This loot scaling business is bad. Not because it's making farmers pockets slightly less full or because its making it even harder for casual players but because its tearing the community apart like never before. The update to Necros and Mesmers pissed off alot of people but we were able to debate the changes in a much more civil manner. The loot scaling update has changed something that affects
every GW player, from the weekend W/Mo to the hardcore 55 farmer, and many are finding this change to be just plain bad.
So why is loot scaling bad? To answer that we have to look at how we get loot in the game.
You get loot by:
-completing quests
-killing monsters
-opening chests
-winning HoH
-playing some awesome games on the Boardwalk
Loot scaling only affects what you get from killing monsters. So from a purely logical point of view you could argue that it affects a relatively small portion of the game. However, we all know that killing monsters is a large portion of many players income. The amount of gold you get from quests is awful and missions in NM don't give you any gold, which is really dumb. The weapons you receive as quest rewards usually aren't appropriate to your level and aren't worth much when you merch them. Heck, most white drops are worth more!
Chests are...chancy. Most of the time you get crap and its worth even less than the key you used to open the chest. HoH chests seem to be a law unto themselves and I haven't heard of that many bad drops from them. I dunno about the Boardwalk games. Some people play them for the loot but more play for the afk Lucky/Unlucky action.
Back to killing monsters. So when you kill monsters you can get 1 of 6 things(bosses sometimes drop more than 1 thing as we all know): a weapon drop of random rarity, a collector item(if applicable), gold, crafting materials, armor, or a green drop(if applicable). Knowing that, we go onto the field of battle and expect to enjoy the spoils of war. *lol* You can't expect every monster to drop something but if you clear an entire area you can expect to get drops from about 1/3 of the monsters there. After sifting through your drops maybe 1 will be good enough to keep and the rest go to the merch or maybe you're saving up collector items to get a decent weapon for your toon. Since the amount of raw crafting materials dropping is fairly low you have to salvage what you can from undesirable drops and armor, which end up merched just as often as whites, to keep your stores full. Because you're likely to change armor quite a few times and once you've played for a while you'll see the value in having a max damage range for any weapons you make for yourself. This is what you would have done under the old loot system.
In the new system, greens and rare materials are exempt from scaling. It was a smart move but unlikely to affect most players. What will affect most players is a sudden shortage of common crafting materials. Example, I used a large amount of Wood Planks to make Rolls of Parchment for my Necro's Scar Pattern armor. I had to salvage an enormous amount of drops(I had alot in storage so it was no problem) in addition to buying from the Materials NPC. Now I have just over 100 Wood Planks left. To get back to 250 now, I'd have to buy from the NPC or farm for hours and hope that whatever staffs or bow I salvaged weren't made of Iron Ingots or Bones. Also, collector items were already a chancy drop now they just don't drop. I liked to collect them during my runs to give to poor players or beginners and now even simple philanthropy is impossible for the middle class player(meaning not rich but not poor either).
I imagine that HM players don't have much to complain about. They're still getting decent drops, though still fewer like the rest of us. I'd like to finish all 3 games(Prophecies is my priority) but guess what? All the PuGs are for HM!! I'm an ok player and have hero/henched most of the missions but I like having human players on certain missions because they're capable of doing stuff NPCs can't(i.e. keeping those n00bs Togo and Mhenlo alive!!). I digress. HM players, please try to understand what we NM players are saying. Loot scaling in NM has no purpose, as we don't get the same quality of drops as you do, and has disrupted NM's economy. Because don't doubt that ANet has created a seperate economy by introducing Hard Mode. Just look at the Trade channel at Kamadan. Selling 1337 Sword for 56k +XX ectos! Whisper Me!