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Originally Posted by Plague
As such, I'm not sure if I will buy Guild Wars 2. I think I'll go ahead and buy Eye of the North, simply because it's a seemingly new formula. However, it's also what I would call ANet's "last chance" in my relationship with the company. If I don't like what I find, if I find that GW:EN is just more of the same, and offers me absolutely nothing but new art assets and another disappointing PvE experience, I won't purchase GW2, because I don't think ANet will have the follow-through to make it an enjoyable experience. (For me.)
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I too am unsure if I will be purchasing GW2. For me, one of the key deciding factors will be if PvP and PvE mechanics are kept separate. When I was introduced to Guild Wars, PvP wasn't even mentioned. I was looking for an online roleplaying game that I could enjoy with friends. One that I could pay for upfront (I don't liek the required commitment of monthly fees). Heck, it took me a week to figure out what "pre-searing" was. The environment was large and beautiful. Plenty to explore, I could walk in many of the water spots (not swim, but that was ok). Later I discovered that PvP existed, and that for the most part, I wasn't welcome because I wasn't UBER 1337 (I actually had to look up leet speak on the internet to find out what that was. I've learned a ot since then, but the feelings still stick). "Fine," I thought. I'll enjoy this large roleplaying place where I don't have to be approved of by the UBERs of the world.
Things went along fine, but as time went on I discovered the UBER leet were demanding that my game be changed. Change
my game? How weird? I didn't kick up a big fuss when they didn't welcome me into
their game. Why should they be so interested in changing the way I play
my game?
Then I found out that they weren't
really interested in my game at all. And that many of them could care less what happened in my game (not unlike I for their game since my early encounters). The problem stemmed from the fact that
their game, and
my game, used the same skills. And that though a skill might seem jolly great fun in my game, it was causing sorrow and unhappiness in theirs. Far be it for me to support the sorrow and unhappiness of others, so the skills must be changed. But now the skill is no longer fun for me. The change has caused sorrow and unhappiness in
my game. What used to be fun and enjoyable, is now becoming more of a strenuous chore. I used to be a HERO, blessed with magical powers and great strength. Now, my characters, seem more like plough horses.
In the end it frequently seemed that for happiness to be achieved in one place, unhappiness must be the accepted norm in the other. This was small at first, and able to be tolerated with a bit of deep breathing and a small break. But as time presses on, it only seems to be getting worse. Perhaps this is the "overly complicated system and mechanics" that the developers were referring to in the PC Gamer article. Perhaps not. What I do know is that I will be very disinclined to spend money on another series of games where the happiness of one portion of the customer base
must result in the unhappiness of the other. I hope that GW:EN might be taking a step towards independant mutual happiness with its PvE only skills. I also hope that GW2 will take that idea even further, to the point where one style of gaming need not be imposed upon another. But I suppose I shall have to just wait and see...