Originally Posted by Gaile Gray
[INDENT] Scope: Some professions are better at dealing with a large group, where the Mesmer is a more focused profession and the contribution they're making to a party may not be as easily seen. While they can do what they do very well indeed, they are not as likely to have a pile of bodies at their feet, which means that some of their party members may not realize how much the Mesmer is actually contributing to the battle.
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Of course, whether the swath is fine or broad, it all requires… Skill: The Mesmer profession requires a high level of skill to play well. That's not to say that other professions do not also require skill, but the Mesmer is rather more complex, and it's possible that across the board, there is a wider range of skill in the Mesmer player group as a whole. |
The absolute best Mesmer PvE skills have always been domination damage skills - the ones that require no skill to use. Empathy on melee, backfire on casters - this is not hard to do. Interrupting isn't even unique to Mesmers. Shutdown is a joke in PvE, thanks to the policy of making areas hard with lots of high-health enemies.
The complex parts of the Mesmer are not the best. The best skills in the Mesmer lines are the simplest ones, for the most part. Some of these reward skill (diversion), but their use in PvE is near to null.
Spreading degen does not take skill. Putting the right hex on the right foe is not skill. In fact - these 'skills' are shared by most other classes. Relating subtlety to skill is not necessarily accurate. At the absolute most, they require some knowledge (backfire tends to be ineffective on Anur Rand mobs).
Because of this, the Mesmer can be faced with … Skepticism: When people form a party, particularly a pick-up group, they don't really know for certain if they are choosing a highly skilled Mesmer or someone who's less likely to make a major contribution. When faced with the choice of partners, they may take the easier road, even if they're missing the opportunity to have a more fun and more successful adventure by including a Mesmer. |
]The word from Lead Designer James Phinney on Mesmers is that the designers are going to take a look at potentially widening the scope of the Mesmers and, perhaps, adding more damage to the mix in a "Mesmer-themed way." The Mesmer will never become a pure damage-dealer, not at all! But the team wants to look at an increase in both scope and damage while considering how to improve the lot of Mesmers in PvE. |
Rethink the design of PvE.
Adding more damage skills in the game, and introducing larger packs of higher health mobs reduces the use of Mesmers - who without the damage to compete against ridiculously out of line mobs (1000 health Anurs?), and without the AoE to deal with pack size (Urgoz Warren anybody?), with every 'elite area' the use of Mesmers is being decreased.
You said PvP is where Mesmers are useful. Make PvE enemies more like PvP enemies. Give them REAL skill lists and synergizing skills. Make more enemies like the Jade Brotherhood and less like Anurs. Make difficulty come from the ability of the enemy rather than brute numerical force, and the effects of disabling and incapacitating enemies becomes more valid. You don't need to make numbers higher to increase challenge, that is exactly the opposite of the origins of the game.
If your foes are 10 juggernauts that fight as if they were alone, it makes sense to just kill them with damage because they will drop before you do if you are prepped. If you fight 10 mixed foes that all support each other, you can have the same difficulty, with monsters that aren't supercharged, and in a situation where knocking out a link becomes that much more effective in taking down a group.
I don't mean offence, but the depth of the viewpoint that was put forward is the kind of thing I would expect off a random GWO poster, and not from an examination of the class.