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Originally Posted by LouAl
I don't get why SS got love  I mean, I understand that it was because of the SR "nerf." But even so, how does that fix anything? The SR "nerf" didn't destroy SS builds (use e-mgmt for crying out loud!).
I have been wondering for two years why it kicks ass all over empahty and they finally fixed it a few months ago. Now, it seems that it is again significantly better (much more so than elite status warrants).
Same cost, same cast, same recharge
SS gets lower dmg per hit (8 less), but hits all adjacent foes on all actions, AND a longer duration (5 seconds)...
I thought 15e was just fine, but whatever.
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I hate to say it, but I agree. Of all the skills, SS is one of those that
do not need changing. It's probably the most-used elite in the entire Necro arsenal, including solo builds, uber-powerful, probably even needs a *gasp* nerf, and they buff it.
There is a whole slew of Blood Magic skills that need buffing, be it energy cost decrease, damage or duration increase, or recharge decreas, whatever. They won't touch them, though. Why? Well, because it would make Blood Spike abuseable. PvP again. Yeah, so now Blood is left to rot, Curses is okay (except for the now uber-powerful SS), and Death is still dominated by MM crap - All because of the SR nerf. GG, guys.
So now instead of PvE necros being
mostly MM or SS, they will
all be MM or SS. Hell, MMs are more viable, just take Reaper's Mark and Sig of Lost Souls, and you're set. You only need to spec in Death, anyway, so just slap the rest into SR, carry those to e-management skills, and BAM. Blood and Curses usually rely on each other, with excess into SR, and now that's pretty much a waste.
Ah well, my Ele and Warrior can tear through PvE faster than my Necro before the nerf. I always thought they would be made weaker before the Necro, they are by far more "overpowered" in PvE. Hell, I'd say post-SR-nerf, just about all the classes, including Monks and Mesmers are more effective (damage-wise) than Necros. That may be a stretch, but not by far.