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Originally Posted by Darksun
I do. I don't know what to tell you. The drop rate of several things is increased in HM.
I should have said rare. HM makes rares (and good ones to from my experience) drop 3x as much.
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Hmm I thought that was only for the solo farmers
My experience in HM is that roughly 99% of rare (gold) drops are merchant food. Unless a gold item has perfect stats (or sometimes 1 point away from perfect) and a low req you won't get much more from players than you would from the merchant - and the merchant is a guaranteed instant sale.
I don't believe for one second that you make more in HM than was possible to make solo before HM was put into place, but if you say it's true then so be it. You may make a little more playing the game in HM, but it probably takes a little more time to go through an area, thereby bringing the $/hr of normal play probably very close - close enough to be irrelevant anyway.
Quote:
Originally Posted by Darksun
What I mean by stable is more reasonable prices. Things always fluctuate after big changes, it just happens. Even if it's only based on perception. So I don't know if we can judge it yet. If it stays high for months, yes I would question the point of thi.
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Define reasonable.
To me it's a relative thing. If the cost of something now is 100K and the average stored wealth is 50K then the item is still far out of reach of the average player. If the cost drops to 70K and the average wealth has dropped to 30K, it's still well beyond the grasp of the average player. (Those numbers are for illustration.)
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Originally Posted by Darksun
Ok, this seems to be (as far as I can tell) the crux of what you are asking.
First it doesn't just harm the human solo group, it harms bots. Their income just goes down. Someone recently said the GW gold prices went up, that's the only evidence I have that it is effecting them, but I can't be sure of that. But the idea makes sense.
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Sure prices went up. They aren't getting as much "new gold" per run. So what? It's not like the bots get tired. They just leave them running and get what they get. They still can make GW money far faster than a human because the bots can run essentially 24 hours a day. They are still able to dump GW money into the economy at a much faster pace than humans can earn it, so even though prices may drop a little the effect is still the same or perhaps intensified. And because they raised their prices online, the botters are still making
real money at such a pace that there's no reason to quit doing it. In other words the update hit humans at least as hard as bots, so in relative terms there's either very little change or a slight advantage to the botters compared to pre-update. One thing you can be sure of is that the botting hasn't slowed significantly or stopped. As I mentioned before, you can stop in at one of the favorite bot locations to see for yourself.
Quote:
Originally Posted by Darksun
Those who simply play through campaigns in smaller groups (which I think ANET has noticed as the majority) will have NO DIFFERENCE in drops. But will see lower prices on RUNES, RARE CRAFTING MATERIALS, and ITEMS sold by players.
I don't think it's the big "sky is falling" thing we think it is.
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Right. They see no difference in drops, but farmers do. In case you haven't farmed before I'll explain it to you a little. On many farm runs there used to be far too many items dropped to fit in your inventory. Typically the human farmer takes along salvage kits so he can salvage common items and get some value out of every drop rather than leave them lying around. When he gets back into town he sells these to the material traders and rare material traders. Since those traders raise/lower prices based on what has been bought and sold, the farmers ensured that most of the material prices stayed low. Now there's no longer a need to salvage items on most runs and therefore fewer materials being sold to traders. How this will play out long term I don't know, but it wouldn't surprise me to see some materials rise in cost.
As for the runes, with a few notable exceptions most runes never were more than a few hundred gold pieces. The ones that were significantly more expensive while desirable were certainly not necessary and probably not frequently purchased by "casual players". I seriously doubt that very many of them spent over 30K on a Superior Vigor for instance. So even if the price drops to 15K now, it's irrelevant because it wasn't something they purchased before. In fact they may now be more likely to purchase one and thereby put a further drain on the same level of income as before.
Now for the items costs. Many green items started out very expensive, but rapidly dropped to what I consider reasonable levels. With a few exceptions most of them could be obtained between 5 and 30K just a couple months after their introduction into the game. Many of these also have good skins on them and all the higher level versions have "perfect" stats. These already offered a good solution to the casual player who wanted a spiffy weapon at a reasonable price. If they couldn't afford those, they certainly won't be able to afford the "coolest" stuff even at a reduced price.
Personally, if I can't get at least 5-10K from an item I won't even bother advertising to players at all. It's just not worth the hassle of WTS spamming in town when I could be playing. Unless it's worth 25K or more I probably won't post more than a few WTS messages before moving on, but I may store it for a while rather than sell it at the merchant. Many of those items eventually go to the merchant.
So the bottom line is the only items I'm even remotely interested in selling to other players are the high dollar items that the casual player can't and never will be able to afford anyway. I may not represent the farming community as a whole, but I know quite a few others that feel the way I do.