April 10th Game Update Notes
P A L P H R A M O N D
SS cheaper is kind of fun, be able to spam more quickly while farming. Are the fiends the last animated creatures left that still cost their original energy? I think the SR nerf isn't all that bad, but only if there are enough skills buffed (e-cost wise, whatever) to balance it out.
The Ernada
Ok. From now on, I'm just going to skip reading past the first post in any skill update threads. The amount of stupidity and complaining that comes afterwards is just too annoying.
A person can only handle so much "WFTOMG the (insert profession here) is now useless!!!11!!!!!"
A person can only handle so much "WFTOMG the (insert profession here) is now useless!!!11!!!!!"
Evilsod
Quote:
Originally Posted by ensoriki
Omfg.....That NERF ...IS ABSURD
5.20 damage? I didnt even use BOA and they nerf it. A-net hates assassins, hate em, hate em, hate em T_T. Just making BoA ends if you attack a hexed foe would make everyone happy. Since a frenzy sin is suicide and a flail sin is not nearly as potent. |
How the hell can you say they hate them, Assassins got a list of buffs about a mile long previously increasing plenty of skills to a stupidly high value. And BoA ending on a hexed foe is moronic, its a warrior skill, losing all adren because you hit some guys hex is idiotic.
Tbh i can see where most of these changes came from. Natural Stride was begging for it really, an extra 2 seconds sounds fine to me. Brutal Weapon was a little too strong damage wise. SS was a random change. As for no Paragon changes, isn't that a good thing? It means they might finally have finished nerfing the class.
tomcruisejr
Quote:
Originally Posted by Pwny Ride
..Why did they nerf mirror of disenchantment?
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Quote:
Originally Posted by selber
Or someone who understands why Anet did it in this way and why it is alot better than the "0 energy from spirits" solution.
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Str0b0
Although Zinger and I sometimes do not see eye to eye on this one I have to agree that the buff to SS in the form of energy reduction is the best we can hope for in the current situation. Arena net made it clear that the changes to SR were going to be permanent,i.e. it doesn't matter how many people hate it they are going to stick to their guns. The nerf did affect SS and made it much less viable, now they fixed that. It is viable once again since the base energy cost for the chain has been brought in line with the expected energy gain from SR as it stands now. Though I'm not a fan of the active e managment at the necro's disposal I'm assuming this will be addressed in GW:EN. Right now though the only real change anyone will have to make to the SS playstyle is to slightly offset the casting of the SS 2.0 so as to try to limit the number of simultaneous deaths and maximize the potential gain from SR as it stands now. In light of Anet's stance on the SR change this is a good step. Blood still needs help to remain competitive but since almost everyone using a curse necro was SS this isn't so bad. Personally I'm going to explore less expensive Curse builds but at least I can still use my SS without it feeling woefully inadequate.
Series
Quote:
Originally Posted by selber
Or someone who understands why Anet did it in this way and why it is alot better than the "0 energy from spirits" solution.
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explodemyheart
Quote:
Originally Posted by Series
Sorry for having to know every single forum member's life story to make a post. I know God probably thinks less of me now and that I'm a failure at life for not knowing the life of some geek on a forum. Forgive me oh great ones!
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Go take a pill, kiddo.
selber
Quote:
Originally Posted by Series
Not even Anet can justify it and anybody who thinks that obviously has no idea how the game works. Have you played any PvP lately? Seen the spirit teams? gg @ you
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TheBaron82
I think reducing boa to 2 secs with 0 str was necessary. But increase the increament for duration with more str not decrease the duration.
Bekkr
Quote:
Originally Posted by selber
Or someone who understands why Anet did it in this way and why it is alot better than the "0 energy from spirits" solution.
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And no, my complaint has nothing to do with "ZOMG you nerfed necros!!" or the "learn to manage your energy" arguments... I actually tend to agree that SR was a bit overpowered. I simply think that the timer "solution" is ugly.
Series
Quote:
Originally Posted by selber
The intention of balance updates is not to kill strategies, classes or whole mechanics. The intention is to achieve balance in PvP. The build is still playable? Yes. Good! Is it overpowered anymore? No.
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Series
Quote:
Originally Posted by Bekkr
Care to explain it, then? Please? I'm being serious... I've read through the vast majority of the prominent threads on the SR topic over the last few days, and I have yet to come across a compelling argument as to why an arbitrary (and fun-depleting) timer makes more sense than the spirit/minion zero energy option (or any of the other reasonable alternatives that have been put forth).
And no, my complaint has nothing to do with "ZOMG you nerfed necros!!" or the "learn to manage your energy" arguments... I actually tend to agree that SR was a bit overpowered. I simply think that the timer "solution" is ugly. |
cellardweller
Maybe if I hold my breath and stamp my foot long enough I'll get a 5e Empathy too.
selber
Quote:
Originally Posted by Bekkr
Care to explain it, then? Please? I'm being serious...
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Helcaraxe
great.... yet another mesmer nerf.... If they nerf my class one more time I'm going to rage quit life... >_<
blackbane
mirror of disenchant was key from removing aegis chains for GvG, so to say no one plays mesmer anymore, learn ur facts first.
The Great Al
No one used Mind Blast before the update, so now after the second update, people will continue to not use it.
However, what Anet will probably do is: In order to get people to use Mind Blast, they will nerf SF! SF isn't overpowered, the other elem elites are underpowered.
However, what Anet will probably do is: In order to get people to use Mind Blast, they will nerf SF! SF isn't overpowered, the other elem elites are underpowered.
lucifer_uk
After trying out my various necro builds I really haven't had too much trouble adapting my play for this change. I'll get used to it.
seut
Anet, sorry for being grumpy in my previous posts, but i don't want to get pressed into boring echo SS cookie cutter builds again... please, look into the energy costs of these skills:
- Feast of Corrution
- Well of Suffering
- Well of Silence
(i also like to use Suffering & Insidious Parasite, but i don't mind when those stay at 15energy)
- Feast of Corrution
- Well of Suffering
- Well of Silence
(i also like to use Suffering & Insidious Parasite, but i don't mind when those stay at 15energy)
Firestone
i don't understand... they rather nerf mirror of disenchant compared to ageis.
3 monks with 10 sec ageis can keep it up indefinitely.
instead of nerfing the skill like what they did to ritualist's displacement spirit, or paragon's incoming, they prefer to downgrade another mesmer skill.
3 monks with 10 sec ageis can keep it up indefinitely.
instead of nerfing the skill like what they did to ritualist's displacement spirit, or paragon's incoming, they prefer to downgrade another mesmer skill.
lucifer_uk
Quote:
Originally Posted by Firestone
i don't understand... they rather nerf mirror of disenchant compared to ageis.
3 monks with 10 sec ageis can keep it up indefinitely. instead of nerfing the skill like what they did to ritualist's displacement spirit, or paragon's incoming, they prefer to downgrade another mesmer skill. |
Bekkr
Quote:
Originally Posted by selber
I did it here in this long SR-thread, but can't search even for my own posts (hence the bad search-funtion on GWG). Here is a link to another thread where I tried to explain it to some extend.
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"Anet is very sensitive since ER and Izzy mentioned several times -- a nerf, that removes complete strategies is not something Anet wants to do ever again."
then what you seem to be saying is that it's not a good solution because Anet (and Izzy, evidently) is SENSITIVE? They don't want to completely remove SR from spirits/minions? Fine. Put a hard limit on how much energy can be gotten from them, and/or put a different type of limit on "normal" SR... something on the order of a sliding scale wrt 1 energy base + 1 energy for every 2 points in SR (or something, that's just off the top of my head). And while your argument/explanation clears up some of my confusion as to your opinion, it still doesn't explain what is actually GOOD about The Death Timer™. I can think of many reasons, however, for what is BAD about the 5 second rule, most of which I've already put forth, in this thread and others.
Firestone
Quote:
Originally Posted by lucifer_uk
Mesmer isn't holy trinity so is fair game for the nerf bat.
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no wonder core professions have 35 /70 skills more than other side professions
Carinae
Gaile just said in Kamadan that they were looking at the cost of Fiends.
Evilsod
Quote:
Originally Posted by blackbane
mirror of disenchant was key from removing aegis chains for GvG, so to say no one plays mesmer anymore, learn ur facts first.
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Zinger314
Quote:
Originally Posted by Carinae Dragonblood
Gaile just said in Kamadan that they were looking at the cost of Fiends.
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impoc
if you can't make a decent Sin build without BoA, you don't deserve to play a Sin
Hikan Trilear
I think Anet might actually implement the no energy from spirits in SR. I think they're just making some changes until they can do that. It will probably take a while with their dev team working on GW, GW:EN and GW2...
explodemyheart
Quote:
Originally Posted by Zinger314
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed.
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I'm torn on the fiend issue.
Bekkr
Quote:
Originally Posted by Zinger314
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed. Then again, 15e and a 10s recharge would work.
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Sure, you could argue that there have never been any 20e skills, but then again, SR hasn't ever had a cap on it before, either. You can't have it both ways: either core mechanics are changeable, or they aren't.
mortis corpus
Animate Flesh Golem a 5 point deduction *sigh* bone fiend still at 25 and the fact that you can only have 1 at a time joy
i agree with that however rather wait till the official word comes out before i am relieved
Quote:
Originally Posted by Zinger314
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed. Then again, 15e and a 10s recharge would work.
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i agree with that however rather wait till the official word comes out before i am relieved
manitoba1073
Quote:
Originally Posted by Zinger314
I would like it be written into the record that I was called an "ArenaNet fanboy," for sheer ironical value.
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oh i mean about the model human being part
ok saved for posterity reasons and a good laugh. I know im so going to hell for it to lol
crimsonfilms
Mirror of Disen got nerfed because it is devastating to
Aegis chain (a 15e skill)
Taint (Elite spell for 5e per team member)
Attunements
Basically, it can rip off skills that has high energy cost consistently. Yes, there are 3 monk Aegis chain. But 10e vs 45 (15 GoLE)? Even if you have an Aegis chain, the point that you wasted it makes MoD a bit imba.
The reasons to SR being nerfed for PvE is obvious. But the people refuse to accept it and the lack of understanding of mechanics is besides the point. IT is there. You accepting is really your issue.
Aegis chain (a 15e skill)
Taint (Elite spell for 5e per team member)
Attunements
Basically, it can rip off skills that has high energy cost consistently. Yes, there are 3 monk Aegis chain. But 10e vs 45 (15 GoLE)? Even if you have an Aegis chain, the point that you wasted it makes MoD a bit imba.
The reasons to SR being nerfed for PvE is obvious. But the people refuse to accept it and the lack of understanding of mechanics is besides the point. IT is there. You accepting is really your issue.
Qual
why mending touch ? lol @ brutal weapons they just buffed it and now they nerf it again, lol @ at the skill balance guys in A-net
LouAl
I don't get why SS got love I mean, I understand that it was because of the SR "nerf." But even so, how does that fix anything? The SR "nerf" didn't destroy SS builds (use e-mgmt for crying out loud!).
I have been wondering for two years why it kicks ass all over empahty and they finally fixed it a few months ago. Now, it seems that it is again significantly better (much more so than elite status warrants).
Same cost, same cast, same recharge
SS gets lower dmg per hit (8 less), but hits all adjacent foes on all actions, AND a longer duration (5 seconds)...
I thought 15e was just fine, but whatever.
I have been wondering for two years why it kicks ass all over empahty and they finally fixed it a few months ago. Now, it seems that it is again significantly better (much more so than elite status warrants).
Same cost, same cast, same recharge
SS gets lower dmg per hit (8 less), but hits all adjacent foes on all actions, AND a longer duration (5 seconds)...
I thought 15e was just fine, but whatever.
arcanemacabre
Quote:
Originally Posted by LouAl
I don't get why SS got love I mean, I understand that it was because of the SR "nerf." But even so, how does that fix anything? The SR "nerf" didn't destroy SS builds (use e-mgmt for crying out loud!).
I have been wondering for two years why it kicks ass all over empahty and they finally fixed it a few months ago. Now, it seems that it is again significantly better (much more so than elite status warrants). Same cost, same cast, same recharge SS gets lower dmg per hit (8 less), but hits all adjacent foes on all actions, AND a longer duration (5 seconds)... I thought 15e was just fine, but whatever. |
There is a whole slew of Blood Magic skills that need buffing, be it energy cost decrease, damage or duration increase, or recharge decreas, whatever. They won't touch them, though. Why? Well, because it would make Blood Spike abuseable. PvP again. Yeah, so now Blood is left to rot, Curses is okay (except for the now uber-powerful SS), and Death is still dominated by MM crap - All because of the SR nerf. GG, guys.
So now instead of PvE necros being mostly MM or SS, they will all be MM or SS. Hell, MMs are more viable, just take Reaper's Mark and Sig of Lost Souls, and you're set. You only need to spec in Death, anyway, so just slap the rest into SR, carry those to e-management skills, and BAM. Blood and Curses usually rely on each other, with excess into SR, and now that's pretty much a waste.
Ah well, my Ele and Warrior can tear through PvE faster than my Necro before the nerf. I always thought they would be made weaker before the Necro, they are by far more "overpowered" in PvE. Hell, I'd say post-SR-nerf, just about all the classes, including Monks and Mesmers are more effective (damage-wise) than Necros. That may be a stretch, but not by far.
Ulivious The Reaper
Good, they fixed the ranger/rit spike thing, i could easilly spike a target to death by myself using Bha, savage shot, and then dual shot with brutal weapon on me, it'd be insta deathhitting 100-145 each arrow not to mention vampiric, much needed update IMho
as for the SS change yay ss is gonna be fun to do in alliance battles, and the BOA's were totally pwnt olololol ^^
as for the SS change yay ss is gonna be fun to do in alliance battles, and the BOA's were totally pwnt olololol ^^
Racthoh
Quote:
Originally Posted by Qual
lol @ brutal weapons they just buffed it and now they nerf it again, lol @ at the skill balance guys in A-net
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tayos
Most of my amusement from this update comes from the Massive NERF stamp spattered onto BoA through both Black Spider strike and (obv) Burst of aggression, which, rightfully so, should only really be usable by people who have points in the strength attribute.
As for the rest of it, I see more adjustments to Necromancers for the new SR, and then a few minor balance issues. A little shocked at the Mind Blast softener, but its already a darn good energy manager if they've got a warrior on their frontline.
As for the rest of it, I see more adjustments to Necromancers for the new SR, and then a few minor balance issues. A little shocked at the Mind Blast softener, but its already a darn good energy manager if they've got a warrior on their frontline.
Kotetsu Rain
Quote:
Originally Posted by Scutilla
People are just being cranky because assassins no longer allow easy wins in Hero vs Hero
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