Where are the PUGS? (in nightfall)
trustgw
So, I played the first GW and it was one of my most favorite games. Life got busy and I stopped playing for a while. I come back this weekend and purchased the newest version of GW and I see this new feature called "Heroes". I am thinking 'what a great idea' as the henchmen were terrible in the first GW. Well, fast forward a few days in the game, I can't get people to play with me. Everyone is using heroes. I joined a Guild, but they are not on or doing their own thing and do not have time to help me with the ton of quests I have to do to get to the next mission.
Heroes has ruined the game for me. I have never disliked an 'upgrade' so much as I do now. Why even have online play at all.
This is making me seriously consider playing WoW (which I have yet to try). Does that have more team play and interaction?
Heroes has ruined the game for me. I have never disliked an 'upgrade' so much as I do now. Why even have online play at all.
This is making me seriously consider playing WoW (which I have yet to try). Does that have more team play and interaction?
Nexus Icon
Get a friend with heroes that you can regularly play with. Makes all the difference. 2 human players and 6 heroes is very effective and very fun.
PUGs are still out there, but a lot of them are shockingly bad these days.
As for WoW, don't pick that up if you're looking to get into PUGs.
Grouping there only tends to happen with high level content (from about level 45 upwards).
Up until that point, it's a very solitary experience.
And also, you'll very, very rarely be fighting more than 1 monster at a time in WoW. If you DO start a fight with a group of monsters, chances are you'll get your ass handed to you.
Even when you start grouping, it's still best to stick to one target at a time.
PUGs are still out there, but a lot of them are shockingly bad these days.
As for WoW, don't pick that up if you're looking to get into PUGs.
Grouping there only tends to happen with high level content (from about level 45 upwards).
Up until that point, it's a very solitary experience.
And also, you'll very, very rarely be fighting more than 1 monster at a time in WoW. If you DO start a fight with a group of monsters, chances are you'll get your ass handed to you.
Even when you start grouping, it's still best to stick to one target at a time.
Iuris
Well, why would other people want to play with you? Nothing personal, it's just how one must approach the issue to understand why people dislike forming PUGs, and why Heroes arrives as a solution, not a problem.
(added clarification: people were complaining about PUGs way before heroes arrived. Heroes arrived as a solution to the problem and the result was that the PUGs just couldn't keep up. A human is an unknown and can turn out to be very bad.)
(added clarification: people were complaining about PUGs way before heroes arrived. Heroes arrived as a solution to the problem and the result was that the PUGs just couldn't keep up. A human is an unknown and can turn out to be very bad.)
prism2525
PuGs are dead.... for me at least. The retardness probablilty is too high to bother. Play as an ele, put 2 SF heroes and a MM with virulence and everything dies in under 5 seconds.
MirageMaster
Yeah, why would i want to play with you? or even bother.... my heros are my team,dont need or want anyone else.Now only if the devs would raise the hero cap to 5 atleast and make them use pvp weapons or dont let them take the drops.Why the hell should i give them my weapons and they still take the loot.
cellardweller
The solution to your dilema lies in your guild I'm afraid. These days people that want to play with AI do so and those that want to play with people play with thier guildmates.
jackie
Quote:
Originally Posted by Nexus Icon
As for WoW, don't pick that up if you're looking to get into PUGs.
Grouping there only tends to happen with high level content (from about level 45 upwards). Up until that point, it's a very solitary experience. And also, you'll very, very rarely be fighting more than 1 monster at a time in WoW. If you DO start a fight with a group of monsters, chances are you'll get your ass handed to you. Even when you start grouping, it's still best to stick to one target at a time. |
You'll have plenty of opportunities to co-op with other players right from the beginning - (thanks to low level dungeons and group quests) - but you can also avoid all that and solo, whatever feels best for you.
To the disappearing of PUG's dilemma,
I'm personally hoping that coming hard mode will bring PUG's back to the game like they once were, would be nice to have areas where you actually have to play with other players, you know.. socialize a little bit...It can be surprisingly fun.
cthulhu reborn
PUG's are alive usually around the weekend times.
Last weekend I gave it a shot just to see and it cured me from it real quick.
First PUG I went out to do Gate of Desolation, I only needed it for bonus but once the mission was started it fell on deaf ears and they just went for the mission skipping the bonus entirely.
Second PUG was Tahnnakai Temple...5 mins into the mission half of the group had died at least twice. Then the warrior says "we're doing well'' and they ended up being famous last words...It actually made me laugh. The warrior btw ony had endure pain and one sword attack and a mix of minion and blood skills...I still don't understand his tactic....
Third and last was Nundu Bay....we never got to playing the mission since the team leader could not be convinced that we needed monks and so I left before they went in and henched it.
Now as a note to the OP. Henchies have improved a lot since the hero update. I am glad that I can go out and do the missions with just one or two friends/guildies and fill up with heroes and/or henchies.
During the weekdays it's hard to find people and during the weekend all the idiots are out it seems.
Hard mode should sift out a lot of those idiots although I'm sure there will be those nagging to be taken along to get the guardian title and what not by riding along on the strength of others.
Last weekend I gave it a shot just to see and it cured me from it real quick.
First PUG I went out to do Gate of Desolation, I only needed it for bonus but once the mission was started it fell on deaf ears and they just went for the mission skipping the bonus entirely.
Second PUG was Tahnnakai Temple...5 mins into the mission half of the group had died at least twice. Then the warrior says "we're doing well'' and they ended up being famous last words...It actually made me laugh. The warrior btw ony had endure pain and one sword attack and a mix of minion and blood skills...I still don't understand his tactic....
Third and last was Nundu Bay....we never got to playing the mission since the team leader could not be convinced that we needed monks and so I left before they went in and henched it.
Now as a note to the OP. Henchies have improved a lot since the hero update. I am glad that I can go out and do the missions with just one or two friends/guildies and fill up with heroes and/or henchies.
During the weekdays it's hard to find people and during the weekend all the idiots are out it seems.
Hard mode should sift out a lot of those idiots although I'm sure there will be those nagging to be taken along to get the guardian title and what not by riding along on the strength of others.
korcan
GW has evolved [or devolved depending on your opinion] into a single player game with large "chat rooms" to trade and hang out in [ie. most major outposts with all the spam in local chat].
The occasional pugs are still around but they're all a crap shoot. If you want to do missions successfully with other real people, your best bet is with friends you've met in game or guildies.
The occasional pugs are still around but they're all a crap shoot. If you want to do missions successfully with other real people, your best bet is with friends you've met in game or guildies.
MirageMaster
Quote:
Originally Posted by korcan
GW has evolved [or devolved depending on your opinion] into a single player game with large "chat rooms" to trade and hang out in [ie. most major outposts with all the spam in local chat].
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Metalmaster
Quote:
Originally Posted by cellardweller
The solution to your dilema lies in your guild I'm afraid. These days people that want to play with AI do so and those that want to play with people play with thier guildmates.
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Elrodien
GW is an online game. You are *meant* to team up with other people. I can see the reason behind heroes, and I myself thought it would be a great idea. But then you seen everyone in the outposts, all with an 8 above their heads. No-one looking for a group because they didn't need one. Then you see people talking in local chat, proud that they finished the game with heroes and hench. I would certainly not be proud of the fact that I had no friends...
At least with PvP, you need to team up with three other real people, but if I wasn't into PvP I wouldn't be playing this game at all.
Heroes ftl
<<---------------------wohooo! Made it to Lions Arch merchant
At least with PvP, you need to team up with three other real people, but if I wasn't into PvP I wouldn't be playing this game at all.
Heroes ftl
<<---------------------wohooo! Made it to Lions Arch merchant
Miral
Quote:
Originally Posted by cthulhu reborn
PUG's are alive usually around the weekend times.
{1} First PUG I went out to do Gate of Desolation, I only needed it for bonus but once the mission was started it fell on deaf ears and they just went for the mission skipping the bonus entirely. {2} Third and last was Nundu Bay....we never got to playing the mission since the team leader could not be convinced that we needed monks and so I left before they went in and henched it. {3} Hard mode should sift out a lot of those idiots although I'm sure there will be those nagging to be taken along to get the guardian title and what not by riding along on the strength of others. |
2. Heh wonder if he was thinking of the cemetary mission... same general area and dont need monks on it...
3. unfortunately not. most of them probably already paid for runs thru all the missions and will be in hard mode just like the real players. Seems every single moron crappy player has a rich friend that gave them tons of gold...
edit: oh and for the original post... I agree. heroes and better henchmen have pretty much killed human groups, especially on missions that require interrupts. The good news is guild wars 2 will not have heroes or henchmen. the bad news is it's a lonely world until then.
phil_carter
I think PUGs are still around in prophecies and factions, its just nightfall where there seems to be a huge problem, but im not so sure its heroes' fault, the game is so large now that players are just very spread out, there might be a full teams worth of players but they are spread over more districts than you can access.
I think one of the major issues that may have caused this is the requirement to have a certain hero in your party to complete a mission, it means you cant possibly have a full human team, so the temptation is then to just carry on without any humans.
I think one of the major issues that may have caused this is the requirement to have a certain hero in your party to complete a mission, it means you cant possibly have a full human team, so the temptation is then to just carry on without any humans.
Sea Edge
Quote:
Originally Posted by Elrodien
Then you see people talking in local chat, proud that they finished the game with heroes and hench. I would certainly not be proud of the fact that I had no friends...
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Torqual
If you divide the community into expert, average and bad players:
The expert players have a full set of heroes with green items and 'synergistic' builds with elite skills. The average players have some heroes with basic equipment and default skillsets. The bad players don't have any heroes.
Guess who are the ones hanging around looking for PUGs. :-)
It's almost as if any PUG you join is going to be made up of you plus bad players: Smiting Monks, Melee Necromancers and Rangers casting fire spells.
Like it's said above, two players and six heroes is pretty well the ultimate.
I do still play with PUGs from time-to-time. There are a few missions where you need to have human monks to heal NPC's. The other times, I do it for fun, and treat it as an educational experience (for everyone else).
The prevalence of running really does put some crap players on hard missions though.
I guess it's important to remember why this change was made. The game world is now massive, with more or less the same number of players diluted over three times the space. And just about every mission town was like 'GLF 2 monks, 6/8'. It was the major sucking point of the game. A-Net's slight error in making heroes so controllable/customisable is that an expert player's hero is better than most average players and certainly better than the people looking for PUGs.
Sad point about this is that people learning the game are finding it harder to progress.... so A-Net has more problems recruiting and retaining players. Bit of a catch 22 situation.
Maybe we need a title for someone that has done every mission in a campaign whilst in teams only of human players.
'Teamworker of Tyria' anyone? :-)
The expert players have a full set of heroes with green items and 'synergistic' builds with elite skills. The average players have some heroes with basic equipment and default skillsets. The bad players don't have any heroes.
Guess who are the ones hanging around looking for PUGs. :-)
It's almost as if any PUG you join is going to be made up of you plus bad players: Smiting Monks, Melee Necromancers and Rangers casting fire spells.
Like it's said above, two players and six heroes is pretty well the ultimate.
I do still play with PUGs from time-to-time. There are a few missions where you need to have human monks to heal NPC's. The other times, I do it for fun, and treat it as an educational experience (for everyone else).
The prevalence of running really does put some crap players on hard missions though.
I guess it's important to remember why this change was made. The game world is now massive, with more or less the same number of players diluted over three times the space. And just about every mission town was like 'GLF 2 monks, 6/8'. It was the major sucking point of the game. A-Net's slight error in making heroes so controllable/customisable is that an expert player's hero is better than most average players and certainly better than the people looking for PUGs.
Sad point about this is that people learning the game are finding it harder to progress.... so A-Net has more problems recruiting and retaining players. Bit of a catch 22 situation.
Maybe we need a title for someone that has done every mission in a campaign whilst in teams only of human players.
'Teamworker of Tyria' anyone? :-)
dryserg
Dude just find a real pvE guild (wich is not hard, simply get to 1 of major cities and spam "lf pvE guild") and you ll be fine
if the core gameplay of guildwars was based on PUGs Id stop playing
a long time ago, the real fun pve: UW, Urgoz, FoW, DoA,.. do not allow henchies you know..
if the core gameplay of guildwars was based on PUGs Id stop playing
a long time ago, the real fun pve: UW, Urgoz, FoW, DoA,.. do not allow henchies you know..
dark_prince2023
I don't use heros and hinchmen. I try to team alot but aside from pvp you really don't have to. Its made that way because its a CO not an MMO so basicly you really don't have to get involved with anyone to play this game. Now GW2 may be a different story since its going to be a MMO.
gene terrodon
Quote:
Originally Posted by Torqual
The expert players have a full set of heroes with green items and 'synergistic' builds with elite skills.
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The problem is that everyone wants to tell everyone else what to do and what build to use. If there is non-compliance, either you are kicked or the group disbands.
There are good PUGs and good players looking for groups, you just need to be patient.
Where in lies the second problem...time restraints.
Casual gamers, such as myself, don't have the 20 - 60 minutes to put together an effective team, so heroes solve that problem.
Other players just don't want to wait around or deal with negotiating with others, so heroes solve that problem too.
The third problem is all on Anet...THE GAME IS TOO EASY!
That will change this coming weekend...but up to then (now) you can pretty much take a group of heroes, with decent skills, nothing over the top, and plow through the game, with no troubles. Cap what you want, get masters, so on and so on. This is true in all three chapters, while there is that handful of missions, where humans are needed, that is not nearly enough to generate a demand for PUGs.
All above statements are my opinions and contain little to no facts.
While they may be right on point...it is possible that what I said is the bigest load of cow dung known to man...take it for what it is worth.
joukou
If I just want to finish a mission as fast as possible/Masters, I take heroes/hench.
When I actually wanna have fun, I go with PUGs.
It's fun to meet & chat with random people while playing. If we don't make it through mission, fine. I hate it when elitists join PUGs and just whine about everything. Seriously, if you aren't willing to play with different kind of players, don't join PUGs.
We were doing Tahnnakai Temple, when our ranger noticed she forgot to change her attribute points before mission. Well, our douchebag monk says he wants everyone to resign and get rid of the ranger. He stopped and said he wouldn't heal us until we do so. I mean, seriously...
Met a hammer necro with retribution awhile ago in Dragon's Lair too.
He was a really friendly fella, but just wasn't a very good player.
My best GW experiences come from PUGs, so yay for them!
When I actually wanna have fun, I go with PUGs.
It's fun to meet & chat with random people while playing. If we don't make it through mission, fine. I hate it when elitists join PUGs and just whine about everything. Seriously, if you aren't willing to play with different kind of players, don't join PUGs.
We were doing Tahnnakai Temple, when our ranger noticed she forgot to change her attribute points before mission. Well, our douchebag monk says he wants everyone to resign and get rid of the ranger. He stopped and said he wouldn't heal us until we do so. I mean, seriously...
Met a hammer necro with retribution awhile ago in Dragon's Lair too.
He was a really friendly fella, but just wasn't a very good player.
My best GW experiences come from PUGs, so yay for them!
Big_Iron
Heroes and, yes, even henchies have gotten so good, you don't need real people anymore. And, they're more predictable. Koss doesn't rage quit if he's not healed to his satisfaction by Dunkoro. If you get wiped, you have no one to blame but yourself. I still look for PuGs on occasion since I do enjoy human interaction, but if I can't get guildies, most of the time I opt for Heroes and henchies for all three chapters.
Recently, I've gone back to redo Prophecies to get missed bonuses with my wammo. I had 14 bonuses to complete and I've done 12 with Heroes and henchies with only two more to go. To be honest, it's been a breeze.
Recently, I've gone back to redo Prophecies to get missed bonuses with my wammo. I had 14 bonuses to complete and I've done 12 with Heroes and henchies with only two more to go. To be honest, it's been a breeze.
Torqual
Quote:
Originally Posted by gene terrodon
The problem is that everyone wants to tell everyone else what to do and what build to use. If there is non-compliance, either you are kicked or the group disbands.
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I have a few like this in my own guild TBH. They don't play the game with an 8 box skill bar but with a 32 box one that includes their 3 heroes. We have a monk that whines when we play 8-player because he no longer has a Necro following him round like a puppy dog with Blood Ritual. Learn E-management ffs you Heal Party spamming fool! We have a Warrior that doesn't bring stances, condition-management or self-heal because he's used to having Tahlkora and Dunkoro on an elastic-band behind him... spamming ROF, Mend Condition and Aegis/Guardian while he Leeroys in deep after squishies. The guy's skill bar is 8 sword attacks.
These are experienced players but you take their heroes away and they are more n00by than the genuine n00bs as they can't go back to a more self-sufficient playing style.
What's a bit annoying is how unwelcoming the game may seem. We may shout at people for having dumb builds but if they are gonna get grief everytime they try to PUG, how are they supposed to learn the game?
Rocky Raccoon
I agree with the comments that recommend finding a good guild is your best bet.
Also look out for higher level players who volunteer to help. I go out and help people with quests all the time. I must admit that I also use this as a method to find new guildmates which can be a win/win situation for both people.
Also look out for higher level players who volunteer to help. I go out and help people with quests all the time. I must admit that I also use this as a method to find new guildmates which can be a win/win situation for both people.
Orbberius
I miss PuGs. After the singleplayer game that is Nightfall, I recently made a new Prophecies character and pugged more in the past 2 days than I have in the past 4 months! It's pretty fun! Not every player is an amazing player, but hey, it's not like I'm an amazing player or all the people who play only with heroes and henchies are amazing players, so I just look past it (at least in PvE).
Recently I've started helping out people for the Gates of Madness mission, because it's probably the toughest one in Nightfall, and it's just fun to help people out.
Recently I've started helping out people for the Gates of Madness mission, because it's probably the toughest one in Nightfall, and it's just fun to help people out.
Rocky Raccoon
Quote:
Originally Posted by Orbberius
it's just fun to help people out.
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ChaoticCoyote
Quote:
Originally Posted by Nexus Icon
As for WoW, don't pick that up if you're looking to get into PUGs.
Grouping there only tends to happen with high level content (from about level 45 upwards). Up until that point, it's a very solitary experience. |
I've had no trouble at all being social in WoW.
Just because you love GW doesn't mean you should spread FUD about WoW.
Braggi
Quote:
Originally Posted by trustgw
Well, fast forward a few days in the game, I can't get people to play with me. Everyone is using heroes. I joined a Guild, but they are not on or doing their own thing and do not have time to help me with the ton of quests I have to do to get to the next mission.
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But later on I found more (competent) people willing to skip heros in favor of human players, and these groups were almost all good experiences. But a good guild or alliance definitely rules. Try to get an invite from people you already enjoyed playing with - this is definitely better than joining a random invite in Kourna...
Quote:
Originally Posted by Torqual
The expert players have a full set of heroes with green items and 'synergistic' builds with elite skills. The average players have some heroes with basic equipment and default skillsets. The bad players don't have any heroes.
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If you start the process (or the game) you have a lot to do besides learning your class - aquire and save skill bars not only for you but also your heros, classes you maybe don't understand very well. Equipping your heros is additional financial strain. You lack good Elite skills. The easiest way to get these is via PvP (use Balthazar points to unlock stuff for your Heros) if you're into this (I use AB). This looks daunting at first, the investment only pays in the long run.
Davros Uitar
I have to admit that I play mostly now with a guildie or 2 and heroes, and it has made the game too easy. Before heroes, getting masters on tough timed missions like Nahpui quarter required careful selection of members, weeding out the weak, and repetition to improve the balance until the goal was achieved. Nowadays that mission is an absolute cakewalk for masters with the heroes.
The best things about heroes are the competency level, and not sitting about for hours doing the "GLF monks 6/8" thing.
The worst thing is that it has killed of those gilt edged moments when a team pulling together wins through something it probably shouldn't. All my favourite game moments were in PUG's.
Standing about in the Abbadons Gate fortress with a badly balanced team struggling to make a dent on the first pair of bosses (monk), when your 2 monks and ele all up and leave in a huff. The 4 tanks and a ranger (with one res and one res signet amongst them and a smattering of Death Penalty) decide who the hell needs monks, those squishies were wrong, this party IS strong enough to do this . A couple of times we were down to the one ranger with res and most of us spent quite a few minutes on the ground dead (no candycanes then either), but eventually the "kill one and run" thing got there. We must have set a record for slowest time ever to complete the mission but we blimmin well enjoyed every second of the banter and the tension.
Let's all see what Hard mode does to the game dynamic.
The best things about heroes are the competency level, and not sitting about for hours doing the "GLF monks 6/8" thing.
The worst thing is that it has killed of those gilt edged moments when a team pulling together wins through something it probably shouldn't. All my favourite game moments were in PUG's.
Standing about in the Abbadons Gate fortress with a badly balanced team struggling to make a dent on the first pair of bosses (monk), when your 2 monks and ele all up and leave in a huff. The 4 tanks and a ranger (with one res and one res signet amongst them and a smattering of Death Penalty) decide who the hell needs monks, those squishies were wrong, this party IS strong enough to do this . A couple of times we were down to the one ranger with res and most of us spent quite a few minutes on the ground dead (no candycanes then either), but eventually the "kill one and run" thing got there. We must have set a record for slowest time ever to complete the mission but we blimmin well enjoyed every second of the banter and the tension.
Let's all see what Hard mode does to the game dynamic.
trustgw
Quote:
Originally Posted by joukou
If I just want to finish a mission as fast as possible/Masters, I take heroes/hench.
When I actually wanna have fun, I go with PUGs. |
Can anyone suggest a large PVE Guild with people I could play with during non peak hours? Maybe that is the problem and I will be back to enjoying GW.
And I do agree with the "GLF monks 6/8" issue in the first GW as it would sometimes be hard to get a game going as it was not easy to find a Monk. Or you found one and then he tells you in the game he is a Smite Monk. And a terrible one at that.
english storm
sometimes i still PUG but mostly i take my heroes and henchmen because they listen to me and if i fail it's mostly my own fault. I don't see the point in trying to PUG a mission any more when no-one decides to listen to you or follow plans made BEFORE you started the mission.
It's a shame because i used to have some real fun playing in PUG's through tyria but lets face it 90% of the time heroes are better
It's a shame because i used to have some real fun playing in PUG's through tyria but lets face it 90% of the time heroes are better
Oznog
There are still good PUG groups. I was getting ready to heroway GoM and got a blind invite from a PUG group. They had 3 monks (one was Dunkoro), 2 derv, a ranger and another ele (I was set up for SF on my E/Me. I figured WTH and accepted. They had already done the previous two missions as a group and just lost their original ele.
This was a true PUG and not a guild group and we breezed through Gate Of Madness with expert. Was the most fun I've had with a PUG since THK 18 months ago. We then went on and got expert against Abaddon.
There are still good PUGs out there, it's just hard to find em.
Oz
This was a true PUG and not a guild group and we breezed through Gate Of Madness with expert. Was the most fun I've had with a PUG since THK 18 months ago. We then went on and got expert against Abaddon.
There are still good PUGs out there, it's just hard to find em.
Oz
Navaros
I vehemently hate PUGs. The absurdity of their builds and insanely bad gameplay skills makes playing with them a terrible chore. Many good players take the same view and hence never PUG. Why would they want to endure that grief and endless stupid failures thanks to terrible allies when they can instead succeed easily the very first time with Heroes and Hench? In my view PUGing makes no sense whatsover. Heroes and Henchman controls/AI improvements saved Guild Wars.
As stated in other threads about this topic, the above quote is completely incorrect. The back of the Guild Wars box states very clearly that Guild Wars is supposed to be a solo game if you want it to be. That the vast majority of good players who have Heroes choose them over terrible PUG players is a choice that must be respected in accordance with the solo play statement on the back of the Guild Wars box.
Quote:
You are *meant* to team up with other people |
Rocky Raccoon
Quote:
Originally Posted by Navaros
That the vast majority of good players who have Heroes choose them over terrible PUG players is a choice that must be respected in accordance with the solo play statement on the back of the Guild Wars box.
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Water Angel
Quote:
Originally Posted by dryserg
the real fun pve: UW, Urgoz, FoW, DoA,.. do not allow henchies you know..
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same for elite zones like doa/deep/urgoz.do it with a pug is really unprobable, cept if by miracle all 12 know what they do...what's rare.
heroes dun afk, dun ragequit, dun bring dumb skills, and obey...waht ask more?
OP :i dun get your point.you miss human company?friends?ok.but dun tell me u miss a pug...i like and enjoy play with friends/guildies over heroes/hench.but not over a pug with who im sure fail 75%.
people still enjoy play with friends and guildies.just no random unsure strangers.get more friends or get use to hench and heroes
Correct Jeans
ALL OF THE PUGS ARE IN THE DOA!! Lol. If you try to use heros out there ull die quicker than a baby licking his finger and sticking it in an electrical socket! I kno im horrible.
Orbberius
Quote:
Originally Posted by Water Angel
people still enjoy play with friends and guildies.just no random unsure strangers.get more friends or get use to hench and heroes
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And I don't stress out if a mission goes badly because of a PuG or something, I mean, it's a game, what's the point of getting stressed about it? PuGs are almost always good for a laugh, either because they're good or because they're bad.
Correct Jeans
I totally agree. I think that some of my favorite PUGs were the complete failures in the DoA. why am I always sayin the DoA? cause everywhere else is heroable! The DoA isnt! woot! What makes it even more fun is the vent or ts reqirement! It really can get u sometimes into a hilarious group. I love it! The DoA and HA are my favorite places cause of that! look at my location!
TheRaven
Well, I like pugs and I usually don't have problems finding a PUG when I want one. I haven't gone deep into NF yet, but all the mission towns I have seen (up to Venta Cemetery) have lots of "LFG" chat.
I agree that pugging can be very frustrating at times, but I enjoy human interaction. If I truly want to get thru a mission and get thru it NOW I'll take henchies. Otherwise I'll spend an evening pugging.
The only mission I would not recommend pugging is Thunderhead Keep. There is something about that mission that causes otherwise intelligent players to have a brain freeze when pugging. The pugs I've been out with always scatter after the cutscene and NOBODY will protect the king.
If I had been in charge here, I would have asked everyone to resign and let the ranger redistribute her points. I would have then kicked the monk (if necessary, added Dunkoro) and restarted with the ranger still in the group. I don't think I would even have considered keeping the monk because he already showed a tendency to ragequit and something else might upset him later on.
Most pugs are nice. If you have a good leader who can actually lead and put together a balanced team rather than just inviting whoever wants to come you'll be fine.
If you want to PUG but get frustrated with bad PUGS often then try to lead a group. You will be able to screen your teammates and probably have a better experience.
If you hate pugs, there is nothing wrong with that. I don't think anyone should be forced to pug if they don't want to. They'd just be grouchy elitists that give the pugs bad reputations.
I agree that pugging can be very frustrating at times, but I enjoy human interaction. If I truly want to get thru a mission and get thru it NOW I'll take henchies. Otherwise I'll spend an evening pugging.
The only mission I would not recommend pugging is Thunderhead Keep. There is something about that mission that causes otherwise intelligent players to have a brain freeze when pugging. The pugs I've been out with always scatter after the cutscene and NOBODY will protect the king.
Quote:
Originally Posted by joukou
We were doing Tahnnakai Temple, when our ranger noticed she forgot to change her attribute points before mission. Well, our douchebag monk says he wants everyone to resign and get rid of the ranger. He stopped and said he wouldn't heal us until we do so. I mean, seriously...
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Most pugs are nice. If you have a good leader who can actually lead and put together a balanced team rather than just inviting whoever wants to come you'll be fine.
If you want to PUG but get frustrated with bad PUGS often then try to lead a group. You will be able to screen your teammates and probably have a better experience.
If you hate pugs, there is nothing wrong with that. I don't think anyone should be forced to pug if they don't want to. They'd just be grouchy elitists that give the pugs bad reputations.
Former Ruling
PuGs were becoming a real problem. Lower amounts of people in each mission town, coupled with more of an influx of "not so good" or "jerk" players were really turning people off from joining human parties.
The amount of "fun" gained by playing with them was really outtrumped by the pain it was to play with most of them.
By factions most people were henching themissions anyway, which led to more evidence about just how dense the henchies were. To ease this they thought up Heros for nightfall - Basically Uber henchies as a "duct tape" fix to the main problem. (It doesn't solve the problem with PuGing, just makes it where you dont have to pug).
Since Nightfall release they have been trying with several updates to try to make puging an option again (party search, new friends list for grouped with people, etc). But right now it just isn't going to work for most things because the amount of people to pick from at each town is smaller. Noone wants to quest with people anymore (and really didnt from the start after about half way through the game), and they want to get the missions over with fast with henchies/heros.
EDIT: Btw, you asked about WoW. Not really a team game either. You won't find much help until the "end game" content (upper levels). People in town even scorn and mock you for asking "newbie" questions or wanting help in "newbie" areas. Much like in Guild Wars.
The amount of "fun" gained by playing with them was really outtrumped by the pain it was to play with most of them.
By factions most people were henching themissions anyway, which led to more evidence about just how dense the henchies were. To ease this they thought up Heros for nightfall - Basically Uber henchies as a "duct tape" fix to the main problem. (It doesn't solve the problem with PuGing, just makes it where you dont have to pug).
Since Nightfall release they have been trying with several updates to try to make puging an option again (party search, new friends list for grouped with people, etc). But right now it just isn't going to work for most things because the amount of people to pick from at each town is smaller. Noone wants to quest with people anymore (and really didnt from the start after about half way through the game), and they want to get the missions over with fast with henchies/heros.
EDIT: Btw, you asked about WoW. Not really a team game either. You won't find much help until the "end game" content (upper levels). People in town even scorn and mock you for asking "newbie" questions or wanting help in "newbie" areas. Much like in Guild Wars.
The Ernada
Wow there sure are a lot of wrong asssumptions here. Heroes did not kill off PUGs. Bad PUGs killed off PUGs.
GW is stretched really thin across 3 campaigns. And will stretch even more so with Hard mode coming up. Heroes are actually a good thing.
People don't always have time to join a PUG or they have limited time or focus so they have A.I. companions so they dont have to trouble real life people by going AFK or leaving in the middle of a mission.
People who use heroes have no friends? Now that is just plain stupid to say. Especially coming from people who say they have trouble finding real people to play with.
Players who use henchies/heroes DONT always use them over real life people. People like me often play with guildies and friends when they ARE online. But use heroes when no one is or have limited time.
GW IS as much a solo game as it is a team game. (in PVE anyway)
All MMOs allow you to solo in some form or the other. Bringing up the argument that this is an online game isnt valid. Heck GW2 is even more of a solo game.
So stop blaming Heroes for the PUG problem in some knee jerk reaction and think about it.
GW is stretched really thin across 3 campaigns. And will stretch even more so with Hard mode coming up. Heroes are actually a good thing.
People don't always have time to join a PUG or they have limited time or focus so they have A.I. companions so they dont have to trouble real life people by going AFK or leaving in the middle of a mission.
People who use heroes have no friends? Now that is just plain stupid to say. Especially coming from people who say they have trouble finding real people to play with.
Players who use henchies/heroes DONT always use them over real life people. People like me often play with guildies and friends when they ARE online. But use heroes when no one is or have limited time.
GW IS as much a solo game as it is a team game. (in PVE anyway)
All MMOs allow you to solo in some form or the other. Bringing up the argument that this is an online game isnt valid. Heck GW2 is even more of a solo game.
So stop blaming Heroes for the PUG problem in some knee jerk reaction and think about it.