April 10th Game Update Notes

4 pages Page 4
lucifer_uk
lucifer_uk
Wilds Pathfinder
#61
Quote:
Originally Posted by Firestone
i don't understand... they rather nerf mirror of disenchant compared to ageis.
3 monks with 10 sec ageis can keep it up indefinitely.

instead of nerfing the skill like what they did to ritualist's displacement spirit, or paragon's incoming, they prefer to downgrade another mesmer skill.
Mesmer isn't holy trinity so is fair game for the nerf bat.
Bekkr
Bekkr
Lion's Arch Merchant
#62
Quote:
Originally Posted by selber
I did it here in this long SR-thread, but can't search even for my own posts (hence the bad search-funtion on GWG). Here is a link to another thread where I tried to explain it to some extend.
Okay, first off, thanks for the link... but I have some issues with your explanation. If I read correctly here:

"Anet is very sensitive since ER and Izzy mentioned several times -- a nerf, that removes complete strategies is not something Anet wants to do ever again."

then what you seem to be saying is that it's not a good solution because Anet (and Izzy, evidently) is SENSITIVE? They don't want to completely remove SR from spirits/minions? Fine. Put a hard limit on how much energy can be gotten from them, and/or put a different type of limit on "normal" SR... something on the order of a sliding scale wrt 1 energy base + 1 energy for every 2 points in SR (or something, that's just off the top of my head). And while your argument/explanation clears up some of my confusion as to your opinion, it still doesn't explain what is actually GOOD about The Death Timer™. I can think of many reasons, however, for what is BAD about the 5 second rule, most of which I've already put forth, in this thread and others.
F
Firestone
Frost Gate Guardian
#63
Quote:
Originally Posted by lucifer_uk
Mesmer isn't holy trinity so is fair game for the nerf bat.
o ya... i forgotten that... thx for reminding me.
no wonder core professions have 35 /70 skills more than other side professions
Carinae
Carinae
Forge Runner
#64
Gaile just said in Kamadan that they were looking at the cost of Fiends.
Evilsod
Evilsod
Banned
#65
Quote:
Originally Posted by blackbane
mirror of disenchant was key from removing aegis chains for GvG, so to say no one plays mesmer anymore, learn ur facts first.
Considering each time i've seen Mirror of Disenchantment used recently it wasn't actually on a primary Mesmer, where are you coming from? Who cares anyway, its not like anyone in PvE gives a damn about this nerf so nobody there can complain (outside of saying mesmers get nerfed again zomg).
Zinger314
Zinger314
Debbie Downer
#66
Quote:
Originally Posted by Carinae Dragonblood
Gaile just said in Kamadan that they were looking at the cost of Fiends.
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed. Then again, 15e and a 10s recharge would work.
i
impoc
Ascalonian Squire
#67
if you can't make a decent Sin build without BoA, you don't deserve to play a Sin
H
Hikan Trilear
Frost Gate Guardian
#68
I think Anet might actually implement the no energy from spirits in SR. I think they're just making some changes until they can do that. It will probably take a while with their dev team working on GW, GW:EN and GW2...
explodemyheart
explodemyheart
Wilds Pathfinder
#69
Quote:
Originally Posted by Zinger314
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed.
By nerfed, I assume you mean something along the lines of changing recharge time?

I'm torn on the fiend issue.
Bekkr
Bekkr
Lion's Arch Merchant
#70
Quote:
Originally Posted by Zinger314
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed. Then again, 15e and a 10s recharge would work.
But why not 20e? And yes, there is a reason to start now: if they insist on keeping The Death Timer (ugh), then wouldn't 20e for fiends be the right amount? Even if they do the (IMO, of course) right thing and remove the timer in favor of a different SR capping mechanic, so long as the average energy gain doesn't go back to how it was before (most likely a good thing), then 20e would seem the sweet spot.

Sure, you could argue that there have never been any 20e skills, but then again, SR hasn't ever had a cap on it before, either. You can't have it both ways: either core mechanics are changeable, or they aren't.
mortis corpus
mortis corpus
Frost Gate Guardian
#71
Animate Flesh Golem a 5 point deduction *sigh* bone fiend still at 25 and the fact that you can only have 1 at a time joy

Quote:
Originally Posted by Zinger314
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed. Then again, 15e and a 10s recharge would work.

i agree with that however rather wait till the official word comes out before i am relieved
manitoba1073
manitoba1073
Desert Nomad
#72
Quote:
Originally Posted by Zinger314
I would like it be written into the record that I was called an "ArenaNet fanboy," for sheer ironical value.
okies getting a SS for you Zing. i so about fell outa my chair on that one.

oh i mean about the model human being part

ok saved for posterity reasons and a good laugh. I know im so going to hell for it to lol
c
crimsonfilms
Wilds Pathfinder
#73
Mirror of Disen got nerfed because it is devastating to

Aegis chain (a 15e skill)
Taint (Elite spell for 5e per team member)
Attunements


Basically, it can rip off skills that has high energy cost consistently. Yes, there are 3 monk Aegis chain. But 10e vs 45 (15 GoLE)? Even if you have an Aegis chain, the point that you wasted it makes MoD a bit imba.


The reasons to SR being nerfed for PvE is obvious. But the people refuse to accept it and the lack of understanding of mechanics is besides the point. IT is there. You accepting is really your issue.
Qual
Qual
Krytan Explorer
#74
why mending touch ? lol @ brutal weapons they just buffed it and now they nerf it again, lol @ at the skill balance guys in A-net
L
LouAl
Wilds Pathfinder
#75
I don't get why SS got love I mean, I understand that it was because of the SR "nerf." But even so, how does that fix anything? The SR "nerf" didn't destroy SS builds (use e-mgmt for crying out loud!).

I have been wondering for two years why it kicks ass all over empahty and they finally fixed it a few months ago. Now, it seems that it is again significantly better (much more so than elite status warrants).

Same cost, same cast, same recharge
SS gets lower dmg per hit (8 less), but hits all adjacent foes on all actions, AND a longer duration (5 seconds)...

I thought 15e was just fine, but whatever.
arcanemacabre
arcanemacabre
Grotto Attendant
#76
Quote:
Originally Posted by LouAl
I don't get why SS got love I mean, I understand that it was because of the SR "nerf." But even so, how does that fix anything? The SR "nerf" didn't destroy SS builds (use e-mgmt for crying out loud!).

I have been wondering for two years why it kicks ass all over empahty and they finally fixed it a few months ago. Now, it seems that it is again significantly better (much more so than elite status warrants).

Same cost, same cast, same recharge
SS gets lower dmg per hit (8 less), but hits all adjacent foes on all actions, AND a longer duration (5 seconds)...

I thought 15e was just fine, but whatever.
I hate to say it, but I agree. Of all the skills, SS is one of those that do not need changing. It's probably the most-used elite in the entire Necro arsenal, including solo builds, uber-powerful, probably even needs a *gasp* nerf, and they buff it.

There is a whole slew of Blood Magic skills that need buffing, be it energy cost decrease, damage or duration increase, or recharge decreas, whatever. They won't touch them, though. Why? Well, because it would make Blood Spike abuseable. PvP again. Yeah, so now Blood is left to rot, Curses is okay (except for the now uber-powerful SS), and Death is still dominated by MM crap - All because of the SR nerf. GG, guys.

So now instead of PvE necros being mostly MM or SS, they will all be MM or SS. Hell, MMs are more viable, just take Reaper's Mark and Sig of Lost Souls, and you're set. You only need to spec in Death, anyway, so just slap the rest into SR, carry those to e-management skills, and BAM. Blood and Curses usually rely on each other, with excess into SR, and now that's pretty much a waste.

Ah well, my Ele and Warrior can tear through PvE faster than my Necro before the nerf. I always thought they would be made weaker before the Necro, they are by far more "overpowered" in PvE. Hell, I'd say post-SR-nerf, just about all the classes, including Monks and Mesmers are more effective (damage-wise) than Necros. That may be a stretch, but not by far.
Ulivious The Reaper
Ulivious The Reaper
Desert Nomad
#77
Good, they fixed the ranger/rit spike thing, i could easilly spike a target to death by myself using Bha, savage shot, and then dual shot with brutal weapon on me, it'd be insta deathhitting 100-145 each arrow not to mention vampiric, much needed update IMho

as for the SS change yay ss is gonna be fun to do in alliance battles, and the BOA's were totally pwnt olololol ^^
Racthoh
Racthoh
Did I hear 7 heroes?
#78
Quote:
Originally Posted by Qual
lol @ brutal weapons they just buffed it and now they nerf it again, lol @ at the skill balance guys in A-net
Better they fix something that was a little too strong right away rather than taking their sweet time to clue in. It still has the longer duration which is more than it had before.
t
tayos
Ascalonian Squire
#79
Most of my amusement from this update comes from the Massive NERF stamp spattered onto BoA through both Black Spider strike and (obv) Burst of aggression, which, rightfully so, should only really be usable by people who have points in the strength attribute.

As for the rest of it, I see more adjustments to Necromancers for the new SR, and then a few minor balance issues. A little shocked at the Mind Blast softener, but its already a darn good energy manager if they've got a warrior on their frontline.
Kotetsu Rain
Kotetsu Rain
Lion's Arch Merchant
#80
Quote:
Originally Posted by Scutilla
People are just being cranky because assassins no longer allow easy wins in Hero vs Hero
So true. Just yesterday everyone was complaing about the fact that assassins we're freaking up everyones ''Cap The Shrines with a runner build' strategy since burst sins have become masters of 1 vs 1.