Are theese hard mode moster skills?
Two April Mornings
i like the horn skill, sounds liek it will be used in dungeons.
Bryant Again
Quote:
Originally Posted by Voltar
balance pve?
what do you mean by that? do you mean that critter skills are, "too hard"?
that these skills (if legit) are, "too hard"?
read shiro's skills then... Thing is, Shiro's a boss. There's only one Shiro you ever need to worry about (exception is the end of Nightfall, but you have a ton of shrines you can use). It would be very different if his skills were used by normal lvl 28 mob monsters.
Thing is, we don't know if these skills are going to be used for a monster or a boss.
what do you mean by that? do you mean that critter skills are, "too hard"?
that these skills (if legit) are, "too hard"?
read shiro's skills then... Thing is, Shiro's a boss. There's only one Shiro you ever need to worry about (exception is the end of Nightfall, but you have a ton of shrines you can use). It would be very different if his skills were used by normal lvl 28 mob monsters.
Thing is, we don't know if these skills are going to be used for a monster or a boss.
zwei2stein
Quote:
Originally Posted by GloryFox
These skills might be for the GW:EN beta weekend. I know it will be comming up soon enough.
Define "soon enough".
Batou of Nine
Only a few possiblilities...
1) GW:EN pre-balanced skills
2) GW:EN Monster/Boss skills
3) NOT GW2 SKILLS! (GW2, for the 100th time, is going to be a TOTALLY different game. We still have 2 or more years, so i HIGHLY doubt it has anything to do with GW2.)
Yap, only those 3 possibilities.
cheers.
1) GW:EN pre-balanced skills
2) GW:EN Monster/Boss skills
3) NOT GW2 SKILLS! (GW2, for the 100th time, is going to be a TOTALLY different game. We still have 2 or more years, so i HIGHLY doubt it has anything to do with GW2.)
Yap, only those 3 possibilities.
cheers.
I Will Heal You Ally
1. Hmmm this kinda smells on GW2, because we will also be powerfull with lvl 100+ so it might be used by monsters in the ending parts of GW2.
2. ANet told us there would be (correct me if I'm wrong) around 40 PvE skills in GW:EN (counter parts for these skills?)
3. I doubt it will be used in Hard Mode, because it's just HARD mode, but IMPOSSIBLE mode
Anyway I can't wait to see them in-game wherever and whenever
2. ANet told us there would be (correct me if I'm wrong) around 40 PvE skills in GW:EN (counter parts for these skills?)
3. I doubt it will be used in Hard Mode, because it's just HARD mode, but IMPOSSIBLE mode
Anyway I can't wait to see them in-game wherever and whenever
Lifeinthefridge
If this hasent been mentioned, these are not the real effects of the skills this is how anet balances new skills. They are usually this ridiculous because they end up lowering and lowering them to see what is a good number.... Yeah I saw these because im in the ATS testing. They were also left viewable to ats testers as a joke...
prism2525
Quote:
Originally Posted by onerabbit
This is what your up against:
How DID You make that skill work?? They were all locked for me.
PS: 3000% faster movement? Yeah right. Road Runner comes to GW now? Or is it Speedy Gonzales?
With that you would get to the bottom of Lornar's Pass before the Ice Imps get a chance to finish casting one Mind Freeze on you.
How DID You make that skill work?? They were all locked for me.
PS: 3000% faster movement? Yeah right. Road Runner comes to GW now? Or is it Speedy Gonzales?
With that you would get to the bottom of Lornar's Pass before the Ice Imps get a chance to finish casting one Mind Freeze on you.
ca_aok
Hard mode looks like utter crap to me if this is how it will be built. I was hoping we'd maybe see monsters with 8 skill bars, balanced groups, and res skills. Something that might give classes like mesmers more of a use in PvE. Instead we get a bunch of horribly overpowered monster skills that will only reemphasize the heavily bonded tank/ele/monk trio that frequents DoA.
Eldin
Yeah, I'd prefer if hard mode had more planning involved, not just one fubar skill to a monster.
ScorpiusX
Hmm. I don't care what other skills come out, if the Mobs can get a 3000% speed boost we're screwed. Imagine this, my ranger looses an arrow at Monster A directly in front of her, Monster A hits my ranger on the head from behind, then to show off runs and catches the arrow at the halfway point and uses it to prove that whammos with mending+frenzy really don't have anything between the ears. Cripshot the bugger! Great that'll slow it down to what, an average of 750% faster than usual? If and only if I can hit it going that fast. I have on another thread said that my beloved PvE is way too easy but ffs this isn't hard mode its suicide.
ScorpiusX
ScorpiusX
Terra Xin
preliminary skills that don't mean anything... that is all...
Though, I really like the concept of Flame Call, because that could hint the possibility of it being interruptible
Hard Mode, my money is on that.
Though, I really like the concept of Flame Call, because that could hint the possibility of it being interruptible
Hard Mode, my money is on that.
zwei2stein
Quote:
Originally Posted by ScorpiusX
Hmm. I don't care what other skills come out, if the Mobs can get a 3000% speed boost we're screwed. Imagine this, my ranger looses an arrow at Monster A directly in front of her, Monster A hits my ranger on the head from behind, then to show off runs and catches the arrow at the halfway point and uses it to prove that whammos with mending+frenzy really don't have anything between the ears. Cripshot the bugger! Great that'll slow it down to what, an average of 750% faster than usual? If and only if I can hit it going that fast. I have on another thread said that my beloved PvE is way too easy but ffs this isn't hard mode its suicide.
ScorpiusX [skill]Muddy Terrain[/skill], here, perfect counter, next ot nothing in wilderness survival needed for it to be 24/7.
Thou, poor, poor rangers without prophecies.
ScorpiusX [skill]Muddy Terrain[/skill], here, perfect counter, next ot nothing in wilderness survival needed for it to be 24/7.
Thou, poor, poor rangers without prophecies.
Kool Kirby
These are probably for devs to quick test certain areas.
Mr_Unlucky
I lolled couple of times reading this thread.
jon0592
Just putting it in the Template Code doesn't work as of April 12.
P.S. I can't believe you guys actually take this thing seriously, can anyone say glitch?
P.S. I can't believe you guys actually take this thing seriously, can anyone say glitch?
Xx_Sorin_xX
Quote:
Originally Posted by jon0592
Just putting it in the Template Code doesn't work as of April 12.
P.S. I can't believe you guys actually take this thing seriously, can anyone say glitch?
yea i hate those glitches that make random fake monster skills appear in templates.. >_>
P.S. I can't believe you guys actually take this thing seriously, can anyone say glitch?
yea i hate those glitches that make random fake monster skills appear in templates.. >_>
TheLichMonky
there monster skills ~.^
Age
It would sort of look like Guild Lord skill bar to me.
TheLichMonky
pfft not even a guild lord is that leet =p
Angel Netherborn
Quote:
Originally Posted by I Will Heal You Ally
1. Hmmm this kinda smells on GW2, because we will also be powerfull with lvl 100+ so it might be used by monsters in the ending parts of GW2.
2. ANet told us there would be (correct me if I'm wrong) around 40 PvE skills in GW:EN (counter parts for these skills?)
3. I doubt it will be used in Hard Mode, because it's just HARD mode, but IMPOSSIBLE mode
Anyway I can't wait to see them in-game wherever and whenever Wasn't 50 instead of 40? I'd say it's hard mode, otherwise... what else would they be? No more campaigns remember? As for the leveling, I just hate it when ppl automatically equate "no skill cap" to the power level of WoW characters... why must leveling up equal getting more powerful?
2. ANet told us there would be (correct me if I'm wrong) around 40 PvE skills in GW:EN (counter parts for these skills?)
3. I doubt it will be used in Hard Mode, because it's just HARD mode, but IMPOSSIBLE mode
Anyway I can't wait to see them in-game wherever and whenever Wasn't 50 instead of 40? I'd say it's hard mode, otherwise... what else would they be? No more campaigns remember? As for the leveling, I just hate it when ppl automatically equate "no skill cap" to the power level of WoW characters... why must leveling up equal getting more powerful?
BlackRecluse
i thought it was said somewhere that you would stop getting 'more powerful' at level 20, but you can still level up. a way to show your experience and how long you've played, but it has no impact
Terra Xin
Level cap hasn't been defined yet for GW2, nor have they confirmed that there would even be a level cap
Taala
Quote:
Originally Posted by Age
It would sort of look like Guild Lord skill bar to me.
Now wouldn't that be fun? Guild Lord zooms to the flag stand at 3000% speed.
peterchen620
Gaile did mention that Anet will be presenting us some 'attractive' PvE-only skills.
Deleet
What is up with this idea to make the AI smart with good builds? That would just make it into PvP.
Now, these are perfect for PvE.
Now, these are perfect for PvE.
boko
These skills look decent. Overpowered when compared to players skills but then, since when did mobs fight on same terms with players in PvE. I dun't see any skills that the standard monk healer and protter duo can't cope with. Prot spirit and RC FTW.
Kas
Those skills don't sound overpowered and let me explain why, most of them are centered around forcing players to move. At one time they want you to be close to the target while at another time you want to have a serious distance to your foe.
I assume they're PVE Skills and most likely for the hardmode as well, we don't know until they have been implemented into the Live Servers - for real. So what is one of the most basic, yet important things a good Player in Guildwars will have to learn? Kiting, the lessons of proper Movement. What is PVE known for? Not kiting, the lessons of tanking and nuking. These skills even if they're not changed will promote a "Move or die" mentality and increase the overall skilllevel without being overpowered. Before I start: They're pve skills from the looks of it.
I'll explain in detail:
Whirling Chain
This might be coming from a stationary target like the Torment Claws. And even if it is on a moving target, it's not really that much more brutal than Jader Brotherhood Knights with their Triple Chop or Arm of Insanity with their barrage. Besides, it's just 120 physical damage. Could be worse (i.e. armor ignoring).
Tortorous Lash
Could be worse (Like including a deep wound). Something i've noticed about those two skills is that they're both centered around the usage of chains as a whip. Maybe that's a hint at a new weapontype in GW2 (only for NPCs in GW1).
Torturer's Madness
3.000% could basically be another way of explaining shadow stepping. In any ways, it would be instant arrival at the target for the duration of the stance. This stance is absolutely gimped despite its powerful IAS and Speedboost. The reason for this is the 45 max health. Do you know what happens to 55 hp monks in PVP? They die. Do you know what happens to insanely fast mobs in PVE that have 45 hp? They die.
Best way to deal with would be: stand still and wand it dead. Nothing insane about this.
Flame Call
Think Disam Trap. Enough said.
Shroud of Ash
Group Hug Time. All this skill really does is force the player to move their lazy back into adjacent range of the enemy.This is an awesome tanking skill. You know what happens to tanks in PVP? They're left standing, laughed at and killed when the rest of the team is allready dead.
Infernal Rage
Basic rule here: Kite and don't ball up. There, there... the tiger has lost its teeth. Can be an awesome killing blow and allow for some serious Wild Blow fun. Due to the HP Boost and the way HP Boosts are handled you can instakill an enemy by breaking his stance at the right time.
Putrid Flames
100 AOE Fire Damage. Are you kidding me? Anyone seriously panics because of this skill? A single Fireball has more punch plus this one is adjacent range only.
I assume they're PVE Skills and most likely for the hardmode as well, we don't know until they have been implemented into the Live Servers - for real. So what is one of the most basic, yet important things a good Player in Guildwars will have to learn? Kiting, the lessons of proper Movement. What is PVE known for? Not kiting, the lessons of tanking and nuking. These skills even if they're not changed will promote a "Move or die" mentality and increase the overall skilllevel without being overpowered. Before I start: They're pve skills from the looks of it.
I'll explain in detail:
Whirling Chain
This might be coming from a stationary target like the Torment Claws. And even if it is on a moving target, it's not really that much more brutal than Jader Brotherhood Knights with their Triple Chop or Arm of Insanity with their barrage. Besides, it's just 120 physical damage. Could be worse (i.e. armor ignoring).
Tortorous Lash
Could be worse (Like including a deep wound). Something i've noticed about those two skills is that they're both centered around the usage of chains as a whip. Maybe that's a hint at a new weapontype in GW2 (only for NPCs in GW1).
Torturer's Madness
3.000% could basically be another way of explaining shadow stepping. In any ways, it would be instant arrival at the target for the duration of the stance. This stance is absolutely gimped despite its powerful IAS and Speedboost. The reason for this is the 45 max health. Do you know what happens to 55 hp monks in PVP? They die. Do you know what happens to insanely fast mobs in PVE that have 45 hp? They die.
Best way to deal with would be: stand still and wand it dead. Nothing insane about this.
Flame Call
Think Disam Trap. Enough said.
Shroud of Ash
Group Hug Time. All this skill really does is force the player to move their lazy back into adjacent range of the enemy.This is an awesome tanking skill. You know what happens to tanks in PVP? They're left standing, laughed at and killed when the rest of the team is allready dead.
Infernal Rage
Basic rule here: Kite and don't ball up. There, there... the tiger has lost its teeth. Can be an awesome killing blow and allow for some serious Wild Blow fun. Due to the HP Boost and the way HP Boosts are handled you can instakill an enemy by breaking his stance at the right time.
Putrid Flames
100 AOE Fire Damage. Are you kidding me? Anyone seriously panics because of this skill? A single Fireball has more punch plus this one is adjacent range only.
I Will Heal You Ally
Quote:
Originally Posted by Angel Netherborn
Wasn't 50 instead of 40? I'd say it's hard mode, otherwise... what else would they be? No more campaigns remember? As for the leveling, I just hate it when ppl automatically equate "no skill cap" to the power level of WoW characters... why must leveling up equal getting more powerful?
Yeah something around 40-50 didn't know exactly. I've played many MMOPRGs and most of them with level cap they gain more powerfull. If GW2 would be like GW1 then we would get attribute points each level and with that higher attacking power :P - this is if GW2 would be like GW1 which I doubt
Orphan Anthem
yeah whats cracked armor?
Orphan Anthem
maybe the level will jsut be a statis thing
Marth Reynolds
Heh, seems like they could belong to bosses in GW:EN , for a moment i was thinking of skills only for certain class combinations, example: putrid flames for E/N or N/E ... but monster skills make more sense.