text in the first post
Deagol
They are probably joke descriptions for skills reserved for future use. It is quote common for programmers to write jokes in the program at places they don't expect the users to see. And "You move 3000% faster" is more fun than "Reserved for future use".
tomcruisejr
Quote:
Originally Posted by unknown1
This wont happen =) thats why anet is making it hard mode so people think of counters and such
for the speed boost people will use muddy terrain =) then everyone is slow =) Oh there should be hard mode in PvP so PvPers can think of counters and such.
for the speed boost people will use muddy terrain =) then everyone is slow =) Oh there should be hard mode in PvP so PvPers can think of counters and such.
Yichi
Quote:
Originally Posted by tomcruisejr
Oh there should be hard mode in PvP so PvPers can think of counters and such.
there is. its called hexes on jade isle (edit: well its not hard mode, more like RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing annoying mode)
noname4me
I think they are/were test skills probably to check for different types of glitches (e.i. max character movement with out glitching or something of that sort). You people are way too worried about this, the likely hood of those skills even appearing in the game with those stats is slim to none.
zwei2stein
Quote:
Originally Posted by noname4me
I think they are/were test skills probably to check for different types of glitches (e.i. max character movement with out glitching or something of that sort). You people are way too worried about this, the likely hood of those skills even appearing in the game with those stats is slim to none.
Dunno, then why is there ias and weird heath mod. ...
I would imagine skills used for "testing" kinda ... bland, and more usefull for actuall testing.
i.e.:
"Test Crakled Armor" - no att, no recharge, instant cast, no cost.
Target has "Crakled Armor" for 10 second.
"Beta Shadowstep" - no att, no recharge, instant cast, no cost.
Target has movement speed of 3000%
I would imagine skills used for "testing" kinda ... bland, and more usefull for actuall testing.
i.e.:
"Test Crakled Armor" - no att, no recharge, instant cast, no cost.
Target has "Crakled Armor" for 10 second.
"Beta Shadowstep" - no att, no recharge, instant cast, no cost.
Target has movement speed of 3000%
savage vapor 33
I think cracked armor could be an interesting skill....Weaken Armor as a condition any1? (Props goes to a guild member for thinking of this.)
Tozen
What on earth is the "cracked armor" condition?
Meh, I'm not going to fuss over it too much... why bother?
Meh, I'm not going to fuss over it too much... why bother?
NeHoMaR
Cracked Armor? WTF? rusty armor? less armor when condition is applied?
Kityn
It is possible that these skills could be the PVE only skills that will be found in GW:EN.
Hockster
Quote:
Originally Posted by Taurucis
Once again, the PvE side of the game gets hosed, doused with paint, stuffed into a garbage can, and rolled down Mount Everest. I don't even think a team of 36 players could take down a single monster with those skills. What are you trying to do, ANET, kill your entire PvE fanbase? This is not making the game "more challenging" or "more interesting. This will make the game insanely hard/frustrating/impossible.
You can not seriously believe the skills would be introduced this way, can you? Good grief, out away your tinfoil hat and umbrella, the sky isn't actually falling.
Yay for paranoid nutcases that scream in terror over nothing. Sheesh.
Yay for paranoid nutcases that scream in terror over nothing. Sheesh.
Guardian of the Light
I think those are the Great Destroyer minion spells.
Notice most of them relate to fire.
Notice most of them relate to fire.
MSecorsky
THIS is EXACTLY why you people need more mesmers!
Mesmer in Need
^qft. seems like gw:en/ hard mode will be a good place for mesmers.
Series
I'm sorry but... 3000% faster??? For 45 seconds??? That's basically infinite shadowstep O_O imagine if you could equip that bad boy... good bye prophecies, now a level 2 could do a droks run Lol.
"GLF mesmer"... can't wait to see that pop up! Ha.
"GLF mesmer"... can't wait to see that pop up! Ha.
Morgoroth
Maybe some of the veterans would enjoy such mobs, but the majority would certainly not. Guild Wars finance=mass of players. So imo those will either a)be boss-only skills, maybe related to boss hp, b)only in some areas or c)will be modified. Or maybe won't even exist, God knows. As stated above, DON'T PANIC (and always have a towel with you)
Btw the template is a warrior one, looking forward to seeing caster ones ^^
Btw the template is a warrior one, looking forward to seeing caster ones ^^
flipfly2004
Quote:
Originally Posted by Taurucis
Once again, the PvE side of the game gets hosed, doused with paint, stuffed into a garbage can, and rolled down Mount Everest. I don't even think a team of 36 players could take down a single monster with those skills. What are you trying to do, ANET, kill your entire PvE fanbase? This is not making the game "more challenging" or "more interesting. This will make the game insanely hard/frustrating/impossible.
1st of all if its in "hard-mode", no1 will FORCE you to do hard-mode
2nd, you do not know if anet will use it...
3rd, even if those skill would be used by monsters, there are always be players who will try to find out a build to counter them... just like the beginning of DOA... people where like:"damn this is toooooo difficult!"
but now there are even 2-man-farmers -.-"
got the point?
2nd, you do not know if anet will use it...
3rd, even if those skill would be used by monsters, there are always be players who will try to find out a build to counter them... just like the beginning of DOA... people where like:"damn this is toooooo difficult!"
but now there are even 2-man-farmers -.-"
got the point?
zwei2stein
Quote:
Originally Posted by MSecorsky
THIS is EXACTLY why you people need more mesmers!
Theese skills dont really encourage "7/8 GLF mesmer to go"
If i would assume (=guess really really badly) that each monster will carry one of theese, so far we saw:
Putrid Flames: the only one which is spell ... with one second cast time - good luck noticing it and catching it in time if you want to interupt it (you can always spear casting time hindering hexes around ... but is it worth energy in pve...?), preeemptive skills (mistrust ...) wont work with it. You can always backfire, but that is not really "shutdown" people want. Best thing you can do against theese is to have fewered dreams and breadhead ranger if this skill is widespeard in mobs. Chances are that choking gas ranger will be more usefull ... Le me remind you: if I am building team, i want mesmer in because of shutdown, not because of punishment or degen damage.
Infernal Rage: only stance, mesmers can do much about stances. Wild X on A / W / P is partys choice in here.
Torturous Last: the only attack, Mesmers have nice antimeele arsenal, no doubt. Tank with visages can shutdown losts of stuff inclusing this. But if I was building party, i would welcome this attack as its not really threatening (depending on Crackled condition) i would simply take RC prot monk and enjoy huge heals (nearly 400hp guaranteed, 5 energy, 2 recharge, sign me in!) thanks to this attack.
Whirling chain: Could warant some love for adren denial ... Soothing Images, finally ftw?
Others: Plain skills, diversion wont work (monster stuff ...) you can Visage-edenial them, but that requires nice amout of meele to trigger it and decent tank, if monsters activate theese skills before edenial ... well, they last for quite a time. Some would require gimmicky counters (Muddy terrain) which are not even in mesmers aresenal, some just require different positioning and change of strategy...
I do hope that i am wrong, but taking mesmers to deal with theese would be silly.
Chances are that what groups would require from mesmer profession will be emulated by more favored profs or will be just one or two skills which any other class can bring. (say, if people needed one interupt for Flame Call, nothing prevents E/Me from bringing it and be done with it.)
Think of kanaxai, etc ... one would think people would love to have mesmer to deal with enchants and to interupt him, maybe add little punishment damage, in reality, enchant dealing was rewduced to inspried enchant, and cursed necroes took skill they usually took anyway - shivers.
If i would assume (=guess really really badly) that each monster will carry one of theese, so far we saw:
Putrid Flames: the only one which is spell ... with one second cast time - good luck noticing it and catching it in time if you want to interupt it (you can always spear casting time hindering hexes around ... but is it worth energy in pve...?), preeemptive skills (mistrust ...) wont work with it. You can always backfire, but that is not really "shutdown" people want. Best thing you can do against theese is to have fewered dreams and breadhead ranger if this skill is widespeard in mobs. Chances are that choking gas ranger will be more usefull ... Le me remind you: if I am building team, i want mesmer in because of shutdown, not because of punishment or degen damage.
Infernal Rage: only stance, mesmers can do much about stances. Wild X on A / W / P is partys choice in here.
Torturous Last: the only attack, Mesmers have nice antimeele arsenal, no doubt. Tank with visages can shutdown losts of stuff inclusing this. But if I was building party, i would welcome this attack as its not really threatening (depending on Crackled condition) i would simply take RC prot monk and enjoy huge heals (nearly 400hp guaranteed, 5 energy, 2 recharge, sign me in!) thanks to this attack.
Whirling chain: Could warant some love for adren denial ... Soothing Images, finally ftw?
Others: Plain skills, diversion wont work (monster stuff ...) you can Visage-edenial them, but that requires nice amout of meele to trigger it and decent tank, if monsters activate theese skills before edenial ... well, they last for quite a time. Some would require gimmicky counters (Muddy terrain) which are not even in mesmers aresenal, some just require different positioning and change of strategy...
I do hope that i am wrong, but taking mesmers to deal with theese would be silly.
Chances are that what groups would require from mesmer profession will be emulated by more favored profs or will be just one or two skills which any other class can bring. (say, if people needed one interupt for Flame Call, nothing prevents E/Me from bringing it and be done with it.)
Think of kanaxai, etc ... one would think people would love to have mesmer to deal with enchants and to interupt him, maybe add little punishment damage, in reality, enchant dealing was rewduced to inspried enchant, and cursed necroes took skill they usually took anyway - shivers.
MSecorsky
You do recall, do you not, that mesmers have been promised a nice PvE boost? Regardless, everything is easier with a mesmer along. This is a known fact, even if it's not accepted as such.
Zinger314
1. This are definately GW:EN skills, and not Hard Mode. How would these skills fit into the current campaign? "Flame Call," in paticular, sounds more like a contextual dungeon skill.
2. Even if those skills were put into the game today, Mesmers still wouldn't be wanted for PuGs. Infact, it would just make SS Necros required. A Reckless Haste followed up with a Price of Failure or Enfeebling Blood destorys those skills. All a Mesmer can do is...Ineptitude. Yeah.
2. Even if those skills were put into the game today, Mesmers still wouldn't be wanted for PuGs. Infact, it would just make SS Necros required. A Reckless Haste followed up with a Price of Failure or Enfeebling Blood destorys those skills. All a Mesmer can do is...Ineptitude. Yeah.
LoKi Foxfire
The "Flame Call" skill probably means that this is for GW:EN.... I mean honestly, can you think of a mission in the old GW chapters that had anything to do with sneaking into a temple and involved Charr?
Konrow
Whatever they are for i doubt an enemy will have more than one of these skills equipped. The way I see it they are probably Hard mode skills (the flame call for the flame temple corridor) and each charr or other mob will have only ONE of these skills equipped most liekly based on profession or slightly randomized. If a monster has more than one of these skills in their skillbar that'd be a little crazy. Its probably one per monster.
Kali Magdalene
Quote:
Originally Posted by LoKi Foxfire
The "Flame Call" skill probably means that this is for GW:EN.... I mean honestly, can you think of a mission in the old GW chapters that had anything to do with sneaking into a temple and involved Charr?
What, you mean like getting Althea's Ashes from the Flame Temple Corridor?
Konrow
sorry quick post lag cause dme to double post
Retribution X
Maybe PvE only skills with hard mode?
scrinner
Quote:
Originally Posted by lyra_song
Simple switches can turn skills on and off. The data exists in both clients.
Live server = BAMPH! is off
Dev server = BAMPH! is on
It would be pointless and time wasting to create 2 differing clients since the point of the dev server is the TEST things in Live.
This is for you.
personally i think its the game server equivalent of Lorem Ipsum. They put these skills on enemies to test skills. Like the one for conditions.
Need to test condition removal? Spawn a monster with this skill. Quote for truth. Indeed 3000% is unrealistic and besides, we found this through a glitch/bug or some sort method that wasnt intended for us to use and i doint believe the skills are made for us to use yet. Its like looking at Raw chicken and yelling "zOMG its NOT COOKED YET!!!!!!111oneeleven1111!!!"
Live server = BAMPH! is off
Dev server = BAMPH! is on
It would be pointless and time wasting to create 2 differing clients since the point of the dev server is the TEST things in Live.
This is for you.
personally i think its the game server equivalent of Lorem Ipsum. They put these skills on enemies to test skills. Like the one for conditions.
Need to test condition removal? Spawn a monster with this skill. Quote for truth. Indeed 3000% is unrealistic and besides, we found this through a glitch/bug or some sort method that wasnt intended for us to use and i doint believe the skills are made for us to use yet. Its like looking at Raw chicken and yelling "zOMG its NOT COOKED YET!!!!!!111oneeleven1111!!!"