April 10th Game Update Notes

Zorglubb

Academy Page

Join Date: Feb 2007

The way things are going, every profession in GuildWars will have the same energy regeneration rate, and all spells will be fast-cast low-cost ones. They did it with the elems (with Nightfall), the paragons (over time), the dervish (built-in), and now they're doing it with the Necromancer...

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by Grammar
Instead of buffing SS in response to the crazy Soul Reaping nerf, why not just leave SS the way it is and fix the crazy Soul Reaping nerf?

Eh, what are ya gonna' do.

If Soul Reaping stays the way it is, then the buff to SS and the other necro skills are OK by me.
Well, if they want to change the Necromancer class (which is what the nerf does) then adjusting the most commonly used spells, I suppose, is one way to help the transition.

I'm not one of those super-heroes who can use a new build straight off with the accuracy of AI. I need time to get the rhythm and pace of a build to get it working smoothly. It takes me time to get used to a new build, so if I cap a new elite and do a build around it, it will be within the new constraints of the class.

I guess I can try the new SS within the parameters of my normal build and see how it goes. I'm just so reluctant to play at the moment. It's like going to a favourite restaurant and finding out they've changed the menu entirely. I don't wanna eat there anymore.

Tempy

Lion's Arch Merchant

Join Date: Jul 2005

Oregon

DOH

I am glad to see that I am not the only one that feels like we are being FORCED into using cookie cutter builds...If I wanted that I would PvP more! What's the point of giving us so many skills if you are going to make them unappealing and useless? Give us our 7 damn skills and the rez slot...and let us play.

Hole Sale Traps

Hole Sale Traps

Academy Page

Join Date: Jun 2006

TCI The Crimson Invasion

R/Mo

Quote:
Originally Posted by Kotetsu Rain
So true. Just yesterday everyone was complaing about the fact that assassins we're freaking up everyones ''Cap The Shrines with a runner build' strategy since burst sins have become masters of 1 vs 1.
That is what almost all sins are good for in pvp ,Getting in taking out a important member(monk's, necros,etc)of a team and get back out with little or no damage to him/her self. That's why most builds are aimed with high out put of damage in less time a warrior can do, with 4 or 5 attack skills and the other empty slots for staying alive.So that's what Burst/Prison sins did cept they did they job too good lol...flame me if I'm not right

Hugh Snyder

Academy Page

Join Date: May 2005

The Vault

Urban Knights

Me/

As a primary mesmer.. i'm getting so sick of the mesmer nerfs.. diversion, shame.

wait... silent buff to mirror of disenchant?

oh.. nerf.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by cyberjanet
I'm just so reluctant to play at the moment. It's like going to a favourite restaurant and finding out they've changed the menu entirely. I don't wanna eat there anymore.
Ditto. I haven't played since the day after the change. I managed to get like 5 gold eggs and a few bunnies, and I just stopped. Which is bad because A) I'm actually going for the Sweet Tooth title on my Warrior, and B) I usually welcome change and skill balances with reckless abandon. This time? I feel like they grabbed my necro by the scruff and threw her out the door into the cold and rain, then slammed the door, and are now watching her shiver from the living room window.

pctech65

pctech65

Ascalonian Squire

Join Date: Dec 2005

The Lords of Doom

W/Mo

Quote:
Originally Posted by Zinger314
I don't agree with the Soul Reaping nerf in the sense that it didn't accomplish its intended goal. (i.e. N/Rts in PvP)

But I disagree more with the 900 posts of unjustified rants and whines which have been posted in that thread. Seriously. The SS playstyle felt no impact from the nerf (even less now with the SS buff). MMs are fine. Blood still needs a little work. These mission times were made after the SR nerf, and I had a MM on the team.

But the fact that you, among others, say that the Necromancer class is destroyed is ridiculous hyperbole and slander.

(And I'll be taking any other arguments to the other topic.)
I prolly have a few old screen caps from mission completion times.....but I am sure mine will show the party window too. -.-

BTW: If you see no difference in how your build runs now as opposed to before the nerf, I hope I am never in your groups.

Quote:
Originally Posted by Zinger314
I'm not sure how. The only step below 25 is 15 (There have been no 20 Energy skills...no reason to start now). And Bone Fiends are a tad too good for 15 Energy...and I don't want to see them nerfed. Then again, 15e and a 10s recharge would work.
I wont call you an Anet Fanboy but I will say that with statements like that, you should be working for them.

Quote:
Originally Posted by Series
Exactly my views. At least necros got a huge buff out of the whole thing
Huge Skill Buff??? Hehehe, did you get the same update that I did?
Dropped the cost of Fleshy which is NEVER an issue anyway because it doesnt need to be spam cast.
Dropped the cost on SS by 5 points.....Echoing it still costs 15pts. thus still making it pretty hard to spam thru the group(which is the only way that SS is really effective)
Sometimes I feel deprived that I cannot see the world as others do.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Glad to see Brutal Weapon was nerfed, something about hitting 60~ average on a regular dagger stab...

Spiteful Spirit buff, although I don't hate it, don't see why it happened (well apart from the QQ'ing community who don't know how to play necro).

This nerf just means sins will move from one cookie cutter build to another.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

What the phuck did they nerf Black Spider Strike for?

It was already weaker than falling spider...

And it was never overpowered or imbalanced...

Shadow Prison and BoA were the problem... and those were already hit with the nerfstick!

Anet phucked us sins from behind.

Cass

Krytan Explorer

Join Date: Nov 2006

Quote:
Originally Posted by arcanemacabre
I feel like they grabbed my necro by the scruff and threw her out the door into the cold and rain, then slammed the door, and are now watching her shiver from the living room window.
Such a dramatic scene. Your poor necro just got a strong buff, I hope you realize that. I agree with the person who said that mesmer got nothing in the way of spell cost reduction when 80% of mesmer e-management got 'nerfed'. The squeaky wheel gets the grease huh.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Cass
Such a dramatic scene. Your poor necro just got a strong buff, I hope you realize that. I agree with the person who said that mesmer got nothing in the way of spell cost reduction when 80% of mesmer e-management got 'nerfed'. The squeaky wheel gets the grease huh.
"Strong Buff"?

Quote:
Animate Flesh Golem: decreased Energy cost to 10.
More MM catering, and not even necessary (you can only have one, not exactly spammable)

Quote:
Dark Fury: fixed a bug in the skill's description that caused it to report its range incorrectly.
Ooook....

Quote:
Icy Veins: increased Energy cost to 10.
Riiight....

Quote:
Order of the Vampire: decreased Energy cost to 5.
Only necessary considering SR's current effect.

Quote:
Spiteful Spirit: decreased Energy cost to 10.
Completely unnecessary even considering SR's current effect. Did NOT need a buff in the least.

Quote:
Well of Blood: decreased Energy cost to 10.
Again, necessary considering SR's current effect, otherwise pointless.

Quote:
Well of Power: decreased Energy cost to 10, decreased casting time to 2 seconds.
Necessary, period.


I see no "strong buffs" at all. Just a cup of water on a raging inferno. Of course I also agree that the Mesmer is left outside, too, but really they should be used to it...

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

NOOOOO!!!! not the brutal weapon! i didnt even had the chance to test it yet! Damn you anet!>_<

Mr_Unlucky

Mr_Unlucky

Academy Page

Join Date: Sep 2005

Finland

Seekers of the Aetherian (Void)

W/N

Where should i post that mending touch was affected by expertise? skill says "spell" but expertise description says "touch skills". Just a typo likely. but anyways.

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

Seriously what's up with the continual nerfing of mesmers?

It's not like they dominate PvE and PvP more mesmers are just quicker casting eles...

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Qual
why mending touch ? lol @ brutal weapons they just buffed it and now they nerf it again, lol @ at the skill balance guys in A-net
Well monk secondaries "abused" Mending touch. PEople were just unable to stick conditions to rangers and warriors. However the nerf hit also monk primaries, therfore i disagree with it. Nerfing ot in a way that amount of conditions would be dependent on Protection Prayers would be a more elegant solution.

I think they need some more people with feeling for game mechanics in the nerf section. Cause and consequence are important things in trouble shooting, and lapping up the shards wont help preventing the problem

Darth Kukulkan

Frost Gate Guardian

Join Date: Jan 2007

E/

Quote:
Originally Posted by Series
Hooray for sucking up to anet! Hooray for blind fanboyism! Hooray for elitism!

You sir are a model human being
And you sir are a moron. Stop always complainig, the Soul reaping nerf was needed, that's all and it deosn't kill your silly profession poor N. Think of the poor Parangons :s
LMAO at BoA too ^^ great thing, today marks the end of this noobish abuse, true sins are happy

unbound00

unbound00

Ascalonian Squire

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Str0b0
Though I'm not a fan of the active e managment at the necro's disposal I'm assuming this will be addressed in GW:EN.
I hope you are wrong and that the problem will in fact be addressed through an update that will cover all campaigns rather their newest/most expensive one. If they do only address this in EN, then since I don't own NF either I'll be left having 50% of their franchise products and still have no viable necro e-management skills, because they only address those issues from campaing to campaign. I strongly disagree that I must purchase new products to be able to keep up with changes on my chosen profession (which I've been playing since I got the game).

Quote:
Originally Posted by arcanemacabre
So now instead of PvE necros being mostly MM or SS, they will all be MM or SS. Hell, MMs are more viable, just take Reaper's Mark and Sig of Lost Souls, and you're set. You only need to spec in Death, anyway, so just slap the rest into SR, carry those to e-management skills, and BAM. Blood and Curses usually rely on each other, with excess into SR, and now that's pretty much a waste.
Again owning Nightfal is the key to solving problems. I got two out of three campaigns, so where is this going to go? Will resolving issues always involve new products? Does Anet care only for potential customers (including ones that must keep purchasing to stay competitive) or do they aim for a quality one-time no-extra-fee purchase game like they initially intended?

(This is directed to Anet, not the individuals quoted)

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Evilsod
What the hell are you talking about? That skill was should've been about the poison, the poison barely ever got to see play if you weren't trying to spike a Warrior. As for BoA, because you didn't use it they shouldn't have nerfed it? Great logic.


How the hell can you say they hate them, Assassins got a list of buffs about a mile long previously increasing plenty of skills to a stupidly high value. And BoA ending on a hexed foe is moronic, its a warrior skill, losing all adren because you hit some guys hex is idiotic.


Tbh i can see where most of these changes came from. Natural Stride was begging for it really, an extra 2 seconds sounds fine to me. Brutal Weapon was a little too strong damage wise. SS was a random change. As for no Paragon changes, isn't that a good thing? It means they might finally have finished nerfing the class.

my post wasnt clear I ment they Nerfed BSS even tho not everyone played BOA


The BOA nerf made complete sense.
Also going aggresive to someone who mind is wracked (hexes) is kinda....not hero like.


and A-net may Never be finished nerfing paragons.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

Quote:
Originally Posted by Series
OMG you must learn to adapt nooby! Maybe play Me/E and use fast casting+ele skills for super fast damage! Learn to play!!!

(yes, I am mocking those elitists who throw a fit every time somebody rightfully complains)

Yes, because it really makes sense to have to take ele as a secondary and fill my bar with skills that aren't even of my profession just in order to "survive". I really like the idea of pretending to be an ele.... just like this monk the other day who was using barrage >_<

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by ensoriki
my post wasnt clear I ment they Nerfed BSS even tho not everyone played BOA
Your post it was already clear enough because of BSS is too good thats why you use it right?

Quote:
Originally Posted by ensoriki
The BOA nerf made complete sense.
How many atk speed stances have you seen that start with 2sec? They should give it at least give 3..10sec and the start of 5sec for BoA is too good for this skill.

[KotL]Mjolnir

Academy Page

Join Date: Jan 2006

UK

W/Mo

Quote:
Originally Posted by countesscorpula

The only build I ever used Icy Veins in (and I did actually have an Icy Veins build) used the skill because it was cheap and spammable. And more effective against LOW level mobs - fairly week on higher mobs (who don't stand close enough at the END of a fight for it to be useful). So much for that one.
What I love about Icy Veins is when you use it with Death Nova and Taste of Death on minions, 104 dmg when the enemy dies + 105 dmg when I kill the minion works wonders in large groups . I haven't played my Necro since the update so I don't how my build has been effected but it doesn't look good.

kwiet

Banned

Join Date: Apr 2007

there should be a patch that makes u carry weapons in town

Theus

Jungle Guide

Join Date: May 2005

W/Mo

A Mesmer nerf?

NOWAI!

Mr_Unlucky

Mr_Unlucky

Academy Page

Join Date: Sep 2005

Finland

Seekers of the Aetherian (Void)

W/N

Dear Anet. Please remove Spiteful spirit elite skill from the game. Thousands of noobish necros are using it to kill stupid monsters who doesnt flee the aoe damage this spell does. Also i see these jokers in pvp too and they annoyi me when they get to my team ( oops i said i play RA -blush-).

Daywalker2000

Pre-Searing Cadet

Join Date: Apr 2007

Sand Mountain Boys

E/

Have to agree that the SR nerf was long in coming. However, I only noticed a major difference with builds other than MM. My MM build has gone unchanged in PvP and PvE. It is now extremely difficult to run a Curses build with or without SS and you can forget a Blood Necro that actually fights. I really do think spirits shouldn't give energy at all. People dying should give energy. Even saying undead minions give energy from their death is a little far fetched considering they wouldn't have a "soul". I would rather see half energy from minions and spirits rather than a time delay on the soul reaping. Then there wouldn't have to be a radical change in energy costs or casting times for the Necro. After all, it appeared that they were trying to nerf Mass Minion armies more than nerf SR which is completly understandable.

moko

moko

??uo??o??

Join Date: May 2006

you do realise that other classes also have the issues of CHANGING their build once in a while? to fit in energy management and such?

yeah?

try doing the same on your necro maybe mmkay?

everyone always had to adapt to skill changes or game mechanics changing, so why do you guys have problems with it too?

i dunno, but in my opinion you are all just too lazy to modify your builds so they work again.

and well, you fail to see that neither SS or MM are actually decent to use in PVP, and you don't really seem to get that the skill balance also contains PVP.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Mokone
you do realise that other classes also have the issues of CHANGING their build once in a while? to fit in energy management and such?

yeah?

try doing the same on your necro maybe mmkay?

everyone always had to adapt to skill changes or game mechanics changing, so why do you guys have problems with it too?

i dunno, but in my opinion you are all just too lazy to modify your builds so they work again.

and well, you fail to see that neither SS or MM are actually decent to use in PVP, and you don't really seem to get that the skill balance also contains PVP.
I guess you didn't realise that I responded to the cookie cutter builds that you mentioned in your post? Was I not supposed to respond to your comments?
I still don't know what you think of the fact that those cookie cutter builds you dislkie aswell are kept alive? That is a point I find interesting.

And of course I realise there are other builds in PvP but you seem to have a disregard for PvE...We have a problem in PvP so PvE go and adjust...you can't seriously look at it that way. I know that there are issues in PvP but from the problems that have been explained from the PvPside it seems that taking out returns from spirits would solve the issue without upsetting PvE too much....balance also means that both PvP AND PvE are served.

You call me lazy for not trying even after I actually mentioned that I and others have changed builds be it with varying results?

I think you need to read a bit more carefully.

moko

moko

??uo??o??

Join Date: May 2006

i didn't actually say i dispised the cookie cutters, now did i?

and i dont know about you, but i know enough that actually managed to run the builds properly -- HELL, ive even seen HEROES run the OLD ones without ANY problems.

so did you all just get owned by the AI?

i dunno but, try harder with changing your builds.

and also, i'm TERRIBLE sorry for not reading EVERY post in this thread full of WHINING and BS and then actually recalling EVERY SINGLE IDIOTIC DETAIL rather than the MAJORITY of what's been posted.

Daywalker2000

Pre-Searing Cadet

Join Date: Apr 2007

Sand Mountain Boys

E/

Energy has never really been a problem with me. I'm just saying there are other alternatives to the SR nerf. The real problem with low SR return per 5secs is that other Attribute points can't be spent in a secondary class if you want to do "average" amounts of damage as other classes do and get SR. It is better to have a mesmer secondary with little in SR to gain energy from spell interupts for SS builds now. What good is a Primary only attribute if it doesn't give an advantage to the class over other classes primary attributes?

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Mokone
i didn't actually say i dispised the cookie cutters, now did i?

and i dont know about you, but i know enough that actually managed to run the builds properly -- HELL, ive even seen HEROES run the OLD ones without ANY problems.

so did you all just get owned by the AI?

i dunno but, try harder with changing your builds.

and also, i'm TERRIBLE sorry for not reading EVERY post in this thread full of WHINING and BS and then actually recalling EVERY SINGLE IDIOTIC DETAIL rather than the MAJORITY of what's been posted.
I have tried plenty and can make workable builds...my problem is because now I have to make room for other skills, my original builds cannot be as versatile anymore as they were and I enjoy it less. My final conclusion is not that I cannot play necro in some way effective enough to play but that I enjoy it a lot less than before and thus my enjoyment level has dropped as it was my fave class to play. That's all....so it's not the numbers but the enjoyment that I lost.

Operations

Operations

Frost Gate Guardian

Join Date: Feb 2007

Saint Louis, MI (yes, it exists)

Pylons of Bastet [PofB]

E/

Quote:
Originally Posted by The Great Al
No one used Mind Blast before the update, so now after the second update, people will continue to not use it.

However, what Anet will probably do is: In order to get people to use Mind Blast, they will nerf SF! SF isn't overpowered, the other elem elites are underpowered.
They set it back because people in GvG starting using it with Mark of Rodgort to get an effect very similar to Searing Flames without the energy issues. Which makes me sad. I just liked using it in general. Great energy management with damage. I was using it before, and will continue to now.

I still think they should just make Searing Flames like this:

15e/1s/8r
Target foe and all foes in the area is struck with Searing Flames for 15...99 Fire Damage and set on fire for 1...4 seconds.

Looks a lot like Rodgort's Invocation eh? That's because as it is now, Searing Flames is just a Rodgort's Invocation that you have to cast twice for the same effect!

Ah well. No matter to me. I don't use it much now, and when they kill it, I'll just use it less anyway.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Wow...nice update. Looks like the SSer has returned, and choosing Fleshy versus AotL is now pretty tough for me.

I wonder if the increased recharge to Mending Touch will cause less Rangers to pack that previously no-brainer skill.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

L O L! The community should start a comedy tour, it would be a hit. ZOMG, Nerfs! Everyone become a fanatic and go crazy!

Seriously, the Soul Reaping "nerf" is fine. The only things that were nerfed in this update were Brutal Weapon and Icy Veins.

Brutal Weapon is the most disappointing. I thought for a second there that we actually had a viable easy to use very conditional weapon spell that say a high DPS ranger could use in conjunction with Glass Arrows or Read the Wind, but how mistaken I was. This skill adjustment was simply stupid, and the skill is now back on the useless shelf.

Icy Veins is another story. So what if some stupid HA spike teams used it? It does crappy damage anyways, and it's elemental damage... meaning it sucks... So why make it even less appealing? So sad...

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Kuldebar Valiturus
Fixed a bug with the minimized Chat panel that caused old messages to show when you changed maps.
By the way, thank you A-Net for fixing this. It was quite annoying.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Rahja the Thief
L O L! The community should start a comedy tour, it would be a hit. ZOMG, Nerfs! Everyone become a fanatic and go crazy!

Seriously, the Soul Reaping "nerf" is fine. The only things that were nerfed in this update were Brutal Weapon and Icy Veins.

Brutal Weapon is the most disappointing. I thought for a second there that we actually had a viable easy to use very conditional weapon spell that say a high DPS ranger could use in conjunction with Glass Arrows or Read the Wind, but how mistaken I was. This skill adjustment was simply stupid, and the skill is now back on the useless shelf.

Icy Veins is another story. So what if some stupid HA spike teams used it? It does crappy damage anyways, and it's elemental damage... meaning it sucks... So why make it even less appealing? So sad...
Quote:
Guild: Serious Pain in the [Azz]
[Azz] = necro spikers -- most likely IV atm. LOL!

Daywalker2000

Pre-Searing Cadet

Join Date: Apr 2007

Sand Mountain Boys

E/

Quote:
Originally Posted by cthulhu reborn
I have tried plenty and can make workable builds...my problem is because now I have to make room for other skills, my original builds cannot be as versatile anymore as they were and I enjoy it less. My final conclusion is not that I cannot play necro in some way effective enough to play but that I enjoy it a lot less than before and thus my enjoyment level has dropped as it was my fave class to play. That's all....so it's not the numbers but the enjoyment that I lost.
This is to true... I really liked playing the Necro. It is my "Elite" Character (most titles, best weapons bought, etc). Now it isn't as enjoyable. I have been playing a Rit and Warrior the past week more and more.

mortis corpus

mortis corpus

Frost Gate Guardian

Join Date: Mar 2007

Private room in the Catacombs with Eve

Deaths Doormen (DOA)

N/E

Quote:
Originally Posted by jammerpa
PVE'ers Unite!







sweet what town and what district is the great necro sit protest

Daywalker2000

Pre-Searing Cadet

Join Date: Apr 2007

Sand Mountain Boys

E/

Quote:
Originally Posted by Rahja the Thief
L O L! The community should start a comedy tour, it would be a hit. ZOMG, Nerfs! Everyone become a fanatic and go crazy!

Seriously, the Soul Reaping "nerf" is fine. The only things that were nerfed in this update were Brutal Weapon and Icy Veins.

Brutal Weapon is the most disappointing. I thought for a second there that we actually had a viable easy to use very conditional weapon spell that say a high DPS ranger could use in conjunction with Glass Arrows or Read the Wind, but how mistaken I was. This skill adjustment was simply stupid, and the skill is now back on the useless shelf.

Icy Veins is another story. So what if some stupid HA spike teams used it? It does crappy damage anyways, and it's elemental damage... meaning it sucks... So why make it even less appealing? So sad...
Yeah they changed brutal weapon and I started bringing it instead of Splinter weapon for the warrior. So much for that. The energy cost is too great compared to the damage output with splinter weapon.

wynoski

wynoski

Frost Gate Guardian

Join Date: Nov 2006

In a hot spot

United Vanguard [UV]

N/

so now that we have nerfed SR...can we go back to the original recharge time on Jagged bones so it is usable for us non mechanical MM?

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Quote:
Originally Posted by Mokone
everyone always had to adapt to skill changes or game mechanics changing, so why do you guys have problems with it too?
SR isn't a skill, it's a primary attribute. The only other profession that had their primary altered after release of their class is the ranger.