April 10th Game Update Notes

P A L P H R A M O N D

P A L P H R A M O N D

Frost Gate Guardian

Join Date: Nov 2006

Washington, D.C.

Me/

SS cheaper is kind of fun, be able to spam more quickly while farming. Are the fiends the last animated creatures left that still cost their original energy? I think the SR nerf isn't all that bad, but only if there are enough skills buffed (e-cost wise, whatever) to balance it out.

The Ernada

Jungle Guide

Join Date: Nov 2006

Ok. From now on, I'm just going to skip reading past the first post in any skill update threads. The amount of stupidity and complaining that comes afterwards is just too annoying.

A person can only handle so much "WFTOMG the (insert profession here) is now useless!!!11!!!!!"

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by ensoriki
Omfg.....That NERF ...IS ABSURD


5.20 damage?

I didnt even use BOA and they nerf it.
A-net hates assassins, hate em, hate em, hate em T_T.
Just making BoA ends if you attack a hexed foe would make everyone happy.
Since a frenzy sin is suicide and a flail sin is not nearly as potent.
What the hell are you talking about? That skill was should've been about the poison, the poison barely ever got to see play if you weren't trying to spike a Warrior. As for BoA, because you didn't use it they shouldn't have nerfed it? Great logic.
How the hell can you say they hate them, Assassins got a list of buffs about a mile long previously increasing plenty of skills to a stupidly high value. And BoA ending on a hexed foe is moronic, its a warrior skill, losing all adren because you hit some guys hex is idiotic.


Tbh i can see where most of these changes came from. Natural Stride was begging for it really, an extra 2 seconds sounds fine to me. Brutal Weapon was a little too strong damage wise. SS was a random change. As for no Paragon changes, isn't that a good thing? It means they might finally have finished nerfing the class.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Pwny Ride
..Why did they nerf mirror of disenchantment?
Maybe because some mobs in DoA complained?

Quote:
Originally Posted by selber
Or someone who understands why Anet did it in this way and why it is alot better than the "0 energy from spirits" solution.
If only someone from A.Net convinces everybody that the change is good for pvp and pve so there won't be another forum thread about SR?

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Although Zinger and I sometimes do not see eye to eye on this one I have to agree that the buff to SS in the form of energy reduction is the best we can hope for in the current situation. Arena net made it clear that the changes to SR were going to be permanent,i.e. it doesn't matter how many people hate it they are going to stick to their guns. The nerf did affect SS and made it much less viable, now they fixed that. It is viable once again since the base energy cost for the chain has been brought in line with the expected energy gain from SR as it stands now. Though I'm not a fan of the active e managment at the necro's disposal I'm assuming this will be addressed in GW:EN. Right now though the only real change anyone will have to make to the SS playstyle is to slightly offset the casting of the SS 2.0 so as to try to limit the number of simultaneous deaths and maximize the potential gain from SR as it stands now. In light of Anet's stance on the SR change this is a good step. Blood still needs help to remain competitive but since almost everyone using a curse necro was SS this isn't so bad. Personally I'm going to explore less expensive Curse builds but at least I can still use my SS without it feeling woefully inadequate.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by selber
Or someone who understands why Anet did it in this way and why it is alot better than the "0 energy from spirits" solution.
Not even Anet can justify it and anybody who thinks that obviously has no idea how the game works. Have you played any PvP lately? Seen the spirit teams? gg @ you

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Series
Sorry for having to know every single forum member's life story to make a post. I know God probably thinks less of me now and that I'm a failure at life for not knowing the life of some geek on a forum. Forgive me oh great ones!
If you've been around this forum for more than 5 minutes, you know Zinger. The fact that you come in here and act all big and bad and know-it-all, when you obviously don't, is the problem.

Go take a pill, kiddo.

selber

selber

Frost Gate Guardian

Join Date: Oct 2005

www.peace-and-harmony.de

Quote:
Originally Posted by Series
Not even Anet can justify it and anybody who thinks that obviously has no idea how the game works. Have you played any PvP lately? Seen the spirit teams? gg @ you
The intention of balance updates is not to kill strategies, classes or whole mechanics. The intention is to achieve balance in PvP. The build is still playable? Yes. Good! Is it overpowered anymore? No.

TheBaron82

TheBaron82

Frost Gate Guardian

Join Date: Jan 2006

I think reducing boa to 2 secs with 0 str was necessary. But increase the increament for duration with more str not decrease the duration.

Bekkr

Bekkr

Lion's Arch Merchant

Join Date: Feb 2006

Australia

[]

N/

Quote:
Originally Posted by selber
Or someone who understands why Anet did it in this way and why it is alot better than the "0 energy from spirits" solution.
Care to explain it, then? Please? I'm being serious... I've read through the vast majority of the prominent threads on the SR topic over the last few days, and I have yet to come across a compelling argument as to why an arbitrary (and fun-depleting) timer makes more sense than the spirit/minion zero energy option (or any of the other reasonable alternatives that have been put forth).

And no, my complaint has nothing to do with "ZOMG you nerfed necros!!" or the "learn to manage your energy" arguments... I actually tend to agree that SR was a bit overpowered. I simply think that the timer "solution" is ugly.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by selber
The intention of balance updates is not to kill strategies, classes or whole mechanics. The intention is to achieve balance in PvP. The build is still playable? Yes. Good! Is it overpowered anymore? No.
Is the build still playable? yes. Is it overpowered? Yeah. Basically. You can still exploit soul reaping in a way obviously not intended. Still limitless energy, especially now that necromancers are IMO now more powerful than they were BEFORE the SR update.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Bekkr
Care to explain it, then? Please? I'm being serious... I've read through the vast majority of the prominent threads on the SR topic over the last few days, and I have yet to come across a compelling argument as to why an arbitrary (and fun-depleting) timer makes more sense than the spirit/minion zero energy option (or any of the other reasonable alternatives that have been put forth).

And no, my complaint has nothing to do with "ZOMG you nerfed necros!!" or the "learn to manage your energy" arguments... I actually tend to agree that SR was a bit overpowered. I simply think that the timer "solution" is ugly.
Exactly my views. At least necros got a huge buff out of the whole thing

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Maybe if I hold my breath and stamp my foot long enough I'll get a 5e Empathy too.

selber

selber

Frost Gate Guardian

Join Date: Oct 2005

www.peace-and-harmony.de

Quote:
Originally Posted by Bekkr
Care to explain it, then? Please? I'm being serious...
I did it here in this long SR-thread, but can't search even for my own posts (hence the bad search-funtion on GWG). Here is a link to another thread where I tried to explain it to some extend.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

great.... yet another mesmer nerf.... If they nerf my class one more time I'm going to rage quit life... >_<

blackbane

Lion's Arch Merchant

Join Date: Mar 2006

new york

Korean Gawd Mode

Mo/A

mirror of disenchant was key from removing aegis chains for GvG, so to say no one plays mesmer anymore, learn ur facts first.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

No one used Mind Blast before the update, so now after the second update, people will continue to not use it.

However, what Anet will probably do is: In order to get people to use Mind Blast, they will nerf SF! SF isn't overpowered, the other elem elites are underpowered.

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

After trying out my various necro builds I really haven't had too much trouble adapting my play for this change. I'll get used to it.

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Anet, sorry for being grumpy in my previous posts, but i don't want to get pressed into boring echo SS cookie cutter builds again... please, look into the energy costs of these skills:
- Feast of Corrution
- Well of Suffering
- Well of Silence
(i also like to use Suffering & Insidious Parasite, but i don't mind when those stay at 15energy)

Firestone

Frost Gate Guardian

Join Date: Mar 2006

Singapore

POEA

Mo/N

i don't understand... they rather nerf mirror of disenchant compared to ageis.
3 monks with 10 sec ageis can keep it up indefinitely.

instead of nerfing the skill like what they did to ritualist's displacement spirit, or paragon's incoming, they prefer to downgrade another mesmer skill.

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Quote:
Originally Posted by Firestone
i don't understand... they rather nerf mirror of disenchant compared to ageis.
3 monks with 10 sec ageis can keep it up indefinitely.

instead of nerfing the skill like what they did to ritualist's displacement spirit, or paragon's incoming, they prefer to downgrade another mesmer skill.
Mesmer isn't holy trinity so is fair game for the nerf bat.

Bekkr

Bekkr

Lion's Arch Merchant

Join Date: Feb 2006

Australia

[]

N/

Quote:
Originally Posted by selber
I did it here in this long SR-thread, but can't search even for my own posts (hence the bad search-funtion on GWG). Here is a link to another thread where I tried to explain it to some extend.
Okay, first off, thanks for the link... but I have some issues with your explanation. If I read correctly here:

"Anet is very sensitive since ER and Izzy mentioned several times -- a nerf, that removes complete strategies is not something Anet wants to do ever again."

then what you seem to be saying is that it's not a good solution because Anet (and Izzy, evidently) is SENSITIVE? They don't want to completely remove SR from spirits/minions? Fine. Put a hard limit on how much energy can be gotten from them, and/or put a different type of limit on "normal" SR... something on the order of a sliding scale wrt 1 energy base + 1 energy for every 2 points in SR (or something, that's just off the top of my head). And while your argument/explanation clears up some of my confusion as to your opinion, it still doesn't explain what is actually GOOD about The Death Timer™. I can think of many reasons, however, for what is BAD about the 5 second rule, most of which I've already put forth, in this thread and others.

Firestone

Frost Gate Guardian

Join Date: Mar 2006

Singapore

POEA

Mo/N

Quote:
Originally Posted by lucifer_uk
Mesmer isn't holy trinity so is fair game for the nerf bat.
o ya... i forgotten that... thx for reminding me.
no wonder core professions have 35 /70 skills more than other side professions

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Gaile just said in Kamadan that they were looking at the cost of Fiends.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by blackbane
mirror of disenchant was key from removing aegis chains for GvG, so to say no one plays mesmer anymore, learn ur facts first.
Considering each time i've seen Mirror of Disenchantment used recently it wasn't actually on a primary Mesmer, where are you coming from? Who cares anyway, its not like anyone in PvE gives a damn about this nerf so nobody there can complain (outside of saying mesmers get nerfed again zomg).

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Carinae Dragonblood
Gaile just said in Kamadan that they were looking at the cost of Fiends.
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed. Then again, 15e and a 10s recharge would work.

impoc

Ascalonian Squire

Join Date: Jun 2006

Warriors of Legendary Chaos

A/

if you can't make a decent Sin build without BoA, you don't deserve to play a Sin

Hikan Trilear

Frost Gate Guardian

Join Date: Feb 2007

I think Anet might actually implement the no energy from spirits in SR. I think they're just making some changes until they can do that. It will probably take a while with their dev team working on GW, GW:EN and GW2...

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Zinger314
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed.
By nerfed, I assume you mean something along the lines of changing recharge time?

I'm torn on the fiend issue.

Bekkr

Bekkr

Lion's Arch Merchant

Join Date: Feb 2006

Australia

[]

N/

Quote:
Originally Posted by Zinger314
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed. Then again, 15e and a 10s recharge would work.
But why not 20e? And yes, there is a reason to start now: if they insist on keeping The Death Timer (ugh), then wouldn't 20e for fiends be the right amount? Even if they do the (IMO, of course) right thing and remove the timer in favor of a different SR capping mechanic, so long as the average energy gain doesn't go back to how it was before (most likely a good thing), then 20e would seem the sweet spot.

Sure, you could argue that there have never been any 20e skills, but then again, SR hasn't ever had a cap on it before, either. You can't have it both ways: either core mechanics are changeable, or they aren't.

mortis corpus

mortis corpus

Frost Gate Guardian

Join Date: Mar 2007

Private room in the Catacombs with Eve

Deaths Doormen (DOA)

N/E

Animate Flesh Golem a 5 point deduction *sigh* bone fiend still at 25 and the fact that you can only have 1 at a time joy

Quote:
Originally Posted by Zinger314
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed. Then again, 15e and a 10s recharge would work.

i agree with that however rather wait till the official word comes out before i am relieved

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Zinger314
I would like it be written into the record that I was called an "ArenaNet fanboy," for sheer ironical value.
okies getting a SS for you Zing. i so about fell outa my chair on that one.

oh i mean about the model human being part

ok saved for posterity reasons and a good laugh. I know im so going to hell for it to lol

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Mirror of Disen got nerfed because it is devastating to

Aegis chain (a 15e skill)
Taint (Elite spell for 5e per team member)
Attunements


Basically, it can rip off skills that has high energy cost consistently. Yes, there are 3 monk Aegis chain. But 10e vs 45 (15 GoLE)? Even if you have an Aegis chain, the point that you wasted it makes MoD a bit imba.


The reasons to SR being nerfed for PvE is obvious. But the people refuse to accept it and the lack of understanding of mechanics is besides the point. IT is there. You accepting is really your issue.

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

why mending touch ? lol @ brutal weapons they just buffed it and now they nerf it again, lol @ at the skill balance guys in A-net

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I don't get why SS got love I mean, I understand that it was because of the SR "nerf." But even so, how does that fix anything? The SR "nerf" didn't destroy SS builds (use e-mgmt for crying out loud!).

I have been wondering for two years why it kicks ass all over empahty and they finally fixed it a few months ago. Now, it seems that it is again significantly better (much more so than elite status warrants).

Same cost, same cast, same recharge
SS gets lower dmg per hit (8 less), but hits all adjacent foes on all actions, AND a longer duration (5 seconds)...

I thought 15e was just fine, but whatever.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by LouAl
I don't get why SS got love I mean, I understand that it was because of the SR "nerf." But even so, how does that fix anything? The SR "nerf" didn't destroy SS builds (use e-mgmt for crying out loud!).

I have been wondering for two years why it kicks ass all over empahty and they finally fixed it a few months ago. Now, it seems that it is again significantly better (much more so than elite status warrants).

Same cost, same cast, same recharge
SS gets lower dmg per hit (8 less), but hits all adjacent foes on all actions, AND a longer duration (5 seconds)...

I thought 15e was just fine, but whatever.
I hate to say it, but I agree. Of all the skills, SS is one of those that do not need changing. It's probably the most-used elite in the entire Necro arsenal, including solo builds, uber-powerful, probably even needs a *gasp* nerf, and they buff it.

There is a whole slew of Blood Magic skills that need buffing, be it energy cost decrease, damage or duration increase, or recharge decreas, whatever. They won't touch them, though. Why? Well, because it would make Blood Spike abuseable. PvP again. Yeah, so now Blood is left to rot, Curses is okay (except for the now uber-powerful SS), and Death is still dominated by MM crap - All because of the SR nerf. GG, guys.

So now instead of PvE necros being mostly MM or SS, they will all be MM or SS. Hell, MMs are more viable, just take Reaper's Mark and Sig of Lost Souls, and you're set. You only need to spec in Death, anyway, so just slap the rest into SR, carry those to e-management skills, and BAM. Blood and Curses usually rely on each other, with excess into SR, and now that's pretty much a waste.

Ah well, my Ele and Warrior can tear through PvE faster than my Necro before the nerf. I always thought they would be made weaker before the Necro, they are by far more "overpowered" in PvE. Hell, I'd say post-SR-nerf, just about all the classes, including Monks and Mesmers are more effective (damage-wise) than Necros. That may be a stretch, but not by far.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

Good, they fixed the ranger/rit spike thing, i could easilly spike a target to death by myself using Bha, savage shot, and then dual shot with brutal weapon on me, it'd be insta deathhitting 100-145 each arrow not to mention vampiric, much needed update IMho

as for the SS change yay ss is gonna be fun to do in alliance battles, and the BOA's were totally pwnt olololol ^^

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Qual
lol @ brutal weapons they just buffed it and now they nerf it again, lol @ at the skill balance guys in A-net
Better they fix something that was a little too strong right away rather than taking their sweet time to clue in. It still has the longer duration which is more than it had before.

tayos

Ascalonian Squire

Join Date: Feb 2006

The Frozen North

United Union

P/Rt

Most of my amusement from this update comes from the Massive NERF stamp spattered onto BoA through both Black Spider strike and (obv) Burst of aggression, which, rightfully so, should only really be usable by people who have points in the strength attribute.

As for the rest of it, I see more adjustments to Necromancers for the new SR, and then a few minor balance issues. A little shocked at the Mind Blast softener, but its already a darn good energy manager if they've got a warrior on their frontline.

Kotetsu Rain

Kotetsu Rain

Lion's Arch Merchant

Join Date: Jun 2006

Utopia

D/

Quote:
Originally Posted by Scutilla
People are just being cranky because assassins no longer allow easy wins in Hero vs Hero
So true. Just yesterday everyone was complaing about the fact that assassins we're freaking up everyones ''Cap The Shrines with a runner build' strategy since burst sins have become masters of 1 vs 1.